Pikmin (game)
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Puffy Blowhog

Revision as of 11:20, July 11, 2014 by Espyo (talk | contribs) (Added technical data.)
Puffy Blowhog In-game icon.
17puffyblowhog.png
Appears in PikminPikmin 2Pikmin 3
Scientific name Sus inflata
Family Blowhog
Areas The Distant Spring
Caves Glutton's Kitchen, Cavern of Chaos, Hole of Heroes, Dream Den
Challenge Mode stages The Distant Spring, Novice Training, Cave of Snarls
Mission Mode Collect Treasure! stages None
Mission Mode Battle Enemies! stages None
Side Story days None
2-Player Battle stages Carpet Plain
Bingo Battle stages None
Attacks Blows air

The Puffy Blowhog is an enemy in all three Pikmin games. It is the first introduced of the two airborne Blowhog species, but is much more rare than the other in the second game. Pikmin's Puffy Blowhogs are slightly larger than those in Pikmin 2; in both, it resembles the Withering Blowhog, but is larger, with purple/light blue stripes and spines on its back.

In Pikmin, this creature blows away Pikmin with its breath and causes their flowers to wilt. In Pikmin 2, its breath is notably stronger than that of the Withering Blowhog but weaker than that of Puffy Blowhogs in Pikmin, and it does not cause Pikmin flowers to wilt. Instead, it blows Pikmin into hazards or enemies; it cannot attack on its own. Purple Pikmin are immune to this, and collecting the Rush Boots makes the captains immune too.

In the first game, they appear in The Distant Spring, usually near water and other enemies, making them much more dangerous, as there is an abundance of hazards for it to blow Pikmin into. Puffy Blowhogs are only rarely seen within a few caves in Pikmin 2, as well as the multiplayer stage Carpet Plain. In Pikmin 3, the Puffy Blowhog solely appears in the Twilight River area. It looks noticeably more balloon-like than its previous incarnations. Its attacks remain the same but it has an additional defense: instantly inflating when it crashes on the ground throwing off Pikmin. As well, upon its defeat, instead of just dropping pellets, it will also drop its deflated carcass which can be retrieved and used to generate 8 Pikmin.

Glitch

When battling a Puffy Blowhog in either Pikmin or Pikmin 2, there may be times when a Blowhog that is being pulled down by Pikmin that are latched-on will land on a border or ledge of some sort. The enemy will be unable to reach the programmed 'ground', and stay on the obstacle and repeat its struggling animation infinitely. In The Distant Spring, the stone pathways around the UV Lamp may cause this glitch to occur, and it can also happen on the walls of sublevels in various Caves in Pikmin 2, wherever Puffy Blowhogs are found.

Notes

Olimar's voyage log

This is a large-bodied, flying organism, but it is possible that its interior is as empty as a blimp. If I can land a large number of Pikmin on it, they may be able to ground it. And then, once it's down, it will feel my sprouts' rage!

Reel notes

Instead of breathing fire, this species uses its hydrogen to float.

Olimar's notes

This species of blowhog uses internally generated hydrogen to inflate a flotation bladder and hover above the ground. The creature's electrified pulse creates a sash of color that flows along the surface of its body, making it a particularly beautiful blowhog species. Precisely how it is able to internally stabilize its highly explosive hydrogen and simultaneously generate electricity remains a mystery. The puffy blowhog blows leaves and grass around to eat the insects underneath. It maintains midair buoyancy by using its fins and releasing air through blowholes. This enables it to float effortlessly, even in the breeze. In times of danger, the puffy blowhog can decompress its flotation bladder for a rapid escape from predators.

Louie's notes

Slice this creature's feather-light skin into triangles, deep-fry until crispy, and salt generously. Makes the perfect scooping chip to accompany fresh mango salsa!

Strategy

Due to their speed when flying away, these enemies are harder in the first game. Have a Pikmin in hand, dodge whenever it blows air at you, and when it is cornered into a wall, bombard it with Pikmin. Eventually, it will fall. Swarm, and it will die. In the second game, they're in caves often with many Gates, so they can be a problem to hit when they're behind a gate. They're weaker, so just throw a single Purple Pikmin, and it will fall. Then, swarm it with an army of Pikmin. In Pikmin 3, Winged Pikmin can be used to swarm it in mid-air and defeat it easily, but otherwise, strategies from the first 2 games work well.

Technical information

Pikmin technical information (?)
Internal name mar
HP 3000
Pikmin 2 technical information (?)
Internal name mar
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction {{{s000}}}
s001 wallReflection Unknown (wall bounce speed multiplier?) {{{s001}}}
s002 faceDirAdjust Unknown {{{s002}}}
s003 accel Acceleration {{{s003}}}
s004 bounceFactor Unknown (bounce when it hits the ground?) {{{s004}}}
fp00 ライフ HP 3000
fp01 マップとの当り Unknown (related to slopes) 75
fp02 ダメージスケールXZ Horizontal damage scale 0.2
fp03 ダメージスケールY Vertical damage scale 0.25
fp04 ダメージフレーム Damage scale duration 0.35
fp05 質量 Unknown (weight?) 0.0001
fp06 速度 Move speed 120
fp08 回転速度率 Rotation acceleration 0.05
fp09 テリトリー Territory radius 400
fp10 ホーム範囲 "Home" radius 100
fp11 プライベート距離 "Private" radius 100
fp12 視界距離 Sight radius 275
fp13 視界角度 FOV 90
fp14 探索距離 Unknown (exploration radius?) 200
fp15 探索角度 Unknown (exploration angle?) 120
fp16 振り払い率 Successful shake rate 1
fp17 振り払い力 Shake knockback 200
fp18 振り払いダメージ Shake damage 1
fp19 振り払い範囲 Shake range 55
fp20 攻撃可能範囲 Unknown (shock attack max range?) 200
fp21 攻撃可能角度 Unknown (shock attack max angle?) 20
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 300
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 20
fp24 攻撃力 Attack damage 0
fp25 視界高 Unknown (height visibility?) 50
fp26 探索高 Unknown (exploration height?) 50
fp27 ライフの高さ HP wheel height 50
fp28 回転最大速度 Rotation speed 10
fp29 警戒時間 Unknown (warning time?) 15
fp30 警戒ライフ Unknown 30
fp31 ライフ回復率 Regeneration rate 0.00005
fp32 LOD半径 Off-camera radius 125
fp33 マップとのあたりポリゴンの選定 Collision processing radius 100
fp34 ピクミンとのあたり Pikmin damage radius 40
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage 50
fp37 地震気絶確立 Purple Pikmin stun chance 0.3 (30%)
fp38 地震気絶時間 Purple Pikmin stun time 5
ip01 振り払い打撃A Shake mode 1 – hit count 3
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 3
ip03 振り払い打撃B Shake mode 2 – hit count 8
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 5
ip05 振り払い打撃C Shake mode 3 – hit count 15
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 10
ip07 振り払い打撃D Shake mode 4 – hit count 30
Specific properties
ID Japanese comment Property Value
fp01 基準飛行高さ Unknown (regular flying height?) 80
fp02 上昇係数 Unknown (rise coefficient?) 1
fp03 空中ウェイト時間 Unknown (wait time before blowing?) 3
fp10 地上ウェイト時間 Unknown (ground wait time?) 1
fp04 振払落下時間 Unknown 1
ip01 落下最低ピキ数 Unknown (min number of Pikmin that get knocked down?) 6
fp05 上下の揺れ速度 Unknown (vertical swing speed?) 2.5
fp06 上下の揺れ幅 Unknown (horizontal swing speed?) 5

Gallery

Names in other languages

Language Name Meaning
  Japanese フーセンドックリ?
Fūsen Dokkuri
Balloon Tokkuri
  German Ballonerus From Ballon (balloon).