Pikmin 2

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The '''Bumbling Snitchbug''' ({{j|トテツチホカシ|Tote Tsuchi Hokashi|Picking Up and Dumping on the Ground Creature}}) is a creature found in ''[[Pikmin 2]]''. Bumbling Snitchbugs closely resemble [[Swooping Snitchbug]]s in appearance, though they possess more body mass, make a different buzzing sound, and do not have as distinct a head. The two types also behave similarly towards small grounded creatures, but instead of targeting [[Pikmin family|Pikmin]] specifically, these lumbering bug prefers to attack [[leader]]s, snatching them and tossing them to the ground. Leaders that the enemy has managed to take hold of will [[dismiss]] their army, but are able to struggle to free themselves if {{button|gc|stick|wii|stick}} is [[Controls#Button-mashing|twirled]]. Alternately, one could have the second leader throw [[Yellow Pikmin]] to combat a kidnapping Snitchbug.
The '''Bumbling Snitchbug''' ({{j|トテツチホカシ|Tote Tsuchi Hokashi|Picking Up and Dumping on the Ground Creature}}) is a creature found in ''[[Pikmin 2]]''. Bumbling Snitchbugs closely resemble [[Swooping Snitchbug]]s in appearance, though they possess more body mass, make a different buzzing sound, and do not have as distinct a head. The two types also behave similarly towards small grounded creatures, but instead of targeting [[Pikmin family|Pikmin]] specifically, these lumbering bug prefers to attack [[leader]]s, snatching them and tossing them to the ground. Leaders that the enemy has managed to take hold of will [[dismiss]] their army, but are able to struggle to free themselves if {{button|gc|stick|wii|stick|switch|lstick}} is [[Controls#Button-mashing|twirled]]. Alternately, one could have the second leader throw [[Yellow Pikmin]] to combat a kidnapping Snitchbug.


Weighing these beasts down will cause them to crash into the ground, where they are easily overwhelmed by the player's Pikmin forces. When carrying a leader, Bumbling Snitchbugs fly higher than usual. These creatures are only harmful in areas with many enemies, where one might catch the player off guard, allowing for the disbanded Pikmin to be eaten. This, however, can easily be prevented by switching to the other leader and calling the Pikmin to resume battle. If a Snitchbug manages to capture both leaders, then the player is in a tough spot, and must break free quickly, or have idle Pikmin suffer.
Weighing these beasts down will cause them to crash into the ground, where they are easily overwhelmed by the player's Pikmin forces. When carrying a leader, Bumbling Snitchbugs fly higher than usual. These creatures are only harmful in areas with many enemies, where one might catch the player off guard, allowing for the disbanded Pikmin to be eaten. This, however, can easily be prevented by switching to the other leader and calling the Pikmin to resume battle. If a Snitchbug manages to capture both leaders, then the player is in a tough spot, and must break free quickly, or have idle Pikmin suffer.

Revision as of 17:50, June 6, 2024

Bumbling Snitchbug In-game icon.
Bumbling Snitchbug.png
Appears in Pikmin 2
Scientific name Scarpanica doofenia
Family Scarpanid
Areas None
Caves Subterranean Complex, Frontier Cavern, Shower Room, Cavern of Chaos, Hole of Heroes, Dream Den
Challenge Mode stages The Giant's Bath, Abduction Den
2-Player Battle stages None
Attacks Kidnaps and throws leaders to the ground

The Bumbling Snitchbug (トテツチホカシ?, lit.: "Picking Up and Dumping on the Ground Creature") is a creature found in Pikmin 2. Bumbling Snitchbugs closely resemble Swooping Snitchbugs in appearance, though they possess more body mass, make a different buzzing sound, and do not have as distinct a head. The two types also behave similarly towards small grounded creatures, but instead of targeting Pikmin specifically, these lumbering bug prefers to attack leaders, snatching them and tossing them to the ground. Leaders that the enemy has managed to take hold of will dismiss their army, but are able to struggle to free themselves if the Control Stick on the GameCube controller / the Control Stick on the Nunchuk / the Left Stick on the Switch (dual Joy-Con) is twirled. Alternately, one could have the second leader throw Yellow Pikmin to combat a kidnapping Snitchbug.

Weighing these beasts down will cause them to crash into the ground, where they are easily overwhelmed by the player's Pikmin forces. When carrying a leader, Bumbling Snitchbugs fly higher than usual. These creatures are only harmful in areas with many enemies, where one might catch the player off guard, allowing for the disbanded Pikmin to be eaten. This, however, can easily be prevented by switching to the other leader and calling the Pikmin to resume battle. If a Snitchbug manages to capture both leaders, then the player is in a tough spot, and must break free quickly, or have idle Pikmin suffer.

Stats

Weight Max.
carriers
Seeds Value Health Regen.
3 6 8[note 1] Poko × 4 1500 No
  1. ^ This enemy cannot be delivered to Onions in-game. This information is obtained from the game files.

Notes

Olimar's notes

This is a variety of snitchbug. Its most interesting characteristic is that it likes to snitch leaders. Yet barring wanton carelessness or incompetence, leaders are not easily captured. Any leader caught by this creature is clearly an idiot, which is why this creature is also known as the exposing snitchbug. There are several known varieties of snitchbugs, but research has stagnated despite it being such an interesting species.

Louie's notes

Remove the wings and discard the remainder of the beast. Enjoy the luxurious, wafer-thin wings with fine water-dumple caviar.

Pikmin 2 Nintendo Player's Guide

One of two types of Snitchbugs, the Bumbling variety focuses on capturing your pilots. If it manages to hold on, eventually it will throw its victim (or victims) to the ground and cause serious damage. Shake free using the Control Stick and A Button, or switch control to the other pilot and attack with Pikmin.

Behavior

The Bumbling Snitchbug is always found deep within caves. It behaves similarly to the Swooping Snitchbug in its movements, hovering a considerable distance above the ground, and flying over a relatively large area when left undisturbed. When approached, its one method of attack is to swoop down and snatch the approaching leader(s), in turn disbanding any Pikmin they had with them. It will carry its prize around for a while before throwing it harshly to the ground, briefly stunning the leader. The leader can, however, escape early.

When attacked, the Bumbling Snitchbug falls straight to the ground and proceeds to flail on its back until it can lift itself up again. At this point, the creature is completely vulnerable to more attacks. If only a few Pikmin are on the creature as it flies, it will not be taken to the ground, but rather it will defend itself with a quick shake.

Strategy

The following article or section contains guides.
The strategies shown are just suggestions.

On its own, the Bumbling Snitchbug poses no real threat. Just avoid its occasional swoop and then proceed to toss yellow Pikmin onto it in order to ground it where you can defeat it quickly by swarming with a large army. If no yellows are available, any other kind of Pikmin will work, however you must wait for the creature to lower itself or swoop down to ground entirely before attacking.

The Bumbling Snitchbug becomes a pest when it is found with other dangerous creatures. If it is able to capture one of your leaders, all the Pikmin following him will be disbanded and made very vulnerable to attacks from the enemies that can actually kill. The simplest strategy is to just stay moving as you fight the other creatures; just avoiding the Snitchbug's attacks will allow for you to fight the other creatures, eliminating all real danger, and then you can proceed to safely take out the Snitchbug. Trying specifically to avoid its attacks, however, may place you in some bad positions, especially in tighter caves, so this strategy can be dangerous and requires skill. A safer but more time-consuming strategy is to lure the Snitchbug away from the crowd (this is usually easy considering it will stalk its target for a considerable distance before giving up) and take it out when it poses no threat, then move on to the larger group.

For skilled players, the most effective strategy is probably to just keep the Snitchbug incapacitate by frequently tossing some Pikmin onto it, forcing it to the ground over and over. The Snitchbug will shake frequently when attacked, so you also must be ready to whistle your Pikmin back, or have the surrounding enemies under control such that they are unable to reach the briefly vulnerable Pikmin. This strategy requires that you are able to switch targets frequently in battle, and that you have full control over all Pikmin, so it can be difficult to pull this off without death, especially in larger battles.

The above strategies discuss how to avoid the Bumbling Snitchbug entirely in battle, however, in the case that one does manage to capture one of the leaders, you should quickly switch to the other one to round up any disbanded Pikmin. Therefore, it is important to have both leaders present during a fight. Though you can make it away with little to no damage from the Bumbling Snitchbug grabbing just one leader, it is important to still avoid or prevent its attacks because if it manages to grab both leaders, nothing can be done to help the Pikmin left below until you break free.

Technical information

Pikmin 2 technical information (?)
Internal name demon
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction 0.5
s001 wallReflection Unknown (wall bounce speed multiplier?) 0.5
s002 faceDirAdjust Unknown 0.25
s003 accel Acceleration 0.1
s004 bounceFactor Unknown (bounce when it hits the ground?) 0.3
fp00 ライフ HP 1500
fp01 マップとの当り Unknown (related to slopes) 17.5
fp02 ダメージスケールXZ Horizontal damage scale 0.2
fp03 ダメージスケールY Vertical damage scale 0.25
fp04 ダメージフレーム Damage scale duration 0.35
fp05 質量 Unknown (weight?) 0.01
fp06 速度 Move speed 80
fp08 回転速度率 Rotation acceleration 0.1
fp09 テリトリー Territory radius 300
fp10 ホーム範囲 "Home" radius 200
fp11 プライベート距離 "Private" radius 50
fp12 視界距離 Sight radius 200
fp13 視界角度 FOV 90
fp14 探索距離 Unknown (exploration radius?) 200
fp15 探索角度 Unknown (exploration angle?) 120
fp16 振り払い率 Successful shake rate 1
fp17 振り払い力 Shake knockback 80
fp18 振り払いダメージ Shake damage 1
fp19 振り払い範囲 Shake range 120
fp20 攻撃可能範囲 Unknown (shock attack max range?) 70
fp21 攻撃可能角度 Unknown (shock attack max angle?) 15
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 70
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 15
fp24 攻撃力 Attack damage 10
fp25 視界高 Unknown (height visibility?) 50
fp26 探索高 Unknown (exploration height?) 50
fp27 ライフの高さ HP wheel height 50
fp28 回転最大速度 Rotation speed 10
fp29 警戒時間 Unknown (warning time?) 15
fp30 警戒ライフ Unknown 100
fp31 ライフ回復率 Regeneration rate 0
fp32 LOD半径 Off-camera radius 60
fp33 マップとのあたりポリゴンの選定 Collision processing radius 35
fp34 ピクミンとのあたり Pikmin damage radius 15
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage 50
fp37 地震気絶確立 Purple Pikmin stun chance 0.3 (30%)
fp38 地震気絶時間 Purple Pikmin stun time 5
ip01 振り払い打撃A Shake mode 1 – hit count 3
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 3
ip03 振り払い打撃B Shake mode 2 – hit count 8
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 5
ip05 振り払い打撃C Shake mode 3 – hit count 15
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 10
ip07 振り払い打撃D Shake mode 4 – hit count 30
Specific properties
ID Japanese comment Property Value
fp01 通常飛行高さ Normal flight height 85
fp02 掴み飛行高さ Flight height while holding 120
fp03 状態遷移高さ Unknown 50
fp04 通常移動速度 Normal movement speed 100
fp05 掴み移動速度 Movement speed while holding captain 75
fp06 ウェイト時間 Duration it idles while patrolling 3
fp11 上昇係数(0) Unknown 1.5
fp12 上昇係数(5) Unknown 1
fp21 振払確率(1) Chance pikmin are thrown off instead of taking it down 0.3
fp22 振払確率(5) Unknown 0.85
fp23 もがき時間 Unknown 1
fp31 ハント下降係数 Determines how far it descends while swooping 0.3
fp32 ハント後減衰率 Unknown 0.95
fp41 Fall Meck 速度 Unknown 300

Other information

  • Size: Body length: 35mm, as per the e-card
  • Pikmin 2 Piklopedia number: #32

Naming

See more: Scarpanid family#Naming.
  • Common name: Bumbling Snitchbug. To distinguish it from the Swooping Snitchbug, the first word in this enemy's name is "Bumbling", which means "doing something in a clumsy way", relating to its more disorganized way of moving. "Bumbling" also means "making a buzzing noise similar to a bee". Bumblebees are known for having large hairs, which make them appear bigger than regular bees; perhaps this influenced the name of the Bumbling Snitchbug, given that it is larger than the Swooping Snitchbug.
  • Japanese nickname: トテツチホカシ?. It comes from a corruption of 取る? (lit.: "pick up"), ? (lit.: "dirt") and ほかす? (lit.: "dump").
  • Japanese name: トテツチホカシムシ?, lit.: "Picking Up and Dumping on the Ground Bug".
  • Scientific name: Scarpanica doofenia. Doofenia may be derived from "doofus".
  • Internal names: Internally, it is called demon, although the reason for this is not known.
  • Prerelease: None.

Names in other languages

Language Name Meaning Notes
Flag of Japan Japanese トテツチホカシ?
Tote Tsuchi Hokashi
Picking Up and Dumping on the Ground Creature From a corruption of 取る? (lit.: "pick up"), ? (lit.: "dirt") and ほかす? (lit.: "dump").
Flag of France French Piquépille Empoté Bumbling Snitchbug
Flag of Germany German Lahmer Klaukäfer Sluggish Snitchbug
Flag of Italy Italian Dittero maldestro Bumbling Snitchbug
Flag of Mexico Spanish (NoA) Moscardón usurpador Usurper bumblebee

Gallery

Trivia

  • The Bumbling Snitchbug's design may possibly a reference to stereotypical Japanese cat burglars.[source needed] The hands look like gloves and the abdomen resembles the typical green bag the burglars always carry around. They share this inspiration with Tac from Kirby Super Star.
  • Along with Swooping Snitchbugs, idle Bumbling Snitchbugs rub their hands together, similar to flies.

See also