Hero's Hideaway
Hero's Hideaway | |
---|---|
Treasures | 86 |
Caves | 5 (2 Dandori) |
Pikmin discovered | Purple Pikmin (underground), White Pikmin (underground), Rock Pikmin (underground), Ice Pikmin (Onion) |
Requirements | × 7,000 and cure Bernard Recover 23 ship parts (Shipwreck Tale) |
Next area | Giant's Hearth |
Music | Unknown |
The following article or section is in need of assistance from someone who plays Pikmin 4. |
The Hero's Hideaway is the fourth main area in Pikmin 4. It takes place inside of a giant house, specifically its living room and kitchen. This area has × 5,883 worth of treasure, of which × 1,965 is above ground.
Plot
When Captain Olimar first arrives in the area, he lands on the left side of a window seat. Shortly after he and Moss leave the S.S. Dolphin, the Pikmin emerge from the Onion without being called for and run off on their own. Concerned by their peculiar behavior, Olimar sets off to find them, as well as his missing ship part. After gathering some Pikmin and defeating the beast that was holding the Interstellar Radio, Olimar quickly uses it to send a distress signal. After this, the Rescue Corps's part of the story begins.
After exploring the first three areas, the Rescue Corps search here for signs of Olimar. They find Moss, as well as a Voyage Log mentioning a bunker that Olimar had set up. Upon figuring out the code to enter it and encountering the leafling they had repeatedly encountered, they beat him in a Dandori Battle and learn that the leafling is in fact Olimar himself.
Layout
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The following notable features can be found in this area.
- A kitchen countertop with pots, a sink, and a burning stovetop.
- A living room with a loveseat and armchair.
- Wooden building blocks.
- Two large wooden table.
- A staircase with potted plants on it.
- Childish crayon drawings.
- A locked bunker with three knobs.
- A structure made up of various books.
- A kitchen island with barstools.
- A fridge with the Light Blue Onion in it.
Bases
- Stargazer's Spot: The default landing site, rather hard to miss. In the southern side of the map, west of the living room.
- Feasting Centre: Found in the kitchen, on the right side of the table. It is guarded by fifteen Shearfleas.
- Foot of the Stairs: Found in the living room, near the bottom right corner. It is guarded by two Bearded Amprats.
Caves
Dandori Challenge
Entrance is located at the top of a stepladder which requires using and changing the airstreams of the nearby fans around the kitchen to reach. Oatchi and the player character must split up to press the buttons accordingly. The fan leading to the entrance will be on a chair near a table that holds the music box treasure, Mechanical Harp (Windmills).
Dandori Battle
The area's Dandori Battle cave, Leafy Showdown, can be found within a safe. To unlock it, the player must find the three treasures that provide the safe's code: the Courage Emblem, the Power Emblem, and the Wisdom Emblem. The safe's code will be randomly generated on each playthrough.
Objects
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Treasures
- Buddy Display × 1
- Courage Emblem × 1
- Divine Balloon × 1
- Doggy Bed × 1
- Fist-Force Combobot × 1
- Gold Nugget × 5
- Love Nugget × 2
- Mechanical Harp (Windmills) × 1
- Number Jumper × 1
- Peacemaker Combobot × 1
- Perforated Raft × 5
- Power Emblem × 1
- Priceless Bird × 1
- Relentless Spear × 1
- S.S. Chocolate × 1
- S.S. Peppermint × 1
- Searing Acidshock × 1
- Shooting-Star Shield × 1
- Spinning Memories Plank × 1
- Sure-Footed Combobot × 1
- Think-Tank Combobot × 1
- Trap Lid × 1
- Unbreakable Promise × 1
- Wisdom Emblem × 1
Onions
Enemies
Obstacles
Tools
Others
Olimar's Shipwreck Tale
The Hero's Hideaway is the last area explored in Olimar's Shipwreck Tale. It is only accessible once Olimar has collected all 23 ship parts in the other areas. It is similar in this respect to The Final Trial in Pikmin, which only becomes accessible after Olimar has collected 29 out of the 30 parts in that game.
When Olimar first lands in this area, the same sequence plays out as in the main game's prologue. After the Porquillion dies and drops the Interstellar Radio, a Gildemander appears at the Foot of the Stairs and Olimar deduces that it is responsible for confusing the Pikmin. Killing the Gildemander activates the Sun Meter and makes enemies and ship parts appear in the remainder of the area.
After Olimar has completed repairs on the Dolphin, he takes off from this area.
Bases
- Stargazer's Spot: This is the default landing site.
- Feasting Centre: This base is unguarded.
Objects
Ship parts
- Automatic Gear
- Chronos Reactor (Inside Man-at-Legs)
- Extraordinary Bolt
- Geiger Counter
- Interstellar Radio
- Pilot's Seat
- Repair-Type Bolt
Enemies
- Bearded Amprat × 1
- Gildemander × 1
- Gildemandwee × 2
- Hydro Dweevil × 1
- Icy Blowhog × 1
- Man-at-Legs × 1
- Miniature Snootwhacker × 3
- Porquillion × 1
- Snowy Blowhog × 2
- Toady Bloyster × 1
- Tusked Blowhog × 2
Obstacles
- Electric gate × 1
- Ramp × 1 (requiring 21 pieces of raw material)
Tools
Other
- Pile of raw material × 2 (piles of 6, 12 & 2 piles of 5)
Night Expeditions
Stargazer’s Spot
There are two Lumiknolls, the blue one located on the coffee table where the Horned Cannon Beetle is located and the orange one located just west of the Foot of the Stairs base. This location has a danger level of 2 and starts the player off with 10 Glow Pikmin.
Enemies
- Albino Dwarf Bulborb × 18
- Flighty Joustmite × 5
- Shearwig × 11
Feasting Center
There is one Lumiknoll located just south of the base. This location has a danger level of 3 and starts the player off with 10 Glow Pikmin.
Enemies
- Frosty Bulborb × 6
- Shearwig × 7
- Smoky Progg
- Tusked Blowhog × 3
Foot of the Stairs
There is one Lumiknoll located directly at the base. This location has a danger level of 4 and starts the player off with 15 Glow Pikmin.
Enemies
- Frosty Bulborb × 2
- Jumbo Bulborb × 2
- Male Sheargrub × 26
- Smoky Progg × 2
Guide
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Tutorial
The following article or section contains guides. |
The tutorial segment of this area ends as soon as you defeat the Porquillion atop the table in the center of the living room. The exact amount of Pikmin you obtain does not matter, although the more you have the easier it is to fight against the creature, and it is possible to retrieve all 100 Pikmin. When you take control of Olimar, the first obstacle you are faced with is a series of jars. Rushing against them is required, and this is how the game teaches you to do so.
After this, you can explore the area freely, collecting Pikmin along the way, and then head to the series of wood blocks next to the center table, rush against the metal sheet in the way, walk up the blocks, and fight the creature.
The rest of this guide explains how to get all Pikmin.
- 5 Red Pikmin: After breaking the jars at the beginning, 5 Red Pikmin will come out.
- 2 Red Pikmin: Afterwards, you can turn left and whistle the Pikmin hiding behind the baskets.
- 1 Red Pikmin: Proceeding forward, there is a Pikmin hiding behind the corkboard at the end of the window seat.
- 5 Yellow Pikmin: To the right of the corkboard there are some more jars, these ones with 5 Yellow Pikmin inside.
- 5 Blue Pikmin: After falling to the ground and turning right, at the corner of the area is a shelf with some tall grass on it. 5 Blue Pikmin are hiding inside.
- 5 Red Pikmin: Following the wall leftwards, there are some Pikmin under the cupboard.
- 3 Red Pikmin: A bit farther ahead there are other Pikmin also under the cupboard.
- 2 Yellow Pikmin: There are a series of blocks next to a duffel bag farther left. 2 Pikmin can be found on top of them.
- 5 Yellow Pikmin: Climbing across all the blocks, you can whistle 5 Pikmin that are atop the duffel bag.
- 5 Blue Pikmin: Continuing to follow the walls leftward, there are some Pikmin cowering underneath the travel bag.
- 2 Red Pikmin: At the corner of the area farther left, there are some car-shaped wood blocks, with 2 Red Pikmin above them.
- 5 Blue Pikmin: Breaking the jars nearby will reveal 5 Pikmin.
- 5 Yellow Pikmin: Reaching the large staircase, there are Pikmin on the first step.
- 2 Yellow Pikmin: Continuing to circle the walls left, you'll reach a bookshelf with some Pikmin playing with a wire slide and a fan. 2 Pikmin are idling on the bookshelf itself.
- 3 Red Pikmin: Playing on the same contraption.
- 3 Blue Pikmin: Also playing on the same contraption.
- 2 Yellow Pikmin: Also playing.
- 5 Yellow Pikmin: Circling the walls still, you'll reach the small staircase leading to the kitchen. At the leftmost tip you will find 5 Pikmin atop some wood blocks.
- 5 Blue Pikmin: Nearby there is a tall wood block with a circle-shaped hole inside. 5 Pikmin can be found inside the hole.
- 1 Blue Pikmin: Heading to the closest sofa, there is a Pikmin looking at the pillow that is leaning against the sofa.
- 1 Yellow Pikmin: Another Pikmin can be found nearby also looking at the pillow.
- 1 Blue Pikmin: Checking behind that pillow you will find a Pikmin.
- 4 Yellow Pikmin: Atop the pillow are some Pikmin that can be whistled down.
- 5 Red Pikmin: Nearby there is a sequence of drawings. Following them will let you find 5 Pikmin scattered through them.
- 3 Red Pikmin: At the end of the drawings there is a wood block cage with a metal sheet blocking access. 3 Red Pikmin can be found at the entrance.
- 5 Blue Pikmin: After knocking down the sheet you can enter the cage, let the Pikmin climb on your back, and jump out.
- 2 Yellow Pikmin: Heading to the other sofa, there are some Pikmin looking at the pillow leaning on it.
- 5 Red Pikmin: Atop this pillow are some Pikmin that can be knocked down by rushing against it.
- 2 Blue Pikmin: Heading towards the upward path that leads to the final table there are two Pikmin near the entrance.
- 1 Blue Pikmin: Before entering the path, there is one Pikmin underneath the purse's flap that gives access to said path.
This results in a total of 34 Red Pikmin, 33 Yellow Pikmin, and 33 Blue Pikmin.
Main story
Recommended Types: Yellow Pikmin, Rock Pikmin, Ice Pikmin
Gallery
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Screenshot of the intro cutscene for the area, showing a Horned Cannon Beetle in a living room area.
The intro cutscene showing the S.S. Beagle landing.
The cave exit for the Frozen Inferno.
Some Pikmin carrying the Ice Onion found in the area.
Trivia
- There are two books on this area's floor wity English titles. The first, "Encyclopedia of Origami", is found on the climb to the Feasting Center, on the first slope and with its title on the side. The second, of which only the words "The Complete Works" are readable, is the point of access to the platform that brings to the kitchen counter.
- In Olimar's Shipwreck Tale this area contains the only Man-at-Legs and Gildemander specimens found above ground in any game of the Pikmin series.
Names in other languages
Hero's Hideaway
Language | Name | Meaning |
---|---|---|
Japanese | 一番星のかくれ家? Ichibanboshi no Kakurega |
The Brightest Star's Hideout |
Chinese (traditional) |
一等星的藏身之所 Yīděngxīng de Cángshēn zhī Suǒ |
The Brightest Star's Hiding Spot |
Chinese (simplified) |
一等星的藏身之所 Yīděngxīng de Cángshēn zhī Suǒ |
The Brightest Star's Hiding Spot |
Dutch | Domein van de reuzen | Giants' domain |
French | Refuge du héros | Hero's refuge |
German | Heldenversteck | Hero Hideout |
Italian | Nascondiglio eroico | Heroic hideout |
Korean | 일등성의 아지트 Ildeungseong-ui Ajiteu |
The Brightest Star's Hideout |
Portuguese | Refúgio do herói | Hero's refuge |
Spanish | Refugio del héroe | Hero's refuge |
Stargazer's Spot
Language | Name | Meaning |
---|---|---|
French | Observatoire | Observatory |
German | Sternenausguck |
Feasting Centre
Language | Name | Meaning |
---|---|---|
French | Banquet des géants | Giants' feast |
German | Nahrungszentrale |
Foot of the Stairs
Language | Name | Meaning |
---|---|---|
French | Pied des marches | Foot of the stairs |
German | Fuß der Treppe |
See also
The following article or section is in need of assistance from someone who plays Pikmin 4. |
Pikmin 4 areas |
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Click an area on the image Rescue Command Post • Sun-Speckled Terrace • Blossoming Arcadia • Serene Shores • Hero's Hideaway • Giant's Hearth • Primordial Thicket |