Pikmin 2

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{{featured|3rd December 2008|26th January 2009}}
{{Infobox enemy
|pikmin2    = y
|image      = Bulbmin and young.jpg
|size        = 270px
|icon        = Piklopedia Bulbmin.png
|underground = [[Frontier Cavern]], [[Submerged Castle]], [[Hole of Heroes]]
|challenge  = [[Green Hole]], [[Hidden Garden]]
|attacks    = Eats Pikmin
|name        = Parasiticus pikminicus
|family      = Pikmin
|height      = 50
|value      = 3
|weight      = 7
|seeds      = {{tt|10|This enemy cannot be delivered to Onions in-game. This information is obtained from the game files.}}
|max_pikmin  = 14
|hp2        = 300
|piklopedia  = 12
}}
 
{{Infobox pikmin
|name      = Bulbmin (Juvenile)
|image      = Bulbmin group.jpg
|size      = 270px
|resistance = All Hazards (except explosions)
|height    = 15
|strength  = Average (10)
|mobility  = Average
|throw      = Average
|carry      = 1
}}
'''Bulbmin''' are a parasitic species of [[Pikmin family|Pikmin]] that have infected a [[Bulborb]] and taken control of it. They can be found wandering the floors of certain [[cave]]s and behave much like the [[Spotty Bulbear]], patrolling an established path in search of food, and can be dealt with similarly by using [[spray]]s or [[Purple Pikmin]]. The cave with the greatest number of Bulbmin is the [[Submerged Castle]].


{{Infobox enemy
Mature Bulbmin, acting as a [[Leader|Captain]], can be followed by 10 or fewer juvenile Bulbmin. Since wild juveniles count towards the 100-Pikmin limit, exactly how many there are depends on whether or not the player has 10 available spaces. After defeating a mature Bulbmin, the smaller ones go into a panic. They are not dangerous, but whistling at them will instantly bring them into line under the captain's command, and they become part of his Pikmin swarm.
|||image = Bulbmin3.jpg
|size = 270px
|pikmin2 = Appears in Pikmin 2
|technical = Unknown
|name = Parasiticus pikminicus
|family = Pikmin
|areas = None
|underground = [[Frontier Cavern]], [[Hole of Heroes]], [[Submerged Castle]]
|challenge = Green Hole
|weight = 7
|height = 50mm
|max_pikmin = 14
|seeds = 10 (Unobtainable)
|value = 3
|attacks = Eats Pikmin
|vitality = 300}}


'''Bulbmin'''<span style="color:rgb(0,0,0);font-family:Verdana,sans-serif;line-height:19px;">(Adults: </span><span style="color:rgb(0,0,0);font-family:Verdana,sans-serif;line-height:19px;">ハチャッピー</span><span style="color:rgb(0,0,0);font-family:Verdana,sans-serif;line-height:19px;">, Juveniles: </span><span style="color:rgb(0,0,0);font-family:Verdana,sans-serif;line-height:19px;">コッパチャッピー) </span>are a parasitic species of [[Pikmin family|Pikmin]] that have infected a [[Bulborb]] and taken control of it. It is hinted by [[Captain Olimar|Olimar]] that it can take on other hosts as well. They can be found wandering the floors of certain caves and behave much like the [[Spotty Bulbear]], patrolling an established path in search of food, and can be dealt with similarly by using [[Spray|sprays]] or [[Purple Pikmin]]. Bulbmin are rare, as they only appear in 3 caves in the game, the [[Frontier Cavern]], the [[Hole of Heroes]], and the [[Submerged Castle]]. Mature Bulbmin, acting as a [[Leader|Captain]], can be followed by 10 or fewer juvenile Bulbmin. After defeating a mature Bulbmin, the smaller ones go into a panic. They are not dangerous, but whistling at them will instantly bring them into line under the captain's command, and they become part of his Pikmin swarm. 
They have average capabilities in terms of mobility and strength, but are immune to all hazards (fire, water, electricity, and poison), excluding explosions. As beneficial as their abilities may seem, they cannot leave the caves with Olimar, and will not count towards the ''overall'' Pikmin count. This makes them ideal for use in [[Candypop Bud]]s.


==<span style="font-size:20px;">Notes</span>==
The only way that Bulbmin can be killed if they are '''not''' under a captain's command &ndash; that is, before ever being whistled &ndash; is if a [[Lithopod|Cannon Beetle]] or [[Waterwraith]] flattens them, or they fall over the side of a level into the abyss when shaken by an enemy attack or explosion or other sufficient force.
===The Ship's Dialogue===
====Calling Bulbmin====
''"The confused bulborb has fallen with the Pikmin. They appear to coexist peacefully."''


''"Strange...this bulborb has a leaf sprouting from its spine, much like the leaf on a Pikmin's head.''"
There is no information regarding what Bulbmin inside Bulborbs actually look like. It is possible that they are green, since they appear as green dots on the [[radar]], and since their leaves glow green when idle, that they themselves are green. Although they may also be orange, given the color of their stem, as well as the color of the conical aiming [[HUD#Cursor|cursor]] when a Bulbmin is in hand and the color of the trail they produce when [[throw]]n.
===Olimar's Notes===
''"This loathsome creature is in fact a parasitic form of Pikmin that has infected a bulborb. Unlike Pikmin that nest in Pikmin Onions, this parasitic relative spends its life inside the body of a host, usually a bulborb. Juveniles fall in line and mimic the actions of their parent until maturing to full independence. By burying its rootlike limbs into the nervous system of the host bulborb and infusing it with natural hormonal excretions, the bulbmin is able to control virtually all of the host's bodily functions. However, the host's voracious appetite seems impossible to suppress."''
===Louie's Notes===
''"Grind the meat and season with allspice, salt, and ground white pepper. Press the seasoned meat into meat satchels, then panfry them with onions. Prior to serving, smother the brats with dijon mustard and sauerkraut. Buns are optional."''
===Nintendo Player's Guide===
''"Large Bulbmin have a voracious appetite and can gobble up your Pikmin in a hurry. To avoid their mouths, attack them from their sides, and use purple Pikmin for maximum power. Once you've dealt with a Bulbmin leader, use your whistle to call its followers and bring them into your fold."''
==Pikmin Info==
<p style="margin-top:1em;margin-bottom:1em;">{{Infobox pikmin
||name = Bulbmin (Juvenile)
|image =  Bulbmin2.jpg
|resistance = Fire,Water,Electricity and Poison
|strength = Low (5 Damage)
|mobility = Average
|throw = Average
|carry = 1
|height = 15|size = 270px}}</p>


By whistling panicking bulbmin, the Bulbmin will join the squad of pikmin. The number of juvenile bulbmin available depends on the pikmin count. Since Bulbmin do count as pikmin, if there are 100 pikmin already with the player, there will be no juvenile bulbmin. One adult bulbmin can command up to 10 Bulbmin. Since wild juveniles count towards the 100-Pikmin limit, exactly how many there are depends on whether or not the player has 10 available spaces. However, they do not count to the overall pikmin count. 
For an unknown reason, Bulbmin refuse to leave the cave via a [[Geyser]], or escape via the Research Pod; instead staying behind and watching the captain and fellow Pikmin ride up. This means that they do not belong to the leaders' persistent party. Regardless, any Bulbmin death will count towards the lost Pikmin total.


Bulbmin are fairly average in terms of attack, throw height, and mobility. The main draw to Bulbmin is that they are immune to the 4 main hazards, being Fire, Water, Electricity, and Poision. They are not immune to Explosions, Crushing, Pits, or being eaten. However, when under the command of an Adult Bulbmin, they are immune to Explosions, making bomb rocks an easy way to get rid of the adult and get the juvenile bulbmin. As beneficial as their abilities may seem, they cannot leave caves. The fact that they cannot leave caves leaves them good options for Candypop Buds, especially on a sublevel close to the final sublevel. 
{{Notes|olimar=y|louie=y|ship=y}}


==Battle Strategy==
==Strategy==
===Pikmin===
===Pikmin===
To ensure a low Pikmin loss, if not zero, wait until it approaches the active Captain, then throw Pikmin rapidly on top of the beast, further to the back than the front. If done correctly and with good aim, it should shake them off and turn around slowly; it has been distracted, leaving a large time gap in which to swarm it. Do it, then, and it should die before any of the Pikmin it manages to swallow do. Also if it is attacked by other bulbmin it will hesitate slightly (presumably to check that it is not going to try to eat its own young) before attacking allowing more time to deal damage. Purple Pikmin work well.
To ensure a low Pikmin loss, if not [[zero-death run|zero]], wait until it approaches the active Captain, then throw Pikmin rapidly on top of the beast, further to the back than the front. If done correctly and with good aim, it should shake them off and turn around slowly: it has been distracted, leaving a large time gap in which to [[Group move|swarm]] it. Do it, then, and it should die before any of the Pikmin it manages to swallow do. Also if it is attacked by other bulbmin it will hesitate slightly before attacking allowing more time to deal damage.


As extra precautions or for an easier fight, use Purple Pikmin or an [[Spray#Ultra-Bitter Spray]] if it captures any Pikmin.
As extra precautions or for an easier fight, use [[Purple Pikmin]] or an [[Ultra-Bitter Spray]] if it captures any Pikmin.


===Captains===
===Captains===
Approach the Bulbmin like a roaming Bulbear, attacking it from behind and avoiding its bite. Although its health is significantly lower than a Bulbear's, it can still take a substantial amount of time to kill without the [[Rocket Fist]] powerup.
Approach the Bulbmin like a roaming Bulbear, attacking it from behind and avoiding its bite. Although its [[HP|health]] is significantly lower than a Bulbear's, it can still take a substantial amount of time to kill without the [[Rocket Fist]] powerup.
 
==Technical information==
{{p2 enemy technical
|name = leafchappy
|s000 = 0.5
|s001 = 0.5
|s002 = 0.25
|s003 = 0.1
|s004 = 0.3
|fp00 = 300
|fp01 = 20
|fp02 = 0.2
|fp03 = 0.2
|fp04 = 0.35
|fp05 = 0.001
|fp06 = 50
|fp08 = 0.2
|fp09 = 400
|fp10 = 50
|fp11 = 70
|fp12 = 300
|fp13 = 90
|fp14 = 300
|fp15 = 90
|fp16 = 1
|fp17 = 150
|fp18 = 1
|fp19 = 25
|fp20 = 40
|fp21 = 30
|fp22 = 50
|fp23 = 35
|fp24 = 10
|fp25 = 50
|fp26 = 50
|fp27 = 90
|fp28 = 4
|fp29 = 15
|fp30 = 50
|fp31 = 0
|fp32 = 35
|fp33 = 30
|fp34 = 10
|fp35 = 1
|fp36 = 50
|fp37 = 0.3 (30%)
|fp38 = 5
|ip01 = 8
|ip02 = 5
|ip03 = 15
|ip04 = 10
|ip05 = 20
|ip06 = 20
|ip07 = 25
|spec = {{p2 enemy property | fp01 | 白ピクミン | [[White Pikmin]] poison damage | 500 }}
}}


==Gallery==
==Gallery==
<gallery>
<gallery>
Image:Bulbredpet.jpg|Artwork of a Junevile Bulbmin and a Red Pikmin.
Image:Bulbmin3.jpg|Artwork of a mature Bulbmin.
118.jpg|Another concept art featuring a mature Bulbmin and 3 juveniles.
Image:Bulbmin2.jpg|Artwork of a juvenille Bulbmin
12bulbmin.png|Bulbmin in the Piklopedia.
Image:Bulbredpet.jpg|Artwork of a Bulbmin and a Red Pikmin
Bulbmin map.png|Bulbmin as they appear on the map screen.
File:118.jpg|Another concept art featuring a mature Bulbmin and 3 juveniles.
File:119.jpg|Bulbmin in Sublevel 3 of the Submerged Castle.
File:12bulbmin.png|Bulbmin in the Piklopedia.
</gallery>
</gallery>


==Trivia==
*The only place where Bulbmin can be buried (and the only place where one can observe Bulbmin with buds) is the [[Frontier Cavern]], on sublevels 4 and 5. [[Swooping Snitchbug]]s can plant them in the ground on sublevel 4, and they can be planted by [[Mamuta]]s on sublevel 5.
*Although immune to poison, the adult Bulbmin will take a fair amount of damage if having eaten a White Pikmin.
*Bulbmin, along with [[Mushroom Pikmin]], are the only Pikmin that were created before but did not appear in ''[[Super Smash Bros. Brawl]]''.
*A Bulbmin appears on the ''[[New Play Control! Pikmin 2]]'' Channel Screen.


==Trivia==
==Names in other languages==
{{Foreignname
|Jap=ハチャッピー
|JapR=Ha Chappī
|JapM=Leaf Chappy
|Ger=Punktmin
|GerM=Dotmin; combination of ''Punktkäfer'' ("Dot Beetle", the Bulborbs' German name) and ''Pikmin''.}}


*[[File:Bulbmin sprouts.png|thumb|The three stages of Bulbmin sprouts in the ground.]]The only place where Bulbmin can be buried (and the only place where one can observe Bulbmin with buds) is the Frontier Cavern, on sublevels 4 and 5. [[Swooping Snitchbug]]s can plant them in the ground on sublevel 4, and they can be planted by [[Mamuta]]s on sublevel 5. Interestingly, their sprouts are colored orange instead of red when they are buried (probably to avoid confusion with [[Red Pikmin]]).
{{featured|3rd December 2008|26th January 2009}}
*Although immune to poison, the adult Bulbmin will take a fair amount of damage if having consumed a [[White Pikmin]].
*Unlike [[Blue Pikmin]], Bulbmin do not rescue drowning Pikmin.
*Bulbmin are one of two Pikmin that can be enemies, the other being [[Mushroom Pikmin]].
*Strangely, it seems that the only Bulborb that the Bulbmin tends to take hostage is the [[Red Bulborb]], as proven by the fact that despite the cold weather and the [[Hairy Bulborbs]] you only see Bulbmin in the form of Red Bulborbs.
*[[Louie]] comes up with a recipe for even juvenile Bulbmin, which seems cruel due to the fact that they help him and [[Captain Olimar]].
*The Bulbmin is one of two enemies in which juveniles follow the adult, the other being the [[Spotty Bulbear]].
*Its scientific name,''' Parasiticus Pikminicus''', means 'Parasite Pikmin'.
*Bulbmin have a green glow when idle/buried. However, when throwing one, it turns the arrow above the cursor orange.
*Strangely enough, the young Bulbmin do not die when caught in an explosion while under the control of the mature Bulbmin. However, when under the player's control, they can die by explosions. This is more of a useful tip, since the mature Bulbmin can die from it, and the young will remain fine.
*When juvenille Bulbmin perish, their spirits appear as any other enemies' spirits, not as Pikmin spirits. This may likely be due to how the Bulbmin find a bulborb host, in which the host ends up losing its life, as well. This can be confusing, as it may be hard to notice if an attacking young Bulbmin or the enemy being attacked was killed.
*Bulbmin make different noises than other Pikmin.
*Bulbmin and [[Mushroom Pikmin]] are the only species of Pikmin not seen in ''Pikmin 3.''
*Juvenile Bulbmin are the most polygonal creatures in ''Pikmin 2''.
*Bulbmin are the weakest type of Pikmin, (in theory) tied with [[Winged Pikmin]].
*They are cannibals, as the adult Bulbmin will eat juvenile Bulbmin following a Captain.   
*In story mode, there are 7 adult Bulbmin, assuming you do not re-enter a cave. That adds up to 70 juvenile Bulbmin, assuming you have enough space.
*There are 2 adult Bulbmin in Challenge Mode and 2 lone juvenile Bulbmin, which adds up to 22 juvenile Bulbmin in Challenge Mode.
*Bulbmin appear green on the map, as shown in the Gallery.
*Young Bulbmin are technically the last type of friendly Pikmin normally discovered in ''Pikmin 2'', making it the only game in the series so far where Blue Pikmin are not the last. This is because all three story mode caves they appear in require Blue Pikmin to reach them:
**The path to [[Frontier Cavern]] is blocked by a fence in the water, and the body of water itself which requires being drained.
**[[Submerged Castle]], even when leading other colors at the time, can ''only'' be entered with Blue Pikmin.
**[[Hole of Heroes]] and the [[Wistful Wild|area it's found in]] are accessed after the debt has been repaid, which unless excessive corpse recollecting in caves was used, requires getting Blue Pikmin to collect enough pokos. In addition, there are water hazards on the way to the cave, though it is theoretically possible to bypass those using glitches.
*Bulbmin are the only types of pikmin that corpses can remain after death (pertaining to adults only).
*The juvenile bulbmin appear to have sharp teeth.


{{Pikmin}}
{{Pikmin}}
{{Enemies}}
{{Enemies}}
[[Category:Pikmin 2 enemies]]
[[Category:Frontier Cavern]]
[[Category:Hole of Heroes]]
[[Category:Submerged Castle]]
[[Category:Pikmin 2 only Enemies]]
[[Category:Pikmin 2]]
[[Category:Pikmin 2 Challenge Mode]]
[[Category:Louie's notes]]
[[Category:Wandering Enemies]]

Revision as of 07:33, August 4, 2014

Bulbmin In-game icon.
A large Bulbmin surrounded by its young.
Appears in Pikmin 2
Scientific name Parasiticus pikminicus
Family Pikmin
Areas None
Caves Frontier Cavern, Submerged Castle, Hole of Heroes
Challenge Mode stages Green Hole, Hidden Garden
2-Player Battle stages None
Attacks Eats Pikmin
Bulbmin (Juvenile)
Bulbmin group.jpg
Resistance All Hazards (except explosions)
Attack strength Average (10)
Mobility Average
Throw Average
Digging speed Unknown
Carrying capacity 1

Bulbmin are a parasitic species of Pikmin that have infected a Bulborb and taken control of it. They can be found wandering the floors of certain caves and behave much like the Spotty Bulbear, patrolling an established path in search of food, and can be dealt with similarly by using sprays or Purple Pikmin. The cave with the greatest number of Bulbmin is the Submerged Castle.

Mature Bulbmin, acting as a Captain, can be followed by 10 or fewer juvenile Bulbmin. Since wild juveniles count towards the 100-Pikmin limit, exactly how many there are depends on whether or not the player has 10 available spaces. After defeating a mature Bulbmin, the smaller ones go into a panic. They are not dangerous, but whistling at them will instantly bring them into line under the captain's command, and they become part of his Pikmin swarm.

They have average capabilities in terms of mobility and strength, but are immune to all hazards (fire, water, electricity, and poison), excluding explosions. As beneficial as their abilities may seem, they cannot leave the caves with Olimar, and will not count towards the overall Pikmin count. This makes them ideal for use in Candypop Buds.

The only way that Bulbmin can be killed if they are not under a captain's command – that is, before ever being whistled – is if a Cannon Beetle or Waterwraith flattens them, or they fall over the side of a level into the abyss when shaken by an enemy attack or explosion or other sufficient force.

There is no information regarding what Bulbmin inside Bulborbs actually look like. It is possible that they are green, since they appear as green dots on the radar, and since their leaves glow green when idle, that they themselves are green. Although they may also be orange, given the color of their stem, as well as the color of the conical aiming cursor when a Bulbmin is in hand and the color of the trail they produce when thrown.

For an unknown reason, Bulbmin refuse to leave the cave via a Geyser, or escape via the Research Pod; instead staying behind and watching the captain and fellow Pikmin ride up. This means that they do not belong to the leaders' persistent party. Regardless, any Bulbmin death will count towards the lost Pikmin total.

Notes

Ship's dialogs

The confused bulborb has fallen in with the Pikmin. They appear to coexist peacefully.

Strange... this bulborb has a leaf sprouting from its spine, much like the leaf on a Pikmin's head.

Olimar's notes

This loathsome creature is in fact a parasitic form of Pikmin that has infected a bulborb. Unlike Pikmin that nest in Pikmin Onions, this parasitic relative spends its life inside the body of a host, usually a bulborb. Juveniles fall in line and mimic the actions of their parent until maturing to full independence. By burying its rootlike limbs into the nervous system of the host bulborb and infusing it with natural hormonal excretions, the bulbmin is able to control virtually all of the host's bodily functions. However, the host's voracious appetite seems impossible to suppress.

Louie's notes

Grind the meat and season with allspice, salt, and ground white pepper. Press the seasoned meat into meat satchels, then panfry them with onions. Prior to serving, smother the brats with dijon mustard and sauerkraut. Buns are optional.

Strategy

Pikmin

To ensure a low Pikmin loss, if not zero, wait until it approaches the active Captain, then throw Pikmin rapidly on top of the beast, further to the back than the front. If done correctly and with good aim, it should shake them off and turn around slowly: it has been distracted, leaving a large time gap in which to swarm it. Do it, then, and it should die before any of the Pikmin it manages to swallow do. Also if it is attacked by other bulbmin it will hesitate slightly before attacking allowing more time to deal damage.

As extra precautions or for an easier fight, use Purple Pikmin or an Ultra-Bitter Spray if it captures any Pikmin.

Captains

Approach the Bulbmin like a roaming Bulbear, attacking it from behind and avoiding its bite. Although its health is significantly lower than a Bulbear's, it can still take a substantial amount of time to kill without the Rocket Fist powerup.

Technical information

Pikmin 2 technical information (?)
Internal name leafchappy
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction 0.5
s001 wallReflection Unknown (wall bounce speed multiplier?) 0.5
s002 faceDirAdjust Unknown 0.25
s003 accel Acceleration 0.1
s004 bounceFactor Unknown (bounce when it hits the ground?) 0.3
fp00 ライフ HP 300
fp01 マップとの当り Unknown (related to slopes) 20
fp02 ダメージスケールXZ Horizontal damage scale 0.2
fp03 ダメージスケールY Vertical damage scale 0.2
fp04 ダメージフレーム Damage scale duration 0.35
fp05 質量 Unknown (weight?) 0.001
fp06 速度 Move speed 50
fp08 回転速度率 Rotation acceleration 0.2
fp09 テリトリー Territory radius 400
fp10 ホーム範囲 "Home" radius 50
fp11 プライベート距離 "Private" radius 70
fp12 視界距離 Sight radius 300
fp13 視界角度 FOV 90
fp14 探索距離 Unknown (exploration radius?) 300
fp15 探索角度 Unknown (exploration angle?) 90
fp16 振り払い率 Successful shake rate 1
fp17 振り払い力 Shake knockback 150
fp18 振り払いダメージ Shake damage 1
fp19 振り払い範囲 Shake range 25
fp20 攻撃可能範囲 Unknown (shock attack max range?) 40
fp21 攻撃可能角度 Unknown (shock attack max angle?) 30
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 50
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 35
fp24 攻撃力 Attack damage 10
fp25 視界高 Unknown (height visibility?) 50
fp26 探索高 Unknown (exploration height?) 50
fp27 ライフの高さ HP wheel height 90
fp28 回転最大速度 Rotation speed 4
fp29 警戒時間 Unknown (warning time?) 15
fp30 警戒ライフ Unknown 50
fp31 ライフ回復率 Regeneration rate 0
fp32 LOD半径 Off-camera radius 35
fp33 マップとのあたりポリゴンの選定 Collision processing radius 30
fp34 ピクミンとのあたり Pikmin damage radius 10
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage 50
fp37 地震気絶確立 Purple Pikmin stun chance 0.3 (30%)
fp38 地震気絶時間 Purple Pikmin stun time 5
ip01 振り払い打撃A Shake mode 1 – hit count 8
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 5
ip03 振り払い打撃B Shake mode 2 – hit count 15
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 10
ip05 振り払い打撃C Shake mode 3 – hit count 20
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 20
ip07 振り払い打撃D Shake mode 4 – hit count 25
Specific properties
ID Japanese comment Property Value
fp01 白ピクミン White Pikmin poison damage 500

Gallery

Trivia

  • The only place where Bulbmin can be buried (and the only place where one can observe Bulbmin with buds) is the Frontier Cavern, on sublevels 4 and 5. Swooping Snitchbugs can plant them in the ground on sublevel 4, and they can be planted by Mamutas on sublevel 5.
  • Although immune to poison, the adult Bulbmin will take a fair amount of damage if having eaten a White Pikmin.
  • Bulbmin, along with Mushroom Pikmin, are the only Pikmin that were created before but did not appear in Super Smash Bros. Brawl.
  • A Bulbmin appears on the New Play Control! Pikmin 2 Channel Screen.

Names in other languages

Language Name Meaning
Flag of Japan Japanese ハチャッピー?
Ha Chappī
Leaf Chappy
Flag of Germany German Punktmin Dotmin; combination of Punktkäfer ("Dot Beetle", the Bulborbs' German name) and Pikmin.


Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.

This article was a featured article from 3rd December 2008 to 26th January 2009.

Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.