Pikmin 3

Arachnode

Revision as of 21:27, October 8, 2019 by Raltseye (talk | contribs) (→‎Naming: also node)
Arachnode Icon used to represent the enemy on the wiki.
An Arachnode on its web.
Appears in Pikmin 3
Scientific name Unknown
Family Unknown
Areas Twilight River, Formidable Oak
Mission Mode Collect Treasure! stages Twilight Hollow Remix
Mission Mode Battle Enemies! stages Twilight River Remix, Beastly Caverns
Side Story days None
Bingo Battle stages None
Attacks Eat Pikmin

The Arachnode (マリグモ?, lit.: "Ball Spider") is a spider-like enemy in Pikmin 3, and the first arachnid-based enemy in the Pikmin series with an interactable web. While dormant on its web, it resembles a cocoon, with a black and yellow striped and sphere-shaped body. This shape and coloring comes from the eight legs wrapped tightly around its body; the actual body is a small black orb with yellow circles instead of stripes. Once a Pikmin or leader gets caught in the web, it uncurls its legs after a while, and wanders up to its prey, consuming them quickly once it has reached them. It may also wander around the web freely in order to avoid Pikmin that are being thrown at it. The web will collapse once the Arachnode is defeated.

Pikmin caught in the web can be saved by whistling at them. This is important, especially with a small squad, as Pikmin shaken off by the Arachnode will usually get stuck in the web. Winged Pikmin carrying objects will get stuck in webs that are along their route, making webs the primary obstacle for these types of Pikmin.

Its behavior and anatomy differ from both the arachnorb and dweevil families: they both have noticeably longer and thinner legs than the Arachnode, and neither eat Pikmin when fought. The game gives no information as to the relations of the different families.

Stats

Weight Max.
carriers
Seeds Value Health
3 6 (normally) 4   × 25
  × 25
600

Notes

Pikmin 3 website

An eight-legged creature that traps its prey in a sticky web.

Pikmin 3 Prima Guide

The Arachnode is only able to attack Pikmin that become tangled in its web. When you first encounter a web, look for the attached Arachnode. To defeat the enemy quickly, throw a few Rock Pikmin directly at an Arachnode. You can also use a squad of Winged Pikmin to overwhelm an Arachnode with a single charge attack. Because the Arachnode's web is fairly tall, the creature often moves out of your standard throwing range. Use Yellow Pikmin or Winged Pikmin to attack an Arachnode when it retreats to the top of its web. If any of your Pikmin become ensnared in the web, use the whistle to rescue them. When you defeat an Arachnode, its web unravels.

Behavior

The Arachnode sits still when nothing is near, but when a leader or a Pikmin is thrown into its web, it will take on its spider-like form and attack its ensnared prey. It eats Pikmin by clamping down on them with its wide mouth, and it eats pretty quickly, so it can be difficult to save them in time. When all Pikmin are removed from the web, the Arachnode will take a moment and then go back into its resting state. It does not return to a specific point on the web to rest, so it can be put in a more vulnerable position for a second attack. When an Arachnode is defeated, it will fall to the ground and its web will collapse.

If unsupervised Winged Pikmin carry an item right into an Arachnode's web, they will get stuck, whatever goods they had will fall to the ground, and the creature will proceed to eat them. Fortunately, Arachnodes pose no threat to any other types of Pikmin when left unattended.

Bizarrely, when a leader is thrown into an Arachnode's web, said leader will become slightly two-dimensional. If the enemy attacks, the leader may shrink even further or disappear altogether. This is merely aesthetic, however.

Strategy

The following article or section contains guides.
The strategies shown are just suggestions.

Rock Pikmin will kill an Arachnode in just three hits, and can hit the Arachnode from either side of its web. Other Pikmin types can only attack the Arachnode on the side in which it rests, and they can get stuck if the Arachnode is too high or if they are thrown from too close to the web. Winged Pikmin are best for getting an Arachnode down from a high point in its web since they can charge at it, after which point other, stronger Pikmin can be employed. If Winged Pikmin are not available, any Pikmin can latch on to a low-resting Arachnode with a careful throw, and Yellow Pikmin can usually reach a high-resting one. As a last resort, a Pikmin or a leader can be thrown into the web to bait the Arachnode into a vulnerable position.

Technical information

Pikmin 3 technical information (?)
Internal name kumo
HP 600
Rock Pikmin throw hits to kill 3
White Pikmin ingestions to kill 1
Bomb rock explosions to kill 1
Bomb rock ingestions to kill 0
Number of direct hits on top to kill 0
Damage to leaders 10
Territory radius 100
Mission Mode value 25

Naming

"Arachnode" is a pun on "arachnid" and "node". In Japan, it is called マリグモ?, which simply translates to "Ball Spider". Internally, its is called kumo, which is a Romanization of グモ? (lit.: "spider").

Names in other languages

Language Name Meaning
  Japanese マリグモ?
Mari Gumo
Ball Spider
  French Arachnodule Portmanteau of "Arachnide" (arachnid) and "Nodule"
  German Hornissarak Portmanteau of "Hornisse" (hornet) and "arak" (German name for the Dweevil family)
  Spanish (NoA) Bolaraña Portmanteau of "bola" (ball) and "araña" (spider)
  Spanish (NoE) Bolaraña Ball spider

Gallery

See also