Pikmin 2

Fiery Dweevil: Difference between revisions

From Pikipedia, the Pikmin wiki
Jump to navigation Jump to search
m (Dun goofed.)
(Behavior, Strategy)
Line 20: Line 20:


{{Notes|olimar=y|louie=y}}
{{Notes|olimar=y|louie=y}}
==Behavior==
Fiery Dweevils scurry about randomly and take no note of the presence of any captain or Pikmin if left undisturbed. When provoked one will attempt to defend itself by releasing fire below it. The fire will scatter any attacking Pikmin and will kill them if they are not whistled back to a captain over a period of time. Fiery Dweevils are frail creatures and will die quickly if attacked by even a few Pikmin, or by the punches from a captain.
When a treasure or a corpse of another creature is nearby, a Fiery Dweevil will lift it up onto its head and carry it, making it impossible for Pikmin to collect until it is broken free. When a Dweevil has an item in its possession, it will stay at rest, crouching down, appearing as if it is only the item, until it is approached by a captain or Pikmin, at which point it will stand up and run away.


==Strategy==
==Strategy==
===Pikmin===
{{guide}}
Take a decent sized group of (preferably Red) Pikmin and run up to the Dweevil. You should try to position yourself to where the Dweevil will try to turn to. Throw your Pikmin as fast as possible onto the Dweevil while it's still turning, and you should be able to kill it before it can get agitated. If it does attack, make sure no Pikmin are left underneath the creature, to avoid being set ablaze. Alternatively, you could throw a few Purple Pikmin at it, making sure the Pikmin will be able to land on the Dweevil. With four or five Purples, you should be able to kill it without any trouble, specially because Purples always stun Dweevils.
Take a decent sized group of (preferably Red) Pikmin and run up to the Dweevil. You should try to position yourself to where the Dweevil will try to turn to. Throw your Pikmin as fast as possible onto the Dweevil while it's still turning, and you should be able to kill it before it can get agitated. If it does attack, make sure no Pikmin are left underneath the creature, to avoid being set ablaze. Alternatively, you could throw a few Purple Pikmin at it, making sure the Pikmin will be able to land on the Dweevil. With four or five Purples, you should be able to kill it without any trouble, especially because Purples always stun Dweevils.


===Captains===
Another strategy is to use [[leader|captains]], which is ultimately safer. Run up to it and attack it until it starts glowing. If the [[Scorch Guard]] has already been acquired, keep attacking; if not, run away before it attacks, then run back when the flames extinguish and repeat the attack.
Run up to it and attack it until it starts glowing. If the [[Scorch Guard]] has already been acquired, keep attacking; if not, run away before it attacks, then run back when the flames extinguish and repeat the assault.


==Technical information==
==Technical information==

Revision as of 14:56, March 22, 2015

Fiery Dweevil In-game icon.
Artwork of a Fiery Dweevil.
Appears in Pikmin 2
Scientific name Mandarachnia napalmens
Family Dweevil
Areas None
Caves Subterranean Complex, Bulblax Kingdom, Citadel of Spiders, Submerged Castle, Hole of Heroes, Dream Den
Challenge Mode stages Dweevil Nest, Hazard Training, Abduction Den
2-Player Battle stages None
Attacks Blows fire

The Fiery Dweevil (ベニショイグモ, Benishoi Gumo, Benishoi Spider) is an enemy in Pikmin 2. Dweevils like to pick up treasures and defeated enemies and put them on their bodies. When there is something on their body, they can't be damaged by Pikmin or pilots until the body or treasure is taken off. To take it off the body, just throw Pikmin on the Dweevil's body or punch it several times. This particular species of Dweevil, when agitated by attacks, will release searing flames that will set Pikmin on fire. This makes Red Pikmin the best choice in battle. However, since Purple Pikmin can stun any small Dweevil, they will also work well.

Notes

Olimar's notes

Members of the dweevil family are known for carrying objects of astounding size on their backs, then mimicking them. The fiery dweevil is one species in this family. Generally, this is a very gentle insect that feeds on grass nectars, but when faced with danger the fiery dweevil ignites flammable internal gasses, juts out its jaw, and spews scorching flames. As this clearly makes it a rather dangerous insect, it is best not to linger directly in front of it.

Louie's notes

The search for a gourmet, high-protein salad-topping alternative to bacon bits is over! Grind this spicy dweevil into tasty micro-chunks and toss them generously over your salad to add instant flair AND flavor!

Behavior

Fiery Dweevils scurry about randomly and take no note of the presence of any captain or Pikmin if left undisturbed. When provoked one will attempt to defend itself by releasing fire below it. The fire will scatter any attacking Pikmin and will kill them if they are not whistled back to a captain over a period of time. Fiery Dweevils are frail creatures and will die quickly if attacked by even a few Pikmin, or by the punches from a captain.

When a treasure or a corpse of another creature is nearby, a Fiery Dweevil will lift it up onto its head and carry it, making it impossible for Pikmin to collect until it is broken free. When a Dweevil has an item in its possession, it will stay at rest, crouching down, appearing as if it is only the item, until it is approached by a captain or Pikmin, at which point it will stand up and run away.

Strategy

The following article or section contains guides.
The strategies shown are just suggestions.

Take a decent sized group of (preferably Red) Pikmin and run up to the Dweevil. You should try to position yourself to where the Dweevil will try to turn to. Throw your Pikmin as fast as possible onto the Dweevil while it's still turning, and you should be able to kill it before it can get agitated. If it does attack, make sure no Pikmin are left underneath the creature, to avoid being set ablaze. Alternatively, you could throw a few Purple Pikmin at it, making sure the Pikmin will be able to land on the Dweevil. With four or five Purples, you should be able to kill it without any trouble, especially because Purples always stun Dweevils.

Another strategy is to use captains, which is ultimately safer. Run up to it and attack it until it starts glowing. If the Scorch Guard has already been acquired, keep attacking; if not, run away before it attacks, then run back when the flames extinguish and repeat the attack.

Technical information

Pikmin 2 technical information (?)
Internal name fireotakara
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction 0.5
s001 wallReflection Unknown (wall bounce speed multiplier?) 0.5
s002 faceDirAdjust Unknown 0.25
s003 accel Acceleration 0.1
s004 bounceFactor Unknown (bounce when it hits the ground?) 0.3
fp00 ライフ HP 150
fp01 マップとの当り Unknown (related to slopes) 30
fp02 ダメージスケールXZ Horizontal damage scale 0.1
fp03 ダメージスケールY Vertical damage scale 0.1
fp04 ダメージフレーム Damage scale duration 0.5
fp05 質量 Unknown (weight?) 0.01
fp06 速度 Move speed 80
fp08 回転速度率 Rotation acceleration 0.25
fp09 テリトリー Territory radius 200
fp10 ホーム範囲 "Home" radius 75
fp11 プライベート距離 "Private" radius 70
fp12 視界距離 Sight radius 200
fp13 視界角度 FOV 180
fp14 探索距離 Unknown (exploration radius?) 300
fp15 探索角度 Unknown (exploration angle?) 90
fp16 振り払い率 Successful shake rate 1
fp17 振り払い力 Shake knockback 250
fp18 振り払いダメージ Shake damage 1
fp19 振り払い範囲 Shake range 25
fp20 攻撃可能範囲 Unknown (shock attack max range?) 25
fp21 攻撃可能角度 Unknown (shock attack max angle?) 25
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 60
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 0
fp24 攻撃力 Attack damage 10
fp25 視界高 Unknown (height visibility?) 50
fp26 探索高 Unknown (exploration height?) 50
fp27 ライフの高さ HP wheel height 75
fp28 回転最大速度 Rotation speed 4
fp29 警戒時間 Unknown (warning time?) 15
fp30 警戒ライフ Unknown 50
fp31 ライフ回復率 Regeneration rate 0
fp32 LOD半径 Off-camera radius 50
fp33 マップとのあたりポリゴンの選定 Collision processing radius 25
fp34 ピクミンとのあたり Pikmin damage radius 5
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage 50
fp37 地震気絶確立 Purple Pikmin stun chance 1 (100%)
fp38 地震気絶時間 Purple Pikmin stun time 5
ip01 振り払い打撃A Shake mode 1 – hit count 6
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 5
ip03 振り払い打撃B Shake mode 2 – hit count 12
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 10
ip05 振り払い打撃C Shake mode 3 – hit count 17
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 20
ip07 振り払い打撃D Shake mode 4 – hit count 22
Specific properties
ID Japanese comment Property Value
fp01 オタカラライフ Unknown (damage needed until treasure falls off?) 80
fp10 ノーマルアタック Unknown (normal attack?) 1
fp11 オタカラアタック Unknown (treasure attack?) 1.25
fp21 オタカラキャッチ Unknown 2.5

Gallery

Trivia

  • The second word of its scientific name is not Latin. It is a corruption of "napalm". Napalm is a very sticky and flammable substance often used by the military.
  • The Fiery Dweevil was one of four enemies that were planned for the roulette wheel in Pikmin 2's 2-Player Battle, but ended up being removed. It would've paired with the Caustic Dweevil. The remaining two enemies are the Spotty Bulbear, and the Antenna Beetle.