Pikmin 2
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Hermit Crawmad

Revision as of 15:20, July 17, 2024 by Deeb1324354657 (talk | contribs) (→‎Pikmin 4 (Gallery): Added P4 Dead Hermit Crawmads.jpg)
Hermit Crawmad In-game icon.

Icon for the Hermit Crawmad, from Pikmin 4's Piklopedia.

Appears in Pikmin 2Pikmin 3Pikmin 4
Scientific name Camabarus rustica
Family Crawmad
Areas Perplexing Pool, Wistful Wild, Tropical Wilds, Garden of Hope, Serene Shores
Caves Citadel of Spiders, Shower Room, Hole of Heroes, Dream Den, The Mud Pit
Challenge Mode stages Creator's Garden, The Giant's Bath
Mission Mode Collect Treasure! stages Forgotten Cove, Clockwork Chasm, Shaded Garden Remix
Mission Mode Battle Enemies! stages Clockwork Chasm
Side Story days Creature Hunting, Land, Sea, and Sky, First Part Found, Looking for Louie, Big Fruit Carnival
Dandori Challenge stages None
Dandori Battle stages Leafy Showdown
2-Player Battle stages None
Bingo Battle stages Stagnant Sea, Parched Brook
Attacks Eat Pikmin

The Hermit Crawmad (シャコモドキ?, lit.: "Pseudo Mantis Shrimp") is an enemy in Pikmin 2, Pikmin 3, and Pikmin 4, and the first known member of the Crawmad family. Hermit Crawmads are similar to stout lobster- or shrimp-like crustaceans whose claws resemble those of squillas, but are in fact related to hermit crabs. These enemies live their lives in holes, and pop out when prey approach. With a quick lunge, they can catch their target, reel back, and feed on it in its burrow.

This is one of two enemies in the series (the other being the Swarming Sheargrub) that can change size. Each Hermit Crawmad's size is randomly determined every time they are generated on a map. They only have different sizes in Pikmin 2, and their size does not change the amount of Pokos they are worth, how much health they have, or the number of Pikmin seeds they produce. Their nests also vary in size to accommodate the creatures.

Stats

Game Weight Max.
carriers
Seeds Value Health Regen.
  5 8 8   × 3 500 No
  (?) 5 10 (normally) 8   × 30
  × 30
750 No
  5 10 5   × 5 750 No

Notes

Olimar's notes

Looking at the eyes and sickle-shaped legs characteristic of squillas, one would think this is a squilla relative. In fact, it is a relative of the hermit crab. This species, however, has migrated from seaside life in a shell and instead inhabits burrows in the ground. While its legs appear sickle-like, they are pincers that have evolved into a fin shape. This beast feeds on small creatures that pass by its lair, dragging them inside to eat them.

Louie's notes

Shuck from the shell, bake on high heat until crispy, then dip in a pot of melted milk chocolate. Lip-smacking sweet!

Alph's comments

Structural flaw: exposed hips
Weight: 5

I find it strange that despite the tough outer shell on the head, it has no protection on the hips. I'd never put such an obvious flaw in one of my designs. Although I have heard that an intentional flaw lends a certain charm to one's creations. Maybe I'll build one into my next spaceship!

Brittany's comments

  US version
As soon as I get close, it sticks its head out to see what this thing is approaching its lair. It must be shy, because it usually pops right back inside. And it must be shameless, because it always shows its butt while retreating. Gross.
  European version
As soon as I get close, it sticks its head out to see what this thing is approaching its lair. It must be shy, because it usually pops right back inside. And it must be shameless, because it always shows its backside while retreating. Gross.

Charlie's comments

  US version
When it senses prey, it pops its armored head out of its nest and lunges for its target. Like lots of tough guys, it's too confident to protect its back. Move in quick to strike its exposed hindquarters, and the fight will be over in one snap of its huge pincers.
  European version
When it senses prey, it pops its armoured head out of its nest and lunges for its target. Like lots of tough guys, it's too confident to protect its back. Move in quick to strike its exposed hindquarters and the fight will be over in one snap of its huge pincers.

Louie's comments

  US version
Shuck from the shell, bake on high heat until crispy, then dip in a pot of melted milk chocolate. Lip-smacking sweet!
  European version
Remove from the shell, bake on high heat until crispy, then dip in a pot of melted milk chocolate. Lip-smackingly sweet!

Olimar's comments

Hermit Crawmad
Camabarus rustica
Crawmad family

Looking at the eyes and sickle-shaped legs characteristic of squillas, one would think this is a squilla relative. In fact, it is a relative of the hermit crab. This species, however, has migrated from seaside life in a shell and instead inhabits burrows in the ground. While its legs appear sickle-like, they are pincers it uses to snap at its prey. It prefers to feed on small creatures that pass by its lair, dragging them inside to eat them.

Dalmo's Notes

Here we have one of the cleverest of creatures. It has many different nest holes that all connect belowground. Using this network, it can move from hole to hole to sneak up on prey or evade predators. A smart little darling indeed!

Pikmin 2 Nintendo Player's Guide

Because of the shell on its top half, the Hermit Crawmad is invincible when it's looking out at the battlefield from its hole. The only way to defeat one of the creatures is to draw it from its hole, avoid its attack, then swarm it as it retreats.

Pikmin 3 Prima Guide

The Hermit Crawmad is a burrowing amphibious creature. When you approach the enemy's hiding spot, it pops out of the ground and lunges towards your squad. If the enemy manages to snatch any of your Pikmin, it drags its prey back underground.

After you coax a Hermit Crawmad out of its hole, flank the creature to keep your Pikmin out of harm's way, then send your squad charging in to attack the Hermit Crawmad's fleshy body. Since these enemies tend to lurk in the water, it's best to use only Blue Pikmin during these encounters.

Behavior

 
A Hermit Crawmad scuttling back to its hole in Pikmin 2.

The Hermit Crawmad is a semi-passive creature. It sits inside its hole, and is usually found around watery areas, although it can survive on dry land as well. It will peek out of its hole when the Pikmin or leaders approach it and it will attack if one gets too near its dwelling. It attacks by charging out of its hole and grabbing a Pikmin, then backpedaling to its nest, where the Pikmin is eaten. If it misses, it will turn back around and return to its dwelling, slower than usual. It can climb walls if it is necessary for it to get back to its nest. While sitting on the nest and peeking out, if it can no longer see prey nearby, it'll retreat back inside. In Pikmin 2, its nest will disintegrate if it is killed, but will always remain in the sequel.

Strategy

The following article or section contains guides.
The strategies shown are just suggestions.

Pikmin

Lure it out of its hole by moving some Pikmin near the nest, then run away. It'll come out and try to get a Pikmin. Whistle the Pikmin to safety, and when the creature starts to turn around, swarm its backside. Another strategy would be to move the current leader to lure the Hermit Crawmad away from its hole, then swarming it. In Pikmin 2, you can also use Purple Pikmin to stun the Hermit Crawmad on its way back to its hole, and in Pikmin 3, dodging is a great way to get out of the way of an incoming Crawmad. Charging is also very useful for a swift victory.

Leaders

Go near the hole and wait a second, then run. It'll come out. Proceed to punch its backside. This will have to be done multiple times to finish it off.

Glitches

  • If the player petrifies a Hermit Crawmad while it is performing its lunge out of water, and then pushes the creature into the water, it will generate the splash effect even though it's not moving. If the enemy dies, the effect will stay there forever.[1]
  • While petrified and on the water, a Crawmad can be damaged simply by having Pikmin walk into it. The reason for this is not known.

Technical information

Creature

Pikmin 2 technical information (?)
Internal name jigumo
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction 0.5
s001 wallReflection Unknown (wall bounce speed multiplier?) 0
s002 faceDirAdjust Unknown 0.25
s003 accel Acceleration 0.04
s004 bounceFactor Unknown (bounce when it hits the ground?) 0.3
fp00 ライフ HP 500
fp01 マップとの当り Unknown (related to slopes) 5
fp02 ダメージスケールXZ Horizontal damage scale 0.2
fp03 ダメージスケールY Vertical damage scale 0.25
fp04 ダメージフレーム Damage scale duration 0.35
fp05 質量 Unknown (weight?) 0.5
fp06 速度 Move speed 300
fp08 回転速度率 Rotation acceleration 0.2
fp09 テリトリー Territory radius 400
fp10 ホーム範囲 "Home" radius 25
fp11 プライベート距離 "Private" radius 0
fp12 視界距離 Sight radius 400
fp13 視界角度 FOV 180
fp14 探索距離 Unknown (exploration radius?) 200
fp15 探索角度 Unknown (exploration angle?) 10
fp16 振り払い率 Successful shake rate 1
fp17 振り払い力 Shake knockback 80
fp18 振り払いダメージ Shake damage 1
fp19 振り払い範囲 Shake range 30
fp20 攻撃可能範囲 Unknown (shock attack max range?) 200
fp21 攻撃可能角度 Unknown (shock attack max angle?) 20
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 40
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 20
fp24 攻撃力 Attack damage 10
fp25 視界高 Unknown (height visibility?) 50
fp26 探索高 Unknown (exploration height?) 200
fp27 ライフの高さ HP wheel height 20
fp28 回転最大速度 Rotation speed 5
fp29 警戒時間 Unknown (warning time?) 0
fp30 警戒ライフ Unknown 0
fp31 ライフ回復率 Regeneration rate 0
fp32 LOD半径 Off-camera radius 25
fp33 マップとのあたりポリゴンの選定 Collision processing radius 20
fp34 ピクミンとのあたり Pikmin damage radius 15
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage 50
fp37 地震気絶確立 Purple Pikmin stun chance 0.3 (30%)
fp38 地震気絶時間 Purple Pikmin stun time 5
ip01 振り払い打撃A Shake mode 1 – hit count 25
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 3
ip03 振り払い打撃B Shake mode 2 – hit count 30
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 8
ip05 振り払い打撃C Shake mode 3 – hit count 30
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 12
ip07 振り払い打撃D Shake mode 4 – hit count 30
Specific properties
ID Japanese comment Property Value
fp01 運搬速度 Speed it carries a Pikmin at when returning to it's nest 75
fp02 戻り速度 Speed at which it returns to it's nest while vulnerable 30
fp03 スケール最小 Min scale 1
fp04 スケール最大 Max scale 2
fp05 白ピクミン White Pikmin poison damage 500
ip01 隠れている時間 Unknown (time spent underground between surfaces?) 30

Nest

Pikmin 2 technical information (?)
Internal name jigumohouse
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction 0.5
s001 wallReflection Unknown (wall bounce speed multiplier?) 0.5
s002 faceDirAdjust Unknown 0.25
s003 accel Acceleration 0.1
s004 bounceFactor Unknown (bounce when it hits the ground?) 0.3
fp00 ライフ HP 1100
fp01 マップとの当り Unknown (related to slopes) 40
fp02 ダメージスケールXZ Horizontal damage scale 0.5
fp03 ダメージスケールY Vertical damage scale 0.5
fp04 ダメージフレーム Damage scale duration 0.35
fp05 質量 Unknown (weight?) 0.1
fp06 速度 Move speed 40
fp08 回転速度率 Rotation acceleration 0.1
fp09 テリトリー Territory radius 200
fp10 ホーム範囲 "Home" radius 30
fp11 プライベート距離 "Private" radius 70
fp12 視界距離 Sight radius 500
fp13 視界角度 FOV 90
fp14 探索距離 Unknown (exploration radius?) 500
fp15 探索角度 Unknown (exploration angle?) 120
fp16 振り払い率 Successful shake rate 1
fp17 振り払い力 Shake knockback 200
fp18 振り払いダメージ Shake damage 0
fp19 振り払い範囲 Shake range 30
fp20 攻撃可能範囲 Unknown (shock attack max range?) 80
fp21 攻撃可能角度 Unknown (shock attack max angle?) 50
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 80
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 50
fp24 攻撃力 Attack damage 10
fp25 視界高 Unknown (height visibility?) 50
fp26 探索高 Unknown (exploration height?) 50
fp27 ライフの高さ HP wheel height 45
fp28 回転最大速度 Rotation speed 8
fp29 警戒時間 Unknown (warning time?) 15
fp30 警戒ライフ Unknown 30
fp31 ライフ回復率 Regeneration rate 0.0001
fp32 LOD半径 Off-camera radius 50
fp33 マップとのあたりポリゴンの選定 Collision processing radius 40
fp34 ピクミンとのあたり Pikmin damage radius 40
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage N/A
fp37 地震気絶確立 Purple Pikmin stun chance N/A
fp38 地震気絶時間 Purple Pikmin stun time N/A
ip01 振り払い打撃A Shake mode 1 – hit count 6
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 5
ip03 振り払い打撃B Shake mode 2 – hit count 12
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 10
ip05 振り払い打撃C Shake mode 3 – hit count 17
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 20
ip07 振り払い打撃D Shake mode 4 – hit count 22
Specific properties
None
Pikmin 3 technical information (?)
Internal name shako
HP 750
Rock Pikmin throw hits to kill 10
White Pikmin ingestions to kill 1
Bomb rock explosions to kill 1
Bomb rock ingestions to kill 0
Number of direct hits on top to kill 0
Damage to leaders 10
Territory radius 240
Mission Mode value 30

Other information

  • Size: Body length: 68mm, as per the e-card
  • Pikmin 2 Piklopedia number: #30
  • Pikmin 4 Piklopedia number: #100

Naming

See more: Crawmad family#Naming.
  • Common name: Hermit Crawmad. The "Hermit" part of the enemy's name refers to the real world hermit crab, given how both creatures have a vulnerable abdomen that they wish to keep hidden most of the time.
  • Japanese nickname: シャコモドキ?. It loosely translates to "Pseudo Mantis Shrimp" or "Fake Mantis Shrimp".
  • Japanese name: アメリケシャコガニ? (lit.: "American Mantis Shrimp Crab"). アメリケ? is similar to アメリカ? (lit.: "America").
  • Scientific name: Camabarus rustica. Rustica is related to the Latin rusticus, which means rural.
  • Internal names: Internally, this enemy is called jigumo in Pikmin 2, which is the Japanese name of the atypus karschi, a type of spider. In Pikmin 3, the internal name was changed to simply shako, which is part of the Japanese name (シャコ?).
  • Prerelease: None.

Names in other languages

The following article or section needs help from someone who can translate Korean text.

Language Name Meaning Notes
  Japanese シャコモドキ?
Shako Modoki
Pseudo Mantis Shrimp
  Chinese
(traditional)
仿瀨尿蝦
Fǎng Lài Niào Xiā
Imitation Mantis Shrimp
  Chinese
(simplified)
仿濑尿虾
Fǎng Lài Niào Xiā
Imitation Mantis Shrimp
  Dutch Naakte grondkreeft Naked ground lobster
  French Crabamok ermite Hermit crawmad
  German Einsiedlerkropf (Pikmin 2)
Einsiedlergreifer (Pikmin 3, Pikmin 4)
Hermit Goiter
Hermit Grabber
  Italian Bernardo l'anfibio Bernard the amphibian Bernardo might come from the colloquial name "Paguro bernardo", given to the common hermit crab Pagurus bernhardus
  Korean 갯가재닮은꼴
  Portuguese Cavarão-paguro from "cavar" (to dig), "camarão" (shrimp) and paguro (hermit crab)
  Spanish Cavaloco ermitaño Hermit crazydigger

Gallery

Pikmin 2

Pikmin 3

Pikmin 4

Other

Trivia

  • The nests of Hermit Crawmads are the only enemy-related object not to appear in the game's early configuration files, making it likely that they were originally going to appear without the nest or reuse the Breadbug's nest.
  • While the Piklopedia entry states that the Hermit Crawmad's pincers evolved into a fin shape, in Pikmin 3 they were changed to actual pincers, possibly to match the Bug-Eyed Crawmad's design. Olimar’s notes in Pikmin 3 Deluxe were updated slightly to reflect this change, making the Hermit Crawmad one of the only returning creatures from Pikmin 2 to have a changed entry.
  • Due to a glitch, the Hermit Crawmad may possibly die in the Piklopedia.
  • In Pikmin 2, if a non-Blue Pikmin is carried by a Hermit Crawmad to water, it will escape the creature's grasp and start drowning instead. If the player does nothing, the enemy will repeatedly attempt to eat the Pikmin, which will in turn repeatedly escape and start the drowning process from scratch.[2]
  • The Hermit Crawmad and the Bulborb are the only enemies in Pikmin 2 to have a clay figure modelled after them.

See also

References

  1. ^ YouTube video of a petrified Hermit Crawmad leaving a water splash effect behind
  2. ^ Twitch clip on Twitch