| |||
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Appears in | Pikmin, Pikmin 2, Pikmin 3 | ||
Scientific name | Sus inflata | ||
Family | Blowhog | ||
Areas | The Distant Spring | ||
Caves | Glutton's Kitchen, Cavern of Chaos, Hole of Heroes, Dream Den | ||
Challenge Mode stages | The Distant Spring, Novice Training, Cave of Snarls | ||
Mission Mode Collect Treasure! stages | None | ||
Mission Mode Battle Enemies! stages | None | ||
Side Story days | None | ||
2-Player Battle stages | Carpet Plain | ||
Bingo Battle stages | None | ||
Attacks | Blows air |
The Puffy Blowhog is an enemy in all three Pikmin games. It is the first introduced of the two airborne Blowhog species, but is much more rare than the other in the second game. Pikmin's Puffy Blowhogs are slightly larger than those in Pikmin 2; in both, it resembles the Withering Blowhog, but is larger, with purple/light blue stripes and spines on its back.
In Pikmin, this creature blows away Pikmin with its breath and causes their flowers to wilt. In Pikmin 2, its breath is notably stronger than that of the Withering Blowhog but weaker than that of Puffy Blowhogs in Pikmin, and it does not cause Pikmin flowers to wilt. Instead, it blows Pikmin into hazards or enemies; it cannot attack on its own. Purple Pikmin are immune to this, and collecting the Rush Boots makes the captains immune too.
In the first game, they appear in The Distant Spring, usually near water and other enemies, making them much more dangerous, as there is an abundance of hazards for it to blow Pikmin into. Puffy Blowhogs are only rarely seen within a few caves in Pikmin 2, as well as the multiplayer stage Carpet Plain. In Pikmin 3, the Puffy Blowhog solely appears in the Twilight River area. It looks noticeably more balloon-like than its previous incarnations. Its attacks remain the same but it has an additional defense: instantly inflating when it crashes on the ground throwing off Pikmin. As well, upon its defeat, instead of just dropping pellets, it will also drop its deflated carcass which can be retrieved and used to generate 8 Pikmin.
Glitch
When battling a Puffy Blowhog in either Pikmin or Pikmin 2, there may be times when a Blowhog that is being pulled down by Pikmin that are latched-on will land on a border or ledge of some sort. The enemy will be unable to reach the programmed 'ground', and stay on the obstacle and repeat its struggling animation infinitely. In The Distant Spring, the stone pathways around the UV Lamp may cause this glitch to occur, and it can also happen on the walls of sublevels in various Caves in Pikmin 2, wherever Puffy Blowhogs are found.
Notes
Olimar's voyage log
Reel notes
Olimar's notes
Louie's notes
Strategy
Due to their speed when flying away, these enemies are harder in the first game. Have a Pikmin in hand, dodge whenever it blows air at you, and when it is cornered into a wall, bombard it with Pikmin. Eventually, it will fall. Swarm, and it will die. In the second game, they're in caves often with many Gates, so they can be a problem to hit when they're behind a gate. They're weaker, so just throw a single Purple Pikmin, and it will fall. Then, swarm it with an army of Pikmin. In Pikmin 3, Winged Pikmin can be used to swarm it in mid-air and defeat it easily, but otherwise, strategies from the first 2 games work well.
Technical information
Pikmin technical information (?) | |||
---|---|---|---|
Internal name | mar
| ||
HP | 3000 |
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | mar
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | {{{s000}}} |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | {{{s001}}} |
s002 | faceDirAdjust | Unknown | {{{s002}}} |
s003 | accel | Acceleration | {{{s003}}} |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | {{{s004}}} |
fp00 | ライフ | HP | 3000 |
fp01 | マップとの当り | Unknown (related to slopes) | 75 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.2 |
fp03 | ダメージスケールY | Vertical damage scale | 0.25 |
fp04 | ダメージフレーム | Damage scale duration | 0.35 |
fp05 | 質量 | Unknown (weight?) | 0.0001 |
fp06 | 速度 | Move speed | 120 |
fp08 | 回転速度率 | Rotation acceleration | 0.05 |
fp09 | テリトリー | Territory radius | 400 |
fp10 | ホーム範囲 | "Home" radius | 100 |
fp11 | プライベート距離 | "Private" radius | 100 |
fp12 | 視界距離 | Sight radius | 275 |
fp13 | 視界角度 | FOV | 90 |
fp14 | 探索距離 | Unknown (exploration radius?) | 200 |
fp15 | 探索角度 | Unknown (exploration angle?) | 120 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 200 |
fp18 | 振り払いダメージ | Shake damage | 1 |
fp19 | 振り払い範囲 | Shake range | 55 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 200 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 20 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 300 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 20 |
fp24 | 攻撃力 | Attack damage | 0 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 50 |
fp27 | ライフの高さ | HP wheel height | 50 |
fp28 | 回転最大速度 | Rotation speed | 10 |
fp29 | 警戒時間 | Unknown (warning time?) | 15 |
fp30 | 警戒ライフ | Unknown | 30 |
fp31 | ライフ回復率 | Regeneration rate | 0.00005 |
fp32 | LOD半径 | Off-camera radius | 125 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 100 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 40 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0.3 (30%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 5 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 3 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 3 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 8 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 5 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 15 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 10 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 30 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp01 | 基準飛行高さ | Unknown (regular flying height?) | 80 |
fp02 | 上昇係数 | Unknown (rise coefficient?) | 1 |
fp03 | 空中ウェイト時間 | Unknown (wait time before blowing?) | 3 |
fp10 | 地上ウェイト時間 | Unknown (ground wait time?) | 1 |
fp04 | 振払落下時間 | Unknown | 1 |
ip01 | 落下最低ピキ数 | Unknown (min number of Pikmin that get knocked down?) | 6 |
fp05 | 上下の揺れ速度 | Unknown (vertical swing speed?) | 2.5 |
fp06 | 上下の揺れ幅 | Unknown (horizontal swing speed?) | 5 |
Gallery
- Puffyblowhog.jpg
Artwork of the Puffy Blowhog from Pikmin.
- Puffyhogattack.jpg
Artwork from Pikmin, showing the Puffy Blowhog being attacked by different-type Pikmin.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | フーセンドックリ? Fūsen Dokkuri |
Balloon Tokkuri |
German | Ballonerus | From Ballon (balloon). |