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Water Dumple

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Water Dumple In-game icon.
Icon for the Water Dumple, from Pikmin 4's Piklopedia.
Appears in PikminPikmin 2Pikmin 3Pikmin 4
Scientific name Ichthyosa felinis
Family Grub-dog
Areas The Distant Spring, Valley of Repose, Perplexing Pool, Distant Tundra, Twilight River, Serene Shores
Caves Frontier Cavern, Citadel of Spiders, Shower Room, Cavern of Chaos, Hole of Heroes, Dream Den, Sightless Passage, The Mud Pit
Challenge Mode stages Creator's Garden
Mission Mode Collect Treasure! stages Silver Lake, Forgotten Cove
Mission Mode Battle Enemies! stages Silver Lake, Thirsty Desert
Side Story days Inside Forest, Tundra
Dandori Challenge stages Test Tubs
Dandori Battle stages Hot Sandy Duel
2-Player Battle stages Tile Lands
Bingo Battle stages Stagnant Sea
Attacks Eat Pikmin

The Water Dumple (ダンゴナマズ?, lit.: "Dumpling Catfish") is an enemy in all of the main Pikmin games. Water Dumples are members of the grub-dog family, and act like an aquatic Dwarf Bulborbs. They are most commonly found in the water, but can survive on land as well. They resemble blue catfish or shellfish, with relatively large mouths, whisker-like features, and tentacles at the rear of their abdomen. Their exact behavior varies with each game, but they can always be defeated easily if the player is cautious and swarms them. Just like other small enemies, Purple Pikmin in Pikmin 2 will work particularly well if this creature is found on land. A Water Dumple can be defeated easily by leaders as it has few hit points.

Stats

Game Weight Max.
carriers
Seeds Value Health Regen.
Pikmin 5 10 5 N/A 200 Unknown
Pikmin 2 5 10 5 Poko × 3 200 No
Pikmin 3 (?) 5 10 (normally) 5 Poko × 30
Spirit × 30
200 No
Pikmin 4 3 6 4 (0 glow pellets) Sparklium × 3 200 No

Notes

Reel notes

This aquatic creature is a close relative of the bulborb.

Olimar's notes

A resident of freshwater pools and marshes, this aquatic creature regularly feeds on insects that land on the surface of the water. It shares a nearly identical skeletal structure with its close relative and terrestrial cousin, the bulborb. This may offer clues to its evolutionary origin and suggests that it only recently emigrated to an aquatic habitat.

Louie's notes

Deep-fry dumples without batter for all of the flavor with half the fat!

Alph's comments

US version US version

Structural flaw: low speed
Weight: 5

Its eyes have been deprecated, so it relies on smell to find prey that it can swallow with its huge mouth. It's slow enough to make getting around it for a rear assault a simple job. Assuming you can tell its rear from its front...
European version European version

Structural flaw: low speed
Weight: 5

Its eyes have been lost over time, so it relies on smell to find prey that it can swallow with its huge mouth. It's slow enough to make getting around it for a rear assault a simple job. Assuming you can tell its rear from its front...

Brittany's comments

I love dumplings, but the serving size here is too big even for me. Plus its skin looks too tough and rubbery for me to dig into. Pass.

Charlie's comments

That stunt where its watery stripes blend into its environment, making it almost invisible, won't work on me! You don't get to be an old hand at missions without seeing through cheap tricks like—Hey! Where'd it go?

Louie's comments

US version US version
Deep-fry dumples without batter for all of the flavor with half the fat!
European version European version
Deep-fry dumples without batter for all of the flavour with half the fat!

Olimar's comments

Water Dumple
Ichthyosa felinis
Grub-dog family

A resident of freshwater pools and marshes, this aquatic creature regularly feeds on insects that land on the surface of the water. It shares a nearly identical skeletal structure with its close relative and terrestrial cousin, the bulborb. This may offer clues to its evolutionary origin and suggests that it only recently immigrated to an aquatic habitat.

Dalmo's Notes

This odd critter lost its vision, but it evolved a very sharp sense of smell to compensate. Even if you sneak up behind it very quietly, it will still detect you. But with a mouth that opens up big and wide, approaching from the front isn't adviseable either!

Pikmin Nintendo Player's Guide

A carnivorous species of marine life, the water dumple uses its oversized jaws to capture its prey. The mandibles of the water dumple extend halfway across the length of its body, and its large gullet enables the predatory fish to consume large quantities of food quickly and efficiently. Water dumples travel in schools, posing a great threat to anything that enters the waters they patrol. This aquatic creature is a close relative of the bulborb.
If it has a big mouth, then it loves to eat Pikmin. Avoid the water dumple's lethal jaws and send a handful of Pikmin to attack from behind.

Pikmin Nintendo Power booklet

Water dumples have huge jaws—perfect for swallowing large numbers of Pikmin in a single gulp. Making matters worse, these creatures travel in schools and patrol waterways crucial to Captain Olimar's mission.

Pikmin 2 Nintendo Player's Guide

The swimming version of a Dwarf Bulborb has a large mouth and a big appetite. Since Water Dumples are blue, they blend in with the water. Squash them with blue Pikmin or draw them out of the water and hit them with purples. Beware they can spot you from a greater distance than other enemies can.

Pikmin 3 Prima Guide

Water Dumples are compact aquatic creatures capable of quickly devouring a small group of Pikmin. Given their size, these enemies are surprisingly powerful, so it's best to overwhelm them before they have a chance to attack.
When you encounter a Water Dumple, flank the creature and send a squad of Blue Pikmin charging in from the rear.

Behavior

Pikmin

In Pikmin, Water Dumples are found in or near bodies of water and always in groups. They have one simple bite attack that can grab only a few Pikmin at a time, and if attacked, they may shake any Pikmin off of their bodies. Though similar in stature to Dwarf Bulborbs, Water Dumples cannot be defeated by one Pikmin thrown directly onto their back, but can be defeated rather quickly, regardless. If a Water Dumple spots a Pikmin or leader, it will give chase and continue for a considerable distance. The light color of the water in The Distant Spring can make Water Dumples difficult to spot.

Pikmin 2

Water Dumples are very much unchanged in Pikmin 2. They, alongside Dweevils, are somewhere inbetween a small and medium sized enemy, in a sense that while a direct hit from a Purple Pikmin doesn't kill them, it does reduce them to half of their health. They are found more frequently on land due to the many caves they appear in that contain little or no water. They move at a slightly slower pace, and their movement animation has been drastically slowed.

Pikmin 3

Water Dumples are similar to their previous appearances in Pikmin 2, but they have gone through a few notable changes. They are found alone or much more spread out in several areas, but still found in water in almost all cases. Since they are frequently single targets, they are also slightly trickier to fight. Most notably, Water Dumples can now counter Pikmin very easily if attacked from the front; with its simple bite, one creature can shake a huge army off its face before taking much damage at all, leaving the attackers vulnerable. The water they live in is much deeper than the previous two games, giving them a sort of camouflage in the water.

Strategy

The following article or section contains guides.
The strategies shown are just suggestions.

Pikmin

Swarming a Water Dumple with a large army of Pikmin is usually very effective. If these enemies are in large groups, however, and you have few Pikmin, it is likely that some Pikmin will be eaten, as the Dumples attack with quick lunges. In such a case, separate the creatures by luring them away from the group one after another. If you lure a Water Dumple too far out, it will lose interest and begin to return to the group or its original location. When this happens, swarm them from behind to ensure a quick and safe victory.

Pikmin 2

The basic strategy for defeating Water Dumples is unchanged; swarm with a large group of Pikmin. However, a few new strategies are brought to the table. If you have Purple Pikmin at your disposal, use them to stun the creature from a distance, and then continue pelting it for a quick defeat. This way is safest, as the creature should not be able to regain its sense fast enough to fight back against the Pikmin. Also, now with stronger punches, it is possible to take out Water Dumples effectively with a leader. This is slower than using Pikmin, but is an effective way to ensure the safety of Blue Pikmin when encountering submerged Water Dumples. Just circle the creature, punching it and backing off when it shakes or bites.

Pikmin 3

One new precaution must be taken with Water Dumples: don't send your squad in from the front. Doing so will result in the Dumple shaking off all Pikmin, no matter how many, and following up with bites. It is best to approach it from the rear and charge from there, or just throw Pikmin onto its back and whistle them back off if/when it attempts to shake them off.

Pikmin 4

Just like the previous 3 games, swarming is the best way to defeat these creatures. Similar to Pikmin 3, they can shake Pikmin off of a forward charge and will retaliate with a quick bite. The best method is to swarm from its rear or to just repeatedly throw Pikmin onto its back until it dies. Additionally, if you want to minimize potential Pikmin deaths you can use Oatchi to attack (and if his Rush skill is high enough, particularly once Mega Rush Lv. 2 has been learned, it can one-shot the Water Dumple.)

Technical information

Pikmin technical information (?)
Internal name namazu
HP 200
Pikmin 2 technical information (?)
Internal name catfish
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction 0.5
s001 wallReflection Unknown (wall bounce speed multiplier?) 0.5
s002 faceDirAdjust Unknown 0.25
s003 accel Acceleration 0.1
s004 bounceFactor Unknown (bounce when it hits the ground?) 0.3
fp00 ライフ HP 200
fp01 マップとの当り Unknown (related to slopes) 20
fp02 ダメージスケールXZ Horizontal damage scale 0.2
fp03 ダメージスケールY Vertical damage scale 0.25
fp04 ダメージフレーム Damage scale duration 0.3
fp05 質量 Unknown (weight?) 0.01
fp06 速度 Move speed 60
fp08 回転速度率 Rotation acceleration 0.1
fp09 テリトリー Territory radius 280
fp10 ホーム範囲 "Home" radius 80
fp11 プライベート距離 "Private" radius 70
fp12 視界距離 Sight radius 200
fp13 視界角度 FOV 180
fp14 探索距離 Unknown (exploration radius?) 200
fp15 探索角度 Unknown (exploration angle?) 180
fp16 振り払い率 Successful shake rate 1
fp17 振り払い力 Shake knockback 80
fp18 振り払いダメージ Shake damage 1
fp19 振り払い範囲 Shake range 25
fp20 攻撃可能範囲 Unknown (shock attack max range?) 50
fp21 攻撃可能角度 Unknown (shock attack max angle?) 25
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 50
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 25
fp24 攻撃力 Attack damage 10
fp25 視界高 Unknown (height visibility?) 50
fp26 探索高 Unknown (exploration height?) 50
fp27 ライフの高さ HP wheel height 50
fp28 回転最大速度 Rotation speed 10
fp29 警戒時間 Unknown (warning time?) 15
fp30 警戒ライフ Unknown 30
fp31 ライフ回復率 Regeneration rate 0
fp32 LOD半径 Off-camera radius 40
fp33 マップとのあたりポリゴンの選定 Collision processing radius 40
fp34 ピクミンとのあたり Pikmin damage radius 15
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage 50
fp37 地震気絶確立 Purple Pikmin stun chance 0.3 (30%)
fp38 地震気絶時間 Purple Pikmin stun time 5
ip01 振り払い打撃A Shake mode 1 – hit count 1
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 1
ip03 振り払い打撃B Shake mode 2 – hit count 1
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 2
ip05 振り払い打撃C Shake mode 3 – hit count 2
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 3
ip07 振り払い打撃D Shake mode 4 – hit count 2
Specific properties
ID Japanese comment Property Value
fp01 ぼんやり時間 Unknown (idle time?) 2
fp02 白ピクミン毒 White Pikmin poison damage 300
fp03 回転終了角度 Max angle it will rotate at, on the spot 90
Pikmin 3 technical information (?)
Internal name namazu
HP 200
Rock Pikmin throw hits to kill 3
White Pikmin ingestions to kill 1
Bomb rock explosions to kill 1
Bomb rock ingestions to kill 0
Number of direct hits on top to kill 0
Damage to leaders 10
Territory radius 300
Mission Mode value 30

Other information

Naming

  • Common name: Water Dumple. The word "water" is naturally related to its tendency to be submerged, while "dumple" derives from dumpling because of the creature's Japanese name.
  • Japanese nickname: ダンゴナマズ?, lit.: "Dumpling Catfish". It could be said that the creature's simple round shape is what inspired the word "dango" for the Japanese name. The "catfish" part is because the real world catfish, in that the Water Dumple has fish characteristics, mostly in terms of being underwater, and cat-like whiskers.
  • Japanese name: アミダンゴナマズ?, lit.: "Reticulated Dumpling Catfish".
  • Scientific name: Ichthyosa felinis. "Ichthys" is Greek for "fish", and "felinis" is similar to "feline".
  • Internal names: Internally, it is known as namazu in Pikmin, Pikmin 3, and Pikmin 4, which is part of its Japanese name, but in Pikmin 2, this word is translated, making it catfish.
  • Prerelease: None.

Names in other languages

The following article or section needs help from someone who can translate Dutch text.

Language Name Meaning Notes
Flag of Japan Japanese ダンゴナマズ?
Dango Namazu
Dumpling Catfish
Flag of the Republic of China (Taiwan) Chinese
(traditional)
丸子鯰
Wánzi Nián
Ball Catfish
Flag of China Chinese
(simplified)
丸子鲶
Wánzi Nián
Ball Catfish
Flag of the Netherlands Dutch Watergrubber
Flag of France French Bouledeau The name comes from "boule d'eau" (water ball); Also a pun on "bulldog"
Flag of Germany German Wasser-Klößling Water Dumple
Flag of Italy Italian Idrotalpa Hydro-mole
Flag of South Korea Korean 동글메기
Donggeul-Megi
Rotund Catfish
Flag of Brazil Portuguese Bolinho d'água Water dumpling
Flag of Spain Spanish Mole acuática Aquatic mole

Gallery

Pikmin

Pikmin 2

Pikmin 3

Pikmin 4

Other

Trivia

  • It is stated in Louie's notes on the Bumbling Snitchbug that Water Dumples lay eggs.
  • Their "whiskers" are only present in Pikmin, having been removed in later games for unknown reasons.
  • In Olimar's notes for the Wogpole, it is said that Water Dumples feed on the creature's eggs.
  • The Water Dumple's design is likely made up of 2 separate species, the catfish and the shingle sea urchin.
  • In Pikmin 4, during night expeditions, if a Water Dumple is present and turns hostile, it will gain glowing red "eyes" on the side of its body next to where its mouth ends. This suggests that their eyes were there before they deprecated.

See also