Yellow Wollyhop
| |||
---|---|---|---|
Appears in | Pikmin, Pikmin 2, Pikmin 3, Hey! Pikmin | ||
Scientific name | Amphicaris frodendum | ||
Family | Amphituber | ||
Areas | The Distant Spring, Awakening Wood, Perplexing Pool, Wistful Wild, Tropical Wilds, Garden of Hope, Twilight River, Downpour Thicket | ||
Caves | Citadel of Spiders, Hole of Heroes | ||
Challenge Mode stages | The Distant Spring, The Final Trial, Creator's Garden, Bully Den | ||
Mission Mode Collect Treasure! stages | Tropical Forest Remix, The Rustyard, Forgotten Cove, Clockwork Chasm | ||
Mission Mode Battle Enemies! stages | Thirsty Desert, Tropical Wilds Remix, Fortress of Festivity, Forgotten Cove | ||
Side Story days | Inside Forest, First Part Found, Team Monster Hunt | ||
2-Player Battle stages | Tile Lands | ||
Bingo Battle stages | Stagnant Sea, Rusted Labyrinth, Jigsaw Fortress, Blooming Terrace, Parched Brook | ||
Attacks | Crush Pikmin |
The Yellow Wollywog (イモガエル?, lit.: "Potato Frog"; also known as Yellow Wollyhop) is a frog-like creature found in the Pikmin games. They are large, round, yellow creatures with large eyes and beady pupils, and short front legs with larger hind legs. Their skin is tinted green towards the top of their heads, with green spots along the sides. They can usually be found in or around large, open-air bodies of water, but also in moist, rainy areas.
They are known to leap into the air, floating temporarily, and dropping, with the intent of landing on and crushing small Pikmin below, a behavior which is most readily explained as an attempt to drive predators away from developing eggs. According to Olimar's notes, these are Wogpole eggs, revealing that the Yellow Wollywog and the Wogpole are the same exact species.
In Pikmin 3 and Hey! Pikmin, it is the only mature species of amphituber. In these games, they also have a reasoning for their floating ability: their throat inflates, presumably allowing them to float in the air temporarily. In Hey! Pikmin, they seem to have slightly increased in size and move slightly faster.
Stats
To do: Find out its health in Hey! Pikmin by retreiving the value from the game files. |
Game | Weight | Max. carriers |
Seeds | Value | Health | Regen. |
---|---|---|---|---|---|---|
7 | 14 | 8 | N/A | 2000 | Unknown | |
7 | 14 | 8 | × 5 | 800 | No | |
(?) | 5 | 10 (normally) | 8 | × 30 × 30 |
900 | No |
N/A | N/A | N/A | × 0 | Unknown | Unknown |
Notes
Olimar's voyage log
Reel notes
Olimar's notes
Louie's notes
Alph's comments
“Structural flaw: weak hide
Weight: 5
Brittany's comments
Charlie's comments
Louie's comments
Olimar's comments
“Yellow Wollywog
Amphicaris frodendum
Amphituber family
“Yellow Wollyhop
Amphicaris frodendum
Amphituber family
Hey! Pikmin logs
Nintendo Player's Guide
Pikmin 3 Prima Guide
“The Yellow Wollywog is a frog-like amphibious creature. This enemy attacks by leaping into the air and crushing its victims. Rock Pikmin cannot be damaged by this attack, making them a good option when facing one of these creatures. Because Yellow Wollywogs tend to stick close to water, Blue Pikmin are often your safest alternative.
When you're leading a more diverse squad, toss Red Pikmin or Blue Pikmin onto a Yellow Wollywog to weigh the creature down, then throw your Rock Pikmin at the enemy to deal heavy damage.”Behavior
Pikmin
Frequently found in or near a body of water, Yellow Wollywogs are moderately sturdy creatures. Generally passive, they will only attack by leaping into the air if a leader or Pikmin comes nearby. Once on the attack, a Yellow Wollywog will likely not pursue if its target is on the move, rather it will return to its general starting location in short hops. Their attacks are sometimes sudden, and they can shake all attacking Pikmin from their bodies. Upon falling, a Yellow Wollywog's attack covers a considerable radius, killing all Pikmin within it. Even if a Yellow Wollywog is defeated as it is about to fall, any Pikmin caught beneath it will still be killed. Such an attack can be prevented if the Wollywog is weighed down with at least 10 or so Pikmin.
Pikmin 2
Yellow Wollywogs are changed little behaviorally. They are in general slightly weaker than they are in Pikmin, with less hit points, a smaller radius on their attacks, and being easier to weigh down. Also, when one is killed mid-air, the falling body will not kill any Pikmin beneath it. In this game exclusively, the player can also approach one from behind without it noticing. The albino Wollywog however can notice leader and Pikmin from any angle, as long as they are in range.
Pikmin 3
Yellow Wollywogs have experienced one notable change: as they inflate their throats to float in midair, they can now float for a small but randomly chosen amount of time, making it less predictable and more urgent to avoid. They also have a 360° field of view, meaning they can detect Pikmin and leaders from behind, unlike in the past two games. However, they cannot crush the newly-introduced Rock Pikmin with their attacks.
Hey! Pikmin
In this game, Yellow Wollywogs passively wander a set area, ignoring Olimar and his Pikmin. They are only found in Downpour Thicket. Although they ignore him, if Olimar touches one, it will cause him damage, although Pikmin can walk through unscathed. If attacked, a Yellow Wollywog will be come hostile, and attempt to flatten Olimar first, or any Pikmin if Olimar isn't in range.
Strategy
The following article or section contains guides. |
Pikmin
These dangerous enemies must be dealt with carefully, as one false step could mean the loss of dozens of Pikmin with a single attack. Swarm with as many Pikmin as are on-hand and they should be able to weigh the Wollywog down to the point where it cannot jump; as their health dwindles, Wollywogs can often summon the energy to make a last-ditch leap into the air, so be prepared to call the Pikmin back when its health meter enters the red zone. Any Pikmin hanging onto the Wollywog when it lands will be thrown off and possibly deflowered from the force of the impact, sometimes leading to death for non-blue Pikmin if they are knocked into a nearby pool. Beware, as there is no limit to the number of Pikmin that can die at once.
The alternative strategy mentioned for Pikmin 2 also works here, but it takes longer than swarming, since throwing is slower in the first game without the swarm trick.
Pikmin 2
Yellow Wollywogs are much harder to ground in Pikmin 2, even if numerous Pikmin are thrown onto its back, but swarming can still be an effective strategy, as the radius within which the Wollywog can crush a Pikmin is substantially smaller than in the first game. Purple Pikmin will also work exceedingly well when thrown at this beast in large numbers, as each one carries the chance of stunning it, preventing it from fighting back. Even so, the safer strategy is simply to punch it with leaders, especially if the Rocket Fist upgrade is available. However, this method has its own dangers, too. The leaders can get "comboed" by the creatures, getting knocked over when it jumps and, as they are getting back up, again when it lands. Note that if its health is completely depleted while in the air, it falls to the ground earlier than usual, crushing any Pikmin below it.
Pikmin 3
Yellow Wollywogs are much easier to defeat in Pikmin 3, because of the inclusion of Rock Pikmin, which are immune to being crushed. As such, they may be encountered as early as the second day. However, as some are found in water, Blue Pikmin must be used to defeat the water-dwelling Wollywogs. They are even more dangerous as they puff up to crush Pikmin in a larger area. One strategy is to lure them from the water to the shore, then use Rock Pikmin to attack it, whistling them back when you're low on throwable Pikmin.
It can be noted that the two Yellow Wollywogs in Fortress of Festivity on Battle enemies! mode in Mission Mode are significantly weaker than the average one, and it seems like the leader or Pikmin must get closer to them than normal to make them attack.
Hey! Pikmin
Because Yellow Wollywogs ignore Olimar at first and only cause to harm to Pikmin unless attacking, taking damage and using the invincibility to walk through is a viable option. If attacked, they will jump directly above Olimar, leaving enough time to walk past. If one wishes to defeat a Yellow Wollywog, throwing Pikmin on top of it and whistling them back before they're thrown off will work, although it will take some time. If the Pikmin are thrown off, depending on the placement of Olimar, the Yellow Wollywog, and the Pikmin (e.g.: Olimar is on one side, the Pikmin on the orther, and the creature in the middle), it may be beneficial to not whistle the Pikmin back, to avoid death. The Yellow Wollywog can only kill Pikmin when landing from an attack.
Glitch
In The Final Trial in Challenge Mode, there is a Yellow Wollywog near a pipe. If the Yellow Wollywog jumps on the hole in the pipe, it gets stuck there; it can be coerced into doing so by moving Olimar onto it. While stuck, the Wollywog cannot be harmed; it remains in its jumping animation and cannot be brought out of it.
In Super Smash Bros. for Wii U
The Yellow Wollywog appears as a collectible trophy and as a Smash Tour trophy in Super Smash Bros. for Wii U. When used in Smash Tour, it makes the player's character immune to traps on the board, for the current round. The trophy is called "Yellow Wollyhop" in the European version of the game.
US description: | |||
EU description: | |||
How to obtain: Random appearance. | Type: Series Related | Trophy Box: 61. Distant Planet & Indigenous Creatures |
Technical information
Pikmin technical information (?) | |||
---|---|---|---|
Internal name | frog
| ||
HP | 2000 |
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | frog
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.2 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.05 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 800 |
fp01 | マップとの当り | Unknown (related to slopes) | 25 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.2 |
fp03 | ダメージスケールY | Vertical damage scale | 0.25 |
fp04 | ダメージフレーム | Damage scale duration | 0.35 |
fp05 | 質量 | Unknown (weight?) | 0.1 |
fp06 | 速度 | Move speed | 100 |
fp08 | 回転速度率 | Rotation acceleration | 0.03 |
fp09 | テリトリー | Territory radius | 200 |
fp10 | ホーム範囲 | "Home" radius | 75 |
fp11 | プライベート距離 | "Private" radius | 75 |
fp12 | 視界距離 | Sight radius | 360 |
fp13 | 視界角度 | FOV | 120 |
fp14 | 探索距離 | Unknown (exploration radius?) | 0 |
fp15 | 探索角度 | Unknown (exploration angle?) | 0 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 200 |
fp18 | 振り払いダメージ | Shake damage | 1 |
fp19 | 振り払い範囲 | Shake range | 40 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 200 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 30 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 30 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 180 |
fp24 | 攻撃力 | Attack damage | 10 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 0 |
fp27 | ライフの高さ | HP wheel height | 70 |
fp28 | 回転最大速度 | Rotation speed | 4 |
fp29 | 警戒時間 | Unknown (warning time?) | 15 |
fp30 | 警戒ライフ | Unknown | 30 |
fp31 | ライフ回復率 | Regeneration rate | 0 |
fp32 | LOD半径 | Off-camera radius | 100 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 35 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 20 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0.3 (30%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 5 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 3 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 5 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 5 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 10 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 15 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 20 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 20 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp01 | 空中時間 | Time spent in mid-air | 1 |
fp02 | ジャンプ速度 | Jump speed | 320 |
fp03 | 失敗確率 | Unknown (chance of a Pikmin surviving?) | 0.2 (20%) |
fp04 | 落下初速度 | Initial fall speed | 300 |
Pikmin 3 technical information (?) | |
---|---|
Internal name | frog
|
HP | 900 |
Rock Pikmin throw hits to kill | 15 |
White Pikmin ingestions to kill | 0 |
Bomb rock explosions to kill | 1 |
Bomb rock ingestions to kill | 0 |
Number of direct hits on top to kill | 0 |
Damage to leaders | 10 |
Territory radius | 200 |
Mission Mode value | 30 |
Other information
- Technical name in The Official Nintendo Player's Guide: Amphituber
- Size: Body length: 46mm, as per the e-card
- Japanese name: ダルマイモガエル?, lit.: "Daruma Potato Frog"
- Pikmin 2 Piklopedia number: #43
Naming
- See more: Amphituber family#Naming and Wogpole#Naming.
The "Yellow" in its name distinguishes it from the regular Wollywog. Like the Wollywog and Wogpole, the creature was renamed to "Yellow Wollyhop" in the European versions of New Play Control! Pikmin, New Play Control! Pikmin 2, and Pikmin 3. In Japan, it is known as イモガエル?, which means "Potato Frog". イモ? means potato, which refers to its shape, while ガエル? is close to カエル?, which means frog.
Its scientific name is Amphicaris frodendum, the same as the Wogpole's. Internally, it is known as frog
in all games besides Hey! Pikmin, which uses the written English translation of the Japanese name without a space, Imogaeru
. Although the Yellow Wollywog is the one whose name uses a color identifier to distinguish it from the "common" Wollywog, the reality is that the Yellow Wollywog is the common one. This is because the Wogpole grows into a mature Yellow Wollywog, and there is no tadpole equivalent for the albino Wollywog, and because this creature's internal name is the one to use the common "frog" name. Naturally, there is also the fact that this Wollywog is more common in all games it appears.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | イモガエル? Imo Gaeru |
Potato Frog | |
Chinese (traditional) |
薯薯蛙 | ||
Dutch | Gele pletterpad | Yellow crushtoad | |
French (NoA) | Wog sauteur jaune | Yellow jumping Wollywog | |
French (NoE) | Wog jaune | Yellow Wollywog | |
German | Gelber Orcalog | Yellow Wollywog | |
Italian | Ranuca idropica gialla | Yellow Hydropic Frogwart | |
Korean | 덩이줄기개구리 Dung yee julgigaeguri |
Lump stem frog | |
Portuguese (NoE) | Wollyhop Amarelo | Yellow Wollyhop | Name taken from the Super Smash Bros. for Wii U trophy. |
Spanish | Sapo gigante amarillo | Giant yellow toad |
Gallery
This article or section is in need of more images. Particularly: |
Pikmin
The Yellow Wollywog as seen in the enemy reel.
The "Yellow Wollywog" renamed "Yellow Wollyhop" in the Enemy reel of New Play Control! Pikmin.
Pikmin carrying a Yellow Wollywog in an earlier version of the game.
A dead Yellow Wollywog in The Distant Spring.
Pikmin 2
A Yellow Wollywog in the Piklopedia.
The creature's e-card, #47 (4th blue card).
Pikmin 3
Two Yellow Wollywogs near Alph and some Winged Pikmin in an earlier version of the game.
A Yellow Wollywog jumping on a Yellow Pikmin.
Hey! Pikmin
The Yellow Wollywog cutscene in Downpour Thicket.
In the Creature Log.
Trivia
- The Yellow Wollywog is one of the few enemies to have a figurine modeled after it.
- In a prototype version of Pikmin, Yellow Wollywogs were capable of crushing Pikmin as they fall over when slain.
See also
- Pikmin 1
- Pikmin 2
- Pikmin 3
- Hey! Pikmin
- Amphituber family
- Pikmin 1 enemies
- Pikmin 2 enemies
- Pikmin 3 enemies
- Hey! Pikmin enemies
- Crushing enemies
- Enemy-harming enemies
- The Distant Spring
- Awakening Wood
- Perplexing Pool
- Wistful Wild
- Tropical Wilds
- Garden of Hope
- Twilight River
- Leafswirl Lagoon
- Citadel of Spiders
- Hole of Heroes
- Pikmin 1 Challenge Mode
- Mission Mode
- 2-Player Battle
- Bingo Battle
- Super Smash Bros. series