Water Dumple
| |||
---|---|---|---|
Appears in | Pikmin, Pikmin 2, Pikmin 3, Pikmin 4 | ||
Scientific name | Ichthyosa felinis | ||
Family | Grub-dog | ||
Areas | The Distant Spring, Valley of Repose, Perplexing Pool, Distant Tundra, Twilight River, Serene Shores | ||
Caves | Frontier Cavern, Citadel of Spiders, Shower Room, Cavern of Chaos, Hole of Heroes, Dream Den, Sightless Passage, The Mud Pit | ||
Challenge Mode stages | Creator's Garden | ||
Mission Mode Collect Treasure! stages | Silver Lake, Forgotten Cove | ||
Mission Mode Battle Enemies! stages | Silver Lake, Thirsty Desert | ||
Side Story days | Inside Forest, Tundra | ||
Dandori Challenge stages | Test Tubs | ||
Dandori Battle stages | None | ||
2-Player Battle stages | Tile Lands | ||
Bingo Battle stages | Stagnant Sea | ||
Attacks | Eat Pikmin |
Water Dumples (ダンゴナマズ?, lit.: "Dumpling Catfish") are enemies in all of the main Pikmin games. They are members of the grub-dog family, and act like Dwarf Bulborbs. They are most commonly found in the water, but can survive on land as well. They resemble blue cat- or shellfish, with relatively large mouths, whisker-like features, and tentacles at the rear of their abdomen. Their exact behavior varies with each game, but they can always be defeated easily if the player is cautious and swarms them. Just like other small enemies, Purple Pikmin in Pikmin 2 will work particularly well if this creature is found on land. A Water Dumple can be defeated easily by leaders as it has few hit points.
Stats
Game | Weight | Max. carriers |
Seeds | Value | Health | Regen. |
---|---|---|---|---|---|---|
5 | 10 | 5 | N/A | 200 | Unknown | |
5 | 10 | 5 | × 3 | 200 | No | |
(?) | 5 | 10 (normally) | 5 | × 30 × 30 |
200 | No |
3 | 6 | 4 | × 3 | 200 | No |
Notes
Reel notes
Olimar's notes
Louie's notes
Alph's comments
“Structural flaw: low speed
Weight: 5
“Structural flaw: low speed
Weight: 5
Brittany's comments
Charlie's comments
Louie's comments
Olimar's comments
“Water Dumple
Ichthyosa felinis
Grub-dog family
Pikmin Nintendo Player's Guide
Pikmin Nintendo Power booklet
Pikmin 2 Nintendo Player's Guide
Pikmin 3 Prima Guide
Behavior
Pikmin
In Pikmin, Water Dumples are found in or near bodies of water and always in groups. They have one simple bite attack that can grab only a few Pikmin at a time, and if attacked, they may shake any Pikmin off of their bodies. Though similar in stature to Dwarf Bulborbs, Water Dumples cannot be defeated by one Pikmin thrown directly onto their back, but can be defeated rather quickly, regardless. If a Water Dumple spots a Pikmin or leader, it will give chase and continue for a considerable distance. The light color of the water in The Distant Spring can make Water Dumples difficult to spot.
Pikmin 2
Water Dumples are very much unchanged in Pikmin 2. They, alongside Dweevils, are somewhere inbetween a small and medium sized enemy, in a sense that while a direct hit from a Purple Pikmin doesn't kill them, it does reduce them to half of their health. They are found more frequently on land due to the many caves they appear in that contain little or no water. They move at a slightly slower pace, and their movement animation has been drastically slowed.
Pikmin 3
Water Dumples are similar to their previous appearances in Pikmin 2, but they have gone through a few notable changes. They are found alone or much more spread out in several areas, but still found in water in almost all cases. Since they are frequently single targets, they are also slightly trickier to fight. Most notably, Water Dumples can now counter Pikmin very easily if attacked from the front; with its simple bite, one creature can shake a huge army off its face before taking much damage at all, leaving the attackers vulnerable. The water they live in is much deeper than the previous two games, giving them a sort of camouflage in the water.
Strategy
The following article or section contains guides. |
Pikmin
Swarming a Water Dumple with a large army of Pikmin is usually very effective. If these enemies are in large groups, however, and you have few Pikmin, it is likely that some Pikmin will be eaten, as the Dumples attack with quick lunges. In such a case, separate the creatures by luring them away from the group one after another. If you lure a Water Dumple too far out, it will lose interest and begin to return to the group or its original location. When this happens, swarm them from behind to ensure a quick and safe victory.
Pikmin 2
The basic strategy for defeating Water Dumples is unchanged; swarm with a large group of Pikmin. However, a few new strategies are brought to the table. If you have Purple Pikmin at your disposal, use them to stun the creature from a distance, and then continue pelting it for a quick defeat. This way is safest, as the creature should not be able to regain its sense fast enough to fight back against the Pikmin. Also, now with stronger punches, it is possible to take out Water Dumples effectively with a leader. This is slower than using Pikmin, but is an effective way to ensure the safety of Blue Pikmin when encountering submerged Water Dumples. Just circle the creature, punching it and backing off when it shakes or bites.
Pikmin 3
One new precaution must be taken with Water Dumples: don't send your squad in from the front. Doing so will result in the Dumple shaking off all Pikmin, no matter how many, and following up with bites. It is best to approach it from the rear and charge from there, or just throw Pikmin onto its back and whistle them back off if/when it attempts to shake them off.
Technical information
Pikmin technical information (?) | |||
---|---|---|---|
Internal name | namazu
| ||
HP | 200 |
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | catfish
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.1 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 200 |
fp01 | マップとの当り | Unknown (related to slopes) | 20 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.2 |
fp03 | ダメージスケールY | Vertical damage scale | 0.25 |
fp04 | ダメージフレーム | Damage scale duration | 0.3 |
fp05 | 質量 | Unknown (weight?) | 0.01 |
fp06 | 速度 | Move speed | 60 |
fp08 | 回転速度率 | Rotation acceleration | 0.1 |
fp09 | テリトリー | Territory radius | 280 |
fp10 | ホーム範囲 | "Home" radius | 80 |
fp11 | プライベート距離 | "Private" radius | 70 |
fp12 | 視界距離 | Sight radius | 200 |
fp13 | 視界角度 | FOV | 180 |
fp14 | 探索距離 | Unknown (exploration radius?) | 200 |
fp15 | 探索角度 | Unknown (exploration angle?) | 180 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 80 |
fp18 | 振り払いダメージ | Shake damage | 1 |
fp19 | 振り払い範囲 | Shake range | 25 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 50 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 25 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 50 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 25 |
fp24 | 攻撃力 | Attack damage | 10 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 50 |
fp27 | ライフの高さ | HP wheel height | 50 |
fp28 | 回転最大速度 | Rotation speed | 10 |
fp29 | 警戒時間 | Unknown (warning time?) | 15 |
fp30 | 警戒ライフ | Unknown | 30 |
fp31 | ライフ回復率 | Regeneration rate | 0 |
fp32 | LOD半径 | Off-camera radius | 40 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 40 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 15 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0.3 (30%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 5 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 1 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 1 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 1 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 2 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 2 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 3 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 2 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp01 | ぼんやり時間 | Unknown (idle time?) | 2 |
fp02 | 白ピクミン毒 | White Pikmin poison damage | 300 |
fp03 | 回転終了角度 | Max angle it will rotate at, on the spot | 90 |
Pikmin 3 technical information (?) | |
---|---|
Internal name | namazu
|
HP | 200 |
Rock Pikmin throw hits to kill | 3 |
White Pikmin ingestions to kill | 1 |
Bomb rock explosions to kill | 1 |
Bomb rock ingestions to kill | 0 |
Number of direct hits on top to kill | 0 |
Damage to leaders | 10 |
Territory radius | 300 |
Mission Mode value | 30 |
Other information
- Technical name in The Official Nintendo Player's Guide: Whiskered Water Dumple
- Size: Body length: 40mm, as per the e-card
- Pikmin 2 Piklopedia number: #11
Naming
- Common name: Water Dumple. The word "water" is naturally related to its tendency to be submerged, while "dumple" derives from dumpling because of the creature's Japanese name.
- Japanese nickname: ダンゴナマズ?, lit.: "Dumpling Catfish". It could be said that the creature's simple round shape is what inspired the word "dango" for the Japanese name. The "catfish" part is because the real world catfish, in that the Water Dumple has fish characteristics, mostly in terms of being underwater, and cat-like whiskers.
- Japanese name: アミダンゴナマズ?, lit.: "Reticulated Dumpling Catfish".
- Scientific name: Ichthyosa felinis. "Ichthys" is Greek for "fish", and "felinis" is similar to "feline".
- Internal names: Internally, it is known as
namazu
in Pikmin, Pikmin 3, and Pikmin 4, which is part of its Japanese name, but in Pikmin 2, this word is translated, making itcatfish
. - Prerelease: None.
Names in other languages
The following article or section needs help from someone who can translate Dutch text. |
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ダンゴナマズ? Dango Namazu |
Dumpling Catfish | |
Chinese (traditional) |
丸子鯰 Wánzi Nián |
Ball Catfish | |
Chinese (simplified) |
丸子鲶 Wánzi Nián |
Ball Catfish | |
Dutch | Watergrubber | ||
French | Bouledeau | From "boule d'eau" (water ball); Also a pun on "bulldog" | |
German | Wasser-Klößling | Water Dumple | |
Italian | Idrotalpa | Hydro-mole | |
Korean | 동글메기 Donggeul-Megi |
Rotund Catfish | '둥글' means Round, '메기' means Catfish. |
Portuguese | Bolinho d'água | Water dumpling | |
Spanish | Mole acuática | Aquatic mole |
Gallery
This article or section is in need of more images. Particularly: |
Pikmin
Two Water Dumples in the enemy reel.
Pikmin 2
A Water Dumple in the Piklopedia. Note the absence of whiskers.
The creature's e-card, #11 (8th blue card).
Pikmin 3
The front of a Water Dumple shown from the KopPad.
Pikmin 4
Trivia
- It is stated in Louie's notes on the Bumbling Snitchbug that Water Dumples lay eggs.
- Their "whiskers" are only present in Pikmin, having been removed in Pikmin 2 and Pikmin 3 for unknown reasons.
- In Olimar's notes for the Wogpole, it is said that Water Dumples feed on the creature's eggs.
- The Water Dumple's design is likely made up of 2 separate species, the catfish and the shingle sea urchin.
- In Pikmin 4, during night expeditions, if a Water Dumple is present and turns hostile, it will gain glowing red "eyes" on the side of its body next to where its mouth ends. This suggests that their eyes were there before they deprecated.
See also
- Pikmin 1
- Pikmin 2
- Pikmin 3
- Pikmin 4
- Grub-dog family
- Pikmin 1 enemies
- Pikmin 2 enemies
- Pikmin 3 enemies
- Pikmin 4 enemies
- Pikmin-eating enemies
- Dream Den
- The Distant Spring
- Valley of Repose
- Frontier Cavern
- Perplexing Pool
- Citadel of Spiders
- Shower Room
- Twilight River
- Distant Tundra
- Pikmin 2 Challenge Mode
- 2-Player Battle
- Mission Mode
- Bingo Battle