Wollyhop: Difference between revisions
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|name=Amphicaris albino | |name=Amphicaris albino | ||
|family=Amphituber | |family=Amphituber | ||
|areas= | |areas=[[The Forest Navel]] | ||
|underground= | |underground=[[Bulblax Kingdom]], [[Shower Room]], [[Submerged Castle]], [[Cavern of Chaos]], [[Hole of Heroes]], [[Dream Den]]. | ||
|challenge=[[Bully Den]] | |||
|weight=7 | |weight=7 | ||
|height=48 | |height=48 | ||
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|value=7 | |value=7 | ||
|attacks=Crushes Pikmin | |attacks=Crushes Pikmin | ||
|vitality1= | |vitality1=1800 | ||
|vitality2=1100 | |vitality2=1100}} | ||
}} | |||
'''Wollywogs''' are a species of frog-like creatures found in both [[Pikmin (series)|''Pikmin'' games]] that live in the bowels of subterranean areas. As an adaptation to environments with little or no sunlight, they have lost most of their skin pigmentation, giving them an albino-like appearance. In the PAL version of ''[[New Play Control! Pikmin 2]]'' they are known as "Wollyhops" | '''Wollywogs''' are a species of frog-like creatures found in both [[Pikmin (series)|''Pikmin'' games]] that live in the bowels of subterranean areas. As an adaptation to environments with little or no sunlight, they have lost most of their skin pigmentation, giving them an albino-like appearance. In the PAL version of ''[[New Play Control! Pikmin 2]]'' they are known as "Wollyhops", possibly because the older name could be considered racial or offensive (although unintended). | ||
[[File: | [[File:Wollywog.jpg|thumb|Wollywog artwork.]] | ||
== Ship Log== | == Ship Log== | ||
Note that there is only one entry for the [[Yellow Wollywog|two species]] of this family. | Note that there is only one entry for the [[Yellow Wollywog|two species]] of this family. | ||
There is a troublesome creature by the water. It immediately tries to jump on and squish the Pikmin, so if I don't quickly issue commands, the Pikmin get flattened. If they could use their strength to hold the beast down, could it still jump...? | ''There is a troublesome creature by the water. It immediately tries to jump on and squish the Pikmin, so if I don't quickly issue commands, the Pikmin get flattened. If they could use their strength to hold the beast down, could it still jump...?'' | ||
=== | {{Notes|reel=y|olimar=y|louie=y}} | ||
===Brawl Trophy Description=== | |||
The Wollywog is seen as a trophy in ''[[Super Smash Bros. Brawl]]''. It reads as follows: | The Wollywog is seen as a trophy in ''[[Super Smash Bros. Brawl]]''. It reads as follows: | ||
''A member of the amphituber family known to be quite quick witted upon spotting enemies, despite its slow- moving, easygoing nature. Be aware that wollywogs will make aggressive attempts to smash Pikmin. It is believed that the | ''A member of the amphituber family known to be quite quick witted upon spotting enemies, despite its slow- moving, easygoing nature. Be aware that wollywogs will make aggressive attempts to smash Pikmin. It is believed that the wollywog's whitish coloration is a result of a lack of sunlight over its generations spent in caves.'' | ||
== | |||
==Killing Strategy== | |||
====Pikmin==== | |||
Swarm it with a large group of Pikmin. The more Pikmin are attacking at once, the more likely the Wollywog will be weighed down and unable to jump (50 or more will keep it grounded almost every time). If it does get airborne, call back the Pikmin and get them away from the Wollywog's shadow (the area where it will land). Re-swarm when it lands. Note this strategy is likely to cause the [[Crushing glitch|crushing glitch]]. | |||
An alternative method is to get two [[Yellow Pikmin]] and give each a [[Bomb-rock]]. Throw an armed Yellow Pikmin into the Wollywog's vicinity and the Wollywog will target the Pikmin. When it does, immediately call back the Pikmin and by the time it lands, the Bomb-rock will explode next to it. Repeat once more to kill it. In the New Play Control! version of the game, as Pikmin no longer drop the bomb-rocks when whistled at, a bomb-holding Pikmin must be thrown close to the Wollywog while it is in the air so the Pikmin throws it while it is on the ground. | |||
The alternative strategy mentioned for Pikmin 2 also works here, but it takes longer that swarming, since throwing is slower on the first game. | |||
====Pikmin 2==== | |||
Swarming is less effective here, so attack by repeatedly throwing Pikmin, preferably purples, onto its back. It appears to be easier to pin the Wollywog to the ground here than in Pikmin, so it is in fact easier to kill. Once again, in the event it does get off the ground, call the Pikmin back immediately and move them out of the way. An alternate strategy if one doesn't have [[Purple Pikmin]], is to use a group of about 10-20 Pikmin, and throw all the Pikmin before the Wollywog takes off. It should become airborne, and the moment it starts to land, recall the Pikmin. Because of the falling speeds of Pikmin and the Wollywog, and the fact that Pikmin are invincible when airborne, this is a very viable strategy. | |||
{{Enemies}} | |||
[[Category:Pikmin 1 enemies]] | [[Category:Pikmin 1 enemies]] | ||
[[Category:Pikmin 2 enemies]] | [[Category:Pikmin 2 enemies]] | ||
Revision as of 16:14, June 14, 2012
Wollyhop | |
---|---|
File:44wollywog.png | |
Appears in | Pikmin, Pikmin 2 |
Scientific name | Amphicaris albino |
Family | Amphituber |
Areas | The Forest Navel |
Caves | Bulblax Kingdom, Shower Room, Submerged Castle, Cavern of Chaos, Hole of Heroes, Dream Den. |
Challenge Mode stages | Bully Den |
2-Player Battle stages | None |
Attacks | Crushes Pikmin |
Wollywogs are a species of frog-like creatures found in both Pikmin games that live in the bowels of subterranean areas. As an adaptation to environments with little or no sunlight, they have lost most of their skin pigmentation, giving them an albino-like appearance. In the PAL version of New Play Control! Pikmin 2 they are known as "Wollyhops", possibly because the older name could be considered racial or offensive (although unintended).
Ship Log
Note that there is only one entry for the two species of this family.
There is a troublesome creature by the water. It immediately tries to jump on and squish the Pikmin, so if I don't quickly issue commands, the Pikmin get flattened. If they could use their strength to hold the beast down, could it still jump...?
Notes
Reel notes
Olimar's notes
Louie's notes
Brawl Trophy Description
The Wollywog is seen as a trophy in Super Smash Bros. Brawl. It reads as follows:
A member of the amphituber family known to be quite quick witted upon spotting enemies, despite its slow- moving, easygoing nature. Be aware that wollywogs will make aggressive attempts to smash Pikmin. It is believed that the wollywog's whitish coloration is a result of a lack of sunlight over its generations spent in caves.
Killing Strategy
Pikmin
Swarm it with a large group of Pikmin. The more Pikmin are attacking at once, the more likely the Wollywog will be weighed down and unable to jump (50 or more will keep it grounded almost every time). If it does get airborne, call back the Pikmin and get them away from the Wollywog's shadow (the area where it will land). Re-swarm when it lands. Note this strategy is likely to cause the crushing glitch.
An alternative method is to get two Yellow Pikmin and give each a Bomb-rock. Throw an armed Yellow Pikmin into the Wollywog's vicinity and the Wollywog will target the Pikmin. When it does, immediately call back the Pikmin and by the time it lands, the Bomb-rock will explode next to it. Repeat once more to kill it. In the New Play Control! version of the game, as Pikmin no longer drop the bomb-rocks when whistled at, a bomb-holding Pikmin must be thrown close to the Wollywog while it is in the air so the Pikmin throws it while it is on the ground.
The alternative strategy mentioned for Pikmin 2 also works here, but it takes longer that swarming, since throwing is slower on the first game.
Pikmin 2
Swarming is less effective here, so attack by repeatedly throwing Pikmin, preferably purples, onto its back. It appears to be easier to pin the Wollywog to the ground here than in Pikmin, so it is in fact easier to kill. Once again, in the event it does get off the ground, call the Pikmin back immediately and move them out of the way. An alternate strategy if one doesn't have Purple Pikmin, is to use a group of about 10-20 Pikmin, and throw all the Pikmin before the Wollywog takes off. It should become airborne, and the moment it starts to land, recall the Pikmin. Because of the falling speeds of Pikmin and the Wollywog, and the fact that Pikmin are invincible when airborne, this is a very viable strategy.