Bulborb Larva
| |||
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File:Bulborb Larva.png | |||
Appears in | Pikmin 2 | ||
Scientific name | Oculus bambinii | ||
Family | Grub-dog | ||
Areas | None | ||
Caves | Frontier Cavern, Hole of Heroes | ||
Challenge Mode stages | Emperor's Realm | ||
2-Player Battle stages | None | ||
Attacks | Eat Pikmin |
Bulborb Larvae (ベビーチャッピー?, lit.: "Baby Chappy") are enemies in Pikmin 2. As their name would imply, they are juvenile Bulborbs. They have the typical beige snout of Bulborbs, but their behind is white with only a dab of red on the very end. A small, pointy appendage can be seen below the red spot, its use is unknown; it could be some form of tail, or an umbilical cord. Given that they are young, their size isn't much larger than that of a leader. They are the true juvenile grub-dogs, as Dwarf Bulborbs are members of the breadbug family and merely imitate Bulborbs. They are hard to kill in swarms, but have low health. Bulborb larvae are infamous for their ability to quickly kill Pikmin: the creature's bite is fast and fatal. However, the small creatures can be destroyed with one punch from a leader, so it is considered more effective to keep Pikmin away from the Larvae and attack with Olimar and his partner.
Bulborb Larvae are continuously born from certain Empress Bulblaxes. Only 50 can be on the sublevel at once, and once that cap is reached, the Empress falls asleep; it will reawaken once 25 or more are killed. The Empress's rolling attack can also crush these enemies, making it useful to clear out a large amount of Larvae.
Stats
Weight | Max. carriers |
Seeds | Value | Health | Regen. |
---|---|---|---|---|---|
N/A | N/A | N/A | N/A | 5 | No |
Behavior
Right as soon as they are born, the Larvae squeal and begin being active right away. They crawl along the floor, pursuing the closest leader in a straight line, and actually ignoring any Pikmin. This can be used to the player's advantage, by having one leader serve as bait. If it gets close to a leader or Pikmin, it will bite down, quickly and deadly. If it gets a Pikmin, it will chew on it for a very short amount of time. Although it can only eat one Pikmin at a time, the speed at which they feast and the sheer number of them can be devastating for an army of Pikmin. Upon dying, it will release any bit Pikmin, melt away, and eventually disappear; one out of every five times, it will leave behind nectar. If a Purple Pikmin does the final blow, green mucus will splat out on the ground, and the creature will be shown dying more agonizingly.
Locations
Since these larvae can only spawn from certain Empress Bulblaxes, they can't be found anywhere that doesn't have one.
- Story mode
- Frontier Cavern, sublevel 8
- Hole of Heroes, sublevel 11
- Challenge Mode
- Emperor's Realm, sublevel 4
Strategy
The following article or section contains guides. |
Although the larvae have quick bites, their health is rather low. A single punch from a leader is enough to kill a larva. After defeat, it has a 1 in 5 chance of dropping nectar.
Pikmin
The best way to kill a Larva with a Pikmin is to use Purple Pikmin. Purple Pikmin are capable of stunning and even killing a large group of Larvae. While eaten Pikmin can be saved by killing the creature before it finishes chewing, Bulborb Larvae are infamous for the small size of this time window, so attacking them with a leader instead is recommended.
A different strategy is to stun them with about three or four Purples, then call them back and throw a lot of Pikmin on the mother. If done quickly enough, it will roll over its larva, killing them.
It is not recommended to use Yellow Pikmin to defeat Bulborb Larva due to Yellow Pikmin's high trajectory when thrown; the Pikmin may miss the enemy and it may be too late to whistle them back. Red and Blue Pikmin may also be an unwise choice due to lower speed. White Pikmin are a better choice for speed, and in case the Bulborb Larva eats the Pikmin, their poison will at least finish them off.
Another way is to get the Pikmin you do not need and try to kill them in swarms by controlling them, though this method is not recommended as it can cause a lot of fatalities.
To note is that you should be careful with the pools of nectar, seeing that if a non-flower Pikmin touches one, it will drink it and become vulnerable until it is done.
Leaders
A single punch from a leader is sufficient to kill a Bulborb Larva. Caution is advised, though, as they may still sneak in a bite as they are dying. The Rocket Fist, found in the same dungeon as the first encounter with the larvae can be used to kill many of them at once due to its range increase on the third strike.
A tactic that can be used in the later Empress Bulblax battles is to allow several dozen Larvae to be born, then attack the Empress so it can roll around the cavern. As this happens, almost every single Larva will be killed, releasing a number of pools of nectar for the Pikmin. In the second battle inside the Frontier Cavern, the larvae can be trapped in a ledge where the Research Pod is by baiting them, and after the Empress is dead, a leader can go down and defeat all of the larvae, resulting in many nectar pools. One strategy in killing the Empress is to have one leader, hopefully one that has full health, distract its larvae near its rear end while the other leader attacks it from the front.
Another suggestion is to let it give birth to several, lead them into a corner, and keep punching them one by one to receive up to 20 drops of nectar. You should do this with a leader at full health.
Alternate
It is also possible to kill them using the Empress Bulblax herself, by standing in the hollow in front of it (as there always is), hurting the boss until it is forced to roll over, and letting it kill the larvae.
Notes
Olimar's notes
Louie's notes
Technical information
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | baby
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.05 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 5 |
fp01 | マップとの当り | Unknown (related to slopes) | 15 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.2 |
fp03 | ダメージスケールY | Vertical damage scale | 0.25 |
fp04 | ダメージフレーム | Damage scale duration | 0.35 |
fp05 | 質量 | Unknown (weight?) | 0.1 |
fp06 | 速度 | Move speed | 40 |
fp08 | 回転速度率 | Rotation acceleration | 0.05 |
fp09 | テリトリー | Territory radius | 300 |
fp10 | ホーム範囲 | "Home" radius | 30 |
fp11 | プライベート距離 | "Private" radius | 75 |
fp12 | 視界距離 | Sight radius | 800 |
fp13 | 視界角度 | FOV | 180 |
fp14 | 探索距離 | Unknown (exploration radius?) | 0 |
fp15 | 探索角度 | Unknown (exploration angle?) | 0 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 150 |
fp18 | 振り払いダメージ | Shake damage | 1 |
fp19 | 振り払い範囲 | Shake range | 0 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 30 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 45 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 30 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 45 |
fp24 | 攻撃力 | Attack damage | 2 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 0 |
fp27 | ライフの高さ | HP wheel height | 50 |
fp28 | 回転最大速度 | Rotation speed | 10 |
fp29 | 警戒時間 | Unknown (warning time?) | 0 |
fp30 | 警戒ライフ | Unknown | 0 |
fp31 | ライフ回復率 | Regeneration rate | 0 |
fp32 | LOD半径 | Off-camera radius | 500 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 20 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 10 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0.3 (30%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 5 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 200 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 100 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 200 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 100 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 200 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 100 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 200 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp01 | 白ピクミン | White Pikmin poison damage | 300 |
fp11 | 蜜出し確率 | Chance of dropping nectar | 0.2 (20%) |
Other information
- Size: Body length: 26mm, as per the e-card
- Pikmin 2 Piklopedia number: #9
Naming
The creature's name is due to the fact that it is an undeveloped larva of a mature Bulborb: it's missing most of its limbs and defining physical characteristics. The Japanese name, ベビーチャッピー? simply means "Baby Chappy", with Chappy being the Japanese name for Bulborb. The scientific name, oculus bambinii, is Latin for "Child Eye"; oculus is the Bulborb genus. Internally, it is called baby
, over the Japanese name.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ベビーチャッピー? Bebī Chappī |
Baby Chappy |
French | Larve de Bulborbe | Bulborb Larva |
Gallery
- Bulborb Larva swarm.png
A group of Bulborb Larvae.
Bulborb Larvae, as seen on the Piklopedia.
- 117.jpg
Concept art with four Bulborb Larvae.
- Larva attacks.jpg
A Bulborb Larva attacking a White Pikmin.
- Larva dies.jpg
A Bulborb Larva dying from an attack.
- Larva petrified.jpg
A Bulborb Larva being petrified.
- Bulborblarva.jpg
Alternate piece of concept art.
- Y6.JPG
The creature's e-card, #09 (6th yellow card).
Trivia
- The bambinii part of its scientific name indicates that it does not belong to the same species as its progenitor, the Empress Bulblax (matriarcha). How this difference between parent and offspring species is possible is unknown.
- They have the least hit points of any enemy in the game – 5.