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The '''Arachnode''' ({{j|マリグモ|Mari Gumo|{{w|Temari (toy)|Temari}} Spider}}) is a spider-like [[enemy]] in {{p3}} and {{p4}} that lives on an interactable web. While dormant on its web, it resembles a cocoon, with a black and yellow striped and sphere-shaped body. This shape and coloring comes from the eight legs wrapped tightly around its body; the actual body is a small black orb with yellow circles instead of stripes. Once a [[Pikmin family|Pikmin]] or [[leader]] gets caught in the web, it uncurls its legs after a while, and wanders up to its prey, consuming them quickly once it has reached them. It may also wander around the web freely in order to avoid Pikmin that are being thrown at it. The web will collapse once the Arachnode is defeated.
The '''Arachnod''' ({{j|マリグモ|Mari Gumo|{{w|Temari (toy)|Temari}} Spider}}) is a spider-like [[enemy]] in {{p3}} and {{p4}} that live on interactable webs. While dormant on their webs, Arachnodes resemble cocoons, with a black and yellow striped and sphere-shaped bodies. This shape and coloring comes from the eight legs wrapped tightly around their bodies; their actual bodies are small black orbs with yellow circles instead of stripes. Once a [[Pikmin family|Pikmin]] or [[leader]] gets caught in an Arachnode's web, it will uncurl its legs after a while, and wanders up to its prey, consuming them quickly once it has reached them. It may also wander around the web freely in order to avoid Pikmin that are being thrown at it. The web will collapse once the Arachnode is defeated.


Pikmin caught in the web can be saved by whistling at them. This is important, especially with a small squad, as Pikmin shaken off by the Arachnode will usually get stuck in the web. [[Winged Pikmin]] carrying objects will get stuck in webs that are along their route, making webs the primary [[obstacle]] for these types of Pikmin.
Pikmin caught in the web can be saved by whistling at them. This is important, especially with a small squad, as Pikmin shaken off by the Arachnode will usually get stuck in the web. [[Winged Pikmin]] carrying objects will get stuck in webs that are along their route, making webs the primary [[obstacle]] for these types of Pikmin.

Revision as of 18:57, February 26, 2024

Arachnode Icon used to represent the enemy on the wiki.
Icon for the Arachnode, from Pikmin 4's Piklopedia.
Appears in Pikmin 3Pikmin 4
Scientific name Clavo fictusphera
Family Awrapnid
Areas Twilight River, Formidable Oak, Sun-Speckled Terrace (Shipwreck Tale), Giant's Hearth
Caves Ultimate Testing Range, Subterranean Swarm
Mission Mode Collect Treasure! stages Twilight Hollow Remix
Mission Mode Battle Enemies! stages Twilight River Remix, Beastly Caverns
Side Story days Another Part Found
Dandori Challenge stages None
Dandori Battle stages None
Bingo Battle stages None
Attacks Trap Pikmin on its web, eat Pikmin

The Arachnod (マリグモ?, lit.: "Temari Spider") is a spider-like enemy in Pikmin 3 and Pikmin 4 that live on interactable webs. While dormant on their webs, Arachnodes resemble cocoons, with a black and yellow striped and sphere-shaped bodies. This shape and coloring comes from the eight legs wrapped tightly around their bodies; their actual bodies are small black orbs with yellow circles instead of stripes. Once a Pikmin or leader gets caught in an Arachnode's web, it will uncurl its legs after a while, and wanders up to its prey, consuming them quickly once it has reached them. It may also wander around the web freely in order to avoid Pikmin that are being thrown at it. The web will collapse once the Arachnode is defeated.

Pikmin caught in the web can be saved by whistling at them. This is important, especially with a small squad, as Pikmin shaken off by the Arachnode will usually get stuck in the web. Winged Pikmin carrying objects will get stuck in webs that are along their route, making webs the primary obstacle for these types of Pikmin.

Stats

Game Weight Max.
carriers
Seeds Value Health
Pikmin 3 (?) 3 6 (normally) 4 Poko × 25
Spirit × 25
600
Pikmin 4 3 6 4 Sparklium × 3 450

Notes

Alph's comments

US version US version

Structural flaw: weak hide
Weight: 3

This creature's most dangerous weapon isn't its jaws—it's its web. Anything that touches the web, such as thrown Pikmin, gets stuck and must be quickly rescued before it's eaten. I've seen its web trap Winged Pikmin and withstand blows from Rock Pikmin, so those fibers must be tougher than they look. If we could build a suit out of them, I could be that tough too!
European version European version

Structural flaw: weak hide
Weight: 3

This creature's most dangerous weapon isn't its jaws, it's its web. Anything that touches the web, such as thrown Pikmin, gets stuck and must be quickly rescued before it's eaten. I've seen its web trap Winged Pikmin and withstand blows from Rock Pikmin, so those fibres must be tougher than they look. If we could build a suit out of them, I could be that tough too!

Brittany's comments

Be quick and you can whistle to get Pikmin unstuck from its webs. If you're feeling daring, you can touch the web to lure the arachnode away, but if you're on the wrong side, you'll see your Pikmin get eaten in front of you.

Charlie's comments

This is a tricky one. We can't charge until it moves, but it doesn't move unless it senses prey in its web. Since I mustn't risk the lives of my squad, there's no other choice. I must volunteer to be the bait! Good luck, troops! My life will be in your hands!

Louie's comments

US version US version
Pluck off the legs, crack open, and savor the meat inside. Dip them in soy sauce first for a nice mix of sweet and salty.
European version European version
Pluck off the legs, crack open, and savour the meat inside. Dip them in soy sauce first for a nice mix of sweet and salty.

Olimar's comments

US version US version

Arachnode
Clavo fictusphera
Awrapnid family

This spiderlike creature has distinctive yellow stripes on its black carapace. It spins webs in high-traffic areas and waits for prey to blunder into them. Unlike its relatives in the arachnorb and dweevil families, it's ambisexual and has eight legs. Some theorize that its gynandry is meant to aid in reproduction, though of course it cannot reproduce on its own. There is another theory that this species is in fact two organisms of opposing gender stuck together, but since no one has ever found a four-legged, single-sexed specimen, this remains speculative.
European version European version

Arachnode
Clavo fictusphera
Awrapnid family

This spiderlike creature has distinctive yellow stripes on its black carapace. It spins webs in high-traffic areas and waits for prey to blunder into them. Unlike its relatives in the Arachnorb and Dweevil families, it's ambisexual and has eight legs. Some theorise that its gynandry is meant to aid in reproduction, though of course it cannot reproduce on its own. There is another theory that this species is in fact two organisms of opposing gender stuck together, but since no one has ever found a four-legged, single-sexed specimen, this remains speculative.

Pikmin 3 website

An eight-legged creature that traps its prey in a sticky web.

Pikmin 3 Prima Guide

The Arachnode is only able to attack Pikmin that become tangled in its web. When you first encounter a web, look for the attached Arachnode. To defeat the enemy quickly, throw a few Rock Pikmin directly at an Arachnode. You can also use a squad of Winged Pikmin to overwhelm an Arachnode with a single charge attack.

Because the Arachnode's web is fairly tall, the creature often moves out of your standard throwing range. Use Yellow Pikmin or Winged Pikmin to attack an Arachnode when it retreats to the top of its web. If any of your Pikmin become ensnared in the web, use the whistle to rescue them. When you defeat an Arachnode, its web unravels.

Dalmo's Notes

It has an agreeable personality, and as long as a meal doesn't get caught in its web, it will sit there, curled up into a cuddly ball and waiting. You'll have to throw some food or even use yourself as bait if you wish to see it moving. What a leisurely method of hunting!

Behavior

The Arachnode sits still when nothing is near, but when a leader or a Pikmin is thrown into its web, it will take on its spider-like form and attack its ensnared prey. It eats Pikmin by clamping down on them with its wide mouth, and it eats them quickly, so it can be difficult to save them in time. When all Pikmin are removed from the web, the Arachnode will take a moment and then go back into its resting state. It does not return to a specific point on the web to rest, so it can be put in a more vulnerable position for a second attack. When an Arachnode is defeated, it will fall to the ground and its web will collapse.

If unsupervised Winged Pikmin carry an item right into an Arachnode's web, they will get stuck, whatever goods they had will fall to the ground, and the creature will proceed to eat them. Fortunately, Arachnodes pose no threat to any other types of Pikmin when left unattended.

Bizarrely, when a leader is thrown into an Arachnode's web, said leader will become slightly two-dimensional. If the enemy attacks, the leader may shrink even further or disappear altogether. This is merely aesthetic, however.

Strategy

The following article or section contains guides.
The strategies shown are just suggestions.

Rock Pikmin will kill an Arachnode in just three hits (just two in Pikmin 3 Deluxe's Normal difficulty), and can hit the Arachnode from either side of its web. Other Pikmin types can only attack the Arachnode on the side in which it rests, and they can get stuck if the Arachnode is too high or if they are thrown from too close to the web. Winged Pikmin are best for getting an Arachnode down from a high point in its web since they can charge at it, after which point other, stronger Pikmin can be employed. If Winged Pikmin are not available, any Pikmin can latch on to a low-resting Arachnode with a careful throw, and Yellow Pikmin can usually reach a high-resting one. As a last resort, a Pikmin or a leader can be thrown into the web to bait the Arachnode into a vulnerable position.

Technical information

Pikmin 3 technical information (?)
Internal name kumo
HP 600
Rock Pikmin throw hits to kill 3
White Pikmin ingestions to kill 1
Bomb rock explosions to kill 1
Bomb rock ingestions to kill 0
Number of direct hits on top to kill 0
Damage to leaders 10
Territory radius 100
Mission Mode value 25

Naming

  • Common name: Arachnode. From "arachnid" and "node".
  • Japanese nickname: マリグモ?. It simply translates to "Ball Spider". However, it refers specifically to a temari, a traditional Japanese ball toy.
  • Japanese name: ヨコスジタマモドキ?, lit.: "Pseudo Horizontally-striped Ball".
  • Scientific name: Clavo fictusphera. Fictus and sphera are latin for "fake" and "sphere", respectively.
  • Internal names: Internally, its is called kumo, which is a Romanization of クモ? (lit.: "spider")
  • Prerelease: None.

Names in other languages

Language Name Meaning Notes
Flag of Japan Japanese マリグモ?
Mari Gumo
Temari Spider
Flag of the Republic of China (Taiwan) Chinese
(traditional)
黃斑蛛
Huáng Bān Zhū
Yellow Spotted Spider
Flag of China Chinese
(simplified)
黄斑蛛
Huáng Bān Zhū
Yellow Spotted Spider
Flag of France French Arachnodule - The name is a portmanteau of "Arachnide" (arachnid) and "Nodule"
Flag of Germany German Hornissarak The name is a portmanteau of "Hornisse" (hornet) and "arak" (German name for the Dweevil family)
Flag of Italy Italian Aracnopalla Arachnoball
Flag of South Korea Korean 구슬거미
Guseul-Geomi
Marble Spider
Flag of Brazil Portuguese Bolaranha Ballpider The name is a portmanteau of "bola" (ball) and "aranha" (spider)
Flag of Spain Spanish Bolaraña Ballpider The name is a portmanteau of "bola" (ball) and "araña" (spider)

Gallery

Trivia

  • The Arachnode is the only spider based enemy in the main series to have eight legs, as all Arachnorbs and Dweevils have only four.

See also