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Appears in | Pikmin, Pikmin 2, Pikmin 3 | ||
Scientific name | Pilli envelopens | ||
Family | Flint Beetle | ||
Areas | The Impact Site, The Forest of Hope, The Forest Navel, Awakening Wood | ||
Caves | Citadel of Spiders, Cavern of Chaos, Hole of Heroes, Dream Den | ||
Challenge Mode stages | The Impact Site, The Distant Spring, Novice Training | ||
Mission Mode Collect Treasure! stages | None | ||
Mission Mode Battle Enemies! stages | None | ||
Side Story days | None | ||
2-Player Battle stages | None | ||
Bingo Battle stages | None | ||
Attacks | None |
The Iridescent Flint Beetle is an enemy in all three Pikmin games. Attack one by throwing a Pikmin on top of it, at which it glows red while overturning and drops a useful object; Pikmin attacking from on the ground cannot harm it. This creature disappears after a certain amount of time has passed or it has been overturned enough times.
Pikmin
In Pikmin, these bugs look rather larger than in the second game and have a different coloration. They are more common, and are somewhat helpful. They are mostly found in foliage or in corners. When hit, they first drop a 1-pellet, then, when hit again, they drop two doses of nectar. Upon the next direct hit more doses of nectar are released, and then a 5-pellet. This cycle repeats once more, ending after the second 5 -and swift movement. It also poses an indirect threat to Pikmin, as it will often run through Olimar's army. This results in the Pikmin automatically attacking and chasing it unless called back, which can lead them into danger.
Pikmin 2
In Pikmin 2, Pikmin no longer attack Iridescent Flint Beetles automatically as they do in the original game. In all Pikmin 2 Challenge Mode levels they're in, these creatures drop treasures. They are found in similar locations, but only drop three things: a 1-pellet (a dose of nectar if it's underground), 2 doses of nectar, and then a dose of ultra-spicy spray (3 doses of nectar if the Ultra-spicy spray hasn't been discovered yet). Using Purple Pikmin, it is easier to fight them due to the shockwaves that the heavy Purple Pikmin produce when thrown.
As a side note, it is possible to defeat these creatures while petrified, but they drop neither nectar nor spray and leave no corpse.
On the main menu, if the player presses Y / , an Iridescent Flint Beetle may appear that can be controlled with C / . The beetle will be swarmed if it gets close to the Pikmin. This is just one of the main menu easter eggs.
Pikmin 3
In Pikmin 3, this creature's appearance is greatly altered. Its eyes are still on stalks, but it sports two antennae that look almost like a mustache, its shiny exoskeleton seems to have layers and appears less vibrant, and its underside appears to have four glowing, blue spots. The only way to harm one of these creatures, as with previous games, is by throwing Pikmin on its back, upon which it drops nectar or pellets.
Notes
Olimar's voyage log
Reel notes
Olimar's notes
Louie's notes
Behavior
The Flint Beetle is harmless and will remain underground until a Captain or Pikmin approaches its resting spot. Once active, the Flint Beetle will scurry about in no particular direction; only away from the player after being hit. It moves quickly and can be difficult to hit at times, but repeatedly flipping it over for up to three times will provide increasingly valuable rewards. After being hit three times, or being active for a certain amount of time, the creature will scurry back underground. Though it does not die, it will not return for the rest of the day/challenge.
Strategy
The following article or section contains guides. |
While the Flint Beetle cannot be killed, it can have certain items knocked out of it. The creature can only be attacked with Pikmin, as Captains have no way of damaging this creature. Pikmin must be thrown at the Beetle's shell to flip it, knocking out useful items. The Iridescent Glint Beetle and the Doodlebug are damaged in the same way.
Technical information
Pikmin technical information (?) | |||
---|---|---|---|
Internal name | kogane
| ||
HP | N/A |
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | kogane
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.15 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 1000 |
fp01 | マップとの当り | Unknown (related to slopes) | 15 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0 |
fp03 | ダメージスケールY | Vertical damage scale | 0 |
fp04 | ダメージフレーム | Damage scale duration | 0 |
fp05 | 質量 | Unknown (weight?) | 0.01 |
fp06 | 速度 | Move speed | 200 |
fp08 | 回転速度率 | Rotation acceleration | 0.4 |
fp09 | テリトリー | Territory radius | 1 |
fp10 | ホーム範囲 | "Home" radius | 1 |
fp11 | プライベート距離 | "Private" radius | 0 |
fp12 | 視界距離 | Sight radius | 50 |
fp13 | 視界角度 | FOV | 180 |
fp14 | 探索距離 | Unknown (exploration radius?) | 0 |
fp15 | 探索角度 | Unknown (exploration angle?) | 0 |
fp16 | 振り払い率 | Successful shake rate | 0 |
fp17 | 振り払い力 | Shake knockback | 0 |
fp18 | 振り払いダメージ | Shake damage | 0 |
fp19 | 振り払い範囲 | Shake range | 0 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 0 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 0 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 0 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 0 |
fp24 | 攻撃力 | Attack damage | 0 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 0 |
fp27 | ライフの高さ | HP wheel height | 50 |
fp28 | 回転最大速度 | Rotation speed | 360 |
fp29 | 警戒時間 | Unknown (warning time?) | 0 |
fp30 | 警戒ライフ | Unknown | 0 |
fp31 | ライフ回復率 | Regeneration rate | 0.00001 |
fp32 | LOD半径 | Off-camera radius | 50 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 30 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 15 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0.3 (30%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 5 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 0 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 0 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 0 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 0 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 0 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 0 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 0 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp01 | 出現時間(Min) | Min time spent out of the ground | 20 |
fp02 | 出現時間(Max) | Max time spent out of the ground | 30 |
fp10 | 移動時間(Min) | Min time spent walking | 0.3 |
fp11 | 移動時間(Max) | Max time spent walking | 0.7 |
fp20 | 停止時間(Min) | Min time spent stopped | 0.5 |
fp21 | 停止時間(Max) | Max time spent stopped | 2 |
fp30 | 向き変え角度 | Max angle change between walks | 90 |
fp40 | スケール | Scale | 0.8 |
Brawl Trophy description
"A member of the flint beetle family featuring an iridecent, shining shell that is also prized for its strengh. These beetles are packed with nectar and pellets, which they drop when attacked. These can be collected, although the reason for doing so is unknown. Apparently, Pikmin are quite attracted to these beetles – the sight of one will send them running after it."
Trivia
- There are two enemies in the Pikmin games similar to the Iridescent Flint Beetle. All are in different families while their genera are the same. In real life, however, it is impossible for members of different families to share a genus.
Names in other languages
Language | Name | Meaning | Notes |
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Portuguese (NoE) | Besouro Iridescente | Iridescent Beetle | Name taken from the Super Smash Bros. for Wii U trophy. |