Pikmin 2

Bulbmin: Difference between revisions

From Pikipedia, the Pikmin wiki
Jump to navigation Jump to search
m (Reverted edits by 174.55.158.35 (talk | block) to last version by 12.37.188.25)
Line 4: Line 4:
|size      = 270px
|size      = 270px
|underground= [[Frontier Cavern]], [[Submerged Castle]], [[Hole of Heroes]]
|underground= [[Frontier Cavern]], [[Submerged Castle]], [[Hole of Heroes]]
|challenge= [[Green Hole]], [[Hidden Garden]]
|attacks    = Eats Pikmin
|attacks    = Eats Pikmin
|name      = Parasiticus pikminicus
|name      = Parasiticus pikminicus
Line 18: Line 19:
|image      = Bulbmin group.jpg
|image      = Bulbmin group.jpg
|size      = 270px
|size      = 270px
|resistance = All Hazards
|resistance = All Hazards (except explosions)
|height    = 15
|height    = 15
|strength  = Average
|strength  = Average
Line 28: Line 29:
Mature Bulbmin, acting as a [[Captain]], can be followed by 10 or fewer juvenile Bulbmin. Since wild juveniles count towards the 100-Pikmin limit, exactly how many there are depends on whether or not the player has 10 available spaces. After defeating a mature Bulbmin, the smaller ones go into a panic. They are not dangerous, but whistling at them will instantly bring them into line under the captain's command, and they become part of his Pikmin swarm. They have average capabilities in terms of mobility and strength, but are immune to all hazards (fire, water, electricity, and poison), excluding explosions. As beneficial as their abilities may seem, they cannot leave the caves with Olimar, and will not count towards the ''overall'' Pikmin count. This makes them ideal for use in [[Candypop Bud]]s.
Mature Bulbmin, acting as a [[Captain]], can be followed by 10 or fewer juvenile Bulbmin. Since wild juveniles count towards the 100-Pikmin limit, exactly how many there are depends on whether or not the player has 10 available spaces. After defeating a mature Bulbmin, the smaller ones go into a panic. They are not dangerous, but whistling at them will instantly bring them into line under the captain's command, and they become part of his Pikmin swarm. They have average capabilities in terms of mobility and strength, but are immune to all hazards (fire, water, electricity, and poison), excluding explosions. As beneficial as their abilities may seem, they cannot leave the caves with Olimar, and will not count towards the ''overall'' Pikmin count. This makes them ideal for use in [[Candypop Bud]]s.


The only way that Bulbmin can be killed if they are '''not''' under a captain's command - that is, before ever being whistled - is if a [[Lithopod|Cannon Beetle]] flattens them, or they fall over the side of a level into the abyss when shaken by an enemy attack or explosion or other sufficient force. A fun little fact is that bulbmin ghosts look like enemy ghosts, not pikmin ghosts.
The only way that Bulbmin can be killed if they are '''not''' under a captain's command - that is, before ever being whistled - is if a [[Lithopod|Cannon Beetle]] or [[Waterwraith]] flattens them, or they fall over the side of a level into the abyss when shaken by an enemy attack or explosion or other sufficient force.


There is some debate over what Bulbmin inside Bulborbs actually look like. Some argue that since they appear as green dots on the map, and since their leaves glow green when idle, that they themselves are green. Others suggest that Bulbmin are orange given the color of the tip of their stem, as well as the color of the conical aiming cursor when a Bulbmin is in hand and the color of the trail they produce when thrown. It could be possible that these parasitic Pikmin have onions.
There is some debate over what Bulbmin inside Bulborbs actually look like. Some argue that since they appear as green dots on the map, and since their leaves glow green when idle, that they themselves are green. Others suggest that Bulbmin are orange given the color of the tip of their stem, as well as the color of the conical aiming cursor when a Bulbmin is in hand and the color of the trail they produce when thrown.


{{notes|enemy}}
{{notes|enemy}}


==Killing Strategy==
==Strategy==
===Pikmin===
===Pikmin===
To ensure a low Pikmin loss, if not [[zero-death run|zero]], wait until it approaches the active Captain, then throw Pikmin rapidly on top of the beast, further to the back than the front. If done correctly and with good aim, it should shake them off and turn around slowly: it has been distracted, leaving a large time gap in which to swarm it. Do it, then, and it should die before any of the Pikmin it manages to swallow do. Also if it is attacked by other bulbmin it will hesitate slightly before attacking allowing more time to deal damage.
To ensure a low Pikmin loss, if not [[zero-death run|zero]], wait until it approaches the active Captain, then throw Pikmin rapidly on top of the beast, further to the back than the front. If done correctly and with good aim, it should shake them off and turn around slowly: it has been distracted, leaving a large time gap in which to swarm it. Do it, then, and it should die before any of the Pikmin it manages to swallow do. Also if it is attacked by other bulbmin it will hesitate slightly before attacking allowing more time to deal damage.


As extra precautions or for an easier fight, use [[Purple Pikmin]] or an [[Ultra-bitter Spray]] if it captures any Pikmin.
As extra precautions or for an easier fight, use [[Purple Pikmin]] or an [[Ultra-Bitter Spray]] if it captures any Pikmin.


===Captains===
===Captains===
Line 47: Line 48:
*Although immune to poison, the adult Bulbmin will take a fair amount of damage if having eaten a White Pikmin.
*Although immune to poison, the adult Bulbmin will take a fair amount of damage if having eaten a White Pikmin.
*Only adult Bulbmin will attack the player; the young will do nothing but follow the parent until it is defeated.
*Only adult Bulbmin will attack the player; the young will do nothing but follow the parent until it is defeated.
*Bulbmin, along with [[Mushroom Pikmin]], are the only Pikmin that have not appeared in Super Smash Bros Brawl.
Poopsack


==Gallery==
==Gallery==
<gallery widths="120" captionalign="left">
<gallery>
Image:Bulbmin3.jpg|Artwork of a mature Bulbmin.
Image:Bulbmin3.jpg|Artwork of a mature Bulbmin.
Image:Bulbmin2.jpg|Artwork of a juvenille Bulbmin
Image:Bulbmin2.jpg|Artwork of a juvenille Bulbmin
Image:Bulbredpet.jpg|Artwork of a Bulbmin and a Red Pikmin
Image:Bulbredpet.jpg|Artwork of a Bulbmin and a Red Pikmin
118.jpg|Another concept art featuring a mature Bulbmin and 3 juveniles.
File:118.jpg|Another concept art featuring a mature Bulbmin and 3 juveniles.
119.jpg|Bulbmin in Sublevel 3 of the Submerged Castle.
File:119.jpg|Bulbmin in Sublevel 3 of the Submerged Castle.
12bulbmin.png|Bulbmin in the Piklopedia.
File:12bulbmin.png|Bulbmin in the Piklopedia.
</gallery>
</gallery>
{{featured|3rd December 2008|26th January 2009}}
{{featured|3rd December 2008|26th January 2009}}


{{Pikmin}}
{{Pikmin}}
Line 64: Line 66:


[[de:Punktmin]]
[[de:Punktmin]]
[[Category:Pikmin 2 enemies]]

Revision as of 12:57, September 12, 2011

Bulbmin
A large Bulbmin surrounded by its young.
Appears in Pikmin 2
Scientific name Parasiticus pikminicus
Family Pikmin
Areas None
Caves Frontier Cavern, Submerged Castle, Hole of Heroes
Challenge Mode stages Green Hole, Hidden Garden
2-Player Battle stages None
Attacks Eats Pikmin
Bulbmin (Juvenile)
Bulbmin group.jpg
Resistance All Hazards (except explosions)
Attack strength Average
Mobility Average
Throw Average
Digging speed Unknown
Carrying capacity 1

Bulbmin are a parasitic species of Pikmin that have infected a Bulborb and taken control of it. They can be found wandering the floors of certain caves and behave much like the Spotty Bulbear, patrolling an established path in search of food, and can be dealt with similarly by using sprays or Purple Pikmin. The cave with the greatest number of Bulbmin is the Submerged Castle. Mature Bulbmin, acting as a Captain, can be followed by 10 or fewer juvenile Bulbmin. Since wild juveniles count towards the 100-Pikmin limit, exactly how many there are depends on whether or not the player has 10 available spaces. After defeating a mature Bulbmin, the smaller ones go into a panic. They are not dangerous, but whistling at them will instantly bring them into line under the captain's command, and they become part of his Pikmin swarm. They have average capabilities in terms of mobility and strength, but are immune to all hazards (fire, water, electricity, and poison), excluding explosions. As beneficial as their abilities may seem, they cannot leave the caves with Olimar, and will not count towards the overall Pikmin count. This makes them ideal for use in Candypop Buds.

The only way that Bulbmin can be killed if they are not under a captain's command - that is, before ever being whistled - is if a Cannon Beetle or Waterwraith flattens them, or they fall over the side of a level into the abyss when shaken by an enemy attack or explosion or other sufficient force.

There is some debate over what Bulbmin inside Bulborbs actually look like. Some argue that since they appear as green dots on the map, and since their leaves glow green when idle, that they themselves are green. Others suggest that Bulbmin are orange given the color of the tip of their stem, as well as the color of the conical aiming cursor when a Bulbmin is in hand and the color of the trail they produce when thrown.

{{notes:enemy/{{{2}}}|block=y}}

Strategy

Pikmin

To ensure a low Pikmin loss, if not zero, wait until it approaches the active Captain, then throw Pikmin rapidly on top of the beast, further to the back than the front. If done correctly and with good aim, it should shake them off and turn around slowly: it has been distracted, leaving a large time gap in which to swarm it. Do it, then, and it should die before any of the Pikmin it manages to swallow do. Also if it is attacked by other bulbmin it will hesitate slightly before attacking allowing more time to deal damage.

As extra precautions or for an easier fight, use Purple Pikmin or an Ultra-Bitter Spray if it captures any Pikmin.

Captains

Approach the Bulbmin like a roaming Bulbear, attacking it from behind and avoiding its bite. Although its health is significantly lower than a Bulbear's, it can still take a substantial amount of time to kill without the Rocket Fist powerup.

Trivia

  • The only place where Bulbmin can be buried (and the only place where one can observe Bulbmin with buds) is the Frontier Cavern, on sublevels 4 and 5. Swooping Snitchbugs can plant them in the ground on sublevel 4, and they can be planted by Mamutas on sublevel 5.
  • Although immune to poison, the adult Bulbmin will take a fair amount of damage if having eaten a White Pikmin.
  • Only adult Bulbmin will attack the player; the young will do nothing but follow the parent until it is defeated.
  • Bulbmin, along with Mushroom Pikmin, are the only Pikmin that have not appeared in Super Smash Bros Brawl.

Poopsack

Gallery

Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.

This article was a featured article from 3rd December 2008 to 26th January 2009.

Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.

de:Punktmin