Bag: Difference between revisions
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{{game icons|p2=y|p4=y}} | {{game icons|p2=y|p4=y}} | ||
[[File:Pik2 CompressedPaperBag.jpg|thumb|[[Captain Olimar]] and [[Louie]] on a compressed bag.]] | [[File:Pik2 CompressedPaperBag.jpg|thumb|[[Captain Olimar]] and [[Louie]] on a compressed bag.]] | ||
{{otheruses|the crushable obstacle|the pushable obstacle|paper bag}} | {{otheruses|the crushable obstacle|the pushable obstacle|paper bag|the place items are stored|Pack}} | ||
'''Bags''' are [[obstacle]]s in ''[[Pikmin 2]]'' and ''[[Pikmin 4]]''. They are upside-down paper shopping bags that initially serve as a barrier between sections of an area. After weighing them down by throwing [[Pikmin family|Pikmin]] on top, a bag will become permanently compressed and no longer be a barrier. | '''Bags''' are [[obstacle]]s in ''[[Pikmin 2]]'' and ''[[Pikmin 4]]''. They are upside-down paper shopping bags that initially serve as a barrier between sections of an area. After weighing them down by throwing [[Pikmin family|Pikmin]] on top, a bag will become permanently compressed and no longer be a barrier. | ||
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[[File:Paper bag Olimar weight 0.jpg|thumb|Olimar's weight on the bag, revealed when pausing the game.]] | [[File:Paper bag Olimar weight 0.jpg|thumb|Olimar's weight on the bag, revealed when pausing the game.]] | ||
* Much like with [[seesaw blocks]], if a leader in ''Pikmin 2'' ends up on top of a non-compressed bag, for instance, with the use of [[Glitches in Pikmin 2|glitches]], and there are no Pikmin on top of it, pausing the game will make the [[HUD#Fraction numbers|fraction numbers]] appear, revealing the leader's weight to be 0. | * Much like with [[seesaw blocks]], if a leader in ''Pikmin 2'' ends up on top of a non-compressed bag, for instance, with the use of [[Glitches in Pikmin 2|glitches]], and there are no Pikmin on top of it, pausing the game will make the [[HUD#Fraction numbers|fraction numbers]] appear, revealing the leader's weight to be 0. | ||
** This is also true in ''Pikmin 4'', exept for the pausing part. | |||
==Names in other languages== | ==Names in other languages== | ||
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|Por = | |Por = | ||
|PorM = | |PorM = | ||
|Spa = | |Spa = bolsa | ||
|SpaM = | |SpaM = bag | ||
}} | }} | ||
Latest revision as of 02:56, November 2, 2024
- This article is about the crushable obstacle. For the pushable obstacle, see paper bag. For the place items are stored, see Pack.
Bags are obstacles in Pikmin 2 and Pikmin 4. They are upside-down paper shopping bags that initially serve as a barrier between sections of an area. After weighing them down by throwing Pikmin on top, a bag will become permanently compressed and no longer be a barrier.
Mechanics[edit]
Bags resemble plain brown grocery bags that compress and expand using their bellows-like sides. They appear upside-down and slightly compressed, but can be squashed completely by throwing Pikmin on top of the bag so that it is weighed down. Different bags need different amounts of weight on top in order to be flattened, and until that weight requirement is met, the bag will not change size at all. Purple Pikmin weigh ten weight units and Pikmin of other types weigh one unit. The first bag is found on the first day of Pikmin 2, where Captain Olimar and Louie must flatten it to reunite.
The small symbol found on top of bags in Pikmin 2, the word 紙? (lit.: "Paper") inside a stylized ellipse, is used in Japan to represent paper recycling.[1]
According to Pikmin 2's game files, bags are in fact a seesaw block with a different appearance and nothing to push it back up.[note 1]
Locations[edit]
Pikmin 2[edit]
- Valley of Repose × 2, one separating Olimar and Louie at the start of the game
- Awakening Wood × 1, on the way to the White Flower Garden
Pikmin 4[edit]
- Sun-Speckled Terrace × 1
- Blossoming Arcadia (does not appear above ground)
- Drafty Gallery
- Sublevel 3 × 1
- Drafty Gallery
- Serene Shores (does not appear above ground)
- Engulfed Castle
- Sublevel 5 × 1
- Engulfed Castle
- Giant's Hearth (does not appear above ground)
- Cradle of the Beast
- Sublevel 1 × 2
- Cradle of the Beast
- Dandori Challenges
- Hefty Haulway × 1
- Trial of the Sage Leaf 8th Story: Crowded Kitchen × 1
- Trial of the Sage Leaf Final Story: The Purple Key × 2
Gallery[edit]
This article or section is in need of more images. |
Pikmin 2[edit]
Pikmin 4[edit]
A bag within the Engulfed Castle.
Purple Pikmin crushing a bag.
Trivia[edit]
- Much like with seesaw blocks, if a leader in Pikmin 2 ends up on top of a non-compressed bag, for instance, with the use of glitches, and there are no Pikmin on top of it, pausing the game will make the fraction numbers appear, revealing the leader's weight to be 0.
- This is also true in Pikmin 4, exept for the pausing part.
Names in other languages[edit]
The following article or section is in need of assistance from someone who plays Pikmin 4. |
Language | Name | Meaning |
---|---|---|
Japanese | 紙袋 (Pikmin 2) Kamibukuro (Pikmin 2) 袋 (Pikmin 4) Fukuro (Pikmin 4)? |
Paper bag (Pikmin 2) Bag (Pikmin 4) |
Spanish | bolsa | bag |
Notes[edit]
- ^ Both objects have the same internal name "seesaw", however bags are configured to behave as obstacles that can be "destroyed" such as gates and clogs, whereas seesaw blocks are configured as objects that return to their initial state each day.
References[edit]
- ^ Recycling in Japan on Wikipedia
Obstacles |
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Arachnode web • Bag • Bamboo gate • Bomb rock • Boulder • Bramble gate ( White • Black) • Breakable pot • Buried object • Cardboard box ( Tin box) • Clipboard • Clog • Cobblestone block • Cold air • Crystals ( Small • Large • Crystal nodule • Icicle) • Crystal wall • Dam • Dirt block (Solid dirt block) • Dirt wall • Dried plant • Electric gate • Electrical wire • Flames • Hazard generator ( Bubble blower • Electricity generator • Fire geyser • Ice vent • Poison emitter • Water spout) • High ledge • Hydro jelly • Hydroe bramble • Ice block • Ice wall • Iron block • Iron fence ( Rusty • White) • Kingcap ( Poisonous) • Mud pool • Numbered gate • Paper bag • Potted plant • Purple Pikmin needed • Reinforced wall ( White • Gray • Black) • Sizzling floor • Spotcap ( Poisonous) • Sprinkler • Sticky mold • [icon] Stubborn rocks • Switch gate ( White • Red • Blue) • Trowel • Tunnel ( Narrow • Pup) • Water body • Wooden stake |
Minor obstacles |