Greater Spotted Jellyfloat: Difference between revisions
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==Naming== | |||
===Names in other languages=== | |||
{{foreignname | |||
|Fra=Jellyflotte coloré | |||
|FraM=Colorful Jellyfloat | |||
}} | }} | ||
Revision as of 05:48, September 30, 2015
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---|---|---|---|
Appears in | Pikmin 2 | ||
Scientific name | Cephalus vortexia | ||
Family | Jellyfloat | ||
Areas | None | ||
Caves | Shower Room, Hole of Heroes, Dream Den | ||
Challenge Mode stages | The Giant's Bath, Abduction Den | ||
2-Player Battle stages | None | ||
Attacks | Inhales captains, inhales and eats Pikmin |
The Greater Spotted Jellyfloat (オオマンマン?, lit.: "Giant Manman") is an enemy in Pikmin 2. It is a member of the Jellyfloat family, and as its name implies, it resembles a large, pinkish version of the Lesser Spotted Jellyfloat. This species is considerably more rare, as it is alien to the region, but its population is quickly displacing that of its smaller cousin. Greater Spotted Jellyfloats have slightly more health and can be defeated in the same manner, but can suck up more Pikmin at once, and even leader if the player is not careful. It is possible to get out of the Jellyfloat quickly by rapidly rotating Stick / . Likewise, all undigested Pikmin and leaders are returned when it is defeated. Throwing Purple Pikmin will knock it to the ground, where it can be easily killed by swarming. Like their lesser cousins, they explode in a flurry of sparkling lights when defeated, but unlike them, they do not emit a song-like sound.
Stats
Weight | Max. carriers |
Seeds | Value | Health | Regen. |
---|---|---|---|---|---|
N/A | N/A | N/A | N/A | 4500 | No |
Notes
Olimar's notes
Louie's notes
Nintendo Player's Guide
"The Jellyfloat can suck up your Pikmin and pilots, and hold them in its transparent belly. Direct your troops to keep a safe distance from the flying fiend and throw troops at its body. After you defeat a Jellyfloat, you'll have to show for it but the victims you saved."
Strategy
The Greater Spotted Jellyfloat is a large target and therefore can easily be hit with Purple Pikmin. Just one of them will bring the crearure to the ground; 6 Pikmin will be needed, otherwise. Once on the ground, the player should either continue to throw Purple Pikmin at it, provided they have enough, or swarm it with a squad of considerable size. Both ways will ensure a quick defeat.
Technical information
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | onikurage
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.1 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 4500 |
fp01 | マップとの当り | Unknown (related to slopes) | 40 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.1 |
fp03 | ダメージスケールY | Vertical damage scale | 0.1 |
fp04 | ダメージフレーム | Damage scale duration | 0.35 |
fp05 | 質量 | Unknown (weight?) | 0.0001 |
fp06 | 速度 | Move speed | 75 |
fp08 | 回転速度率 | Rotation acceleration | 0.1 |
fp09 | テリトリー | Territory radius | 500 |
fp10 | ホーム範囲 | "Home" radius | 100 |
fp11 | プライベート距離 | "Private" radius | 70 |
fp12 | 視界距離 | Sight radius | 500 |
fp13 | 視界角度 | FOV | 180 |
fp14 | 探索距離 | Unknown (exploration radius?) | 300 |
fp15 | 探索角度 | Unknown (exploration angle?) | 90 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 120 |
fp18 | 振り払いダメージ | Shake damage | 1 |
fp19 | 振り払い範囲 | Shake range | 25 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 60 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 25 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 60 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 25 |
fp24 | 攻撃力 | Attack damage | 10 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 50 |
fp27 | ライフの高さ | HP wheel height | 10 |
fp28 | 回転最大速度 | Rotation speed | 5 |
fp29 | 警戒時間 | Unknown (warning time?) | 15 |
fp30 | 警戒ライフ | Unknown | 50 |
fp31 | ライフ回復率 | Regeneration rate | 0 |
fp32 | LOD半径 | Off-camera radius | 80 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 60 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 15 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0.3 (30%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 5 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 8 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 5 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 15 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 10 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 20 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 20 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 25 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp01 | 飛行高さ | Unknown (flying height?) | 75 |
fp02 | 上昇係数 | Unknown (rise coefficient?) | 5 |
fp10 | 地上ウェイト時間 | Unknown | 0.5 |
fp11 | 吸い込み時間 | Unknown (suction time?) | 2 |
fp12 | 吸い込み確率 | Unknown (probability of a leader or Pikmin being sucked in?) | 0.1 |
fp04 | 振払落下時間 | Unknown | 1 |
ip01 | 落下最低ピキ数 | Pikmin weight needed to bring it down | 6 |
ip11 | 吸い込みピキ数 | Unknown (maximum number of Pikmin it can suck at once?) | 20 |
Other information
- Size: Diameter: 93mm, as per the e-card
- Pikmin 2 Piklopedia number: #36
Naming
Names in other languages
Language | Name | Meaning |
---|---|---|
French | Jellyflotte coloré | Colorful Jellyfloat |
Gallery
A Greater Spotted Jellyfloat on the Piklopedia.
- R14.JPG
The creature's e-card, #40 (14th red card).
The following article or section is in need of assistance from someone who plays Pikmin 2. |