Empress Bulblax
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File:P4 Empress Bulblax Render.png | |||
Appears in | Pikmin 2, Pikmin 4 | ||
Scientific name | Oculus matriarcha (Pikmin 2) Oculus kageyamii matriarchia (hypertrophic, gravid) (Pikmin 4) | ||
Family | Grub-dog | ||
Areas | None | ||
Caves | Frontier Cavern, Hole of Beasts, Hole of Heroes, Kingdom of Beasts, Cradle of the Beast, Cavern for a King | ||
Challenge Mode stages | Emperor's Realm | ||
Dandori Challenge stages | None | ||
Dandori Battle stages | None | ||
2-Player Battle stages | None | ||
Attacks | Crush Pikmin, cause boulders to fall, birth larvae |
The Empress Bulblax (クイーンチャッピー?, lit.: "Queen Chappy") is a boss in Pikmin 2 and Pikmin 4. Its markings and general features are similar to those of the Red Bulborb, but its body is much larger and composed of five distinct segments; its comparatively tiny legs dangle above the ground.
Unlike most bosses, its behavior is different each time it's encountered. In the Hole of Beasts, it must be woken up before battling, rolling from side to side to crush any Pikmin under its weight. In the Frontier Cavern (as well as the Emperor's Realm in Challenge Mode), it will already be awake, and giving birth to Bulborb Larvae. In the Hole of Heroes, it does the same while also causing boulders to fall when it hits a wall.
Stats
Weight | Max. carriers |
Seeds | Value | Health | Regen. |
---|---|---|---|---|---|
20 | 30 | 30[note 1] | × 15 | 5000[note 2] | 1.5[note 3] |
Notes
Olimar's notes
Louie's notes
Pikmin 2 Nintendo Player's Guide
Strategy
The following article or section contains guides. |
Pikmin 2
To defeat the Empress Bulblax, throw (preferably Purple) Pikmin onto its face and call them back before it throws them off. After shaking Pikmin off, the boss rolls from side to side across the chamber in an attempt to crush its aggressors, smashing into walls, and making rocks fall from the ceiling in most encounters in the game. Although risky, the Bulblax can be petrified if the spray is released on the middle of its elongated torso.
The Empress Bulblax is one of the few bosses that can vary depending on where the player encounters it: for the Hole of Beasts fight, it is easier to throw the Pikmin on the Empress Bulblax's side to the left and retreat to the alcove in the wall between attacks. Here, it is also effective to swarm the body from the left at the start of the battle, before the boss wakes up. Doing this will deal heavy damage if many Pikmin manage to latch onto the Empress.
This is not as effective in the later two battles, as the Pikmin have less time to attack the enemy before it shakes the Pikmin off, and they have the Empress continuously giving birth to Bulborb Larvae. These are easily defeated by their own mother's rolling; alternatively, in the Frontier Cavern, since the number that can exist is finite, they can be lured away from the Empress with one leader while the other fights the boss, resulting in a fight that is about as easy as in the Hole of Beasts. For the Hole of Heroes fight, the player starts off behind the Empress, and it can make boulders fall after hitting the walls; these are most easily avoided by moving behind the exit hole, itself behind a gate. All rules apply here the same as the Frontier Cavern fight, but trapping the larvae is nearly impossible, and requires a decoy leader who is in good condition.
When defeated, four of the Empress Bulblax's front body segments explode, leaving only the segment attached to the head, which can be returned to the Research Pod and cashed in for × 15.
During the fights with the Bulborb Larvae, it is suggested that a leader should distract the larvae, preferably at full health and with the Metal Suit Z obtained, as the larvae can deal a lot of damage otherwise.
Pikmin 4
The strategy for the Empress Bulblax are largely the same in Pikmin 4, but with the expanded roster of available Pikmin, it should be noted that Rock Pikmin, for their high damage upon contact, resistance to crushing, and the fact that they do not cling to enemies, are near-flawlessly effective against the beast. They are also, however, only actually recommended by the game for the earliest encounter with her.
In the final cave of the game, Cavern for a King, an Empress Bulblax is encountered on one of the deeper floors, and is fought in a square arena exactly as large as the Bulblax, necessitating the constant use of Geysers to dodge her attacks, as well as having to contend with falling Rocks and Bulborb Larvae. This is the trickiest and toughest fight against her in the entire franchise if played as expected, particularly since it is unlikely that the player will have access to Rock Pikmin during the encounter. It should be noted that there is an exit located at the rear-end of the arena, which can allow for an easy escape without having to deal with the typically tricky geyser timing. The player can attack her from the rear with a rush while mounted on Oatchi, recall their Pikmin before she rolls, and simply exit the arena. This can take some time, but is considerably more reliable than other strategies.
In other games
Super Smash Bros. Brawl
The Empress Bulblax appears as a trophy in Super Smash Bros. Brawl.
WarioWare series
The Empress Bulblax makes a cameo appearance in WarioWare: Smooth Moves, in a micro-game simply called Pikmin 2. In this micro-game, the player must tilt the Wii Remote to squish some Pikmin. This micro-game returns in WarioWare Gold.
Super Smash Bros. Ultimate
The Empress Bulblax appears as a Primary Spirit in Super Smash Bros. Ultimate after enhancing a Red Bulborb spirit. Its unique trait allows fighters to gain a large boost to their overall stats upon eating a food item.
Technical information
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | queen
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.1 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 5000 |
fp01 | マップとの当り | Unknown (related to slopes) | 90 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0 |
fp03 | ダメージスケールY | Vertical damage scale | 0.05 |
fp04 | ダメージフレーム | Damage scale duration | 0.35 |
fp05 | 質量 | Unknown (weight?) | 0.01 |
fp06 | 速度 | Move speed | 125 |
fp08 | 回転速度率 | Rotation acceleration | 0.1 |
fp09 | テリトリー | Territory radius | 200 |
fp10 | ホーム範囲 | "Home" radius | 25 |
fp11 | プライベート距離 | "Private" radius | 70 |
fp12 | 視界距離 | Sight radius | 200 |
fp13 | 視界角度 | FOV | 90 |
fp14 | 探索距離 | Unknown (exploration radius?) | 50 |
fp15 | 探索角度 | Unknown (exploration angle?) | 120 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 300 |
fp18 | 振り払いダメージ | Shake damage | 1 |
fp19 | 振り払い範囲 | Shake range | 120 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 150 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 25 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 150 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 25 |
fp24 | 攻撃力 | Attack damage | 10 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 50 |
fp27 | ライフの高さ | HP wheel height | 50 |
fp28 | 回転最大速度 | Rotation speed | 10 |
fp29 | 警戒時間 | Unknown (warning time?) | 15 |
fp30 | 警戒ライフ | Unknown | 500 |
fp31 | ライフ回復率 | Regeneration rate | 0.00001 |
fp32 | LOD半径 | Off-camera radius | 300 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 250 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 50 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0 (0%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 10 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 30 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 5 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 35 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 10 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 45 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 15 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 50 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp01 | ローリング時間 | Determines how many rolls it completes (only with base fp06 value) | 3.5 |
fp02 | 出産間隔 ( sec ) | Birth interval | 2 |
fp | Forest 1 Life | HP on the Hole of Beasts | 3300 |
fp | 出産数 ( Max ) | Max births until it falls asleep | 50 |
fp | 出産数 ( Min ) | Min number of Larvae on the cave with which it will wake up again | 25 |
Other information
- Size: Body length: 480mm, as per the e-card
- Pikmin 2 Piklopedia number: #70
- Musical theme: Common boss battle
Naming
- See also: Grub-dog family#Naming.
- Common name: Empress Bulblax. It is the female counterpart to the Emperor Bulblax, and is indeed a large Bulborb. Unlike the other two Bulblaxes, which share at least some features, the Empress seems to have the name only for its role in the ecosystem.
- Japanese nickname: クイーンチャッピー?, lit.: "Queen Chappy".
- Japanese name: デメマダラ(卵嚢肥大個体)?, lit.: "Spotted Bug-eye (specimen with enlarged egg sac)".
- Scientific name: Oculus kageyamii matriarcha (hypertrophic, gravid), with Oculus kageyamii being the scientific name of the Bulborb species, and matriarchia being similar to the English word "matriarch", which is the female leader of a community. Before Pikmin 4, the scientific name was simply Oculus matriarcha.
- Internal names: Its internal name is simply
queen
. - Prerelease: In the unused early English script inside the game's files, Olimar refers to the Empress Bulblax as "Queen Bulborb", a straightfoward translation of the Japanese nickname, and the species name is misspelled as matriarhca.[1]
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | クイーンチャッピー? Kuīn Chappī |
Queen Chappy |
French | Reine Bulblax | Bulblax Queen |
German | Fürstin Knollenauge | Lady Bulb-Eye |
Italian | Bulbica Imperiale | Imperial Bulblax |
Spanish | Bulbo emperatriz | Empress bulb |
Gallery
Pikmin 2
The Empress Bulblax asleep, in the Piklopedia.
E3 2003 screenshot showing the boss being awakened.
The creature's e-card, #14 (20th red card).
An artwork of the Empress Bulblax from Pikmin 2
Pikmin 4
The Empress Bulblax's Piklopedia icon.
Trivia
- The Empress Bulblax can apparently shed its skin, as there appears to be a shed skin on the floor on the last sublevel of the Hole of Beasts, right underneath the Research Pod.
- It is impossible to wake up the Empress Bulblax in the Piklopedia, no matter how many Pikpik carrots are thrown at it. The only other enemies who will not attack in the Piklopedia are the Titan Dweevil and the Segmented Crawbster.
- The Empress Bulblax is the only member of the Grub-dog family that cannot kill Pikmin by eating them. Others like the Emperor Bulblax and Fiery Bulblax can also kill Pikmin through means other than eating, but are still very capable of doing so.
- The creature resembles a real-world pregnant queen termite
- The Empress Bulblax gives live birth to its larval-form offspring. This is not only unique to the Pikmin franchise, but also to Earth lifeforms.
- The Empress Bulblax's specific epithet, matriarcha, indicates that it is considered a different species from its offspring, the Bulborb Larvae (bambinii). How a parent of one species can bare the offspring of another is unknown, so this could actually be a mistake. This is further supported by the fact that she is Queen Chappy in Japanese, and Red Bulborbs are Chappy. Contrast to the Emperor Bulblax, whose Japanese name does not contain Chappy.
- The Japanese Louie's notes mentions cooking the ovaries of the creature instead of its liver. This was also the case for the prototype version of Pikmin 2's English script.[2]
See also
References
- ^ Pikmin 2/Early English Script on The Cutting Room Floor
- ^ Pikmin 2/Early English Script/Louie's Notes on The Cutting Room Floor