Bumbling Snitchbug
| |||
---|---|---|---|
Appears in | Pikmin 2 | ||
Scientific name | Scarpanica doofenia | ||
Family | Scarpanid | ||
Areas | None | ||
Caves | Subterranean Complex, Frontier Cavern, Shower Room, Cavern of Chaos, Hole of Heroes, Dream Den | ||
Challenge Mode stages | The Giant's Bath, Abduction Den | ||
2-Player Battle stages | None | ||
Attacks | Throws leaders to the ground |
The Bumbling Snitchbug (トテツチホカシ?) is a creature found in Pikmin 2. It closely resembles the Swooping Snitchbug in appearance, though possesses more body mass, makes a different buzzing sound, and does not have as distinct a head. The two also behave similarly towards small grounded creatures, but instead of targeting Pikmin specifically, this lumbering bug prefers to attack leaders, snatching them and tossing them to the ground. leaders that the enemy has managed to take hold of will dismiss their army, but are able to struggle to free themselves if / is twirled. Alternately, one could have the second leader throw Yellow Pikmin to combat the kidnapping Snitchbug.
Weighing the beast down will cause it to crash into the ground, where it is easily overwhelmed by the player's Pikmin forces. When carrying a leader, the Bumbling Snitchbug flies higher than usual. The creature is only harmful in areas with many enemies, where one might catch the player off guard, allowing for the disbanded Pikmin to be eaten. This, however, can easily be prevented by switching to the other leader and calling the Pikmin to resume battle. If the Snitchbug manages to capture both leaders, then the player is in a tough spot, and must break free quickly, or have idle Pikmin suffer.
Stats
Weight | Max. carriers |
Seeds | Value | Health | Regen. |
---|---|---|---|---|---|
3 | 6 | 8[note 1] | × 4 | 1500 | No |
- ^ This enemy cannot be delivered to Onions in-game. This information is obtained from the game files.
Notes
Olimar's notes
Louie's notes
Behavior
The Bumbling Snitchbug is always found deep within caves. It behaves similarly to the Swooping Snitchbug in its movements, hovering a considerable distance above the ground, and flying over a relatively large area when left undisturbed. When approached, its one method of attack is to swoop down and snatch the approaching leader(s), in turn disbanding any Pikmin they had with them. It will carry its prize around for a while before throwing it harshly to the ground, briefly stunning the leader. The leader can, however, escape early.
When attacked, the Bumbling Snitchbug falls straight to the ground and proceeds to flail on its back until it can lift itself up again. At this point, the creature is completely vulnerable to more attacks. If only a few Pikmin are on the creature as it flies, it will not be taken to the ground, but rather it will defend itself with a quick shake.
Strategy
The following article or section contains guides. |
On its own, the Bumbling Snitchbug poses no real threat. Just avoid its occasional swoop and then proceed to toss yellow Pikmin onto it in order to ground it where you can defeat it quickly by swarming with a large army. If no yellows are available, any other kind of Pikmin will work, however you must wait for the creature to lower itself or swoop down to ground entirely before attacking.
The Bumbling Snichbug becomes a pest when it is found with other dangerous creatures. If it is able to capture one of your leaders, all the Pikmin following him will be disbanded and made very vulnerable to attacks from the enemies that can actually kill. The simplest strategy is to just stay moving as you fight the other creatures; just avoiding the Snitchbug's attacks will allow for you to fight the other creatures, eliminating all real danger, and then you can proceed to safely take out the Snitchbug. Trying specifically to avoid its attacks, however, may place you in some bad positions, especially in tighter caves, so this strategy can be dangerous and requires skill. A safer but more time-consuming strategy is to lure the Snitchbug away from the crowd (this is usually easy considering it will stalk its target for a considerable distance before giving up) and take it out when it poses no threat, then move on to the larger group.
For skilled players, the most effective strategy is probably to just keep the Snitchbug incapacitate by frequently tossing some Pikmin onto it, forcing it to the ground over and over. The Snitchbug will shake frequently when attacked, so you also must be ready to whistle your Pikmin back, or have the surrounding enemies under control such that they are unable to reach the briefly vulnerable Pikmin. This strategy requires that you are able to switch targets frequently in battle, and that you have full control over all Pikmin, so it can be difficult to pull this off without death, especially in larger battles.
The above strategies discuss how to avoid the Bumbling Snitchbug entirely in battle, however, in the case that one does manage to capture one of the leaders, you should quickly switch to the other one to round up any disbanded Pikmin. Henceforth, its important to have both leaders present during a fight. Though you can make it away with little to no damage from the Bumbling Snitchbug grabbing just one leader, its important to still avoid or prevent its attacks because if it manages to grab both leaders, no can be done to help the Pikmin left below until you break free.
Technical information
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | demon
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.1 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 1500 |
fp01 | マップとの当り | Unknown (related to slopes) | 17.5 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.2 |
fp03 | ダメージスケールY | Vertical damage scale | 0.25 |
fp04 | ダメージフレーム | Damage scale duration | 0.35 |
fp05 | 質量 | Unknown (weight?) | 0.01 |
fp06 | 速度 | Move speed | 80 |
fp08 | 回転速度率 | Rotation acceleration | 0.1 |
fp09 | テリトリー | Territory radius | 300 |
fp10 | ホーム範囲 | "Home" radius | 200 |
fp11 | プライベート距離 | "Private" radius | 50 |
fp12 | 視界距離 | Sight radius | 200 |
fp13 | 視界角度 | FOV | 90 |
fp14 | 探索距離 | Unknown (exploration radius?) | 200 |
fp15 | 探索角度 | Unknown (exploration angle?) | 120 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 80 |
fp18 | 振り払いダメージ | Shake damage | 1 |
fp19 | 振り払い範囲 | Shake range | 120 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 70 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 15 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 70 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 15 |
fp24 | 攻撃力 | Attack damage | 10 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 50 |
fp27 | ライフの高さ | HP wheel height | 50 |
fp28 | 回転最大速度 | Rotation speed | 10 |
fp29 | 警戒時間 | Unknown (warning time?) | 15 |
fp30 | 警戒ライフ | Unknown | 100 |
fp31 | ライフ回復率 | Regeneration rate | 0 |
fp32 | LOD半径 | Off-camera radius | 60 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 35 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 15 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0.3 (30%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 5 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 3 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 3 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 8 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 5 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 15 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 10 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 30 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp01 | 通常飛行高さ | Unknown (normal flight height?) | 85 |
fp02 | 掴み飛行高さ | Unknown (flight height while holding?) | 120 |
fp03 | 状態遷移高さ | Unknown | 50 |
fp04 | 通常移動速度 | Unknown (normal movement speed?) | 100 |
fp05 | 掴み移動速度 | Unknown (swooping movement speed?) | 75 |
fp06 | ウェイト時間 | Unknown (time between swoops?) | 3 |
fp11 | 上昇係数(0) | Unknown | 1.5 |
fp12 | 上昇係数(5) | Unknown | 1 |
fp21 | 振払確率(1) | Unknown | 0.3 |
fp22 | 振払確率(5) | Unknown (time spent struggling on the ground?) | 0.85 |
fp23 | もがき時間 | Unknown | 1 |
fp31 | ハント下降係数 | Unknown | 0.3 |
fp32 | ハント後減衰率 | Unknown | 0.95 |
fp41 | Fall Meck 速度 | Unknown | 300 |
Other information
- Size: Body length: 35mm, as per the e-card
- Pikmin 2 Piklopedia number: #32
Naming
The following article or section needs help from someone who can translate Japanese text. |
- See more: Scarpanid family#Naming.
To distinguish it from the Swooping Snitchbug, the first word in this enemy's name is "Bumbling", which means "doing something in a clumsy way", relating to its more disorganized way of moving. "Bumbling" also means "making a buzzing noise similar to a bee". Bumblebees are known for having large hairs, which make them appear bigger than regular bees; perhaps this influenced the name of the Bumbling Snitchbug, given that it is larger than the Swooping Snitchbug.
The Bumbling Snitchbug's Japanese name is トテツチホカシ?), which currently has no known translation. Its scientific name is Scarpanica doofenia. The meaning behind doofenia is unknown, but the word is similar to "doofus". Internally, it is called demon
, although the reason for this is not known.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | トテツチホカシ? Totetsuchi Hokashi |
|
French | Piquépille Empoté | Bumbling Snitchbug |
Gallery
The Bumbling Snitchbug on the Piklopedia.
- B15.JPG
The creature's e-card, #36 (14th blue card).
Trivia
- The Bumbling Snitchbug's design could possibly a reference to stereotypical Japanese cat burglars[source needed]. The hands look like gloves and the abdomen resembles the typical green bag the burglars always carry around.
- Along with Swooping Snitchbugs, idle Bumbling Snitchbugs rub their hands together, similar to flies.
- The Bumbling Snitchbug was created due to programming limitations in the GameCube's hardware preventing the developers from giving the ability to also pick up leaders to the Swooping Snitchbug[source needed]. In Pikmin 3, the hardware of the Wii U allowed for the Swooping Snitchbug to be able to attack both Pikmin and leaders, resulting in the Bumbling Snitchbug not making a reappearance in the game.