Pellet Posy
| |||
---|---|---|---|
Appears in | Pikmin, Pikmin 2, Pikmin 3 | ||
Scientific name | Amplus nutrio | ||
Family | Pellet weed | ||
Areas | The Impact Site, The Forest of Hope, The Forest Navel, Valley of Repose, Awakening Wood, Perplexing Pool, Garden of Hope, Distant Tundra, Tropical Wilds, Twilight River | ||
Caves | None | ||
Challenge Mode stages | The Impact Site, The Forest of Hope, The Forest Navel, The Distant Spring | ||
Mission Mode Collect Treasure! stages | Beastly Caverns | ||
Mission Mode Battle Enemies! stages | Thirsty Desert, Tropical Wilds Remix, Distant Tundra Remix, Twilight River Remix, Beastly Caverns, Forgotten Cove | ||
Side Story days | None | ||
2-Player Battle stages | All | ||
Bingo Battle stages | None | ||
Attacks | N/A |
The following article or section is in need of assistance from someone who plays Pikmin 3. |
Pellet Posies (ペレット草?, lit.: "Pellet Grass") are a species of plant that appear in all Pikmin games. They possess a unique trait which allows them to crystallize their nectar into pellets, which are dropped when the plant is broken down by a Pikmin. Pikmin can be ordered to carry these back to their Onions, and they are the main way Pikmin propagate.
The pellets come in different sizes (1, 5, 10, and 20) and colors (matching the colors of the Onions). These differences determine the number of Pikmin produced when the pellet is collected. Some Posies' pellets change color at regular intervals, in a similar way to Queen Candypop Buds; the color is fixed when the Posy is destroyed, making it possible for the player to choose which to collect. The order that the color cycles is always the chronological order that the Pikmin are discovered. In Pikmin and Pikmin 2, this cycle goes red, yellow, blue. In Pikmin 3, the order is red, gray, yellow, pink, blue. Using glitches or sequence breaks to discover Onions in a different order in any game has no effect on the cycles.
After a pellet posy is taken down, it disappears, but returns the next day as a small stub, which grows over time. They take four minutes to grow to full height and generate a new pellet, in Pikmin.
In Pikmin 2, all Posies have the same size and health, but in Pikmin 3, larger pellets need larger Pellet Posies, which in turn have more health.
In Pikmin, Pikmin that are thrown at a Pellet Posy will knock it out, but return to the leader right away, if he's still nearby. In the Wii remake, the Pikmin stay idle after taking down the pellet, which leads to them carrying the object automatically.
Stats
- 1-pellet
Game | Weight | Max. carriers |
Seeds | Value | Health | Regen. |
---|---|---|---|---|---|---|
1 | 2 | 1/2 | N/A | 50 | No | |
1 | 2 | 1/2 | N/A | 50 | No | |
(?) | 1 | 2 (normally) | 1/2 | N/A | 74 | No |
- 5-pellet
Game | Weight | Max. carriers |
Seeds | Value | Health | Regen. |
---|---|---|---|---|---|---|
5 | 10 | 3/5 | N/A | 50 | No | |
5 | 10 | 3/5 | N/A | 50 | No | |
(?) | 5 | 10 (normally) | 3/5 | N/A | 750 | No |
- 10-pellet
Game | Weight | Max. carriers |
Seeds | Value | Health | Regen. |
---|---|---|---|---|---|---|
10 | 20 | 5/10 | N/A | 50 | No | |
10 | 20 | 5/10 | N/A | 50 | No | |
(?) | 10 | 20 (normally) | 6/10 | N/A | 2500 | No |
- 20-pellet
Game | Weight | Max. carriers |
Seeds | Value | Health | Regen. |
---|---|---|---|---|---|---|
20 | 50 | 10/20 | N/A | 50 | No | |
20 | 50 | 10/20 | N/A | 50 | No |
Notes
Reel notes
Olimar's notes
Louie's notes
Nintendo Player's Guide
“It takes just one Pikmin to cut down a Pellet Posy, but often several Pikmin must carry its Pikmin-producing pellet to an Onion.”
Pikmin 3 Prima Guide
“Most of the Pellet Posies you find produce 1 Pellets but 5 Pellets and 10 Pellets can be harvested from larger Pellet Posies. To quickly destroy a small Pellet Posy, toss a single Pikmin directly onto the top of its flower. Larger Pellet Posies are more durable and should generally be attacked by multiple Pikmin.”
Locations
Pikmin
Pellet Posies are rather common in the first Pikmin game, especially at The Impact Site. Although there are 5-, 10-, and 20-weight pellets, Posies which actually grow these are not found in Pikmin. Pellet Posies are also absent from The Final Trial.
Pikmin 2
In Pikmin 2, Pellet Posies appear regularly in the Valley of Repose and the Awakening Wood, but disappear from the Perplexing Pool the day after Yellow Pikmin are discovered, and are never found in the Wistful Wild. However, pellets without a plant can be found within all above-ground areas, usually as a drop from enemies. Neither pellets nor Pellet Posies are ever found in caves.
10-weight Pellet Posies are rare: there is one in the Valley of Repose, which changes colors and can be found on a ledge in the vicinity of the ship, starting on day 4. In the Awakening Wood, there are three, located to the left of the landing site, near the location of the Pilgrim Bulb. The yellow one is near one of the Burgeoning Spiderworts, located on a ledge, ideal for the use of Yellow Pikmin to attack and retrieve the pellet, and the other two (red and blue) are at ground level.
The only 20-weight pellet in the game is also in the Awakening Wood, situated on the ledge that is left around from where the Sunseed Berry is found. This pellet intermittently changes color, so careful timing is needed when cutting it down to get the desired color of pellet. It appears starting on day 11, and respawns five days after being collected.
Pikmin 3
Pellet Posies are found in every area except the Formidable Oak. Pellet Posies that do not change color are found near the landing sites of where each Onion is first found, except for Rock Pikmin (where the pellets are encased in crystal) and Winged Pikmin (where they are replaced by Flukeweed bearing pellets). The day after the Onion is found, their respective Pellet Posy stocks disappear.
Strategy
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Although the Pellet Posy is classified as a plant rather than an enemy, it is still vulnerable to attacks and can be killed with ease by Pikmin or a leader. When hit, they make a "squeaking" sound. For an instant kill, throw your Pikmin at the pellet, not the stem. The exception to this quick knockout is Winged Pikmin and Posies larger than size "1" in Pikmin 3; for both cases, the pellet is detached gradually with attacks.
In the Super Smash Bros. series
Pellet Posies also appear in the "Distant Planet" stage in the Super Smash Bros. games with similar purposes; hitting them causes them to drop their pellets, which can be thrown at opponents. Different number pellets do different amounts of damage. They can also be thrown into an Onion that appears periodically, which will then eject items, if they are on. Higher numbers and matching colors equal more items. A red Pellet Posy appears as a sticker in Brawl, although it is called "Red Pellet Flower".
Technical information
Pikmin technical information (?) | |||
---|---|---|---|
Internal name | palm
| ||
HP | 50 |
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | pelplant
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.1 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 50 |
fp01 | マップとの当り | Unknown (related to slopes) | 10 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.2 |
fp03 | ダメージスケールY | Vertical damage scale | 0.25 |
fp04 | ダメージフレーム | Damage scale duration | 0.35 |
fp05 | 質量 | Unknown (weight?) | 1 |
fp06 | 速度 | Move speed | 80 |
fp08 | 回転速度率 | Rotation acceleration | 2 |
fp09 | テリトリー | Territory radius | 200 |
fp10 | ホーム範囲 | "Home" radius | 15 |
fp11 | プライベート距離 | "Private" radius | 70 |
fp12 | 視界距離 | Sight radius | 200 |
fp13 | 視界角度 | FOV | 90 |
fp14 | 探索距離 | Unknown (exploration radius?) | 200 |
fp15 | 探索角度 | Unknown (exploration angle?) | 120 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 300 |
fp18 | 振り払いダメージ | Shake damage | 0 |
fp19 | 振り払い範囲 | Shake range | 120 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 70 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 15 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 70 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 15 |
fp24 | 攻撃力 | Attack damage | 10 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 50 |
fp27 | ライフの高さ | HP wheel height | 50 |
fp28 | 回転最大速度 | Rotation speed | 10 |
fp29 | 警戒時間 | Unknown (warning time?) | 15 |
fp30 | 警戒ライフ | Unknown | 30 |
fp31 | ライフ回復率 | Regeneration rate | 0 |
fp32 | LOD半径 | Off-camera radius | 45 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 15 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 10 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | N/A |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | N/A |
fp38 | 地震気絶時間 | Purple Pikmin stun time | N/A |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 10 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 3 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 8 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 5 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 15 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 10 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 30 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp01 | 成長(小→中) | Time it takes to grow from small to medium size | 90 |
fp02 | 成長(中→大) | Time it takes to grow from medium to full size | 60 |
fp03 | カラー変更時間 | Color change interval | 1.5 |
Fully grown (1/5/10)
Pikmin 3 technical information (?) | |
---|---|
Internal name | pelplant
|
HP | 74/374/749 |
Rock Pikmin throw hits to kill | 1/3/5 |
White Pikmin ingestions to kill | 0 |
Bomb rock explosions to kill | 1 |
Bomb rock ingestions to kill | 0 |
Number of direct hits on top to kill | 0 |
Damage to leaders | 10 |
Territory radius | 100 |
Mission Mode value | 1 |
Sprout only (1/5/10)
Pikmin 3 technical information (?) | |
---|---|
Internal name | pelplant1
|
HP | 74/750/2500 |
Rock Pikmin throw hits to kill | 1/5/10 |
White Pikmin ingestions to kill | 0 |
Bomb rock explosions to kill | 1 |
Bomb rock ingestions to kill | 0 |
Number of direct hits on top to kill | 0 |
Damage to leaders | 10 |
Territory radius | 100 |
Mission Mode value | 0 |
Other information
- Size: Height: 134mm, as per the e-card
- Pikmin 2 Piklopedia number: #58
Naming
A posy is a bouquet of flowers in the real world, and the Pellet Posy is named such because it is a flower, but has a pellet in the center. Its scientific name is amplus nutrio, which is Latin for "ample nutrients", due to the pellets it generates being a great resource for Pikmin. In Pikmin, the plant is internally known as palm
, perhaps alluring to palm trees, but is simply called pelplant
in Pikmin 2, which is short for "pellet plant".
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
French | Fleur-palet | Pellet flower | |
French (NoA) | Fleur-galette | Pancake flower | |
German | Knopfprimel | Button Primrose | |
Portuguese (NoE) | Flor de Comprimidos | Pill Flower | Translation taken from the Pikmin instruction manual. |
Spanish (NoA) | Pildiflora | Portmanteau of "pildora" (pill) and "flora" |
Gallery
Two "1" Pellet Posies on the Piklopedia.
A Pellet Posy in the enemy reel in Pikmin.
- Blackpellet.PNG
A gray Pellet Posy in Pikmin 3, with a White Spectralid on top.
- Fam promo 3f.JPG
The plant's e-card, #65.
- Blue3.jpg
Card of a Pellet Posy with a blue pellet.
- Normal blueflower.jpg
Artwork of a Pellet Posy from Pikmin 2.
Trivia
- Early models of Pellet Posies in Pikmin have spiky stems, and when killed, instead of the petals falling off and the pellet falling flat on its back, the pellets remain sideways and the petals disappear in purple lights.
- With a glitch in Pikmin 2, it is possible for a Pellet Posy to stay alive with 0 health. This depends on the number of hits a Pikmin dealt after latching on to it.