Pikmin 2

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{{Infobox cave
{{game icons|p2=y}}
{{infobox cave
|image    = Bulblax Kingdom sublevel 6.jpg
|image    = Bulblax Kingdom sublevel 6.jpg
|location  = Awakening Wood
|location  = Awakening Wood
|sublevels = 7
|sublevels = 7
|treasures = 10
|treasures = 10
|hazards  = {{fire}} {{water}} {{electricity}} {{explosion}}
|hazards  = {{fire}} {{water}} {{electricity}} {{explosion}} (Note: While water is not listed as a hazard upon entering the cave, it is found inside, though Blue Pikmin are not required.)
|obstacles = {{water body}} {{black bramble gate}} {{buried}}
}}
}}
{{guide}}
{{guide}}
The '''Bulblax Kingdom''' ({{j|デメマダラの王国|Dememadara no Ōkoku|Kingdom of Dememadara}}) is one of the caves in the [[Awakening Wood]], usually the third one to be entered. It is considered one of the harder caves in the Awakening Wood.
The '''Bulblax Kingdom''' ({{j|デメマダラの王国|Dememadara no Ōkoku|Kingdom of Dememadara}}) is a [[cave]] in the [[Awakening Wood]] in {{p2}}, and is typically the third cave entered in the area. The name refers to the cave's [[boss]], the [[Emperor Bulblax]]. Various other [[Grub-dog family|grub-dog]] enemies appear in the cave, as well as other enemy families. In this cave, there are {{pokos|1240}} worth of treasures.


To get to the cave's entrance, which is noticeably high up, the player can either drain the lake and destroy the white wooden wall near the landing site, or go through the area where the black wooden gate was and battle the two [[Cloaking Burrow-nit]]s, followed by using the sea-saw platforms to reach the land area where the [[Chance Totem]] is, near the location of the [[Ultra-Bitter Spray|Ultra-Bitter berry]] producing  [[Burgeoning Spiderwort]].
==How to reach==
{{location map | width = 242 | height = 334 | image = AW texture.png | bg = #111 | caption = Location of the cave. | icons =
{{map icon | cave | 160 | 155}}
}}
 
There are two methods of reaching the Bulblax Kingdom. Either can be used for equivalent success.
*Beyond the [[White Flower Garden]] is a poison gate. Destroying it reveals a pair of [[Seesaw block|scales]] that may be used to reach the ledge where the [[Chance Totem]] is found. From here, a squad of [[Yellow Pikmin]] can be used to reach the [[Gate#Electric gate|electric gate]] guarding the cave.
*If [[Blue Pikmin]] have been discovered, they can be used to destroy the [[clog]] near the landing site, revealing a regular gate that can be destroyed to allow both leaders and all Pikmin to reach the ledge and get to the electric gate.


Several [[Yellow Pikmin]] are recommended, about 50 or more, in order to destroy the electric gate, which is located on an area reachable by the usage of a passage that leads upward. After that, it is recommended to switch out most of the Yellow Pikmin for [[Red Pikmin|reds]], [[Purple Pikmin|purples]], and [[White Pikmin|whites]], (keeping some yellows all the same) and bringing them into the cave. Even though the game points out that fire and electricity are hazards, there is actually a body of water on the last sublevel of the cave, however, [[Blue Pikmin]] won't be needed for that part. In this cave, there are 1240 [[Poko]]s worth of treasures.
Although there is water to be found in this cave, Blue Pikmin are not required to collect any treasure, and water hazards are not indicated in the cave's preview window. Thus, it is optimal to exclude Blue Pikmin entirely; [[Purple Pikmin]] should be brought in great numbers to defeat the [[Emperor Bulblax]] and various [[Orange Bulborb]]s, and a considerable amount of [[Red Pikmin|Red]] and Yellow Pikmin should be present to deal with their respective hazards as well as to make use of the Candypop Buds. Keep in mind that enough Red Pikmin to carry the [[Gyroid Bust]] should be on hand, as it is surrounded in [[Hazard generator#Fire Geyser|fire geysers]].


{{clear}}
{{Notes|ship=y}}
{{Notes|ship=y}}


==Sublevel 1==
==Sublevel 1==
[[Image:BKsub1.JPG|thumb|right|This is the layout for the first sublevel of the Bulblax Kingdom, the layout for this cave usually stays the same, but certain items, enemies, and landforms may shift periodically.]]
[[File:P2 Bulblax Kingdom Sublevel 1 Map.jpg|thumb|This is the layout for the first sublevel of the Bulblax Kingdom. The layout for this sublevel usually stays the same, but certain items, enemies, and landforms may shift periodically.]]


*'''Theme''': Soil
* '''Theme''': Soil
*'''Treasures''':
* '''Music''': ''[[Music in Pikmin 2#Bulblax Kingdom|Bulblax Kingdom]]''
**{{icon|Crystal Clover|y}} (inside the Orange Bulborb that's not in a dead end)
* '''Treasures''':
*'''Enemies''':
** {{icon|Crystal Clover|y}} (inside Orange Bulborb)
**{{icon|Dwarf Orange Bulborb|y}} × 1
* '''Enemies''':
**{{icon|Orange Bulborb|y}} × 2 (1 in dead end)
** {{icon|Dwarf Orange Bulborb|y}} × 4
*'''Hazards''':
** {{icon|Orange Bulborb|y}} × 2
**None
* '''Obstacles''':
*'''Plants''':
** None
**{{icon|Crimson Candypop Bud|y}} × 1 (in a dead end)
* '''Vegetation''':
**{{icon|Ivory Candypop Bud|y}} × 1
** {{icon|Crimson Candypop Bud|y}} × 1
*'''Others''':
** {{icon|Ivory Candypop Bud|y}} × 1 (if [[Candypop Bud#Maximum Pikmin requirement|max Pikmin requirement]] is met)
**None
* '''Others''':
** None


This first sublevel should be rather easy, as long as a sufficient amount of [[Purple Pikmin]] are present. Find the [[Orange Bulborb]] that possesses the [[Crystal Clover]], making sure the smaller [[Dwarf Orange Bulborb|Dwarfs]] are dealt with when needed. There is always one of the two Orange Bulborbs in an alcove near the ship's pod's site, but its back often faces the wall, so it is advisable take caution and defeat it quickly with Purple Pikmin if it has the treasure.
Deal with the remaining Bulborbs if the need arises. There is also a [[Crimson Candypop Bud]] available, but its use is not recommended, as it is wise to conserve your [[Yellow Pikmin]] for sublevel 4, Purple and [[White Pikmin]] should not be used for Candypop Buds of other types due to their scarcity, and [[Blue Pikmin]] should not be brought along in the first place.
{{cavegen|bk1}}
{{sublevel technical
{{sublevel technical
|cave        = forest_3
|cave        = forest_3
Line 40: Line 54:
|capmax      = 100
|capmax      = 100
|rooms      = 2
|rooms      = 2
|ctrratio    = 0
|geyser      = No
|geyser      = No
|unitfile    = 3_MAT_cnt2_nor3_uzu1_tsuchi.txt
|unitfile    = 3_MAT_cnt2_nor3_uzu1_tsuchi.txt
|lightfile  = normal_light_lv0.ini
|lightfile  = normal_light_lv0.ini
|bg          =  
|bg          =
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =
{{sublevel units
{{sublevel units
|item_cap_tsuchi|Dead end with item
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
|way2x2_tsuchi|Long corridor
}}
{{sublevel units
|room_uzu1_1_tsuchi|'''Room with spiraling trunk'''
|room_cent2_4_tsuchi|'''Circular room with 4 exits'''
|room_north3_1_tsuchi|'''Room with long bending dead end'''
}}
}}
}}
 
{{sublevel units
This first sublevel should be rather easy, as long as you have brought plenty of [[Purple Pikmin]]. Find the [[Orange Bulborb]] that possesses the [[Crystal Clover]], making sure you deal with the smaller [[Dwarf Orange Bulborb|Dwarves]] when needed. There is always one of the two Orange Bulborbs in an alcove near the ship's pod's site, but its back faces the wall, so you'll need to be very cautious and defeat it very quickly with your Purple Pikmin if ''it'' has the treasure.
|room_uzu1_1_tsuchi|'''Room with spiraling trunk'''
 
|room_cent2_4_tsuchi|'''Circular room with 4 exits'''
Deal with the other Bulborb(s) if you want or need to. There is also a [[Crimson Candypop Bud]] that you may use, but you probably should not use it, because you'll need to conserve your [[Yellow Pikmin|yellows]] for later sublevels.
|room_north3_1_tsuchi|'''Room with long bending dead end'''
 
}}
{{listen|filename=Bulblax Kingdom sub1.ogg|title=An excerpt from the level's music}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Orange Bulborb|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Crystal Clover|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 3
| {{icon|Ivory Candypop Bud|y}}
| 1
| None
| "Special" enemy spots
|-
! colspan="5" | Alongside it spawns 4 "main" objects. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 2
| {{icon|Dwarf Orange Bulborb|y}}
| 100%
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 4
| {{icon|Crimson Candypop Bud|y}}
| 1
| None
| Dead ends
|-
| 5
| {{icon|Orange Bulborb|y}}
| 1
| None
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


{{clear}}
{{clear}}


==Sublevel 2==
==Sublevel 2==
[[Image:BKsub2.JPG|thumb|right|This is the layout for the second sublevel of the Bulblax Kingdom. The layout should usually stay the same, fire geysers may be in different spots, or the cave may face in the opposite direction.]]
[[File:P2 Bulblax Kingdom Sublevel 2 Map.jpg|thumb|This is the layout for the second sublevel of the Bulblax Kingdom. The layout should usually stay the same; fire geysers may be in different spots, or the cave may face in the opposite direction.]]
 
* '''Theme''': Soil
* '''Music''': ''[[Music in Pikmin 2#Soil 3|Soil 3]]''
* '''Treasures''':
** {{icon|Tear Stone|y}}
* '''Enemies''':
** {{icon|Fiery Dweevil|y}} × 2
* '''Obstacles''':
** {{icon|Fire geyser|y}} × 6
* '''Vegetation''':
** {{icon|Common Glowcap|y}} × 2
* '''Others''':
** None


*'''Theme''': Soil
The second sublevel isn't very hard at all. There are two [[Fiery Dweevil]]s that can be easily taken out by a group of [[Purple Pikmin]]. Make sure to [[whistle]] any Pikmin that catch on fire. Then you should destroy the geysers with your [[Red Pikmin]] and [[throw]] the Pikmin up onto the ledge that holds the [[Tear Stone]]. After retrieving the treasure, find the hole to enter the next sublevel.
*'''Treasures''':
**{{icon|Tear Stone|y}}
*'''Enemies''':
**{{icon|Fiery Dweevil|y}} × 2
*'''Hazards''':
**{{icon|Fire geyser|y}} × 6
*'''Plants''':
**{{icon|Common Glowcap|y}} × 2
*'''Others''':
**None


{{cavegen|bk2}}
{{sublevel technical
{{sublevel technical
|cave        = forest_3
|cave        = forest_3
Line 92: Line 155:
|capmax      = 0
|capmax      = 0
|rooms      = 2
|rooms      = 2
|ctrratio    = 0
|geyser      = No
|geyser      = No
|unitfile    = 2_MAT_sak2_nor1_tsuchi.txt
|unitfile    = 2_MAT_sak2_nor1_tsuchi.txt
|lightfile  = normal_light_lv1.ini
|lightfile  = normal_light_lv1.ini
|bg          =  
|bg          =
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =
{{sublevel units
{{sublevel units
|item_cap_tsuchi|Dead end with item
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
|way2x2_tsuchi|Long corridor
}}
{{sublevel units
|room_saka2_2_tsuchi|'''Room with large trunk'''
|room_north_1_tsuchi|'''Circular room with 1 exit'''
}}
}}
}}
 
{{sublevel units
This next sublevel isn't very hard at all. There are two [[Fiery Dweevil]]s that can be easily taken out by a group of [[Purple Pikmin]]. Make sure if they catch fire that you call them. Then you may destroy the geysers with your [[Red Pikmin]] and [[throw]] them up onto the ledge that holds the [[Tear Stone]]. After retrieving the treasure, you may move on.
|room_saka2_2_tsuchi|'''Room with large trunk'''
|room_north_1_tsuchi|'''Circular room with 1 exit'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Fiery Dweevil|y}}
| 2
| None
| "Hard" enemy spots
|-
| 2
| {{icon|Fire geyser|y}}
| 2
| None
| "Easy" enemy spots
|-
| 3
| {{icon|Fire geyser|y}}
| 2
| None
| "Easy" enemy spots
|-
| 4
| {{icon|Fire geyser|y}}
| 2
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 5
| {{icon|Common Glowcap|y}}
| 2
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 6
| {{icon|Tear Stone|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


{{clear}}
{{clear}}


==Sublevel 3==
==Sublevel 3==
[[Image:BKsub3.JPG|thumb|right|This is the layout for the third sublevel of the Bulblax Kingdom. The layout should usually stay the same, the alcove with the [[Ivory Candypop Bud]] may be attached to a different section of the map.]]
[[File:P2 Bulblax Kingdom Sublevel 3 Map.jpg|thumb|This is the layout for the third sublevel of the Bulblax Kingdom. The layout should usually stay the same; the alcove with the [[Ivory Candypop Bud]] may be attached to a different section of the map.]]
 
* '''Theme''': Soil
* '''Music''': ''[[Music in Pikmin 2#Soil 3|Soil 3 (alternate)]]''
* '''Treasures''':
** {{icon|Olimarnite Shell|y}} (fully buried)
* '''Enemies''':
** {{icon|Female Sheargrub|y}} × 8
** {{icon|Mitite|y}} (group of 10) × 0 - 1 (from eggs)
** {{icon|Withering Blowhog|y}} × 3
* '''Obstacles''':
** None
* '''Vegetation''':
** {{icon|Common Glowcap|y}} × 6
** {{icon|Ivory Candypop Bud|y}} × 1
* '''Others''':
** {{icon|Egg|y}} × 1
 
This next sublevel is a little more difficult, but still simple. There are three [[Withering Blowhog]]s that will try to deflower all of your Pikmin, but if you keep your distance and throw [[Purple Pikmin]], you'll weigh them down immediately, and then you can [[swarm]] them with more Pikmin, or pound them with more purples.


*'''Theme''': Soil
There are a significant number of [[Female Sheargrub]]s that will get in your way, but there are no [[Male Sheargrub]]s, so these are a negligible threat. The [[Olimarnite Shell]] will be buried completely underground, and if you haven't brought any [[White Pikmin]] to this cave, or just want more, there is an [[Ivory Candypop Bud]] in one of the abnormally shaped alcoves. There is one [[egg]] to use if many of your Pikmin got deflowered, but you can get more [[nectar]] in later sublevels. After the sublevel has been scavenged, move on.
*'''Treasures''':
**{{icon|Olimarnite Shell|y}}
*'''Enemies''':
**{{icon|Female Sheargrub|y}} × 8
**{{icon|Withering Blowhog|y}} × 3
*'''Hazards''':
**None
*'''Plants''':
**{{icon|Common Glowcap|y}} × 6
**{{icon|Ivory Candypop Bud|y}} × 1
*'''Others''':
**{{icon|Egg|y}} × 1 (in dead end)


{{cavegen|bk3}}
{{sublevel technical
{{sublevel technical
|cave        = forest_3
|cave        = forest_3
Line 141: Line 262:
|capmax      = 50
|capmax      = 50
|rooms      = 2
|rooms      = 2
|ctrratio    = 0
|geyser      = No
|geyser      = No
|unitfile    = 2_MAT_mid1_nor2_tsuchi.txt
|unitfile    = 2_MAT_mid1_nor2_tsuchi.txt
|lightfile  = normal_light_lv0.ini
|lightfile  = normal_light_lv0.ini
|bg          =  
|bg          =
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =
{{sublevel units
{{sublevel units
|item_cap_tsuchi|Dead end with item
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
|way2x2_tsuchi|Long corridor
}}
}}
{{sublevel units
{{sublevel units
|room_mid1_6_tsuchi|'''Room with 6 exits'''
|room_mid1_6_tsuchi|'''Room with 6 exits'''
|room_north2_1_tsuchi|'''Room with long dead end'''
|room_north2_1_tsuchi|'''Room with long dead end'''
}}
}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Withering Blowhog|y}}
| 2
| None
| "Hard" enemy spots
|-
| 2
| {{icon|Withering Blowhog|y}}
| 1
| None
| "Hard" enemy spots
|-
| 3
| {{icon|Female Sheargrub|y}}
| 3
| None
| "Easy" enemy spots
|-
| 4
| {{icon|Female Sheargrub|y}}
| 3
| None
| "Easy" enemy spots
|-
| 5
| {{icon|Female Sheargrub|y}}
| 2
| None
| "Easy" enemy spots
|-
| 6
| {{icon|Ivory Candypop Bud|y}}
| 1
| None
| "Special" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 7
| {{icon|Common Glowcap|y}}
| 6
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 8
| {{icon|Olimarnite Shell|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 9
| {{icon|Egg|y}}
| 1
| None
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
{{clear}}
==Sublevel 4==
* '''Theme''': Soil
* '''Music''': ''[[Music in Pikmin 2#Soil 1|Soil 1]]''
* '''Treasures''':
** {{icon|Crystal King|y}} (inside Iridescent Glint Beetle)
** {{icon|Unknown Merit|y}} (inside Wollyhop)
* '''Enemies''':
** {{icon|Anode Beetle|y}} × 5
** {{icon|Honeywisp|y}} × 3
** {{icon|Iridescent Glint Beetle|y}} × 1
** {{icon|Mitite|y}} (group of 10) × 0 - 3 (from Honeywisps)
** {{icon|Wollyhop|y}} × 1
* '''Obstacles''':
** {{icon|Electrical wire|y}} × 2
* '''Vegetation''':
** {{icon|Common Glowcap|y}} × 8
** {{icon|Violet Candypop Bud|y}} × 2
* '''Others''':
** None


This next sublevel is a little more difficult, but still simple. There are three [[Withering Blowhog]]s that will try to deflower all of your Pikmin, but if you keep your distance and throw [[Purple Pikmin]], you'll weigh them down immediately, and then you can [[Group move|swarm]] them with more Pikmin, or smash them with more purples.
This sublevel is a lot harder than the earlier ones because it is jam-packed with electrical wires and [[Anode Beetle]]s, and requires you to engage in close-range combat. There is also a [[Wollyhop]]. The goal is to collect the two treasures, the [[Unknown Merit]] and [[Crystal King]]. The Unknown Merit is held by the Wollyhop that will fall from the sky, so be cautious when moving. The Crystal King is held by an [[Iridescent Glint Beetle]].


There are a significant number of [[Female Sheargrub]]s that will get in your way, but there are no males, so these are a negligible threat. The [[Olimarnite Shell]] will be buried completely underground, and if you haven't brought any [[White Pikmin]] to this cave, or just want more, there is an [[Ivory Candypop Bud]] in one of the abnormally shaped alcoves. There is one [[eggs|egg]] for you to use if you have many of your Pikmin deflowered, but you can get more [[nectar]] in later sublevels. After you scavenge the area, move on.
First you will want to take your [[Yellow Pikmin]] and have them destroy the electrical wires, then have your [[Purple Pikmin]] flip over and defeat all of the Anode Beetles. If you haven't spotted either treasure-bearing enemy, use the [[Treasure Gauge]] to scout them out. When you see the Iridescent Glint Beetle, throw a Purple Pikmin on or near it to topple it over and make it drop the treasure. If you don't get its treasure and it burrows back into the ground, it will reappear somewhere else in the sublevel.


{{clear}}
After you get that, look for the Wollyhop. Once it lands on the ground, get out of its view (so it won't jump) and throw purples onto its head. Once you are finished, you may transform 10 of your Pikmin into Purple Pikmin with the two [[Violet Candypop Bud]]s located in the alcoves of the cave, though one or both might not appear through no fault of the player, as detailed [[Pikmin 2 cave generation|here]] and [[Mistake#Missing sublevel objects|here]]. If this happens, you may want to reset the console to restart the sublevel, and see if they will appear then. Remember, you're going to need many Purple Pikmin in the future, and more urgently, for the boss.


==Sublevel 4==
There are also two [[Common Glowcap]]s that each hide a [[Honeywisp]]. They are especially useful to you if many of your Pikmin were deflowered on the third sublevel. If you return here, the Iridescent Glint Beetle will still appear, but you won't have a radar to find it and it won't appear again if you miss the chance to get its [[nectar]] and [[spray]]s.
*'''Theme''': Soil
*'''Treasures''':
**{{icon|Crystal King|y}} (inside the Iridescent Glint Beetle)
**{{icon|Unknown Merit|y}} (inside the Wollywog)
*'''Enemies''':
**{{icon|Anode Beetle|y}} × 5
**{{icon|Honeywisp|y}} × 3 (drop from the sky in dead ends)
**{{icon|Iridescent Glint Beetle|y}} × 1
**{{icon|Wollywog|y}} × 1 (drops from the sky)
*'''Hazards''':
**{{icon|Electrical wire|y}} × 2
*'''Plants''':
**{{icon|Common Glowcap|y}} × 8 (4 in dead ends)
**{{icon|Violet Candypop Bud|y}} × 2 (in dead ends)
*'''Others''':
**None


{{cavegen|bk4}}
{{sublevel technical
{{sublevel technical
|cave        = forest_3
|cave        = forest_3
Line 193: Line 396:
|capmax      = 80
|capmax      = 80
|rooms      = 3
|rooms      = 3
|ctrratio    = 0
|geyser      = No
|geyser      = No
|unitfile    = 3_MAT_hit2_blk1_nor3_tsuchi.txt
|unitfile    = 3_MAT_hit2_blk1_nor3_tsuchi.txt
|lightfile  = normal_light_lv3.ini
|lightfile  = normal_light_lv3.ini
|bg          =  
|bg          =
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =
{{sublevel units
{{sublevel units
|item_cap_tsuchi|Dead end with item
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
|way2x2_tsuchi|Long corridor
}}
{{sublevel units
|room_hitode2_5_tsuchi|'''Room with 5 exits'''
|room_block1_3_tsuchi|'''Room with hole in wall'''
|room_north3_1_tsuchi|'''Room with long bending dead end'''
}}
}}
}}
{{sublevel units
|room_hitode2_5_tsuchi|'''Room with 5 exits'''
|room_block1_3_tsuchi|'''Room with hole in wall'''
|room_north3_1_tsuchi|'''Room with long bending dead end'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Iridescent Glint Beetle|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Crystal King|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Wollyhop|y}}
| 1
| Falls from the sky
| "Hard" enemy spots
|-
| -
| {{icon|Unknown Merit|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Anode Beetle|y}}
| 3
| None
| "Easy" enemy spots
|-
| 4
| {{icon|Anode Beetle|y}}
| 2
| None
| "Easy" enemy spots
|-
| 5
| {{icon|Electrical wire|y}}
| 2
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 6
| {{icon|Common Glowcap|y}}
| 4
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 7
| {{icon|Violet Candypop Bud|y}}
| 1
| None
| Dead ends
|-
| 8
| {{icon|Common Glowcap|y}}
| 2
| None
| Dead ends
|-
| 9
| {{icon|Honeywisp|y}}
| 3
| Falls from the sky
| Dead ends
|-
| 10
| {{icon|Violet Candypop Bud|y}}
| 1
| None
| Dead ends
|-
| 11
| {{icon|Common Glowcap|y}}
| 2
| None
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


This cave is a lot harder than the earlier ones because it is jam-packed with electrical wires and [[Anode Beetle]]s, and requires you to engage in close quarters combat. There is also a [[Wollywog]]. What you need to do is get two treasures, the [[Unknown Merit]], and the [[Crystal King]]. The Unknown Merit is held by the Wollywog that will fall from the sky, so be cautious when moving.
{{clear}}


The Crystal King is held by an [[Iridescent Glint Beetle]]. First you will want to take your [[Yellow Pikmin]] and have them destroy the electrical wires, then have your [[Purple Pikmin]] flip over and defeat all of the Anode Beetles. If you haven't spotted either treasure-bearing enemy, use the [[Treasure Gauge]] to scout them out. When you see the Iridescent Glint Beetle, throw a purple on or near it to topple it over and make it drop the treasure. If you don't get its treasure and it burrows back into the ground, it will reappear somewhere else in the cave.
==Sublevel 5==
 
* '''Theme''': Soil
After you get that, look for the Wollywog. Once it lands on the ground, get out of its view (so it won't jump) and throw purples onto its head. Once you are finished, you may transform 10 of your Pikmin into Purple Pikmin with the two [[Violet Candypop Bud]]s located in the alcoves of the cave, though they might not appear. If this happens, you may want to reset the game, and see if they will appear then. Remember, you're going to need many Purple Pikmin in the future, and more urgently, for the boss. Don't worry, the fact that these [[Candypop Bud]]s not appearing has nothing to do with the fact that you have too many purples, it is just the way the cave was generated that caused it.
* '''Music''': ''[[Music in Pikmin 2#Bulblax Kingdom|Bulblax Kingdom]]''
* '''Treasures''':
** {{icon|Anxious Sprout|y}} (partially buried)
* '''Enemies''':
** {{icon|Dwarf Orange Bulborb|y}} × 4
** {{icon|Mitite|y}} (group of 10) × 0 - 2 (from eggs)
** {{icon|Orange Bulborb|y}} × 1
* '''Obstacles''':
** {{icon|Bomb-rock|y}} × 4
* '''Vegetation''':
** {{icon|Figwort|y}} (small brown) × 1
* '''Others''':
** {{icon|Egg|y}} × 1 - 2


There are also two [[Common Glowcap]]s that each hide a [[Honeywisp]]. They are especially useful to you if many of your Pikmin were deflowered on the previous sublevel (3). If you return here, the Iridescent Glint Beetle will still appear, but you won't have a radar to find it and it won't appear again if you miss the chance to get its [[nectar]] and [[spray]]s.
This part of the cave will get extremely dark, unless you have the [[Solar System]]. This cave's pathways will start to make diagonal and other strange paths. In here, there is a small spiny shaped object peeking from the ground, which is the [[Anxious Sprout]], this area's only treasure. It is partially buried in the ground. To get it, you will have to navigate the area carefully, defeating an [[Orange Bulborb]] and [[Dwarf Orange Bulborb]]s along the way.
 
{{clear}}


==Sublevel 5==
Be careful, [[bomb-rock]]s are prone to fall here, along with two [[egg]]s. There are several dead ends, but this sublevel is rather small, so it shouldn't take long. However, if you're not careful, your Pikmin could meet an untimely demise. To prevent this from happening, it is recommended to have a leader scout the area solo and let the bomb-rocks fall without any Pikmin nearby. After you collect the Anxious Sprout, you can move on.
*'''Theme''': Soil
*'''Treasures''':
**{{icon|Anxious Sprout|y}}
*'''Enemies''':
**{{icon|Dwarf Orange Bulborb|y}} × 4
**{{icon|Orange Bulborb|y}} × 1
*'''Hazards''':
**{{icon|Bomb-rock|y}} × 4 (drop from the sky, 3 in dead ends)
*'''Plants''':
**{{icon|Figwort|y}} (small) × 1
*'''Others''':
**{{icon|Egg|y}} × 1 (drops from the sky)


{{cavegen|bk5}}
{{sublevel technical
{{sublevel technical
|cave        = forest_3
|cave        = forest_3
Line 246: Line 539:
|capmax      = 50
|capmax      = 50
|rooms      = 6
|rooms      = 6
|ctrratio    = 0
|geyser      = No
|geyser      = No
|unitfile    = 2_MAT_hit4_nor2_tsuchi.txt
|unitfile    = 2_MAT_hit4_nor2_tsuchi.txt
|lightfile  = forest_3_light.ini
|lightfile  = forest_3_light.ini
|bg          =  
|bg          =
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =
{{sublevel units
{{sublevel units
|item_cap_tsuchi|Dead end with item
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
|way2x2_tsuchi|Long corridor
}}
}}
{{sublevel units
{{sublevel units
|room_hitode4_4_tsuchi|'''Room with 4 exits'''
|room_hitode4_4_tsuchi|'''Room with 4 exits'''
|room_north2_1_tsuchi|'''Room with long dead end'''
|room_north2_1_tsuchi|'''Room with long dead end'''
}}
}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Orange Bulborb|y}}
| 1
| None
| "Hard" enemy spots
|-
| 2
| {{icon|Dwarf Orange Bulborb|y}}
| 2
| None
| "Easy" enemy spots
|-
| 3
| {{icon|Dwarf Orange Bulborb|y}}
| 2
| None
| "Easy" enemy spots
|-
| 4
| {{icon|Egg|y}}
| 1
| Falls from the sky
| "Hard" enemy spots
|-
| 5
| {{icon|Bomb-rock|y}}
| 1
| Falls from the sky
| "Hard" enemy spots
|-
! colspan="5" | Alongside it spawns 1 "main" objects. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 5
| {{icon|Bomb-rock|y}}
| 50%
| Falls from the sky
| "Hard" enemy spots
|-
| 6
| {{icon|Egg|y}}
| 50%
| Falls from the sky
| "Hard" enemy spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 7
| {{icon|Anxious Sprout|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 8
| {{icon|Figwort|y}} (small brown)
| 1
| None
| Dead ends
|-
| 9
| {{icon|Bomb-rock|y}}
| 3
| Falls from the sky
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


This part of the cave will get extremely dark, unless you have the [[Solar System]], which you probably don't. This cave's pathways will start to make diagonal and other strange paths. In here, there is a small spiny shaped object peeking from the ground, which is the [[Anxious Sprout]], this area's only treasure. It is partially buried in the ground. To get it, you will have to navigate the area carefully, defeating an [[Orange Bulborb]] and [[Dwarf Orange Bulborb|Dwarves]] along the way.
==Sublevel 6==
* '''Theme''': Soil
* '''Music''': ''[[Music in Pikmin 2#Bulblax Kingdom|Bulblax Kingdom]]''
* '''Treasures''':
** {{icon|Colossal Fossil|y}} (partially buried)
** {{icon|Eternal Emerald Eye|y}} (inside Orange Bulborb)
* '''Enemies''':
** {{icon|Dwarf Orange Bulborb|y}} × 5
** {{icon|Fiery Dweevil|y}} × 3
** {{icon|Mitite|y}} (group of 10) × 1 (from the ground)
** {{icon|Mitite|y}} (group of 10) × 0 - 2 (from eggs)
** {{icon|Orange Bulborb|y}} × 2
* '''Obstacles''':
** {{icon|Bomb-rock|y}} × 2
** {{icon|Fire geyser|y}} × 5
* '''Vegetation''':
** {{icon|Crimson Candypop Bud|y}} × 2
** {{icon|Violet Candypop Bud|y}} × 1
* '''Others''':
** {{icon|Egg|y}} × 2


Be careful, [[bomb-rock]]s are prone to fall here, along with two [[egg]]s. There are several dead ends, but this sublevel is rather small, so it shouldn't take long. However, if you're not careful, your Pikmin could meet an untimely demise. To prevent this from happening, it is wise to have a captain scout the area solo and let the bomb-rocks fall. After you salvage the Anxious Sprout, you can move on.
This sublevel has more enemies than any other in this cave, including [[Fiery Dweevil]]s, [[Orange Bulborb]]s, and [[Dwarf Orange Bulborb]]s. The [[Colossal Fossil]] is located in one of the alcoves of this cave along with a falling bomb-rock, so send a leader in first to activate the bomb while no Pikmin are nearby.


==Sublevel 6==
The [[Eternal Emerald Eye]] is held by one of the Orange Bulborbs. Lead in with a pack of [[Purple Pikmin]] and defeat every enemy. Be noted that in one of the alcoves, a swarm of [[Mitite]]s will appear from the ground, but be careful; a [[bomb-rock]] may fall in the same area. If that happens, wait for the bomb to detonate, as it might kill the Mitites for you. After you take care of everything, you might want to use the [[Violet Candypop Bud]] and the two [[Crimson Candypop Bud]]s. Note that due to how sublevels are generated, the Violet Candypop Bud may not show up, as detailed [[Pikmin 2 cave generation|here]] and [[Mistake#Missing sublevel objects|here]]. After your reconnaissance, move on to the last sublevel of this cave.
*'''Theme''': Soil
*'''Treasures''':
**{{icon|Colossal Fossil|y}}
**{{icon|Eternal Emerald Eye|y}} (inside an Orange Bulborb)
*'''Enemies''':
**{{icon|Dwarf Orange Bulborb|y}} × 5
**{{icon|Fiery Dweevil|y}} × 3
**{{icon|Mitite|y}} × 1 (number of groups; found in a dead end)
**{{icon|Orange Bulborb|y}} × 2
*'''Hazards''':
**{{icon|Bomb-rock|y}} × 2 (drop from the sky in dead ends)
**{{icon|Fire geyser|y}} × 5
*'''Plants''':
**{{icon|Crimson Candypop Bud|y}} × 2 (in dead ends)
**{{icon|Violet Candypop Bud|y}} × 1 (in a dead end)
*'''Others''':
**{{icon|Egg|y}} × 2 (drop from the sky in dead ends)


{{cavegen|bk6}}
{{sublevel technical
{{sublevel technical
|cave        = forest_3
|cave        = forest_3
Line 297: Line 674:
|capmax      = 80
|capmax      = 80
|rooms      = 3
|rooms      = 3
|ctrratio    = 0.1
|geyser      = No
|geyser      = No
|unitfile    = 2_MAT_cent_mid2_tsuchi.txt
|unitfile    = 2_MAT_cent_mid2_tsuchi.txt
|lightfile  = normal_light_lv3.ini
|lightfile  = normal_light_lv3.ini
|bg          =  
|bg          =
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =
{{sublevel units
{{sublevel units
|item_cap_tsuchi|Dead end with item
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
|way2x2_tsuchi|Long corridor
}}
}}
{{sublevel units
{{sublevel units
|room_cent_4_tsuchi|'''Circular room with 4 exits'''
|room_cent_4_tsuchi|'''Circular room with 4 exits'''
|room_mid2_3_tsuchi|'''Y-shaped room'''
|room_mid2_3_tsuchi|'''Y-shaped room'''
}}
}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Orange Bulborb|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Eternal Emerald Eye|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Orange Bulborb|y}}
| 1
| None
| "Hard" enemy spots
|-
| 3
| {{icon|Fire geyser|y}}
| 2
| None
| "Hard" enemy spots
|-
| 4
| {{icon|Fiery Dweevil|y}}
| 1
| None
| "Hard" enemy spots
|-
| 5
| {{icon|Fiery Dweevil|y}}
| 1
| None
| "Easy" enemy spots
|-
| 6
| {{icon|Fiery Dweevil|y}}
| 1
| None
| "Easy" enemy spots
|-
| 7
| {{icon|Dwarf Orange Bulborb|y}}
| 3
| None
| "Easy" enemy spots
|-
| 8
| {{icon|Dwarf Orange Bulborb|y}}
| 2
| None
| "Easy" enemy spots
|-
| 9
| {{icon|Fire geyser|y}}
| 3
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 10
| {{icon|Colossal Fossil|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 11
| {{icon|Crimson Candypop Bud|y}}
| 1
| None
| Dead ends
|-
| 12
| {{icon|Violet Candypop Bud|y}}
| 1
| None
| Dead ends
|-
| 13
| {{icon|Crimson Candypop Bud|y}}
| 1
| None
| Dead ends
|-
| 14
| {{icon|Mitite|y}} (group of 10)
| 1
| None
| Dead ends
|-
| 15
| {{icon|Bomb-rock|y}}
| 1
| Falls from the sky
| Dead ends
|-
| 16
| {{icon|Egg|y}}
| 1
| Falls from the sky
| Dead ends
|-
| 17
| {{icon|Bomb-rock|y}}
| 1
| Falls from the sky
| Dead ends
|-
| 18
| {{icon|Egg|y}}
| 1
| Falls from the sky
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


Possibly the largest and most enemy filled area in this cave, it is loaded with many critters, including [[Fiery Dweevil]]s, [[Orange Bulborb]]s, and [[Dwarf Orange Bulborb]]s. The [[Colossal Fossil]] is located in one of the alcoves of this cave along with a falling bomb-rock, so send a captain in first.
==Sublevel 7==
[[File:P2 Bulblax Kingdom Sublevel 7 Map.jpg|thumb|This is the layout for the last sublevel of the Bulblax Kingdom. The way the land is distributed will always stay the same.]]


The [[Eternal Emerald Eye]] is held by one of the Orange Bulborbs. Lead in with a pack of [[Purple Pikmin]] and vanquish every creature. Be noted that in one of the alcoves, a swarm of [[Mitite]]s (not from an [[eggs|egg]], from the ground) will appear, but be careful; a [[bomb-rock]] may fall in the same area. If that happens, wait for the bomb may detonate. It may kill the Mitites for you. After you take care of everything, you may want to use the [[Violet Candypop Bud]] and the two (if you want to) [[Crimson Candypop Bud]]s. After your reconnaissance, move on to the last sublevel of this cave.
* '''Theme''': Soil
 
* '''Music''': ''[[Music in Pikmin 2#Common boss battle|Boss]]'' (only when combating)
==Sublevel 7==
* '''Treasures''':
** {{icon|Forged Courage|y}} (inside Emperor Bulblax)
** {{icon|Gyroid Bust|y}}
* '''Enemies''':
** {{icon|Emperor Bulblax|y}} × 1
* '''Obstacles''':
** {{icon|Fire geyser|y}} × 12
* '''Vegetation''':
** {{icon|Fiddlehead|y}} × 7
** {{icon|Figwort|y}} (small brown) × 8
* '''Others''':
** [[Gate]] with 4000 [[Health|HP]] × 1
{{see also|Emperor Bulblax#Strategy|t1=Emperor Bulblax strategy}}


[[Image:BKsub7.JPG|thumb|right|This is the layout for the last (7) sublevel of the Bulblax Kingdom. The way the land is distributed will always stay the same.]]
The Emperor Bulblax, the final boss of the [[Pikmin (game)|first ''Pikmin'' game]], returns in this sublevel, though if you've played the first game, be aware that this boss is much, much easier in ''Pikmin 2''. Before fighting the boss, destroy the fire geysers in the way. Then, rapidly throw Purple Pikmin at the boss's protruding eyes in the ground, which should take out most of its health. If not already defeated, finish the battle using the strategy linked above. Once defeated, the boss will drop the [[Forged Courage]], an item that will grant you the [[Scorch Guard]], an [[armor]] making your leaders' suits impervious to fire.


*'''Theme''': Soil
After collecting the upgrade, destroy the gate on the far side of the boss arena to reveal a room where the upgrade will be used. Despite the presence of [[water]] in this room, Blue Pikmin are not required. Go to either side of the room and throw your [[Red Pikmin]] up on the ledge. Then lead your leader up the narrow strip of land rising up that is dotted with fire geysers. Now that you have the Scorch Guard, you needn't worry about trying to cleverly dodge when those geysers release fire. Call the Pikmin you tossed up, and have them start carrying this sublevel's other treasure, the [[Gyroid Bust]]. Don't worry, they won't carry it into the water. After you get the final treasure in this cave, exit via the geyser.
*'''Treasures''':
**{{icon|Forged Courage|y}} (inside the Emperor Bulblax)
**{{icon|Gyroid Bust|y}}
*'''Enemies''':
**{{icon|Emperor Bulblax|y}} × 1
*'''Hazards''':
**{{icon|Fire geyser|y}} × 12
*'''Plants''':
**{{icon|Fiddlehead|y}} × 7
**{{icon|Figwort|y}} (small) × 8
*'''Others''':
**1 type of [[gate]], with 4000 [[Health|HP]]


{{cavegen|bk7}}
{{sublevel technical
{{sublevel technical
|cave        = forest_3
|cave        = forest_3
Line 347: Line 855:
|capmax      = 0
|capmax      = 0
|rooms      = 2
|rooms      = 2
|ctrratio    = 0
|geyser      = Yes
|geyser      = Yes
|unitfile    = 2_MAT_kingA_kingB_tsuchi.txt
|unitfile    = 2_MAT_kingA_kingB_tsuchi.txt
|lightfile  = king_light.ini
|lightfile  = king_light.ini
|bg          =  
|bg          =
|clog        = {{tt|Yes|Even though the game claims there is a clog on the hole, there is none – there is no hole either.}}
|clog        = {{tt|Yes|Even though the game claims there is a clog on the hole, there is none – there is no hole either.}}
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =
{{sublevel units
{{sublevel units
|item_cap_tsuchi|Dead end with item
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
|way2x2_tsuchi|Long corridor
}}
}}
{{sublevel units
{{sublevel units
|room_kingchap_a_tsuchi|'''Emperor Bulblax arena'''
|room_kingchap_a_tsuchi|'''Emperor Bulblax arena'''
|room_kingchap_b_tsuchi|'''Forged Courage room'''
|room_kingchap_b_tsuchi|'''Gyroid bust room'''
}}
}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Emperor Bulblax|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Forged Courage|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Fire geyser|y}}
| 9
| None
| "Special" enemy spots
|-
! colspan="5" | Alongside it spawns 3 "main" objects. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 2
| {{icon|Fire geyser|y}}
| 100%
| None
| "Special" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 3
| {{icon|Fiddlehead|y}}
| 7
| None
| Plant spots
|-
| 4
| {{icon|Figwort|y}} (small brown)
| 8
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 5
| {{icon|Gyroid Bust|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns 1 "gate" objects. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 6
| [[Gate]] (4000 [[Health|HP]])
| 100%
| None
| Gate spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


{{see also|Emperor Bulblax#Strategy|t1=Emperor Bulblax strategy}}
==Gallery==
 
<gallery>
A very familiar foe resides in the bowels of this cave, the Emperor Bulblax. If you have had trouble with this enemy in ''[[Pikmin (game)|Pikmin]]'', worry not, for it is now much weaker, has much lower [[health]], is a little easier to hit, and has lost its very high jumping ability. Also, there is an extremely easy way to kill it. First, have some Pikmin dispose of the three fire geysers in your way. Then grab all of your [[Purple Pikmin]] and aim between the creature's protruding eyes. Then, defeat it using the strategy linked to above.
Bulblax Kingdom Entrance.png|The cave entrance.
 
</gallery>
Once you defeat it, the disgusting beast will release the [[Forged Courage]], an item that will grant you the [[Scorch Guard]], an armor making your pilots' suits to be impervious to fire. After you get it, destroy the wooden gate in your way. Now you get the chance to use the item you just got. As you can see, the hazard stats misled you &ndash; there is water. But don't worry, you don't need [[Blue Pikmin]].
 
Go to either side and throw your [[Red Pikmin]] up on the ledge. Then lead your pilot up the narrow strip of land rising up that is dotted with fire geysers. Now that you have the Scorch Guard, you needn't worry about trying to cleverly dodge when those geysers release fire. Call the Pikmin you tossed up, and have them start carrying this sublevel's other treasure, the [[Gyroid Bust]]. Don't worry, they won't carry it into the water. After you get the final piece in this cave, exit via the geyser.


==Names in other languages==
==Names in other languages==
{{Foreignname
{{Foreignname
|Jap=デメマダラの王国
|Jap = デメマダラの王国
|JapM = Kingdom of Dememadara<!-- I don't understand Japanese, I just use Google Translate to get the rough meaning, so forgive me if this is wrong. Looks like it's right though, judging from Emperor Bulblax's name being the same. Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > BgmList_Forest.txt -->
|JapR = Dememadara no Ōkoku
|JapM = Kingdom of Dememadara
|SpaA=Reino del Bulbo
|SpaAM=Bulborb Kingdom
|Fra=Royaume Bulblax
|FraM=Bulblax kingdom
|Ita=Covo dei Bulbici
|ItaM=Bulblax den
|Ger=Reich der Punktkäfer
|GerM=Realm of the Bulborbs
|ChiTrad=凸眼斑蟲王國
}}
}}
==See also==
*[[Awakening Wood]]
*[[Emperor Bulblax]]
*[[Forged Courage]]


{{Awakening Wood}}
{{Awakening Wood}}
{{Caves}}
{{p2 caves}}
[[Category:Bulblax Kingdom| ]]
[[Category:Bulblax Kingdom| ]]

Latest revision as of 12:49, September 21, 2024

Bulblax Kingdom
An overview of Bulblax Kingdom, sublevel 6.
Location Awakening Wood
Sublevels 7
Treasures 10
Hazards Fire Water Electricity Explosion (Note: While water is not listed as a hazard upon entering the cave, it is found inside, though Blue Pikmin are not required.)

The following article or section contains guides.
The strategies shown are just suggestions.

The Bulblax Kingdom (デメマダラの王国?, lit.: "Kingdom of Dememadara") is a cave in the Awakening Wood in Pikmin 2, and is typically the third cave entered in the area. The name refers to the cave's boss, the Emperor Bulblax. Various other grub-dog enemies appear in the cave, as well as other enemy families. In this cave, there are Poko × 1240 worth of treasures.

How to reach[edit]

AW texture.png
cave
Location of the cave.

There are two methods of reaching the Bulblax Kingdom. Either can be used for equivalent success.

  • Beyond the White Flower Garden is a poison gate. Destroying it reveals a pair of scales that may be used to reach the ledge where the Chance Totem is found. From here, a squad of Yellow Pikmin can be used to reach the electric gate guarding the cave.
  • If Blue Pikmin have been discovered, they can be used to destroy the clog near the landing site, revealing a regular gate that can be destroyed to allow both leaders and all Pikmin to reach the ledge and get to the electric gate.

Although there is water to be found in this cave, Blue Pikmin are not required to collect any treasure, and water hazards are not indicated in the cave's preview window. Thus, it is optimal to exclude Blue Pikmin entirely; Purple Pikmin should be brought in great numbers to defeat the Emperor Bulblax and various Orange Bulborbs, and a considerable amount of Red and Yellow Pikmin should be present to deal with their respective hazards as well as to make use of the Candypop Buds. Keep in mind that enough Red Pikmin to carry the Gyroid Bust should be on hand, as it is surrounded in fire geysers.

Notes

Ship's dialogs

So, you have at last reached the higher ground. Congratulations are in order.

...Wait. What is this? My seismic sensors are picking up tremors deep below.

What force is at work in the depths of the planet?

Sublevel 1[edit]

An unofficial map of sublevel 1 of the Bulblax Kingdom, showing the layout variations that can occur.
This is the layout for the first sublevel of the Bulblax Kingdom. The layout for this sublevel usually stays the same, but certain items, enemies, and landforms may shift periodically.

This first sublevel should be rather easy, as long as a sufficient amount of Purple Pikmin are present. Find the Orange Bulborb that possesses the Crystal Clover, making sure the smaller Dwarfs are dealt with when needed. There is always one of the two Orange Bulborbs in an alcove near the ship's pod's site, but its back often faces the wall, so it is advisable take caution and defeat it quickly with Purple Pikmin if it has the treasure.

Deal with the remaining Bulborbs if the need arises. There is also a Crimson Candypop Bud available, but its use is not recommended, as it is wise to conserve your Yellow Pikmin for sublevel 4, Purple and White Pikmin should not be used for Candypop Buds of other types due to their scarcity, and Blue Pikmin should not be brought along in the first place.

Generate sample map →

Technical sublevel information
Internal cave name forest_3
"Main" object maximum (?) 6
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 100
Number of rooms (?) 2
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 3_MAT_cnt2_nor3_uzu1_tsuchi.txt
Lighting file (?) normal_light_lv0.ini
Background (?) None
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_uzu1_1_tsuchi
room_cent2_4_tsuchi
room_north3_1_tsuchi
Room with spiraling trunk Circular room with 4 exits Room with long bending dead end
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Orange Bulborb Orange Bulborb 1 None "Hard" enemy spots
- Crystal Clover Crystal Clover Carried inside entry with ID 1
3 Ivory Candypop Bud Ivory Candypop Bud 1 None "Special" enemy spots
Alongside it spawns 4 "main" objects. Chances:
ID Object Chance Fall method Spawn location
2 Dwarf Orange Bulborb Dwarf Orange Bulborb 100% None "Easy" enemy spots
Then it spawns these "dead end" objects:
ID Object Amount Fall method Spawn location
4 Crimson Candypop Bud Crimson Candypop Bud 1 None Dead ends
5 Orange Bulborb Orange Bulborb 1 None Dead ends
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 2[edit]

An unofficial map of sublevel 2 of the Bulblax Kingdom.
This is the layout for the second sublevel of the Bulblax Kingdom. The layout should usually stay the same; fire geysers may be in different spots, or the cave may face in the opposite direction.

The second sublevel isn't very hard at all. There are two Fiery Dweevils that can be easily taken out by a group of Purple Pikmin. Make sure to whistle any Pikmin that catch on fire. Then you should destroy the geysers with your Red Pikmin and throw the Pikmin up onto the ledge that holds the Tear Stone. After retrieving the treasure, find the hole to enter the next sublevel.

Generate sample map →

Technical sublevel information
Internal cave name forest_3
"Main" object maximum (?) 8
"Treasure" object maximum (?) 1
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 2
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 2_MAT_sak2_nor1_tsuchi.txt
Lighting file (?) normal_light_lv1.ini
Background (?) None
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_saka2_2_tsuchi
room_north_1_tsuchi
Room with large trunk Circular room with 1 exit
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Fiery Dweevil Fiery Dweevil 2 None "Hard" enemy spots
2 Fire geyser Fire geyser 2 None "Easy" enemy spots
3 Fire geyser Fire geyser 2 None "Easy" enemy spots
4 Fire geyser Fire geyser 2 None "Easy" enemy spots
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
5 Common Glowcap Common Glowcap 2 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
6 Tear Stone Tear Stone 1 None Treasure spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 3[edit]

An unofficial map of sublevel 3 of the Bulblax Kingdom, showing the layout variations that can occur.
This is the layout for the third sublevel of the Bulblax Kingdom. The layout should usually stay the same; the alcove with the Ivory Candypop Bud may be attached to a different section of the map.

This next sublevel is a little more difficult, but still simple. There are three Withering Blowhogs that will try to deflower all of your Pikmin, but if you keep your distance and throw Purple Pikmin, you'll weigh them down immediately, and then you can swarm them with more Pikmin, or pound them with more purples.

There are a significant number of Female Sheargrubs that will get in your way, but there are no Male Sheargrubs, so these are a negligible threat. The Olimarnite Shell will be buried completely underground, and if you haven't brought any White Pikmin to this cave, or just want more, there is an Ivory Candypop Bud in one of the abnormally shaped alcoves. There is one egg to use if many of your Pikmin got deflowered, but you can get more nectar in later sublevels. After the sublevel has been scavenged, move on.

Generate sample map →

Technical sublevel information
Internal cave name forest_3
"Main" object maximum (?) 12
"Treasure" object maximum (?) 1
"Gate" object maximum (?) 0
Dead end unit probability (?) 50
Number of rooms (?) 2
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 2_MAT_mid1_nor2_tsuchi.txt
Lighting file (?) normal_light_lv0.ini
Background (?) None
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_mid1_6_tsuchi
room_north2_1_tsuchi
Room with 6 exits Room with long dead end
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Withering Blowhog Withering Blowhog 2 None "Hard" enemy spots
2 Withering Blowhog Withering Blowhog 1 None "Hard" enemy spots
3 Female Sheargrub Female Sheargrub 3 None "Easy" enemy spots
4 Female Sheargrub Female Sheargrub 3 None "Easy" enemy spots
5 Female Sheargrub Female Sheargrub 2 None "Easy" enemy spots
6 Ivory Candypop Bud Ivory Candypop Bud 1 None "Special" enemy spots
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
7 Common Glowcap Common Glowcap 6 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
8 Olimarnite Shell Olimarnite Shell 1 None Treasure spots
Then it spawns these "dead end" objects:
ID Object Amount Fall method Spawn location
9 Egg Egg 1 None Dead ends
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 4[edit]

This sublevel is a lot harder than the earlier ones because it is jam-packed with electrical wires and Anode Beetles, and requires you to engage in close-range combat. There is also a Wollyhop. The goal is to collect the two treasures, the Unknown Merit and Crystal King. The Unknown Merit is held by the Wollyhop that will fall from the sky, so be cautious when moving. The Crystal King is held by an Iridescent Glint Beetle.

First you will want to take your Yellow Pikmin and have them destroy the electrical wires, then have your Purple Pikmin flip over and defeat all of the Anode Beetles. If you haven't spotted either treasure-bearing enemy, use the Treasure Gauge to scout them out. When you see the Iridescent Glint Beetle, throw a Purple Pikmin on or near it to topple it over and make it drop the treasure. If you don't get its treasure and it burrows back into the ground, it will reappear somewhere else in the sublevel.

After you get that, look for the Wollyhop. Once it lands on the ground, get out of its view (so it won't jump) and throw purples onto its head. Once you are finished, you may transform 10 of your Pikmin into Purple Pikmin with the two Violet Candypop Buds located in the alcoves of the cave, though one or both might not appear through no fault of the player, as detailed here and here. If this happens, you may want to reset the console to restart the sublevel, and see if they will appear then. Remember, you're going to need many Purple Pikmin in the future, and more urgently, for the boss.

There are also two Common Glowcaps that each hide a Honeywisp. They are especially useful to you if many of your Pikmin were deflowered on the third sublevel. If you return here, the Iridescent Glint Beetle will still appear, but you won't have a radar to find it and it won't appear again if you miss the chance to get its nectar and sprays.

Generate sample map →

Technical sublevel information
Internal cave name forest_3
"Main" object maximum (?) 9
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 80
Number of rooms (?) 3
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 3_MAT_hit2_blk1_nor3_tsuchi.txt
Lighting file (?) normal_light_lv3.ini
Background (?) None
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_hitode2_5_tsuchi
room_block1_3_tsuchi
room_north3_1_tsuchi
Room with 5 exits Room with hole in wall Room with long bending dead end
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Iridescent Glint Beetle Iridescent Glint Beetle 1 None "Hard" enemy spots
- Crystal King Crystal King Carried inside entry with ID 1
2 Wollyhop Wollyhop 1 Falls from the sky "Hard" enemy spots
- Unknown Merit Unknown Merit Carried inside entry with ID 2
3 Anode Beetle Anode Beetle 3 None "Easy" enemy spots
4 Anode Beetle Anode Beetle 2 None "Easy" enemy spots
5 Electrical wire Electrical wire 2 None Cave unit seams
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
6 Common Glowcap Common Glowcap 4 None Plant spots
Then it spawns these "dead end" objects:
ID Object Amount Fall method Spawn location
7 Violet Candypop Bud Violet Candypop Bud 1 None Dead ends
8 Common Glowcap Common Glowcap 2 None Dead ends
9 Honeywisp Honeywisp 3 Falls from the sky Dead ends
10 Violet Candypop Bud Violet Candypop Bud 1 None Dead ends
11 Common Glowcap Common Glowcap 2 None Dead ends
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 5[edit]

This part of the cave will get extremely dark, unless you have the Solar System. This cave's pathways will start to make diagonal and other strange paths. In here, there is a small spiny shaped object peeking from the ground, which is the Anxious Sprout, this area's only treasure. It is partially buried in the ground. To get it, you will have to navigate the area carefully, defeating an Orange Bulborb and Dwarf Orange Bulborbs along the way.

Be careful, bomb-rocks are prone to fall here, along with two eggs. There are several dead ends, but this sublevel is rather small, so it shouldn't take long. However, if you're not careful, your Pikmin could meet an untimely demise. To prevent this from happening, it is recommended to have a leader scout the area solo and let the bomb-rocks fall without any Pikmin nearby. After you collect the Anxious Sprout, you can move on.

Generate sample map →

Technical sublevel information
Internal cave name forest_3
"Main" object maximum (?) 8
"Treasure" object maximum (?) 1
"Gate" object maximum (?) 0
Dead end unit probability (?) 50
Number of rooms (?) 6
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 2_MAT_hit4_nor2_tsuchi.txt
Lighting file (?) forest_3_light.ini
Background (?) None
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_hitode4_4_tsuchi
room_north2_1_tsuchi
Room with 4 exits Room with long dead end
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Orange Bulborb Orange Bulborb 1 None "Hard" enemy spots
2 Dwarf Orange Bulborb Dwarf Orange Bulborb 2 None "Easy" enemy spots
3 Dwarf Orange Bulborb Dwarf Orange Bulborb 2 None "Easy" enemy spots
4 Egg Egg 1 Falls from the sky "Hard" enemy spots
5 Bomb-rock Bomb-rock 1 Falls from the sky "Hard" enemy spots
Alongside it spawns 1 "main" objects. Chances:
ID Object Chance Fall method Spawn location
5 Bomb-rock Bomb-rock 50% Falls from the sky "Hard" enemy spots
6 Egg Egg 50% Falls from the sky "Hard" enemy spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
7 Anxious Sprout Anxious Sprout 1 None Treasure spots
Then it spawns these "dead end" objects:
ID Object Amount Fall method Spawn location
8 Figwort Figwort (small brown) 1 None Dead ends
9 Bomb-rock Bomb-rock 3 Falls from the sky Dead ends
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 6[edit]

This sublevel has more enemies than any other in this cave, including Fiery Dweevils, Orange Bulborbs, and Dwarf Orange Bulborbs. The Colossal Fossil is located in one of the alcoves of this cave along with a falling bomb-rock, so send a leader in first to activate the bomb while no Pikmin are nearby.

The Eternal Emerald Eye is held by one of the Orange Bulborbs. Lead in with a pack of Purple Pikmin and defeat every enemy. Be noted that in one of the alcoves, a swarm of Mitites will appear from the ground, but be careful; a bomb-rock may fall in the same area. If that happens, wait for the bomb to detonate, as it might kill the Mitites for you. After you take care of everything, you might want to use the Violet Candypop Bud and the two Crimson Candypop Buds. Note that due to how sublevels are generated, the Violet Candypop Bud may not show up, as detailed here and here. After your reconnaissance, move on to the last sublevel of this cave.

Generate sample map →

Technical sublevel information
Internal cave name forest_3
"Main" object maximum (?) 15
"Treasure" object maximum (?) 1
"Gate" object maximum (?) 0
Dead end unit probability (?) 80
Number of rooms (?) 3
Corridor-to-room ratio (?) 0.1
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 2_MAT_cent_mid2_tsuchi.txt
Lighting file (?) normal_light_lv3.ini
Background (?) None
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_cent_4_tsuchi
room_mid2_3_tsuchi
Circular room with 4 exits Y-shaped room
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Orange Bulborb Orange Bulborb 1 None "Hard" enemy spots
- Eternal Emerald Eye Eternal Emerald Eye Carried inside entry with ID 1
2 Orange Bulborb Orange Bulborb 1 None "Hard" enemy spots
3 Fire geyser Fire geyser 2 None "Hard" enemy spots
4 Fiery Dweevil Fiery Dweevil 1 None "Hard" enemy spots
5 Fiery Dweevil Fiery Dweevil 1 None "Easy" enemy spots
6 Fiery Dweevil Fiery Dweevil 1 None "Easy" enemy spots
7 Dwarf Orange Bulborb Dwarf Orange Bulborb 3 None "Easy" enemy spots
8 Dwarf Orange Bulborb Dwarf Orange Bulborb 2 None "Easy" enemy spots
9 Fire geyser Fire geyser 3 None Cave unit seams
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
10 Colossal Fossil Colossal Fossil 1 None Treasure spots
Then it spawns these "dead end" objects:
ID Object Amount Fall method Spawn location
11 Crimson Candypop Bud Crimson Candypop Bud 1 None Dead ends
12 Violet Candypop Bud Violet Candypop Bud 1 None Dead ends
13 Crimson Candypop Bud Crimson Candypop Bud 1 None Dead ends
14 Mitite Mitite (group of 10) 1 None Dead ends
15 Bomb-rock Bomb-rock 1 Falls from the sky Dead ends
16 Egg Egg 1 Falls from the sky Dead ends
17 Bomb-rock Bomb-rock 1 Falls from the sky Dead ends
18 Egg Egg 1 Falls from the sky Dead ends
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 7[edit]

An unofficial map of sublevel 7 of the Bulblax Kingdom.
This is the layout for the last sublevel of the Bulblax Kingdom. The way the land is distributed will always stay the same.
See also: Emperor Bulblax strategy.

The Emperor Bulblax, the final boss of the first Pikmin game, returns in this sublevel, though if you've played the first game, be aware that this boss is much, much easier in Pikmin 2. Before fighting the boss, destroy the fire geysers in the way. Then, rapidly throw Purple Pikmin at the boss's protruding eyes in the ground, which should take out most of its health. If not already defeated, finish the battle using the strategy linked above. Once defeated, the boss will drop the Forged Courage, an item that will grant you the Scorch Guard, an armor making your leaders' suits impervious to fire.

After collecting the upgrade, destroy the gate on the far side of the boss arena to reveal a room where the upgrade will be used. Despite the presence of water in this room, Blue Pikmin are not required. Go to either side of the room and throw your Red Pikmin up on the ledge. Then lead your leader up the narrow strip of land rising up that is dotted with fire geysers. Now that you have the Scorch Guard, you needn't worry about trying to cleverly dodge when those geysers release fire. Call the Pikmin you tossed up, and have them start carrying this sublevel's other treasure, the Gyroid Bust. Don't worry, they won't carry it into the water. After you get the final treasure in this cave, exit via the geyser.

Generate sample map →

Technical sublevel information
Internal cave name forest_3
"Main" object maximum (?) 13
"Treasure" object maximum (?) 1
"Gate" object maximum (?) 1
Dead end unit probability (?) 0
Number of rooms (?) 2
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) Yes
Cave units file (?) 2_MAT_kingA_kingB_tsuchi.txt
Lighting file (?) king_light.ini
Background (?) None
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_kingchap_a_tsuchi
room_kingchap_b_tsuchi
Emperor Bulblax arena Gyroid bust room
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Emperor Bulblax Emperor Bulblax 1 None "Hard" enemy spots
- Forged Courage Forged Courage Carried inside entry with ID 1
2 Fire geyser Fire geyser 9 None "Special" enemy spots
Alongside it spawns 3 "main" objects. Chances:
ID Object Chance Fall method Spawn location
2 Fire geyser Fire geyser 100% None "Special" enemy spots
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
3 Fiddlehead Fiddlehead 7 None Plant spots
4 Figwort Figwort (small brown) 8 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
5 Gyroid Bust Gyroid Bust 1 None Treasure spots
Then it spawns 1 "gate" objects. Chances:
ID Object Chance Fall method Spawn location
6 Gate (4000 HP) 100% None Gate spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Flag of Japan Japanese デメマダラの王国?
Dememadara no Ōkoku
Kingdom of Dememadara
Flag of the Republic of China (Taiwan) Chinese
(traditional)
凸眼斑蟲王國
Flag of France French Royaume Bulblax Bulblax kingdom
Flag of Germany German Reich der Punktkäfer Realm of the Bulborbs
Flag of Italy Italian Covo dei Bulbici Bulblax den
Flag of Mexico Spanish (NoA) Reino del Bulbo Bulborb Kingdom

See also[edit]