Careening Dirigibug
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Appears in | Pikmin 2 | ||
Scientific name | Flotillium circusmaximus | ||
Family | Dirigibug | ||
Areas | None | ||
Caves | Subterranean Complex, Submerged Castle, Cavern of Chaos, Hole of Heroes, Dream Den | ||
Challenge Mode stages | Abduction Den | ||
2-Player Battle stages | Hostile Territory | ||
Attacks | Drops bomb-rocks |
The Careening Dirigibug (サクレウラメ?) is unusual insectoid enemy in Pikmin 2. It is a legless creature that drifts through the air by utilizing colorful, balloon-like air sacs attached to what can be considered the head of the beast. Though it does not actively seek out targets, it will produce a bomb-rock from its mouth and toss it onto the ground with violent intent when a leader or Pikmin approaches. The bomb-rocks thrown by the Careening Dirigibug are not player exclusive and can damage nearby enemies and hazards. It is found solely underground, which includes caves, Challenge Mode areas and a single 2-Player Battle stage, Hostile Territory.
Notes
Olimar's notes
Louie's notes
Strategy
The following article or section contains guides. |
Dirigibugs can be defeated in the same manner as Scarpanids and other flying enemies: rapidly throw Pikmin onto it while in the air (one Purple Pikmin will work just as well), then swarm it when it falls. The creature should be approached from behind if possible, and ultra-bitter spray is very useful should the enemy be carrying a bomb-rock.
Without a spray, the creature will throw its bomb a random distance and direction when attacked. Should it land too close to the enemy to be able to make an approach, the player must back off and try again. Alternatively, bring it to the ground then whistle all Pikmin back to safety; then the Dirigibug will take longer to procure a new bomb-rock, leaving it vulnerable once the bomb-rock on the ground has exploded.
Careening Dirigibugs are also useful in that they can take out other enemies. You must walk towards a group of enemies alone, and allow the Dirigibug to follow you. Lure it into throwing a bomb-rock in front of you and the enemies. Then, retreat, and let the bomb-rock detonate on the enemies.
In Super Smash Bros. Brawl
The Careening Dirigibug appears as a trophy in Super Smash Bros. Brawl.
File:DirigibugTrophy.jpg | Description:
“A dangerous, offensive-minded creature. It uses balloons to keep it afloat as it flies through the air and drops bomb-rocks on ground-bound prey. These bomb-rocks sometimes turn out to be duds, but since the slightest stimulus can set these things off, the ultimate care should be taken with them. | |
How to obtain: Random appearance. | Type: Fighter Related |
Glitches
This article or section needs to be cleaned up, either its format or general style. |
- There is a rare glitch where one can be seen floating without balloons.
- In some dungeons like the Hole of Heroes, a Careening Dirigibug can throw a bomb rock over a barrier when trying to kill Pikmin on the other side. On the first floor of the Cavern of Chaos, some can get caught in the pipes.
- One glitch that can occur with the Careening Dirigibug involves invisible bombs. A leader may activate a bomb while the Dirigibug is still holding it, which will cause it to explode while the creature is still holding the bomb. The Careening Dirigibug continues the "holding" animation, even when there is no bomb there. It will eventually perform the throwing animation with the bomb that is not there.[1]
- In this creature's Piklopedia entry, petrifying it just as it breaks free from another spray makes it possible to freeze it and its bomb-rock separately.
Technical information
Pikmin 2 technical information (?) | |||
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Internal name | bombsarai
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Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.1 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 1500 |
fp01 | マップとの当り | Unknown (related to slopes) | 20 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.2 |
fp03 | ダメージスケールY | Vertical damage scale | 0.2 |
fp04 | ダメージフレーム | Damage scale duration | 0.35 |
fp05 | 質量 | Unknown (weight?) | 0.01 |
fp06 | 速度 | Move speed | 60 |
fp08 | 回転速度率 | Rotation acceleration | 0.1 |
fp09 | テリトリー | Territory radius | 200 |
fp10 | ホーム範囲 | "Home" radius | 100 |
fp11 | プライベート距離 | "Private" radius | 50 |
fp12 | 視界距離 | Sight radius | 200 |
fp13 | 視界角度 | FOV | 180 |
fp14 | 探索距離 | Unknown (exploration radius?) | 200 |
fp15 | 探索角度 | Unknown (exploration angle?) | 120 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 80 |
fp18 | 振り払いダメージ | Shake damage | 1 |
fp19 | 振り払い範囲 | Shake range | 120 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 100 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 45 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 50 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 15 |
fp24 | 攻撃力 | Attack damage | 10 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 50 |
fp27 | ライフの高さ | HP wheel height | 50 |
fp28 | 回転最大速度 | Rotation speed | 2 |
fp29 | 警戒時間 | Unknown (warning time?) | 15 |
fp30 | 警戒ライフ | Unknown | 100 |
fp31 | ライフ回復率 | Regeneration rate | 0 |
fp32 | LOD半径 | Off-camera radius | 80 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 30 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 20 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0.3 (30%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 5 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 3 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 3 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 8 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 5 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 15 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 10 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 30 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp01 | 飛行高さ | Unknown (hover height?) | 70 |
fp03 | 状態遷移高さ | Unknown | 50 |
fp10 | 上下の揺れ速度 | Unknown | 2.5 |
fp11 | 上下の揺れ幅 | Unknown | 20 |
fp21 | 上昇係数(0) | Unknown | 1.5 |
fp22 | 上昇係数(5) | Unknown | 1 |
fp31 | 振払確率(1) | Unknown | 0.2 |
fp32 | 振払確率(5) | Unknown | 0.8 |
fp40 | もがき時間 | Unknown (time it spends struggling on the ground?) | 0.8 |
Gallery
- CareeningDirigibugTrophy.png
The trophy in Super Smash Bros. Brawl.
The creature's e-card, #37 (14th yellow card).
Trivia
- The trophy description details that Careening Dirigibugs occasionally throw dud bomb-rocks, which is not true in Pikmin 2. This is likely the result of a mistake. A glitch does exist where bomb-rocks stay stuck and never explode, but it is unlikely that this is what the trophy was referring to.
- The Careening Dirigibugs bear a strange resemblance to the Eosapiens from the documentary "Alien Planet", and also from William Barlowe's book, Expedition. Both these creatures float using gas-filled sacks on their heads, effectively hunt down their targets, and also have generally similar body shapes.
- It's odd that Louie details the balloon-like air sacks in his notes, because the air sacks all burst upon defeat.
See also
References
- ^ YouTube video showing the invisible bomb-rock glitch.