Hydro Dweevil
| |||
---|---|---|---|
Appears in | Pikmin 2, Pikmin 4 | ||
Scientific name | Mandarachnia sulfurnid Mandarachnia aquadis (Pikmin 2 on Nintendo Switch onwards) | ||
Family | Dweevil | ||
Areas | None | ||
Caves | Frontier Cavern, Hole of Heroes, Dream Den | ||
Challenge Mode stages | Dweevil Nest, Hazard Training | ||
Dandori Challenge stages | None | ||
Dandori Battle stages | None | ||
2-Player Battle stages | None | ||
Attacks | Sprays water |
The Hydro Dweevil (ルリショイグモ?, lit.: "Lapis Lazuli Carrying Spider"), called the Caustic Dweevil in the GameCube and Wii versions of the game, is an enemy in Pikmin 2 and Pikmin 4. A non-aggressive member of the dweevil family, it picks up any treasure or enemy corpse it can find, only releasing it when Pikmin interfere, at which point it will attack them by spraying water, which suffocates and drowns all Pikmin types except Blue Pikmin and Bulbmin, making those the best choice in battle against it.
Stats
Weight | Max. carriers |
Seeds | Value | Health | Regen. |
---|---|---|---|---|---|
3 | 6 | 5[note 1] | × 2 | 150 | No |
- ^ This enemy cannot be delivered to Onions in-game. This information is obtained from the game files.
Notes
Olimar's notes
Louie's notes
Pikmin 2 Nintendo Player's Guide
Behavior
Hydro Dweevils scurry about randomly and take no note of the presence of any leader or Pikmin if left undisturbed. When provoked one will attempt to defend itself by releasing a pressurized spurt of water below it. Hydro Dweevils are frail creatures and will die quickly if attacked by even a few Pikmin, or by the punches from a leader.
When a treasure or a corpse of another creature is nearby, a Hydro Dweevil will lift it up onto its head and carry it, making it impossible for Pikmin to collect until it is broken free. When a Dweevil has an item in its possession, it will stay at rest, crouching down, appearing as if it is only the item, until it is approached by a leader or Pikmin, at which point it will stand up and run away.
Strategy
The following article or section contains guides. |
Throw any type of Pikmin onto a Hydro Dweevil's small head. Although they can harm non-Blue Pikmin, they are weak and often die before getting a chance to attack at all, and this does not kill Pikmin instantly, allowing them to be whistled to safety by a leader if they do come into contact with the attack. Be aware, however, that depletion of a Dweevil's HP will not stop an oncoming attack, so if one starts its attack animation, be prepared to whistle your Pikmin back. Purple Pikmin are particularly useful in defeating large numbers of smaller Dweevils with ease, since they stun when thrown, halting any enemy attacks, usually until death. Also to be advised is that the Hydro Dweevil can stun leaders regardless of what upgrades they have, this can put suffering Pikmin in danger of dying as the stun will prevent whistling while active.
Alternatively, you can use leaders to defeat the creature in an ultimately safer way. Run up to it and punch it until it begins its attacking animation, leaving plenty of time to run away before it attacks. Run back and continue the assault when the water flow stops.
Technical information
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | waterotakara
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.1 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 150 |
fp01 | マップとの当り | Unknown (related to slopes) | 30 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.1 |
fp03 | ダメージスケールY | Vertical damage scale | 0.1 |
fp04 | ダメージフレーム | Damage scale duration | 0.5 |
fp05 | 質量 | Unknown (weight?) | 0.01 |
fp06 | 速度 | Move speed | 80 |
fp08 | 回転速度率 | Rotation acceleration | 0.25 |
fp09 | テリトリー | Territory radius | 200 |
fp10 | ホーム範囲 | "Home" radius | 75 |
fp11 | プライベート距離 | "Private" radius | 70 |
fp12 | 視界距離 | Sight radius | 200 |
fp13 | 視界角度 | FOV | 180 |
fp14 | 探索距離 | Unknown (exploration radius?) | 300 |
fp15 | 探索角度 | Unknown (exploration angle?) | 90 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 250 |
fp18 | 振り払いダメージ | Shake damage | 1 |
fp19 | 振り払い範囲 | Shake range | 25 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 25 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 25 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 60 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 0 |
fp24 | 攻撃力 | Attack damage | 0 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 50 |
fp27 | ライフの高さ | HP wheel height | 75 |
fp28 | 回転最大速度 | Rotation speed | 4 |
fp29 | 警戒時間 | Unknown (warning time?) | 15 |
fp30 | 警戒ライフ | Unknown | 50 |
fp31 | ライフ回復率 | Regeneration rate | 0 |
fp32 | LOD半径 | Off-camera radius | 50 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 25 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 5 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 1 (100%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 5 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 6 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 5 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 12 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 10 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 17 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 20 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 22 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp01 | オタカラライフ | Unknown (damage until treasure is knocked off?) | 80 |
fp10 | ノーマルアタック | Unknown | 1 |
fp11 | オタカラアタック | Unknown | 1.25 |
fp21 | オタカラキャッチ | Unknown | 2.5 |
Other information
- Size: Leg span: 54mm, as per the e-card
- Pikmin 2 Piklopedia number: #39
Naming
- See more: Dweevil family#Naming.
- Common name: Hydro Dweevil. Hydro comes from the word hydration, and is used to describe a power source that uses water. The Hydro Dweevil attacks with high pressure water. In the original English translation, it was named the Caustic Dweevil. Something that is caustic can corrode living tissue, like acid. In this translation, Olimar's notes mentioned that the dweevil attacks with an acidic liquid. This however was a liberty of the localization, and in the Switch port, the dweevil was renamed to the Hydro Dweevil.
- Japanese nickname: ルリショイグモ?, lit.: "Lapis Lazuli Carrying Spider". Lapis lazuli is a blue stone.
- Japanese name: セオイカナエグモ?, lit.: "Carrying Ding Spider". It is shared with the Fiery, Anode, Munge and Volatile Dweevils.
- Scientific name: Mandarachnia aquadis. "Aquadis" is similar to "aqua", relating to water. Prior to the Switch port, the scientific name was "Mandarachnia sulfurnid". It uses the word sulfurnid, referring to sulfuric acid.
- Internal names: Internally, it is called
waterotakara
, a combination of "water" and "otakara" ("treasure"). - Prerelease: Before being named Caustic Dweevil in the original version, they were initially called Acidic Dweevils, according to the early English script left unused inside Pikmin 2's files.[1]
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ルリショイグモ? Ruri Shoi Gumo |
Lapis Lazuli Carrying Spider |
French | Araknéak Caustique | Caustic Dweevil |
Italian | Opiliode caustico | Caustic Dweevil |
Spanish (NoA) | Caustiaraña Hidroaraña |
Portmanteau of "cáustico" (caustic) and "araña" (spider) "Araña" with the Greek prefix for water, "hidro" |
Gallery
The creature's e-card, #41.
Trivia
- This is the only dweevil (excluding the Titan Dweevil) to be able to stun leaders even with every upgrade.
- The Hydro Dweevil was planned to be included on the 2-Player Battle Roulette Wheel as an enemy, but was eventually removed. It's paired up with the Fiery Dweevil, and it shares its removal with the Spotty Bulbear and the Antenna Beetle.
See also
References
- ^ Pikmin 2/Early English Script on The Cutting Room Floor