Bunker: Difference between revisions
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[[File:P4 Voyage Log Olimar 78.png|thumb|An image of a bunker in Olimar's [[Pikmin 4 voyage log|Voyage Log]].]] | [[File:P4 Voyage Log Olimar 78.png|thumb|An image of a bunker in Olimar's [[Pikmin 4 voyage log|Voyage Log]].]] | ||
'''Bunkers''' are special obstacles in {{p4}}. They are large metal safes with 3 dials and 3 displays which each show a 1 digit number. By default, bunkers are completely impassable and entirely block off whatever is inside. Bunkers only open after the correct numbers to its code are selected on each of the 3 displays. This is done by throwing [[Pikmin family|Pikmin]] at each dial, which makes the associated digit display increase by one, repeating to 1 after reaching 9. In order to learn the code, the player must find the 3 associated playing-card [[treasure]]s for that bunker. The bunker in [[Hero's Hideaway]] has its code in the [[Power Emblem]], [[Courage Emblem]], and [[Wisdom Emblem]]. The bunker in [[Dream Home]] has its code in the [[Love Emblem]], [[Money Emblem]], and [[Work Emblem]]. | '''Bunkers''' are special obstacles in {{p4}}. They are large metal safes with 3 dials and 3 displays which each show a 1 digit number. By default, bunkers are completely impassable and entirely block off whatever is inside. Bunkers only open after the correct numbers to its code are selected on each of the 3 displays. This is done by throwing [[Pikmin family|Pikmin]] at each dial, which makes the associated digit display increase by one, repeating to 1 after reaching 9. In order to learn the code, the player must find the 3 associated playing-card [[treasure]]s for that bunker. The bunker in [[Hero's Hideaway]] has its code in the [[Power Emblem]], [[Courage Emblem]], and [[Wisdom Emblem]]. The bunker in [[Dream Home]] has its code in the [[Love Emblem]], [[Money Emblem]], and [[Work Emblem]]. | ||
== Locations == | == Locations == | ||
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* [[Hero's Hideaway]] (where the bunker contains the entrance to [[Leafy Showdown]]) | * [[Hero's Hideaway]] (where the bunker contains the entrance to [[Leafy Showdown]]) | ||
* [[Giant's Hearth]] (does not appear aboveground) | * [[Giant's Hearth]] (does not appear aboveground) | ||
** [[Dream Home]] | ** [[Dream Home]] (where the bunker contains the [[Jiggle-Jiggle]]) | ||
== Gallery == | == Gallery == |
Latest revision as of 17:09, December 5, 2024
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Bunkers are special obstacles in Pikmin 4. They are large metal safes with 3 dials and 3 displays which each show a 1 digit number. By default, bunkers are completely impassable and entirely block off whatever is inside. Bunkers only open after the correct numbers to its code are selected on each of the 3 displays. This is done by throwing Pikmin at each dial, which makes the associated digit display increase by one, repeating to 1 after reaching 9. In order to learn the code, the player must find the 3 associated playing-card treasures for that bunker. The bunker in Hero's Hideaway has its code in the Power Emblem, Courage Emblem, and Wisdom Emblem. The bunker in Dream Home has its code in the Love Emblem, Money Emblem, and Work Emblem.
Locations[edit]
Pikmin 4[edit]
- Hero's Hideaway (where the bunker contains the entrance to Leafy Showdown)
- Giant's Hearth (does not appear aboveground)
- Dream Home (where the bunker contains the Jiggle-Jiggle)
Gallery[edit]
This article or section is in need of more images. |
See also[edit]
Obstacles |
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Arachnode web • Bag • Bamboo gate • Bomb rock • Boulder • Bramble gate ( White • Black) • Breakable pot • Buried object • Cardboard box ( Tin box) • Clipboard • Clog • Cobblestone block • Cold air • Crystals ( Small • Large • Crystal nodule • Icicle) • Crystal wall • Dam • Dirt block (Solid dirt block) • Dirt wall • Dried plant • Electric gate • Electrical wire • Flames • Hazard generator ( Bubble blower • Electricity generator • Fire geyser • Ice vent • Poison emitter • Water spout) • High ledge • Hydro jelly • Hydroe bramble • Ice block • Ice wall • Iron block • Iron fence ( Rusty • White) • Kingcap ( Poisonous) • Mud pool • Numbered gate • Paper bag • Potted plant • Purple Pikmin needed • Reinforced wall ( White • Gray • Black) • Sizzling floor • Spotcap ( Poisonous) • Sprinkler • Sticky mold • [icon] Stubborn rocks • Switch gate ( White • Red • Blue) • Trowel • Tunnel ( Narrow • Pup) • Water body • Wooden stake |
Minor obstacles |