Pikmin 4

Gildemandwee

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Gildemandwee In-game icon.
Render of a Gildemandwee from the Pikmin Garden website.
Appears in Pikmin 4
Scientific name Salamandra falsaurum (juvenile)
Family Amphibiland
Areas Hero's Hideaway (Story Mode and Olimar's Shipwreck Tale)
Caves Doppelgänger's Den, Dream Home
Dandori Challenge stages None
Dandori Battle stages None
Attacks Eat Pikmin, confuse Treasure Gauge

The Gildemandwee (ザコサンショウ?, lit.: "Small-Fry Salamander") is an enemy in Pikmin 4. It is a brown salamander-like creature with a glowing antenna like an anglerfish, and a gold stone stuck to its back. It is the juvenile form of the Gildemander and can sometimes be found in nectar eggs.

Stats[edit]

Weight Max.
carriers
Seeds Value Health
5 10 6 Sparklium × 5 500

The HP for the chunk on the creature's back is the same as the actual healthbar, being 500.

Behavior[edit]

When alone, Gildemandwees waddle around slowly. When noticing the player or Pikmin, Gildemandwees start waddling quickly towards the intended target. To attack, the Gildemandwees use their tongues to lick up Pikmin to eat. When the Gildemandwee loses sight of the target it will stop in its tracks, look side to side and then resume slowly waddling.

A Gildemandwee using its tongue attack on a Pikik carrot
A Gildemandwee performing its sweeping tongue attack.

If a player throws Pikmin onto the gold stone on their back they will eventually shake them off if the Pikmin don't take the stone off. When the gold stone falls after being attacked, Gildemandwees get slightly dazed before rushing over to the stone. Using its tongue, it will flip the stone back onto its back. If the gold stone is destroyed before it can put it back onto its back, it will still continue to try and attack its target, now with an exposed weak spot. If a Gildemandwee is defeated, it will stick out its tongue and flip on its back.

A Gildemandwee flipping its gold coin back onto its back
A Gildemandwee flipping its gold stone onto its back.

If a Gildemandwee is active in the area or sublevel, the Treasure Gauge will act as if there is treasure remaining, even if the area or sublevel is 100% cleared. This even goes as far as the game warning the player that they have not collected all treasures on the current sublevel, should a Gildemandwee still be alive after collecting all treasures when attempting to leave the current sublevel.

Appearance[edit]

Gildemandwees have brown bodies, white belly, black beady eyes and stubby limbs. They somewhat resemble real-world salamanders. On its forehead is a dangling lantern, similar to an anglerfish, with a pulsing yellow light. On its back is a gold-colored stone that the Gildemandwee uses to protect the weak spot underneath the stone. If exposed, the weak spot is a red lump that shatters upon defeat. If the gold stone is destroyed whilst the Gildemandwee is still alive, the lantern turns off.

Gildemandwees are actually the baby forms of Gildemanders, although unlike their adult counterparts, they only have one gold chunk and can't effectively use their antennas to control Pikmin.

Locations[edit]

Strategy[edit]

The following article or section contains guides.
The strategies shown are just suggestions.

The Gildemandwee has only one weak spot on his back, which is the only spot that is capable of taking damage. This spot is protected by a false gold nugget that has to be picked off before attacking. This can be accomplished by throwing Pikmin at it, in which case Purple Pikmin are the best option due to their high impact damage and ability to latch on, but it is preferable to use Oatchi's rush attack, since the trajectory of the attack allows Pikmin to latch onto the weak spot once the nugget is removed. Care must be taken to manage your squad, if any Pikmin are attacking the nugget when the Gildemandwee retrieves it, they will perish.

Notes[edit]

Dalmo's notes[edit]

With one little gold-colored stone on its back, it toddles about, lantern flickering cheerfully. It doesn't intentionally deceive Pikmin or our sensors. They just respond to that gold-colored stone. Only the adults tend to be intentionally deceptive, in this world or any other.

Olimar's notes[edit]

Immediately after hatching, this species presents itself in a gilled, tadpole-like form and grows its legs after about a week.

This juvenile Gildemander specimen is estimated to be about one month old due to the presence of an ore-like growth on its back and the fact that it has already emerged onto land.

The living ore has substances similar to treasure within it, a peculiar scent, and has an effect on both sensors and Pikmin. However, the lantern organ on its head is still undeveloped and can only emit very faint electromagnetic waves. For this reason, juvenile Gildemanders often hide out of sight to avoid Pikmin attacks.

Louie's notes[edit]

Heat the golden crystals on its back until they melt into a caramel sauce. Flip the creature upside down, and bake until the skin develops a crunchy, candied crust.

Pikmin Garden[edit]

Text

タカラサンショウの幼体。水辺に産みつけられた卵からふ化した直後はオタマジャクシの姿をしている。生後1週間で足が生え、1か月ほどで背中に鉱物ができると陸へ上がる。

特徴 その1 生体鉱物

小さいながらも、成体と同様に獲物をおびき寄せるにおいを発する。
(Image text: 幼体時は腺の数が1つだが、成長するにつれ3つまで増える)

特徴 その2 電磁波

提灯状の器官は未成熟で、電磁波はほとんど放出していない。
(Image text: ピクミンに襲われないように、物陰に隠れていることが多い)

Translation

A juvenile Gildemander. Immediately after hatching from eggs laid on the water's edge, they look like tadpoles. They grow legs at one week old, and emerge onto land when a mineral forms on their back at about one month old.

Feature #1: Biomineral

Despite its small size, it emits a scent that lures prey, just like the adults.
(Image text: "The juvenile has one gland, but as it grows, the number of glands increases to three")

Feature #2: Electromagnetic waves

The lantern-shaped organ is underdeveloped and emits almost no electromagnetic waves.
(Image text: "They often hide to avoid being attacked by Pikmin")

Other information[edit]

  • Pikmin 4 Piklopedia number: #62

Naming[edit]

See more: Amphibiland family#Naming.
  • Common name: Gildemandwee. "Gilde" may refer to the word "gilded", meaning golden, "mand" refers to the middle part of the word "salamander", and "wee" refers to the word little, itself a reference to the Gildemandwee's juvenile form.
  • Japanese nickname: ザコサンショウ?, lit.: "Small-Fry Salamander". It combines "雑魚?" (small fry) and "山椒魚?" (salamander).
  • Japanese name: ニセガネオカアンコウ 幼体?, lit.: "Counterfeit Money Hill Anglerfish (juvenile)". "Counterfeit money" refers to the fake gold on its back.
  • Scientific name: Salamandra falsaurum (juvenile). Salamandra refers to the real life genus of salamanders. Falsaurummay be a combination of falsum and aurum, Latin for "fraud" and "gold" respectively. This refers to how the gold stone it carries disrupts the Treasure Gauge.
  • Internal names: NISEZAKO. "Nise" comes from "ニセガネ", which means counterfeit money. "Zako", or "ザコ", which means small fry, refers to how it is the juvenile form of Gildemander.
  • Prerelease: None.

Names in other languages[edit]

Language Name Meaning Notes
Flag of Japan Japanese ザコサンショウ?
Zako Sanshō
Small-Fry Salamander
Flag of the Netherlands Dutch Kleine guldamander Small gildemander
Flag of France French Aurimandrille Little goldmander "Aurimandre" (Gildemander) with the diminutive suffix "-ille"
Flag of Germany German Schatzamanderlein Gildemanderling "Schatzamander" (Gildemander) with the diminutive suffix "-lein"
Flag of Italy Italian Oromandrina "Oromandra" (Gildemander) with the diminutive suffix "-ina"
Flag of South Korea Korean 꼬마도롱뇽
Kkoma-Dorongnyong
Little Salamander
Flag of Brazil Portuguese Ouromandrinha Little goldmander "Ouromandra" (Gildemander) with the diminutive suffix "-inha"
Flag of Spain Spanish Aurimandrucha "Aurimandra" (Gildemander) with the pejorative suffix "-ucha"

Gallery[edit]

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images of wild Gildemandwees.
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See also[edit]