Hole of Heroes: Difference between revisions

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== Sublevel 3  ==
== Sublevel 3  ==


This sublevel is crawling with blowhogs. Normally a puffy or withering blowhog is placed behind a wall, making it difficult to proceed. Normally fiery and watery blowhogs sit right next to eachother, and in two small crevices, Volatile Dweevils will drop. You can use them to damage any blowhogs near your landing site.
It may be a small sublevel, but it's packed with all the blowhog varieties- two fiery, two watery, two withering, and a puffy blowhog. Almost always there will be some kind of blowhog sending out some kind of pestilence through a fence that your Pikmin are working on. If it is fire or water, use reds or blues respectively to knock down the wall. If it is some kind of wind, you'll just have to keep on battering until the wall falls. An alternate strategy is to shoot off a bitter spray through the wall- but only if you're determined to keep your Pikmin's flowers (which is understandable, considering the difficulty of the next sublevel's battle.) On this sublevel, volatile dweevils may drop from above. Keep your Pikmin away from them and see if you can get them to damage some of the blowhogs in the immediate area with their explosive attacks.
 
== Sublevel 4  ==
== Sublevel 4  ==



Revision as of 19:33, October 11, 2008

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Template:Solution

Hole of Heroes
The entrance to a cave.
Location Wistful Wild
Sublevels 15
Treasures 13
Hazards Fire, Electricity, Water and Poison

The Hole of Heroes is the second to last cave you'll have to complete in Pikmin 2, which is slightly harder and deeper than the Cavern of Chaos cave, it has the most sublevels in the whole game. The cave has all four hazards and many miniboss battles, but the final-floor boss is relatively easy. To get to Hole of Heroes, you have to defeat the Hermit Crawmad, a Fiery Blowhog and a Watery Blowhog, and some Shearwigs. Then, you should use your Yellows to destroy the electric gate. Defeat the Armored Cannon Beetle Larva waiting at the bridge and stock up on nectar and sprays before you go in.

Treasures

Enemies

Sublevel 1

At first glance, this appears to be a tranquil field, but take a few steps and the bugs will burrow out of the ground and attack. This place is full of sheargrubs and other burrowing enemies like a pair of cloaking burrow-nits and a pair of creeping crysanthemums. If you get occupied with too many enemies at once, a bitter spray might help you escape from the sticky situation. There's only one treasure here, and it's out in the open-just be careful of the falling dwarf orange bulborbs. Ignore the skitter leaves...

Sublevel 2

This floor is home to a large amount of "bug" enemies. Swooping and Bumbling Snitchbugs are spotted often on this floor. Anode Beetles litter the cave as well. There is one Antenna Beetle on this floor, along with 2 Careening Dirigibugs. The level's only treasure is underground, and must be dug up by white pikmin. Be careful of falling bomb-rocks in the corners.

Sublevel 3

It may be a small sublevel, but it's packed with all the blowhog varieties- two fiery, two watery, two withering, and a puffy blowhog. Almost always there will be some kind of blowhog sending out some kind of pestilence through a fence that your Pikmin are working on. If it is fire or water, use reds or blues respectively to knock down the wall. If it is some kind of wind, you'll just have to keep on battering until the wall falls. An alternate strategy is to shoot off a bitter spray through the wall- but only if you're determined to keep your Pikmin's flowers (which is understandable, considering the difficulty of the next sublevel's battle.) On this sublevel, volatile dweevils may drop from above. Keep your Pikmin away from them and see if you can get them to damage some of the blowhogs in the immediate area with their explosive attacks.

Sublevel 4

In this level, there is a Pileated Snagret and a Burrowing Snagret. A pit which drags Pikmin to its center is also present in the middle of the arena-like cave. Note that only the Pileated Snagret holds a treasure, so concentrate on it and avoid the Burrowing Snagret. It is advisable to search for the Pileated on the rim of the pit, so that it can be attacked without having to worry about getting pulled away.

Sublevel 5

The sublevel looks like a rest-stop, and it is. There are many Mamutas, Honeywisps, and Unmarked Spectralids. Two Iridescent Glint Beetles hide on this sublevel. There is also a geyser, and more than enough nectar.

Sublevel 6

This sublevel has almost every enemy that swims in the game. You'll land on a stump that is connected to land, but probably guarded by a Water Dumple or 2.

Sublevel 7

A mini-boss fight will trigger as soon as you land on this floor. You will fight the Rangin Bloyster, 2 of each Cannon Beetle, and avoid falling rocks. It is fairly easy if you use your strategy right.

Sublevel 8

Another rest-stop sublevel. On this floor, there is a large amount of Candypop buds. There is also Bulbmin if you don't have a full party of 100. A doodlebug is also on this sublevel, as well as a geyser.

Sublevel 9

This sublevel has every grub-dog in the game (except Emperor, and Empress Bulblax, and Water Dumple), and all of the dwarves. A glitch can be used to defeat the Bulbear without losing health or Pikmin.

Sublevel 10

On this sublevel you must fight 2 Emperor Bulblaxes. Beware of posion pipes, and mitites.

Sublevel 11

In this sublevel you fight Empress Bulblax. This one produces Bulborb Larva. Where you start out you see its rear end so call your Pikmin and run to its face. Then start attacking it. Do not worry about the larva, Empress Bublax will run them over herself. You will also need to run when it hits the walls when it rolls because boulders will fall in your general area. When you defeat it you will get the Favorite Gyro Block.

Sublevel 12

Sublevel 12 is like a rest stop. There are no enemies that can hurt you. There is also an Iridescent Glint Beetle that when you hit it (which is easy to do with Purples) it will give you the Lost Gyro Block. And that is the only treasure on that floor.

Sublevel 13

In sublevels 13-15 you fight one of each enemy in the Arachnorb family. In sublevel 13 you will fight Man-at-Legs. It is surrounded by water, so bring Blue Pikmin to fight him, and to get the Memorable Gyro Block.

Sublevel 14

In this sublevel, there are a lot of dweevils, some pools of water, and a Beady Long Legs. The Beady Long Legs will fall from the sky if you stand where the treasure meter goes crazy for a little while. First, you should use the captains to kill all the dweevils, and then use Purple or Red Pikmin to fight the Beady Long Legs. The treasure it will give you is the Fond Gyro Block. It may fall in the water, so take some Blues with you afterwards.

Sublevel 15

In sublevel 15 (the final floor), there will be a big arena with some Jellyfloats in it. If you stand in the middle, the Raging Long Legs will fall, so do not go in the middle until you kill all the Jellyfloats. Then use some Reds or Purples to kill the Raging Long Legs and get the Remembered Old Buddy.



Artwork of the bomb rock.

This page is currently pending deletion. Reason:
split into P2 and P4 varieties
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