Pikmin 2

Decorated Cannon Beetle: Difference between revisions

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'''Decorated Cannon Beetles''' are enemies in ''[[Pikmin 2]]''. They have an appearance similar to [[Armored Cannon Beetle Larva]]e, but are red instead of green, and have orange eyes. Also, this particular species is never found buried in the ground like Armored Cannon Beetle Larvae. They, too, spit out stones, but their rocks home in on the currently active [[Leader|captain]] due to the magnetic field which envelops the boulders. However, the stones have odd characteristics. First of all, when they are found in [[cave]]s which are made of metal (which is rusty, indicating it contains iron), the spacesuits are the only thing the boulders home in on. The rocks are also surprisingly frail, in that one can be destroyed by throwing a [[Purple Pikmin]].
'''Decorated Cannon Beetles''' are enemies in ''[[Pikmin 2]]''. They have an appearance similar to [[Armored Cannon Beetle Larva]]e, but are red instead of green, and have orange eyes. Also, this particular species is never found buried in the ground like Armored Cannon Beetle Larvae. They, too, spit out stones, but their rocks home in on the currently active [[Leader|captain]] due to the magnetic field which envelops the boulders. However, the stones have odd characteristics. First of all, when they are found in [[cave]]s which are made of metal (which is rusty, indicating it contains iron), the spacesuits are the only thing the boulders home in on. The rocks are also surprisingly frail. If slowed by water, a rock can be destroyed by a [[Purple pikmin]].
 
==Glitches==
Activate the Piklopedia. Select the archive for this creature. [[Throw]] [[Pikpik carrot]]s at the Beetle, making sure that they land in front and to the side of it. The Beetle will then spit out a rock, which will roll around to hit the Beetle if done correctly. When the rock crashes on the Beetle, the Beetle doesn't die, no matter how many times this is performed.
 
In the end of day sequence at the [[Valley of Repose]], a Decorated Cannon Beetle often appears. Sometimes it will shoot rocks (which occasionally strike and injure/kill other enemies), inhale, and walk much faster than normal.
 
Go to any area that has a Decorated Cannon Beetle. Kill it, and pause as it makes it first dying sound. When you pause, the Beetle will make strange noises that get lower and lower. The same will happen with a Armored Cannon Beetle Larva.


{{Notes|olimar=y|louie=y}}
{{Notes|olimar=y|louie=y}}
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===Captains===
===Captains===
The best way to defeat a Beetle is to use its own boulders against itself: since the rocks follow the captain, they can be manipulated into hitting the same Beetle that shot them. However, it is impossible to get a rock out of most lower water-filled areas. As a note, the rocks it shoots cannot be [[Ultra-Bitter Spray|petrified]], but they will not hurt the leader if he [[Lie down|lies down]]. The boulders also act quite well against other enemies as well, killing small ones instantly and larger ones in one or two hits. Damage is determined by the speed of the stone and where the enemy is hit: hitting an enemy in the head will do more damage. If there is not enough room to do this, use Pikmin to defeat this creature.
The best way to defeat a Beetle is to use its own boulders against itself: since the rocks follow the captain, they can be manipulated into hitting the same Beetle that shot them. However, it is impossible to get a rock out of most lower water-filled areas. As a note, the rocks it shoots cannot be [[Ultra-Bitter Spray|petrified]], but they will not hurt the leader if he [[Napsack|lies down]]. The boulders also act quite well against other enemies as well, killing small ones instantly and larger ones in one or two hits. Damage is determined by the speed of the stone and where the enemy is hit: hitting an enemy in the head will do more damage. If there is not enough room to do this, use Pikmin to defeat this creature.


==Technical information==
==Technical information==
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File:156.png|A Decorated Cannon Beetle in the Piklopedia.
File:156.png|A Decorated Cannon Beetle in the Piklopedia.
</gallery>
</gallery>
==Trivia==
*On the [[Piklopedia]], this enemy cannot be destroyed with its own projectile. If [[pikpik carrot]]s are thrown such that the Beetle's rock chases after them, curves, and hits its launcher, nothing will happen.
*In the end of day sequence at the [[Valley of Repose]], a Decorated Cannon Beetle often appears. Sometimes it will shoot rocks (which occasionally strike and injure/kill other enemies), inhale, and walk much faster than normal.
*If the game is paused just as the creature makes its first dying sound, some strange noises will be heard, that get lower and lower, lasting for more than 10 seconds. The same will happen with an Armored Cannon Beetle Larva.
{{Enemies}}
{{Enemies}}
[[Category:Crushing enemies]]
[[Category:Crushing enemies]]

Revision as of 14:03, August 19, 2014

Decorated Cannon Beetle In-game icon.
File:Decorated Cannon Beetle.jpg
Appears in Pikmin 2
Scientific name Granitus decorum
Family Lithopod
Areas Valley of Repose, Wistful Wild
Caves Frontier Cavern, Hole of Heroes
Challenge Mode stages Brawny Abyss, Sniper Room
2-Player Battle stages Brawl Yard
Attacks Launches magnetic boulders

Decorated Cannon Beetles are enemies in Pikmin 2. They have an appearance similar to Armored Cannon Beetle Larvae, but are red instead of green, and have orange eyes. Also, this particular species is never found buried in the ground like Armored Cannon Beetle Larvae. They, too, spit out stones, but their rocks home in on the currently active captain due to the magnetic field which envelops the boulders. However, the stones have odd characteristics. First of all, when they are found in caves which are made of metal (which is rusty, indicating it contains iron), the spacesuits are the only thing the boulders home in on. The rocks are also surprisingly frail. If slowed by water, a rock can be destroyed by a Purple pikmin.

Glitches

Activate the Piklopedia. Select the archive for this creature. Throw Pikpik carrots at the Beetle, making sure that they land in front and to the side of it. The Beetle will then spit out a rock, which will roll around to hit the Beetle if done correctly. When the rock crashes on the Beetle, the Beetle doesn't die, no matter how many times this is performed.

In the end of day sequence at the Valley of Repose, a Decorated Cannon Beetle often appears. Sometimes it will shoot rocks (which occasionally strike and injure/kill other enemies), inhale, and walk much faster than normal.

Go to any area that has a Decorated Cannon Beetle. Kill it, and pause as it makes it first dying sound. When you pause, the Beetle will make strange noises that get lower and lower. The same will happen with a Armored Cannon Beetle Larva.

Notes

Olimar's notes

This creature is the larval form of a cannon beetle variant known for a diet consisting entirely of eating stones. The decorated cannon beetle favors stones with high iron content, which contributes to its brilliant red torso. The stones these creatures launch are wrapped in a powerful magnetic field which causes the stones to stray from their launch trajectory when other objects with high metal content, such as space suits, are nearby. Extreme caution is recommended for explorers wearing steel-plated armor in close proximity to this fearsome creature.

Louie's notes

Slice the meat into tender cutlets and vigorously apply a lime and pepper rub. Panfry until lightly crusted. Accompany with watercress and drizzle with freshly prepared tamarind sauce.

Strategy

Pikmin

It is advised not to use Pikmin to attack this creature, because a large number can easily be killed by its boulders; instead, it is highly recommended to use the captain strategy. However, if there is not enough room to kill it with its own attack, the Armored Cannon Beetle Larva strategy should be used.

Captains

The best way to defeat a Beetle is to use its own boulders against itself: since the rocks follow the captain, they can be manipulated into hitting the same Beetle that shot them. However, it is impossible to get a rock out of most lower water-filled areas. As a note, the rocks it shoots cannot be petrified, but they will not hurt the leader if he lies down. The boulders also act quite well against other enemies as well, killing small ones instantly and larger ones in one or two hits. Damage is determined by the speed of the stone and where the enemy is hit: hitting an enemy in the head will do more damage. If there is not enough room to do this, use Pikmin to defeat this creature.

Technical information

For information on the rock it spits, see Lithopod#Technical information.
Pikmin 2 technical information (?)
Internal name rkabuto
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction 0.5
s001 wallReflection Unknown (wall bounce speed multiplier?) 0.5
s002 faceDirAdjust Unknown 0.25
s003 accel Acceleration 0.2
s004 bounceFactor Unknown (bounce when it hits the ground?) 0.3
fp00 ライフ HP 850
fp01 マップとの当り Unknown (related to slopes) 45
fp02 ダメージスケールXZ Horizontal damage scale 0.35
fp03 ダメージスケールY Vertical damage scale 0.25
fp04 ダメージフレーム Damage scale duration 0.35
fp05 質量 Unknown (weight?) 0.0001
fp06 速度 Move speed 60
fp08 回転速度率 Rotation acceleration 0.05
fp09 テリトリー Territory radius 150
fp10 ホーム範囲 "Home" radius 30
fp11 プライベート距離 "Private" radius 75
fp12 視界距離 Sight radius 350
fp13 視界角度 FOV 90
fp14 探索距離 Unknown (exploration radius?) 0
fp15 探索角度 Unknown (exploration angle?) 0
fp16 振り払い率 Successful shake rate 1
fp17 振り払い力 Shake knockback 400
fp18 振り払いダメージ Shake damage 1
fp19 振り払い範囲 Shake range 45
fp20 攻撃可能範囲 Unknown (shock attack max range?) 180
fp21 攻撃可能角度 Unknown (shock attack max angle?) 0
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 25
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 0
fp24 攻撃力 Attack damage 10
fp25 視界高 Unknown (height visibility?) 100
fp26 探索高 Unknown (exploration height?) 0
fp27 ライフの高さ HP wheel height 50
fp28 回転最大速度 Rotation speed 5
fp29 警戒時間 Unknown (warning time?) 15
fp30 警戒ライフ Unknown 100
fp31 ライフ回復率 Regeneration rate 0.0001
fp32 LOD半径 Off-camera radius 45
fp33 マップとのあたりポリゴンの選定 Collision processing radius 40
fp34 ピクミンとのあたり Pikmin damage radius 15
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage 50
fp37 地震気絶確立 Purple Pikmin stun chance 0.3 (30%)
fp38 地震気絶時間 Purple Pikmin stun time 5
ip01 振り払い打撃A Shake mode 1 – hit count 3
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 2
ip03 振り払い打撃B Shake mode 2 – hit count 3
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 5
ip05 振り払い打撃C Shake mode 3 – hit count 3
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 10
ip07 振り払い打撃D Shake mode 4 – hit count 3
Specific properties
None

Gallery