Volatile Dweevil
| |||
---|---|---|---|
Appears in | Pikmin 2 | ||
Scientific name | Mandarachnia explodus | ||
Family | Dweevil | ||
Areas | None | ||
Caves | Subterranean Complex, Shower Room, Submerged Castle, Hole of Heroes, Dream Den | ||
Challenge Mode stages | Concrete Maze, Cave of Pain, Bully Den | ||
2-Player Battle stages | None | ||
Attacks | Self-destructs |
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The Volatile Dweevil (サクレショイグモ?, lit.: "Exploding Carrier Spider") is an enemy in Pikmin 2. At first glance, they appear to be bomb-rocks with legs, but are actually Dweevils that have picked up bomb-rocks, much like how other members of the Dweevil family pick up treasures and corpses; unlike other members of that family, Volatile Dweevils are known to only carry bomb-rocks, and are never seen without one.
A Volatile Dweevil's bomb-rock will start the count-down fuse as soon as the creature is startled, and it will chase leaders and Pikmin until the bomb explodes, killing itself and anything else caught in the blast. With that in mind, the best way to deal with a Volatile Dweevil is simply to run away from it until it blows up. They cannot be directly attacked unless petrified, which also freezes the bomb-rock in mid-detonation, making it useful in an emergency but often impractical because it wastes a spray on an enemy which will drop no corpse.
In terms of gameplay, Volatile Dweevils are more-so hazards than enemies. They can unexpectedly drop from the ceiling and are often found around treasures, making them extremely dangerous to Pikmin attempting to retrieve the treasure.
Volatile Dweevils are roulette options in 2-Player Battle. When activated, a Volatile Dweevil drops onto the opponent player, and begins to detonate. It is best to use this power up when the opponent is preoccupied with many tasks.
Stats
Weight | Max. carriers |
Seeds | Value | Health | Regen. |
---|---|---|---|---|---|
N/A | N/A | N/A | 0[note 1] | 150 | No |
- ^ Although the creature does not leave a corpse, the Piklopedia states its value as specifically 0 instead of the usual "----".
Notes
Olimar's notes
Louie's notes
Behavior
Volatile Dweevils frequently fall from the ceilings of in various caves. Once one does, it will proceed to pursue the closest leader or Pikmin. At first it will walk at a moderate pace towards its target, and once it gets considerably close, the bomb-rock on its back will activate and begin a normal countdown until it explodes. The countdown can be sped up by attacking the creature, and once the bomb explodes, the Dweevil will die, leaving behind no corpse, and any Pikmin caught within the radius will also be killed. Additionally, if the Dweevil is lured into any other creatures nearby, the explosion will deal great damage to them, killing small ones, likeDwarf Bulborbs, and taking chunks of HP from larger ones.
Before the bomb-rock activates, if the Volatile Dweevil's target escapes its range of interest (this is particularly easy for a leader with the Rush Boots upgrade), then it will switch it target to the next closest leader or Pikmin. If no other targets are nearby, it will go into a dormant state, lowering its head to the ground and remaining dormant. At this point it looks like a bomb-rock with little evidence of thin legs underneath it. The creature will only reactivate once approached again by a leader or Pikmin.
Strategy
The following article or section contains guides. |
Typically, Volatile Dweevils will fall from the ceiling in certain caves, so always be cautious in those caves. If a Volatile Dweevil drops down, it is best to stay near it long enough to begin its count-down process, and then run away to allow it to explode away from your Pikmin. Dealing with Volatile Dweevils while carrying treasures is a little more difficult, as it makes you call your Pikmin back, often more than once. When carrying objects back to your ship pod, and a Volatile Dweevil falls upon your group, you can lead the Dweevil away from the Pikmin with your leaders. Just make sure to get out of the way of the explosion, as it deals a decent chunk of damage to your leaders.
Technical information
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | bombotakara
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.1 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 150 |
fp01 | マップとの当り | Unknown (related to slopes) | 30 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.1 |
fp03 | ダメージスケールY | Vertical damage scale | 0.1 |
fp04 | ダメージフレーム | Damage scale duration | 0.5 |
fp05 | 質量 | Unknown (weight?) | 0.01 |
fp06 | 速度 | Move speed | 80 |
fp08 | 回転速度率 | Rotation acceleration | 0.25 |
fp09 | テリトリー | Territory radius | 200 |
fp10 | ホーム範囲 | "Home" radius | 75 |
fp11 | プライベート距離 | "Private" radius | 70 |
fp12 | 視界距離 | Sight radius | 200 |
fp13 | 視界角度 | FOV | 180 |
fp14 | 探索距離 | Unknown (exploration radius?) | 300 |
fp15 | 探索角度 | Unknown (exploration angle?) | 90 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 250 |
fp18 | 振り払いダメージ | Shake damage | 1 |
fp19 | 振り払い範囲 | Shake range | 25 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 25 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 25 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 60 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 0 |
fp24 | 攻撃力 | Attack damage | 0 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 50 |
fp27 | ライフの高さ | HP wheel height | 75 |
fp28 | 回転最大速度 | Rotation speed | 4 |
fp29 | 警戒時間 | Unknown (warning time?) | 15 |
fp30 | 警戒ライフ | Unknown | 50 |
fp31 | ライフ回復率 | Regeneration rate | 0 |
fp32 | LOD半径 | Off-camera radius | 50 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 25 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 5 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0 (0%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 5 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 6 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 5 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 12 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 10 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 17 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 20 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 22 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp01 | オタカラライフ | Unknown (remnant from other dweevils; treasure HP?) | 80 |
fp10 | ノーマルアタック | Unknown (normal attack?) | 1 |
fp11 | オタカラアタック | Unknown (remnant from other dweevils; treasure attack?) | 1.25 |
fp21 | オタカラキャッチ | Unknown (remnant from other dweevils; treasure catch?) | 2.5 |
Other information
- Size: Leg span: 54mm, as per the e-card
- Pikmin 2 Piklopedia number: #41
Naming
- See also: Dweevil family#Naming.
"Volatile" means "something that can blow up all of a sudden", which fits the Volatile Dweevil's explosive tendencies. In Japan, it is called サクレショイグモ?, which translates to "Exploding Carrier Spider". Its scientific name, mandarachnia explodus, has the species name explodus, which is similar to the Latin word "exploditus", for explosion. Internally, this enemy is called bombotakara
, which is the same name used for all dweevils, but starting with "bomb".
Names in other languages
Language | Name | Meaning |
---|---|---|
French | Araknéak Volatil | Volatile Dweevil |
Gallery
A Volatile Dweevil about to explode, on the Piklopedia.
The creature's e-card, #42 (13th yellow card).
Trivia
- In this enemy's Piklopedia entry, petrifying the creature just as it breaks free from another spray makes it possible to freeze it and its bomb-rock separately. As such, it is the only creature that can die in the Piklopedia.
- It is not known how Louie collects the corpse as it doesn't drop one during the explosion of the bomb rock.