Puffy Blowhog
| |||
---|---|---|---|
Appears in | Pikmin, Pikmin 2, Pikmin 3 | ||
Scientific name | Sus inflata | ||
Family | Blowhog | ||
Areas | The Distant Spring, Twilight River | ||
Caves | Glutton's Kitchen, Cavern of Chaos, Hole of Heroes, Dream Den | ||
Challenge Mode stages | The Distant Spring, Novice Training, Cave of Snarls | ||
Mission Mode Collect Treasure! stages | Twilight Hollow | ||
Mission Mode Battle Enemies! stages | Fortress of Festivity | ||
Side Story days | None | ||
2-Player Battle stages | Carpet Plain | ||
Bingo Battle stages | Sandbox Kingdom | ||
Attacks | Blow away Pikmin and leaders |
The Puffy Blowhog (フーセンドックリ?, lit.: "Balloon Tokkuri") is an enemy in all three Pikmin games. It is the more recognized of the two airborne blowhog species, although much more rare than the one introduced in the second game, the Withering Blowhog. It floats gently in the air, and when it finds Pikmin or leaders, it blows them away with a strong gust of air.
Before blowing air, it first needs to stop and inhale. In Pikmin, this creature knocks down Olimar and blows away Pikmin, causing their flowers to wilt. In Pikmin 2, its breath is notably stronger than that of the Withering Blowhog but weaker than that of Puffy Blowhogs in Pikmin, and it does not cause Pikmin flowers to wilt, nor does it knock them back as far. Purple Pikmin are immune to the wind, and collecting the Rush Boots makes the leaders immune too. Regardless of game, their strong gusts can knock Pikmin into hazards or other dangers.
It floats high in the air, but low enough for thrown Pikmin to reach, however. It can shake Pikmin off, but if overwhelmed and weighed down, it'll be brought to the ground, and be vulnerable to attacks for a few seconds. It will then attempt to go back into the air, but if it has too many Pikmin on it, will not succeed. In Pikmin 3, it can instantly inflate when it crashes on the ground, throwing off latched Pikmin. It also drops a corpse in Pikmin 3, after it deflates itself from defeat.
In the first game, they appear in The Distant Spring, usually near water and other enemies, making them much more dangerous, as there is an abundance of hazards for them to blow Pikmin into. Puffy Blowhogs are only rarely seen within a few caves in Pikmin 2, as well as the multiplayer stage Carpet Plain. In Pikmin 3, the Puffy Blowhog only appears in Story Mode once in the Twilight River area, as well as in the Battle enemies! version of Fortress of Festivity.
Stats
Game | Weight | Max. carriers |
Seeds | Value | Health | Regen. |
---|---|---|---|---|---|---|
N/A | N/A | N/A | N/A | 3000 | Unknown | |
N/A | N/A | N/A | N/A | 3000 | 4.5 HP/s | |
(?) | 2 | 4 (normally) | 8 | × 50 × 50 |
3000 | No |
Appearance
The Puffy Blowhog is a large creature, resembling a half-inflated balloon. It has a striped body, with cyan and purple stripes, two small flipper-like appendages on the sides, and several harmless spikes on the back. It also has four holes on the sides. Periodically, a flash of light blazes through the creature's body.
In Pikmin, the Puffy Blowhog is slightly larger than that in Pikmin 2. In Pikmin 3, it looks noticeably more balloon-like than its previous appearances. The purple stripes are slightly translucent, and appear stretched by the air inside of it, while the blue stripes seem painted-on, as they are opaque and shiny. Its corpse looks like a completely deflated balloon, much smaller than the living creature. Its eyes also seem to have changed, due to its pupils being larger and the sclera not as noticeable compared to the previous games.
Notes
Olimar's voyage log
Reel notes
Olimar's notes
Louie's notes
Strategy
The following article or section contains guides. |
Due to their speed when flying away, these enemies are hard to combat. It is possible to throw Pikmin at it while it is moving, but hard. Instead, lure it into attacking, and while it is busy inhaling air, quickly get under it and bombard it with Pikmin. If you threw enough of them, it will eventually fall. Swarm or charge it, and it should be dead in a few seconds. If there are other enemies nearby and you can afford to leave a distraction, keep the Puffy Blowhog busy while you clear out the other enemies, so that the fight with the flying beast will be easier.
In Pikmin, it moves in the air much faster, making a head-on ambush nearly impossible unless the enemy is cornered. In the second game, they're in caves often with many gates, so they can be a problem to hit when they're behind a gate. They're weaker, and a single Purple Pikmin is enough to make one fall.
In Pikmin 3, Winged Pikmin can be used to swarm it in mid-air and defeat it easily, but otherwise, the strategies from the first two games work well. Seeing as they cannot make Pikmin flowers or buds wilt, leaving a group of Winged Pikmin to take care of it is normally a good idea, as the Pikmin do not need a leader to throw them in order to attack. Rock Pikmin can also drain the enemy's health rather quickly. Because it inflates when it lands on the ground, it is advised to whistle your Pikmin to you when you see that the creature is starting to fall; it will not push away Pikmin if there are none attacking it. Then, proceed to charge like normal.
Glitch
When battling a Puffy Blowhog in either Pikmin or Pikmin 2, there may be times when a Blowhog that is being pulled down by Pikmin that are latched-on will land on a border or ledge of some sort. The enemy will be unable to reach the programmed "ground", and stay on the obstacle and repeat its struggling animation infinitely. In The Distant Spring, the stone pathways around the UV Lamp may cause this glitch to occur, and it can also happen on the walls of sublevels in various caves in Pikmin 2, wherever Puffy Blowhogs are found. In Pikmin 3, it will merely slide off walls or use them as a ramp to get back up.
Technical information
Pikmin technical information (?) | |||
---|---|---|---|
Internal name | mar
| ||
HP | 3000 |
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | mar
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.5 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 3000 |
fp01 | マップとの当り | Unknown (related to slopes) | 75 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.2 |
fp03 | ダメージスケールY | Vertical damage scale | 0.25 |
fp04 | ダメージフレーム | Damage scale duration | 0.35 |
fp05 | 質量 | Unknown (weight?) | 0.0001 |
fp06 | 速度 | Move speed | 120 |
fp08 | 回転速度率 | Rotation acceleration | 0.05 |
fp09 | テリトリー | Territory radius | 400 |
fp10 | ホーム範囲 | "Home" radius | 100 |
fp11 | プライベート距離 | "Private" radius | 100 |
fp12 | 視界距離 | Sight radius | 275 |
fp13 | 視界角度 | FOV | 90 |
fp14 | 探索距離 | Unknown (exploration radius?) | 200 |
fp15 | 探索角度 | Unknown (exploration angle?) | 120 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 200 |
fp18 | 振り払いダメージ | Shake damage | 1 |
fp19 | 振り払い範囲 | Shake range | 55 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 200 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 20 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 300 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 20 |
fp24 | 攻撃力 | Attack damage | 0 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 50 |
fp27 | ライフの高さ | HP wheel height | 50 |
fp28 | 回転最大速度 | Rotation speed | 10 |
fp29 | 警戒時間 | Unknown (warning time?) | 15 |
fp30 | 警戒ライフ | Unknown | 30 |
fp31 | ライフ回復率 | Regeneration rate | 0.00005 |
fp32 | LOD半径 | Off-camera radius | 125 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 100 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 40 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0.3 (30%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 5 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 3 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 3 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 8 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 5 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 15 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 10 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 30 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp01 | 基準飛行高さ | Unknown (regular flying height?) | 80 |
fp02 | 上昇係数 | Unknown (rise coefficient?) | 1 |
fp03 | 空中ウェイト時間 | Unknown (wait time before blowing?) | 3 |
fp10 | 地上ウェイト時間 | Unknown (ground wait time?) | 1 |
fp04 | 振払落下時間 | Unknown | 1 |
ip01 | 落下最低ピキ数 | Unknown (min number of Pikmin that get knocked down?) | 6 |
fp05 | 上下の揺れ速度 | Unknown (vertical swing speed?) | 2.5 |
fp06 | 上下の揺れ幅 | Unknown (horizontal swing speed?) | 5 |
Pikmin 3 technical information (?) | |
---|---|
Internal name | mar
|
HP | 3000 |
Rock Pikmin throw hits to kill | 30 |
White Pikmin ingestions to kill | 0 |
Bomb rock explosions to kill | 1 |
Bomb rock ingestions to kill | 0 |
Number of direct hits on top to kill | 0 |
Damage to leaders | 0 |
Territory radius | 400 |
Mission Mode value | 50 |
Other information
- Technical name in The Official Nintendo Player's Guide: Floatswine
- Size: Body length: 180mm, as per the e-card
- Japanese name: ワモントゲフウセンドックリ?, lit.: "Spiny ringed balloon tokkuri"
- Pikmin 2 Piklopedia number: #17
Naming
- See more: Blowhog family#Naming.
The creature belongs to the blowhog family, and the name "Puffy" is because this enemy is constantly puffed up like a balloon, and blows gusts of wind itself. Its Japanese name is フーセンドックリ?, which translates to "Balloon Tokkuri". Its scientific name is Sus inflata. Inflata is related to inflatus, which is Latin for "to puff out". Inflata is also naturally similar to the English word "inflated". Internally, in all games, this enemy is known as mar
, but the meaning of this word is unknown.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | フーセンドックリ? Fūsen Dokkuri |
Balloon Tokkuri | |
French | Puffy Volant | Flying Blowhog | |
German | Ballonerus | From Ballon (balloon) | |
Italian | Moschita Vacua | Vacuous Fly | "Moschita" possibly from "mosca" (fly) or the English "mosquito" |
Korean | 풍선호롱 Pungsunholong |
Balloon oil lamp | |
Spanish (NoA) | Verraco volador | Flying pig | |
Spanish (NoE) | Verraco volador | Flying pig |
Gallery
A Puffy Blowhog floating around in The Distant Spring.
A Puffy Blowhog attacking in the Piklopedia.
A Puffy Blowhog being attacked by Winged Pikmin in Pikmin 3.
A Puffy Blowhog in the enemy reel.
The Puffy Blowhog as it appears in a prototype version of Pikmin.
- R15.JPG
The creature's e-card, #18 (15th red card).
Trivia
- In Pikmin, because the Puffy Blowhog is only programmed to shake Pikmin off when it is on the ground, if the creature is fought on top of a large enemy, like a Spotty Bulbear, it will endlessly fall on the enemy and never reach the ground, meaning that it will never shake Pikmin off. This can allow Pikmin to kill it without fear of being shaken off.[1]
- The Piklopedia states that the Puffy Blowhog eats insects it finds under grass and leaves. This behavior is never shown in-game.
See also
References
- ^ YouTube video showing how a Puffy Blowhog that falls on a Spotty Bulbear is completely helpless