Doodlebug
| |||
---|---|---|---|
Appears in | Pikmin 2, Pikmin 4 | ||
Scientific name | Pilli flatularum | ||
Family | Flint bug | ||
Areas | None | ||
Caves | Frontier Cavern, Shower Room, Hole of Heroes, Dream Den | ||
Challenge Mode stages | Novice Training, Cryptic Cavern | ||
Dandori Challenge stages | None | ||
Dandori Battle stages | None | ||
2-Player Battle stages | None | ||
Attacks | Emit poison |
The Doodlebug (オナラシ?, lit.: "Farter") is an enemy in Pikmin 2 an Pikmin 4. It has the same morphology of the Iridescent Flint Beetle, except it is coated with dirt and has small flies hovering around it, giving it a more repugnant appearance. However, it is actually in the Flint Bug family, not the Flint Beetle family. They, like Iridescent Glint Beetles, drop spray – ultra-bitter spray; in Challenge Mode, they sometimes drop treasure. They are only found inside caves. When Doodlebugs move, they release flatulence and leave noxious clouds of poisonous gas wherever they were, thus subjecting nearby Pikmin to choking. Therefore, White Pikmin are ideal for killing these creatures. If they are killed while petrified, they do not release any nectar or sprays, but do drop any treasures they were holding.
Sublevel 1 of the Frontier Cavern holds the largest number of Doodlebugs together: three. The Doodlebug at the Cryptic Cavern will just respawn elsewhere if it burrows before its Key is removed.
Stats
Weight | Max. carriers |
Seeds | Value | Health | Regen. |
---|---|---|---|---|---|
N/A | N/A | N/A | N/A | 1500 | 0.45 HP/s |
Notes
Olimar's notes
Louie's notes
Pikmin 2 Nintendo Player's Guide
Behavior
Behaviorally, Doodlebugs are very similar to Iridescent Flint Beetles. Like the Flint Beetles, the Doodlebug cannot normally be harmed by leaders. However, it is different from the others in that it remains above ground for a much longer period of time. Once activated, the Doodlebug springs out from the ground, immediately releasing poisonous gas as it does so. Like all other poison in the game, this gas will kill all non-White Pikmin if they are exposed to it and are not whistled back to a leader. Once active, Doodlebugs move quickly and release more gas at regular intervals. If a Pikmin is landed directly onto one's back, it will flip over briefly and drop nectar or a drop of spray. Once a Doodlebug has been flipped over a few times, it will quickly retreat underground. The same thing will happen if the bug is simply left undisturbed above ground for too long.
Strategy
The following article or section contains guides. |
After being prompted into surfacing, a Doodlebug is capable of killing your Pikmin if you are careless. It is advisable to bring either a large group of White Pikmin or a small group of Purple Pikmin, as the Doodlebug will disappear after getting flipped. Be cautious when fighting it within close proximity of other enemies, as its scuttling may awaken them. To defeat the creature normally, just throw Pikmin at its backside.
Alternatively, you could use an ultra-bitter spray on it and either swarm it with your Pikmin or punch it. Note that though this method is usually safer, it also gives you less reward, as the ultra-bitter drops that the Doodlebug drops when flipped are quite useful against future enemies.
Technical information
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | fart
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.15 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 1500 |
fp01 | マップとの当り | Unknown (related to slopes) | 10 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0 |
fp03 | ダメージスケールY | Vertical damage scale | 0 |
fp04 | ダメージフレーム | Damage scale duration | 0 |
fp05 | 質量 | Unknown (weight?) | 0.01 |
fp06 | 速度 | Move speed | 200 |
fp08 | 回転速度率 | Rotation acceleration | 0.4 |
fp09 | テリトリー | Territory radius | 1 |
fp10 | ホーム範囲 | "Home" radius | 1 |
fp11 | プライベート距離 | "Private" radius | 0 |
fp12 | 視界距離 | Sight radius | 50 |
fp13 | 視界角度 | FOV | 180 |
fp14 | 探索距離 | Unknown (exploration radius?) | 0 |
fp15 | 探索角度 | Unknown (exploration angle?) | 0 |
fp16 | 振り払い率 | Successful shake rate | 0 |
fp17 | 振り払い力 | Shake knockback | 0 |
fp18 | 振り払いダメージ | Shake damage | 0 |
fp19 | 振り払い範囲 | Shake range | 0 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 50 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 0 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 20 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 0 |
fp24 | 攻撃力 | Attack damage | 0 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 0 |
fp27 | ライフの高さ | HP wheel height | 50 |
fp28 | 回転最大速度 | Rotation speed | 360 |
fp29 | 警戒時間 | Unknown (warning time?) | 0 |
fp30 | 警戒ライフ | Unknown | 0 |
fp31 | ライフ回復率 | Regeneration rate | 0.00001 |
fp32 | LOD半径 | Off-camera radius | 40 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 20 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 10 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0.3 (30%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 5 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 0 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 0 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 0 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 0 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 0 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 0 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 0 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp01 | 出現時間(Min) | Min time spent out of the ground | 15 |
fp02 | 出現時間(Max) | Max time spent out of the ground | 30 |
fp10 | 移動時間(Min) | Min time spent walking | 0.3 |
fp11 | 移動時間(Max) | Max time spent walking | 0.7 |
fp20 | 停止時間(Min) | Min time spent stopped | 1 |
fp21 | 停止時間(Max) | Max time spent stopped | 3 |
fp30 | 向き変え角度 | Max angle change between walks | 90 |
fp40 | スケール | Scale | 0.7 |
Other information
- Size: Body length: 26mm, as per the e-card
- Pikmin 2 Piklopedia number: #22
Naming
- See more: Iridescent Flint Beetle#Naming.
- Common name: Doodlebug. The word "doodle" means "to draw aimlessly". Its name could refer to the real life insect called the doodlebug, which is the larval stage of the antlion. This doodlebug gets its name by the erratic patterns it runs in when looking for a place to burrow, drawing "doodles" on the sand as it goes; the Pikmin creature likewise runs in erratic patterns until it finally burrows. In a similar vein to its Japanese common name, "Doodlebug" may be seen as a corruption of "Doo-doo-bug", "doo-doo" being an euphemism for feces.
- Japanese nickname: オナラシ?. It may be a combination of おなら? (lit.: "fart") and either 死? (lit.: "death"), or する?, which means "do".
- Japanese name: ミドリヒメオナラシ?, lit.: "Green Lesser Farter".
- Scientific name: Pilli flatularum. Flatularum comes from the Latin flatus and is related to the English "flatulence".
- Internal names: Its internal name is simply
fart
. - Prerelease: In the GameCube Interactive Multi-Game Demo Disc Version 18, this enemy's family is not shown, and its genus name is Scarabeidae as opposed to Pilli.[1] Scarabeidae is similar to the real world scarabaeidae family, where scarab beetles are from, and alludes to the Anode Beetle's scientific name.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | オナラシ? Onara Shi |
Farter |
French | Flatuoz | From flatuosité (flatus) |
Italian | Aerottero | From "aerophagia" and possibly "coleoptera" |
Spanish (NoA) | Escarabajo hediondo | Smelly beetle |
Gallery
A Doodlebug on the Piklopedia.
The creature's e-card, #23 (19th blue card).
Trivia
- In the Japanese version of Pikmin 2, the Iridescent Flint Beetle and the Doodlebug share the same family. However, in the English version, they differ between "Flint beetle" and "Flint bug" respectively. They, along with the Iridescent Glint Beetle, have different families even though they're all claimed to be in the same genus. This is likely a mistake.
See also
References
- ^ Proto:Pikmin 2/Piklopedia Entries on The Cutting Room Floor