Gatling Groink: Difference between revisions
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File:Gatling Groink Revive.png|A Gatling Groink regenerating life. | File:Gatling Groink Revive.png|A Gatling Groink regenerating life. | ||
File:19gatlinggroink.png|A Gatling Groink in the [[Piklopedia]]. | File:19gatlinggroink.png|A Gatling Groink in the [[Piklopedia]]. | ||
File:Pikmin 2 Gatling Cavern.png|Fighting two Gatling Groinks in an [[unused content|unused]] cave. | File:Pikmin 2 Gatling Cavern.png|Fighting two Gatling Groinks in an [[unused content in Pikmin 2|unused]] cave. | ||
File:Gatlinggroink.jpg|Artwork of the Gatling Groink. | File:Gatlinggroink.jpg|Artwork of the Gatling Groink. | ||
File:Y15.JPG|The creature's [[e-card]], #20 (15<sup>th</sup> yellow card). | File:Y15.JPG|The creature's [[e-card]], #20 (15<sup>th</sup> yellow card). |
Revision as of 05:15, July 27, 2015
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File:Gatling Groink.png | |||
Appears in | Pikmin 2 | ||
Scientific name | Megaplod calibersi | ||
Family | Unknown | ||
Areas | Wistful Wild | ||
Caves | Subterranean Complex, Cavern of Chaos, Dream Den | ||
Challenge Mode stages | Collector's Room, Three Color Training, Secret Testing Range, Sniper Room | ||
2-Player Battle stages | Rusty Gulch | ||
Attacks | Fires explosive mortars |
The Gatling Groink (タマコキン, Tamakokin) is an enemy in Pikmin 2. It is a large biomechanical creature resembling a rotund goldfish with what appears to be a windshield between its two forward-facing eyes, two long, slender legs, two upward exhaust pipes, a rotatable tail, and a mouthplate which covers both its underside and a cannon that fires mortar rounds. The origins of the mechanical parts are unknown, much like the Man-at-Legs.
Groinks can usually be seen patrolling caves and are known to actively hunt the active captain and his Pikmin. A different variation of the Groink is found stationary on top of hard-to-reach towers, giving it a wide attack range, which is especially annoying when they are in possession of a treasure and cannot merely be avoided. There are hence, two behaviors, one for walking around, shooting at short range, one for standing still and shooting enemies below at long range. This is evidenced by the fact that if a tower-standing Gatling Groink is taken down and left to be revived, it will not move from its spot.
It attacks by initiating a cannon from its mouth and fires either one large or three small mortars (with little time between firings). When the shells hit the ground, they explode and scatter any of the Pikmin in range and kill those at the absolute center of the blast. Given unknown circumstances, Pikmin caught in the dead center will still survive. Rarely, the game may tally the surviving Pikmin for the death count.
If used correctly and carefully, the Gatling Groink's cannon can be used to kill other enemies and even airborne enemies. To do this, the Gatling Groink must fire at the active captain while he is standing near or under an enemy. If this is done correctly, it should be able to kill most large ground enemies in three to four shots. The shells will not harm the Gatling Groink itself, however. It can also destroy every type of hazard except for bomb-rocks. This can be used to the player's advantage by having it destroy the two poison gates in the Wistful Wild.
Fast Gatling Groink
In Challenge Mode's Secret Testing Range, if a Gatling Groink is allowed to regenerate after it dies, it will sometimes come back as a sped up version that walks and shoots four times faster than normal. Whether this is intended behavior or the result of a glitch is still unknown.
Notes
Olimar's notes
Louie's notes
Strategy
To do: Double check that it does not attack if Pikmin are thrown at its tail. It could just be that it takes damage when the Pikmin are attacking the tail, and it reaches a pre-defined "big damage" point, where it shakes; the shake being unrelated to the tail per se. |
The best method to attack it is to throw Pikmin onto its sides and back, as the front has a protective shield.
Certainly the most effective strategy is to pummel it with heavy Purple Pikmin, as each one carries a chance of stunning the creature, preventing it from fighting back. Once defeated, this beast will begin to regenerate its health, just as the Spotty Bulbear does, making it crucial to carry it to the Onion, or Research Pod if underground. If not, it will revive within about two minutes, and then continue its attack. It is said in Olimar's notes that if its tail were incapacitated, it would be incapable of attacking; in fact, if Pikmin are thrown on the tail, it will be unable to use its mortar, but will attempt to shake them off.
However, in the Cavern of Chaos, they are accompanied by many Dwarf Red Bulborbs, in which case using an ultra-bitter spray would be wise due to the Bulborbs. In the case of patrolling Gatling Groinks, it is also possible to attract the Groink's attention, and then move to a position in which a bottomless chasm is between the leader and the Groink. The Groink's stride is often high enough to step over the safety barriers that ordinarily stop leaders, Pikmin, and other monsters from falling into the chasms. In this case, the body will be irretrievable, although any treasures it may have been carrying will fall onto a random location on the map. If two Gatling Groinks are near each other, it is possible to have one Groink kill the other by shooting it; the other Groink should then be killed with Purple Pikmin.
Another strategy is to use one lone captain as bait, to draw the Groink's attention, and then switch captains and attack the distracted creature from behind. Idle captains run about to try to avoid enemy attacks, so it's likely that the bait captain will suffer minimal damage from this strategy.
Technical information
Free
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | minihoudai
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.1 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 1200 |
fp01 | マップとの当り | Unknown (related to slopes) | 45 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.3 |
fp03 | ダメージスケールY | Vertical damage scale | 0.3 |
fp04 | ダメージフレーム | Damage scale duration | 0.35 |
fp05 | 質量 | Unknown (weight?) | 0.0001 |
fp06 | 速度 | Move speed | 100 |
fp08 | 回転速度率 | Rotation acceleration | 0.15 |
fp09 | テリトリー | Territory radius | 250 |
fp10 | ホーム範囲 | "Home" radius | 50 |
fp11 | プライベート距離 | "Private" radius | 70 |
fp12 | 視界距離 | Sight radius | 500 |
fp13 | 視界角度 | FOV | 90 |
fp14 | 探索距離 | Unknown (exploration radius?) | 250 |
fp15 | 探索角度 | Unknown (exploration angle?) | 90 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 300 |
fp18 | 振り払いダメージ | Shake damage | 1 |
fp19 | 振り払い範囲 | Shake range | 50 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 500 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 10 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 15 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 65 |
fp24 | 攻撃力 | Attack damage | 10 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 50 |
fp27 | ライフの高さ | HP wheel height | 90 |
fp28 | 回転最大速度 | Rotation speed | 2 |
fp29 | 警戒時間 | Unknown (warning time?) | 15 |
fp30 | 警戒ライフ | Unknown | 50 |
fp31 | ライフ回復率 | Regeneration rate | 0.00001 |
fp32 | LOD半径 | Off-camera radius | 70 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 50 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 15 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0.3 (30%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 5 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 20 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 5 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 35 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 10 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 45 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 20 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 25 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp11 | 死亡 ~ ゲージ出現 | Delay until revival starts | 2 |
fp12 | ゲージ出現 ~ 復活 | Revival duration | 118 |
Tower
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | fminihoudai
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.1 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 700 |
fp01 | マップとの当り | Unknown (related to slopes) | 45 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.3 |
fp03 | ダメージスケールY | Vertical damage scale | 0.3 |
fp04 | ダメージフレーム | Damage scale duration | 0.35 |
fp05 | 質量 | Unknown (weight?) | 0.0001 |
fp06 | 速度 | Move speed | 100 |
fp08 | 回転速度率 | Rotation acceleration | 0.15 |
fp09 | テリトリー | Territory radius | 250 |
fp10 | ホーム範囲 | "Home" radius | 50 |
fp11 | プライベート距離 | "Private" radius | 70 |
fp12 | 視界距離 | Sight radius | 500 |
fp13 | 視界角度 | FOV | 90 |
fp14 | 探索距離 | Unknown (exploration radius?) | 250 |
fp15 | 探索角度 | Unknown (exploration angle?) | 180 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 300 |
fp18 | 振り払いダメージ | Shake damage | 1 |
fp19 | 振り払い範囲 | Shake range | 50 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 500 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 10 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 15 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 65 |
fp24 | 攻撃力 | Attack damage | 10 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 50 |
fp27 | ライフの高さ | HP wheel height | 90 |
fp28 | 回転最大速度 | Rotation speed | 2 |
fp29 | 警戒時間 | Unknown (warning time?) | 15 |
fp30 | 警戒ライフ | Unknown | 50 |
fp31 | ライフ回復率 | Regeneration rate | 0.00001 |
fp32 | LOD半径 | Off-camera radius | 70 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 50 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 15 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0.3 (30%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 5 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 20 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 5 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 35 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 10 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 45 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 20 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 25 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp11 | 死亡 ~ ゲージ出現 | Delay until revival starts | 2 |
fp12 | ゲージ出現 ~ 復活 | Revival duration | 118 |
Gallery
A Gatling Groink in the Piklopedia.
Fighting two Gatling Groinks in an unused cave.
- Gatlinggroink.jpg
Artwork of the Gatling Groink.
The creature's e-card, #20 (15th yellow card).
Trivia
To do: Investigate the end of day cutscene thing further. |
- The Gatling Groink, along with the Spotty Bulbear in Pikmin 2 are the only enemies that can revive after being defeated.
- In the Wistful Wild, if the Gatling Groink is in the end of day cutscene, it can actually shoot at the captains and damage them. The captains cannot be knocked down with this, however.