Anode Dweevil
Anode Dweevil | |
---|---|
Appears in | Pikmin 2 |
Scientific name | Mandarachnia volticula |
Family | Dweevil |
Areas | None |
Caves | Pikmin 2 Shower Room Submerged Castle Hole of Heroes Dream Den |
Challenge Mode stages | Cave of Pain |
2-Player Battle stages | None |
Attacks | Electric shock |
The Anode Dweevil (キショイグモ) is an enemy in Pikmin 2. It is a yellow dweevil that will emit an electrical discharge when agitated by attacks, and will immediately electrocute and kill Pikmin without a chance to save them, thus making it one of the most dangerous Dweevils. It also picks up dead foes and treasures, which is common to all Dweevils. This suitably makes Yellow Pikmin the best choice in battle. Also, since Purple Pikmin can stun any small Dweevil, they will also work well.
Notes
Olimar's Notes
"Members of the dweevil family are known for carrying objects of astounding size on their backs and mimicking them. The anode dweevil is one species in this family. They seem to have no particular preference for which objects they carry on their backs, as they will carry anything they can lift. They boast an internal organ that generates electrical charges, which the anode dweevil releases when it senses danger."
Louie's Notes
"Raw anode dweevil makes for an unforgettable sushi treat, but if it is not prepared by an expert hand with exacting precision, consumption could result in a jolting electrical explosion of apocalyptic proportion."
Nintendo Player's Guide
"The most dangerous of the Dweevils attacks by surrounding itself with electricity. If any non-yellow Pikmin are hit by the creature's sparks, they'll be fried instantly. Unless you have no other options, use yellows exclusively to fight the evil Dweevils."
Killing Methods
Pikmin
Attack it with yellows. If not, it is probably better to kill it with captains. Purples also work, as they have a hundred percent chance of stunning any small Dweevil.
Captains
Run up to it and attack it until it starts glowing. If the Dream Material has already been acquired, keep attacking. If not, run away before it attacks, then run back when the electricity stops and repeat the assault.