Hole of Heroes

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Hole of Heroes
An overview of Hole of Heroes sublevel 9.
Location Wistful Wild
Sublevels 15
Treasures 13
Hazards Template:F [[wikipedia:{{{1}}}|{{{1}}}]] Template:E Pikmin Template:R Template:B

This article or section needs to be cleaned up, either its format or general style.

The Hole of Heroes is a cave in Pikmin 2, found in the Wistful Wild, the game's fourth and last area. It is the longest cave in the game with 15 sublevels but only 13 treasures, and of a difficulty comparable to the other Wistful Wild caves. The later sublevels are based around repeats of encounters with bosses from earlier in Pikmin 2, including the Empress Bulblax, Beady Long Legs and Man-at-Legs.

The Hole of Heroes is reachable only by the same path used to retrieve the Conifer Spire. The road there involves a Hermit Crawmad, water that needs to be drained, Blowhogs, Sheargrubs, and a protective Armored Cannon Beetle Larva. Pass the Conifer Spire's resting place and travel down the half pipe to reach the cave entrance. Be careful not to fall off the tree stump so you don't have to take the journey all over again.

You will encounter hordes of enemies and all hazards in this cave. It is highly recommended you take 20 yellow and blue Pikmin, 15 white, 15 purple, and 30 red. This way you can face every obstacle with a good offensive group. Another idea is to take 45 red Pikmin, 25 blue, 15 yellow, 10 white and 5 purple. The truth is, the threats that this cave holds are very minor, and do not require many resistant Pikmin to eliminate them; the cave does have many tough bosses though, so a lot of red Pikmin is the way to go. Purples will help; however, it is recommended to have reinforcements. Frustratingly, the Hole of Heroes, like the other two caves in the Wistful Wild, contains bosses that prove to be quite challenging, but have no suit or gameplay upgrade for collecting the final treasure.

Notes

Ship's dialogs

I am detecting the howls of countless creatures in the hole ahead. It is nearly deafening!

Sound analysis indicate a wide variety of creatures nesting here. It is a melting pot of life!

Mr. President, be extremely careful! Olimar, your job is to protect his life at all costs!

Template:Solution

Sublevel 1

Technical sublevel information
Internal cave name last_2
"Main" object maximum (?) 23
"Treasure" object maximum (?) 1
"Gate" object maximum (?) 0
Dead end unit probability (?) 1
Number of rooms (?) 1
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 1_units_big2_kusachi.txt
Lighting file (?) hiroba_toy_light_cha.ini
Background (?) "hiroba" (garden) (File:P2 VRBOX "hiroba" (garden).png)
Cave units (?)
item_cap_kusachi
way3_kusachi
way4_kusachi
wayl_kusachi
way2_kusachi
way2x2_kusachi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_big2_kusachi
Room with 5 exits

Whatever hopes you had of having a gentle first sublevel are ruined here. Creeping Chrysanthemums, Sheargrubs, Shearwigs, Skitter Leafs, and Cloaking Burrow-nits are littered across the scenic maze. Purple Pikmin are the best choice, but be weary of the Dwarf Orange Bulborbs that fall from the sky. It's advised that you escort whatever loads your Pikmin are carrying back to the Research Pod. Aside from the Corpulent Nut, the only other items worth grabbing are nectar or sprays, so keep an eye out for eggs.

Sublevel 2

Technical sublevel information
Internal cave name last_2
"Main" object maximum (?) 12
"Treasure" object maximum (?) 1
"Gate" object maximum (?) 5
Dead end unit probability (?) 80
Number of rooms (?) 4
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 4_ABE_a_b_e_m_conc.txt
Lighting file (?) normal_light_lv1.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
item_cap_conc
way3_conc
way4_conc
way2x2_conc
cap_pipe
wayl_pipe
Dead end with item Three-way crossing Four-way crossing Long corridor Dead end Turning corridor
way2_pipe
room_4x4a_4_conc
room_4x4b_4_conc
room_4x4e_4_conc
room_hitode3x3m_5_conc
Corridor Room with 4 exits Room with 4 exits Room with 4 exits and C-shaped wall Room with 5 exits and 2 walls

Both Bumbling Snitchbugs, and Swooping Snitchbugs live down here, along with Anode Beetles, the irritating Careening Dirigibugs, and an Antenna Beetle. There are a lot of bug enemies here. If this isn't enough all together, bomb-rocks drop just like the Dwarf Bulborbs in the last sublevel. Take extreme caution and try to get all of the bombs down with a pilot before bringing your troops in. The Essence of True Love is buried; dig it up with White Pikmin.

Sublevel 3

Technical sublevel information
Internal cave name last_2
"Main" object maximum (?) 10
"Treasure" object maximum (?) 1
"Gate" object maximum (?) 8
Dead end unit probability (?) 100
Number of rooms (?) 2
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 4_ABE_a_b_e_m_conc.txt
Lighting file (?) normal_light_lv2.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
item_cap_conc
way3_conc
way4_conc
way2x2_conc
cap_pipe
wayl_pipe
Dead end with item Three-way crossing Four-way crossing Long corridor Dead end Turning corridor
way2_pipe
room_4x4a_4_conc
room_4x4b_4_conc
room_4x4e_4_conc
room_hitode3x3m_5_conc
Corridor Room with 4 exits Room with 4 exits Room with 4 exits and C-shaped wall Room with 5 exits and 2 walls

Sublevel three is a maze of all species of the Blowhog family. Barriers make this place a pain, especially when there's a Withering Blowhog right on the other side. All of the Blowhogs can attack through the barriers, so be careful with the two earthbound types and do your best to keep the Withering Blowhogs from blowing away your Pikmin's flowers. You'll probably need flowered Pikmin for the next sublevel. Volatile Dweevils still appear in this level, so be very careful. Try scouting across all the available terrain alone before moving on, but travel with your group with carrying the Love Sphere and the corpses just in case. One mistake could be all it takes to ruin your chances of success. If you're lucky, a Dweevil may appear next to a Blowhog and do damage for you, making your job a little easier.

Sublevel 4

Technical sublevel information
Internal cave name last_2
"Main" object maximum (?) 7
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 1_MAT_manq_conc.txt
Lighting file (?) normal_light_lv3.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
item_cap_conc
way3_conc
way4_conc
wayl_conc
way2_conc
way2x2_conc
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_manh7x7q_8_conc
Circular sandpit arena

Here is where you want flower Pikmin. It's the first boss return of the cave. There are two Snagrets, one Pileated Snagret and one Burrowing Snagret, and there's a sandy sinkhole in the middle of the arena that causes a huge issue when you find yourself retreating from the feathered Snagret. Note that you do not have to kill both beasts, only the Pileated Snagret. Fight it for the Lustrous Element, but be careful not to walk into its burrowing partner. Locate both monsters if you must.

Sublevel 5

Technical sublevel information
Internal cave name last_2
"Main" object maximum (?) 14
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 2
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 4_units_a_d_e_h_conc.txt
Lighting file (?) normal_light_lv4.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
item_cap_conc
way3_conc
way4_conc
wayl_conc
way2_conc
way2x2_conc
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_4x4a_4_conc
room_4x4d_4_conc
room_4x4e_4_conc
room_dan4x4h_2_conc
Room with 4 exits Room with 4 exits Room with 4 exits and C-shaped wall Room with 2 exits and a raised edge

A treasureless rest level. There aren't any creatures here that can kill, and all four of them could even contribute to your squad. Mamutas pound your Pikmin into the ground, but give them flowers. Honeywisps and Unmarked Spectralids provide nectar or, if you're lucky, a spray. Glint Beetles have the same random results, usually nectar or sprays. If you have taken severe damage and feel you need to return to the surface, there's a geyser waiting for you here. There's also a Queen Candypop Bud and plenty of nectar just in case there's a couple of leaf or bud Pikmin among your deflowered soldiers.

Sublevel 6

An overview of Hole of Heroes sublevel 6.
Sublevel 6.
Technical sublevel information
Internal cave name last_2
"Main" object maximum (?) 8
"Treasure" object maximum (?) 1
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) Yes
Cave units file (?) 1_units_ike4_tsuchi.txt
Lighting file (?) normal_light_lv4.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_ike4_5_tsuchi
Swamp with trunks

If your blue Pikmin are low on numbers, the are some Candypop Buds here in your favor. You are going to need them if you want a safe journey across this place. Interestingly, this level's layout is only seen twice, and the music is unique for the Hole of Heroes. Anyway, find a safe place for your non-aquatic troops. That may involve some fighting for the territory. If not, great! The enemies here prove to be chores, aside from the Wogpoles, but the creatures can be problematic if you're retreating or in a situation where you need all the room you can get without having to call off more soldiers. If you need to, Water Dumples don't take too long to kill with a pilot. After collecting the Nutrient Silo (Stringent Container in the PAL version), get rid of the seal over the cave and jump in for your next boss fight.

Sublevel 7

Technical sublevel information
Internal cave name last_2
"Main" object maximum (?) 10
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 5
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 1_MIYA_bunki_tile.txt
Lighting file (?) normal_light_lv4.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
item_cap_conc
item_cap_pipe
way3_pipe
way4_pipe
wayl_pipe
way2_pipe
Dead end with item Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor
way2x2_pipe
room_bunki7x7_8_tile
Long corridor Large square room with 5 exits

This arena is roomy, and you'll find a Ranging Bloyster just waiting to feed. Get your Pikmin safe behind the hole or in a dead end, and defeat the Cannon Beetles with their own boulders. Then you can move to the big blob. Split into two teams, surround the beast, and alternate between captains to get a good shot at the bulb on the monster's back. Soon enough, you'll get the Joyless Jewel as the prize.

Sublevel 8


Technical sublevel information
Internal cave name last_2
"Main" object maximum (?) 6
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 3
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 4_units_a_d_e_h_conc.txt
Lighting file (?) normal_light_lv4.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
item_cap_conc
way3_conc
way4_conc
wayl_conc
way2_conc
way2x2_conc
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_4x4a_4_conc
room_4x4d_4_conc
room_4x4e_4_conc
room_dan4x4h_2_conc
Room with 4 exits Room with 4 exits Room with 4 exits and C-shaped wall Room with 2 exits and a raised edge

Yet another Rest Level. You're more than halfway through, but you get another chance to go back to the surface here, along with Crimson Candypop Buds and a Queen Candypop Bud. If you've lost Pikmin, you can use that and the Bulbmin wandering down here. Be careful, aside from the Bulbmin, Doodlebugs may appear to endanger your soldiers. Lastly, there's a good chance to get nectar and sprays here. Don't worry, there's no treasure here.

Sublevel 9

Technical sublevel information
Internal cave name last_2
"Main" object maximum (?) 20
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 3
Dead end unit probability (?) 0
Number of rooms (?) 2
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 2_units_ud_dry_tile.txt
Lighting file (?) normal_light_lv4.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
item_cap_conc
way3_conc
way4_conc
way2x2_conc
cap_pipe
item_cap_pipe
Dead end with item Three-way crossing Four-way crossing Long corridor Dead end Dead end
wayl_pipe
way2_pipe
room_ud4x4_2_tile
room_drypool5x5_5_tile
Turning corridor Corridor Room with 2 exits and 2 ramps Room with a waterless pool

Dwarf Red, White, Orange Bulborbs, a Red, Hairy,and Orange Bulborb, a Spotty Bulbear with its young and a Fiery Bulblax - in fact, every breed of Bulborb in the entire game - appears here. The Fiery Bulblax has the Dimensional Slicer (Patience Tester in the PAL version), but since the rest of the bulborbs are in close proximity, it is highly likely that you will have to kill every enemy here. A suggestion would be to knock down the gate leading to the main arena, run out with no Pikmin and hide behind a wall to attract the Spotty Bulbear's attention. While that is happening, you can switch leaders and kill the rest of the bulborbs, then leave, or of the Bulbear is in an awkward position, use a spray (highly recommended, since juvenile Bulbears will be following) then leave. Remember to use red Pikmin for the Fiery Bulblax.

Sublevel 10

Technical sublevel information
Internal cave name last_2
"Main" object maximum (?) 7
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 100
Number of rooms (?) 2
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 2_ABE_blk_cent2_tsuchi.txt
Lighting file (?) normal_light_lv4.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
cap_tsuchi
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
Dead end Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor
way2x2_tsuchi
room_cent2_4_tsuchi
room_block1_3_tsuchi
Long corridor Circular room with 4 exits Room with hole in wall

Relive another boss battle as the montage of the bulborb family continues, this time with the previous game's final boss, the Emperor Bulblax. These two aren't nearly as big, but they're still deadly. If you're going to scout for nectar and sprays before to attack them, it's okay, but be warned that Mitites may show up. Just like with the two Snagrets, only one of these bulblaxes holds a treasure: the Treasured Gyro Block. Purple Pikmin should be used to make the battle easier.

Sublevel 11

Technical sublevel information
Internal cave name last_2
"Main" object maximum (?) 1
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 1
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 1_units_queen_c_tsuchi.txt
Lighting file (?) qchap_light.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_queen_c_tsuchi
Empress Bulblax arena

The bulborb montage reaches a climax as an Empress Bulblax is the last in the family to defeat. You start at its rear, where the babies come out. The Bulborb larva will be instant trouble. Keep your Pikmin away from them. They can eat your Pikmin lightning fast. Get rid of them all before meeting the Empress and going after the treasure she somehow swallowed. You are able to petrify her, but you must spray her from the sides; attempting to spray her behind or face will not work. Attack with Purples if you can. If not, Red Pikmin may do just as well, but any Pikmin can do the job. Be careful when dealing with the beast and make sure you know what you're going to do about the offspring when they arrive, if they have time to. Take cover when she starts to roll from side to side. The ceiling conveniently comes down very close to where you stand. A safe place is behind the hole, so find time to break down the gate. At the end of the fight, feel free to search for any nectar or sprays that were dropped by the larva. If you're having trouble trying to get to the Empress Bulblax's head, have one captain move a little when there's no Larvae and the other punch each baby.

Sublevel 12

Technical sublevel information
Internal cave name last_2
"Main" object maximum (?) 4
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 80
Number of rooms (?) 3
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 2_ABE_nor1_cen2_metal.txt
Lighting file (?) metal_light_lv4.ini
Background (?) "test" (cavern) (File:P2 VRBOX "test" (cavern).png)
Cave units (?)
item_cap_metal
way3_metal
way4_metal
wayl_metal
way2_metal
way2x2_metal
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_north_1_metal
room_cent2_4_metal
Circular room with 1 exit Circular room with 4 exits

You had the last geyser exit four sublevels ago, and here's your last exit before moving onward to the last three sublevels of the cave. You should use Bulbmin, if you have any, to sprout White Pikmin or throw into the Queen Candypop Bud. Otherwise, you'll lose the Bulbmin as you leave the cave. Change them into Pikmin and you can take them home with you. Be careful with the Doodlebug somewhere here, but feel free to attack the other two Iridescent Beetles. The Glint one has a treasure, so keep searching until you catch it. The last three sublevels of this cave is the Arachnorb family, starting with the Man-at-Legs.

Sublevel 13

Technical sublevel information
Internal cave name last_2
"Main" object maximum (?) 1
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 1_units_houdai2_metal.txt
Lighting file (?) metal_light_lv4.ini
Background (?) "test" (cavern) (File:P2 VRBOX "test" (cavern).png)
Cave units (?)
item_cap_metal
way3_metal
way4_metal
wayl_metal
way2_metal
way2x2_metal
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_houdai2_1_metal
Man-at-Legs arena

The Hole of Heroes, geniously named, holds a few final surprises for you, as the creatures you're going to face from now on go from organic to metallic, and the Man-at-Legs here is the bridge between the two. The spider awaits in the middle of a moat of water, so take all the blue Pikmin with you, assuming they survived Sublevel Six. Best of luck in this fight, and take shelter behind the metal walls and bumps littered around here. Collect the Memorable Gyro Block, which by now you have probably realized has three counterparts that look just like it, aside from color, all of which appearing in the last three sublevels.

Sublevel 14

An overview of Hole of Heroes sublevel 14.
Sublevel 14.
Technical sublevel information
Internal cave name last_2
"Main" object maximum (?) 11
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 1_units_king_tsuchi.txt
Lighting file (?) normal_light_lv4.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_kingchp_tsuchi
Swamp room

Sublevel 14 is the second-to-last level in this extensive cave, and the creatures here are obviously trying to hint at something. But regardless, deal with all of the Dweevils here before tackling the Beady Long Legs, who's the original inspiration for the boss you just battled, and the one you're about to. It doesn't matter which type of Pikmin you use against it, but be wary of the water that lies around here. Yellow Pikmin are recommended for best results because they can be thrown high. Throwing Purple Pikmin at its feet is also effective. When and if you finally win, gather the last member of the Gyro Block family before moving onto the final battle the Hole of Heroes has to offer!

Sublevel 15

Technical sublevel information
Internal cave name last_2
"Main" object maximum (?) 1
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 2
Dead end unit probability (?) 0
Number of rooms (?) 2
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 2_units_Oashi_d_conc.txt
Lighting file (?) normal_light_lv4.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
item_cap_conc
way3_conc
way4_conc
wayl_conc
way2_conc
way2x2_conc
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_4x4d_4_tile
room_Oashi8x9_conc
Room with 4 exits Circular room with 1 exit

The final sublevel should be explored with caution. It is advised to take care of all the Jellyfloats before confronting the boss; a Raging Long Legs. Just stay away from the center, and give the jellyfloats time to float over to you. A good strategy for the boss is to use a smaller group of Pikmin, so you can avoid the Long Legs's stomping legs. It may be intimidating, but it's also a big target. Unlike with some giant mechanical beasts threatening everything around it, the safest place to be is not beneath it, but at least here the threat of being crushed isn't too bad, especially after you figure out what order the giant legs operate in. Use a small group of purples, or a bigger one at your own risk. Your prize is Remembered Old Buddy, or R.O.B.'s head, to take as a souvenir.

Trivia

  • This is the longest cave in the game, with the shortest being the Emergence Cave.
  • This is the only cave with more sublevels than treasures.
Artwork of the bomb rock.

This page is currently pending deletion. Reason:
split into P2 and P4 varieties
Discuss your opinion on the talk page.

#REDIRECT Template:P2 caves