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{{game icons|pikmin4=y}}
{{game icons|pikmin3=y|pikmin4=y}}
{{stub}}
[[File:Switch Gate P4.jpg|thumb|250px|A switch alongside a [[red gate]] it controls.]]
{{title}}
{{for|the console|Nintendo Switch}}
'''Switches''' are [[tool]]s in {{p3}} and {{p4}}. They can be pressed by throwing a [[Pikmin family|Pikmin]], leader or [[pikpik carrot]] onto them or by jumping onto them with [[Oatchi]]. When pressed, they can affect obstacles and tools such as [[fan]]s, [[switch gate]]s, [[iron fence]]s, and several other obstacles, allowing progress through the area.


'''Switches''' are [[obstacle]]s in {{p4}}. They are white buttons and can pressed if a [[Pikmin family|Pikmin]] is [[throw]]n on it, or if [[Oatchi]] hops on it. Switches can lift or lower [[iron fence]]s and [[switch gate]]s.
Switches appear in two forms: a square white button, which becomes deactivated after pressed and permanently affects whatever it's linked to, and a panel with two circular buttons, which can be toggled between freely. In ''Pikmin 4'', the color of the two-button switch varies depending on the context it is used in, however in ''Pikmin 3'' the two buttons are always yellow and blue.
 
== Conveyor switch ==
In ''Pikmin 3'', switches are referred to as '''conveyor switches''' and they are used to reverse the flow of all of the [[conveyor belt]]s in the area.{{cite youtube|B3NKq7ukSHg|of the stage around the time of a switch press.|m=7}} When one of the two buttons is pressed, it will start to emit a light of its color, which can also be seen on the side of the conveyor belts, and will synchronize all of the switches in the area, causing the same button to be pressed in all of them.
 
== Locations ==
;Pikmin 3
*[[Clockwork Chasm]]
**Collect Treasure! × 4
**Battle Enemies! × 5
 
;Pikmin 4
*[[Sun-Speckled Terrace]] (does not appear above ground)
**[[Aquiferous Summit]]
***Sublevel 2 × 1
**[[Industrial Maze]]
***Sublevel 1 × 1
*[[Blossoming Arcadia]] (does not appear above ground)
**[[Kingdom of Beasts]]
***Sublevel 4 × 1
***Sublevel 5 × 1
*[[Serene Shores]] (does not appear above ground)
**[[Seafloor Resort]]
***Sublevel 2 ×  1
***Sublevel 3 × 1
**[[Subzero Sauna]]
***Sublevel 2 × 1
**[[Below-Grade Discotheque]]
***Sublevel 2 × 1
***Sublevel 3 × 1
***Sublevel 4 × 1
**[[Engulfed Castle]]
***Sublevel 1 × 1
***Sublevel 2 × 1
***Sublevel 3 × 1
*[[Hero's Hideaway]] × 3
**[[Doppelgänger's Den]]
***Sublevel 2 × 1
***Sublevel 3 × 1
*[[Hero's Hideaway]] ([[Olimar's Shipwreck Tale]]) &times, 1
*[[Giant's Hearth]] (does not appear above ground)
**[[Ultimate Testing Range]]
***Sublevel 2 × 1
***Sublevel 4 × 1
*[[Dandori Challenge]]s
**[[Trial of the Sage Leaf]] 6th Story: Gimmick Gambit × 4
 
== Gallery ==
{{image}}
<gallery>
</gallery>
 
== Trivia ==
*Conveyor switches are the only objects in ''Pikmin 3'' that can be [[lock-on|locked-on]] that are exclusive to Mission Mode, and conveyor belts only appear here too. Every other interactable object from Mission Mode appears at least once in Story Mode.
 
== See also ==
* [[Fan]]
* [[Iron fence]]
* [[Moving walkway]]
* [[Switch gate]]
 
== References ==
{{refs}}
 
[[Category:Obstacles]]

Latest revision as of 03:54, July 27, 2024

Screenshot of a switch gate and its buttons taken with the Survey Drone.
A switch alongside a red gate it controls.

Because this subject has no official name, the name "Switch" is conjectural.

For the console, see Nintendo Switch.

Switches are tools in Pikmin 3 and Pikmin 4. They can be pressed by throwing a Pikmin, leader or pikpik carrot onto them or by jumping onto them with Oatchi. When pressed, they can affect obstacles and tools such as fans, switch gates, iron fences, and several other obstacles, allowing progress through the area.

Switches appear in two forms: a square white button, which becomes deactivated after pressed and permanently affects whatever it's linked to, and a panel with two circular buttons, which can be toggled between freely. In Pikmin 4, the color of the two-button switch varies depending on the context it is used in, however in Pikmin 3 the two buttons are always yellow and blue.

Conveyor switch[edit]

In Pikmin 3, switches are referred to as conveyor switches and they are used to reverse the flow of all of the conveyor belts in the area.[1] When one of the two buttons is pressed, it will start to emit a light of its color, which can also be seen on the side of the conveyor belts, and will synchronize all of the switches in the area, causing the same button to be pressed in all of them.

Locations[edit]

Pikmin 3
Pikmin 4

Gallery[edit]

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You can help Pikipedia by uploading some images.

Trivia[edit]

  • Conveyor switches are the only objects in Pikmin 3 that can be locked-on that are exclusive to Mission Mode, and conveyor belts only appear here too. Every other interactable object from Mission Mode appears at least once in Story Mode.

See also[edit]

References[edit]

  1. ^ YouTube video of the stage around the time of a switch press.