Bulbmin: Difference between revisions
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File:118.jpg|Another concept art featuring a mature Bulbmin and 3 juveniles. | File:118.jpg|Another concept art featuring a mature Bulbmin and 3 juveniles. | ||
File:Bulbmindiscovery.jpg|The scene that plays when Bulbmin are discovered. | File:Bulbmindiscovery.jpg|The scene that plays when Bulbmin are discovered. | ||
File:R13.JPG|The creature's [[e-card]], #12 (13<sup>th</sup> | File:R13.JPG|The creature's [[e-card]], #12 (13<sup>th</sup> red card). | ||
</gallery> | </gallery> | ||
Revision as of 11:25, July 24, 2015
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Appears in | Pikmin 2 | ||
Scientific name | Parasiticus pikminicus | ||
Family | Pikmin | ||
Areas | None | ||
Caves | Frontier Cavern, Submerged Castle, Hole of Heroes | ||
Challenge Mode stages | Green Hole, Hidden Garden | ||
2-Player Battle stages | None | ||
Attacks | Eats Pikmin |
Bulbmin (adults: ハチャッピー?, lit.: "Leaf Chappy"; juvenile: コッパチャッピー?) are a parasitic species of Pikmin found in Pikmin 2. These Pikmin infect Bulborbs and take control of them, but it is hinted by Olimar that they can take on other hosts as well. Physically, they resemble Red Bulborbs, except with a Pikmin stem and leaf (or bud or flower) atop their back. They can be found wandering the floors of certain caves and behave much like the Spotty Bulbear, patrolling an established path in search of food, and can be dealt with similarly by using sprays or Purple Pikmin. The cave with the greatest number of Bulbmin is the Submerged Castle.
Mature Bulbmin, acting as a leader, can be followed by 10 or fewer juvenile Bulbmin. These wild juveniles can be used like normal Pikmin by the Hocotatian leaders, and each count towards the 100-Pikmin limit; exactly how many there are when entering the sublevel depends on the number of available Pikmin slots the player had prior, up to a limit of 10 juveniles per mature Bulbmin. The mature Bulbmin acts like a Bulborb, in that it will pursue and eat Olimar's Pikmin. After defeating it, the smaller ones go into a panic. They are not dangerous, but whistling at them will instantly bring them into line under the captain's command, and they become part of his Pikmin swarm.
As Pikmin
Bulbmin (juvenile) | |
---|---|
Resistance | Fire, electricity, water and poison |
Attack strength | Average (10) |
Mobility | Average |
Throw | Average |
Digging speed | Unknown |
Carrying capacity | 1 |
To do: Confirm the damage – it's either 5 or 10. |
As Pikmin that the player's leaders can use, the Bulbmin have average capabilities in terms of mobility and strength, but are immune to all hazards (fire, water, electricity, and poison), excluding explosions. As beneficial as their abilities may seem, they cannot leave the caves with the group, and will not count towards the overall Pikmin count. This makes them ideal for use in Candypop Buds.
The only way that Bulbmin can be killed before ever being whistled is if they are crushed, or they fall over the side of a level into the abyss when shaken by an enemy attack or explosion or other sufficient force.
There is no information regarding what Bulbmin inside Bulborbs actually look like. It is possible that they are green, since they appear as green dots on the radar, and since their leaves glow green when idle, that they themselves are green. Although they may also be orange, given the color of their stem, as well as the color of the conical aiming cursor when a Bulbmin is in hand, and the color of the trail they produce when thrown.
For an unknown reason, Bulbmin refuse to leave the cave via a Geyser, or escape via the Research Pod; instead staying behind and watching the captain and fellow Pikmin ride up. This means that they do not belong to the leaders' persistent party. Regardless, any Bulbmin death will count towards the lost Pikmin total. The fact that they cannot leave caves leaves them good options for Candypop Buds, especially on a sublevel close to the final one.
Notes
Ship's dialogs
“The confused bulborb has fallen in with the Pikmin. They appear to coexist peacefully.
Strange... this bulborb has a leaf sprouting from its spine, much like the leaf on a Pikmin's head.”Olimar's notes
Louie's notes
Strategy
Pikmin
To ensure a low Pikmin loss, if not zero, wait until it approaches the active Captain, then throw Pikmin rapidly on top of the beast, further to the back than the front. If done correctly and with good aim, it should shake them off and turn around slowly: it has been distracted, leaving a large time gap in which to swarm it. Do it, then, and it should die before any of the Pikmin it manages to swallow do. Also if it is attacked by other bulbmin it will hesitate slightly before attacking allowing more time to deal damage.
As extra precautions or for an easier fight, use Purple Pikmin or an ultra-bitter spray if it captures any Pikmin.
Captains
Approach the Bulbmin like a roaming Bulbear, attacking it from behind and avoiding its bite. Although its health is significantly lower than a Bulbear's, it can still take a substantial amount of time to kill without the Rocket Fist powerup.
Technical information
Pikmin 2 technical information (?) | |||
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Internal name | leafchappy
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Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.1 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 300 |
fp01 | マップとの当り | Unknown (related to slopes) | 20 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.2 |
fp03 | ダメージスケールY | Vertical damage scale | 0.2 |
fp04 | ダメージフレーム | Damage scale duration | 0.35 |
fp05 | 質量 | Unknown (weight?) | 0.001 |
fp06 | 速度 | Move speed | 50 |
fp08 | 回転速度率 | Rotation acceleration | 0.2 |
fp09 | テリトリー | Territory radius | 400 |
fp10 | ホーム範囲 | "Home" radius | 50 |
fp11 | プライベート距離 | "Private" radius | 70 |
fp12 | 視界距離 | Sight radius | 300 |
fp13 | 視界角度 | FOV | 90 |
fp14 | 探索距離 | Unknown (exploration radius?) | 300 |
fp15 | 探索角度 | Unknown (exploration angle?) | 90 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 150 |
fp18 | 振り払いダメージ | Shake damage | 1 |
fp19 | 振り払い範囲 | Shake range | 25 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 40 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 30 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 50 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 35 |
fp24 | 攻撃力 | Attack damage | 10 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 50 |
fp27 | ライフの高さ | HP wheel height | 90 |
fp28 | 回転最大速度 | Rotation speed | 4 |
fp29 | 警戒時間 | Unknown (warning time?) | 15 |
fp30 | 警戒ライフ | Unknown | 50 |
fp31 | ライフ回復率 | Regeneration rate | 0 |
fp32 | LOD半径 | Off-camera radius | 35 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 30 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 10 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0.3 (30%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 5 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 8 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 5 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 15 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 10 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 20 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 20 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 25 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp01 | 白ピクミン | White Pikmin poison damage | 500 |
Gallery
This article or section is in need of more images. Particularly: |
- 119.jpg
Bulbmin in Sublevel 3 of the Submerged Castle.
- 118.jpg
Another concept art featuring a mature Bulbmin and 3 juveniles.
- R13.JPG
The creature's e-card, #12 (13th red card).
Trivia
- The only place where Bulbmin can be buried – and hence, the only place where one can observe Bulbmin with buds – is the Frontier Cavern, on sublevels 4 and 5. Swooping Snitchbugs can plant them in the ground on sublevel 4, and they can be planted by Mamutas on sublevel 5.
- If the game is altered such that it allows Bulbmin on the surface, they will take refuge in the ship's storage when the day ends, just like Purple Pikmin and White Pikmin. They will still count towards Olimar's Pikmin count, but they cannot be taken out of the ship the next morning.
- Although immune to poison, the adult Bulbmin will take a fair amount of damage if having eaten a White Pikmin.
- Unlike Blue Pikmin, Bulbmin do not rescue drowning Pikmin.
- Strangely, it seems that the only Bulborb that the Bulbmin tends to take hostage is the Red Bulborb, even when it would make more sense to take control of a Hairy Bulborb on cold caves.
- Bulbmin are the only Pikmin that were created before but did not appear in Super Smash Bros. Brawl.
- The creature's scientific name, parasiticus pikminicus, means "Parasite Pikmin".
- A Bulbmin appears on the New Play Control! Pikmin 2 Channel Screen.
- Strangely enough, the young Bulbmin do not die when caught in an explosion while under the control of the mature Bulbmin. However, when under the player's control, they can die by explosions. This is more of a useful tip, since the mature Bulbmin can die from it, and the young will remain fine.
- When juvenille Bulbmin perish, their spirits appear as any other enemies' spirits, not as Pikmin spirits. This may likely be due to how the Bulbmin find a bulborb host, in which the host ends up losing its life, as well.
- Bulbmin make different noises than other Pikmin. White Pikmin do however make some metallic noises when discovered, but not anywhere else.
- They, along with Breadbugs can be cannibals, as the adult Bulbmin will eat juvenile Bulbmin following a Captain.
- Young Bulbmin are technically the last type of friendly Pikmin normally discovered in Pikmin 2, making it the only game in the series so far where Blue Pikmin are not the last.
Names in other languages
Language | Name | Meaning |
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Japanese | ハチャッピー; コッパチャッピー? Ha Chappī; Koppa Chappī |
Leaf Chappy; Koppa Chappy |
German | Punktmin | Dotmin; combination of Punktkäfer ("Dot Beetle", the Bulborbs' German name) and Pikmin. |
Pikmin | |
---|---|
Types | Red Pikmin • Yellow Pikmin • Blue Pikmin • Purple Pikmin • White Pikmin Rock Pikmin • Winged Pikmin • Ice Pikmin • Bulbmin • Glow Pikmin |
Biology | Candypop Bud • Idle • Maturity • Onion • Flarlic • Pellet Pikmin extinction • Trip • Sprout • Seedling • Soul • Squad |
Abilities | Carry • Dig • Dodge • Fight • Hide |
Controls | Charge • Dismiss • Swarm • Pluck • Throw • Whistle |
Other | Decor Pikmin • Leafling • Mushroom Pikmin • Pikpik carrot |