Hermit Crawmad: Difference between revisions
KawaiiKiwii (talk | contribs) (→Gallery: Added images and formatted.) |
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|Fra = Crabamok ermite | |Fra = Crabamok ermite | ||
|FraM = Hermit crawmad | |FraM = Hermit crawmad | ||
|Ger = Einsiedlergreifer | |Ger = Einsiedlerkropf (Pikmin 2)<br>Einsiedlergreifer (Pikmin 3,4) | ||
|GerM = Hermit Grabber | |GerM = Hermit Goiter (Pikmin 2)<br>Hermit Grabber (Pikmin 3,4) | ||
|Ita = Bernardo l'anfibio | |Ita = Bernardo l'anfibio | ||
|ItaM = Bernard the amphibian | |ItaM = Bernard the amphibian |
Revision as of 15:31, April 4, 2024
| |||
---|---|---|---|
Appears in | Pikmin 2, Pikmin 3, Pikmin 4 | ||
Scientific name | Camabarus rustica | ||
Family | Crawmad | ||
Areas | Perplexing Pool, Wistful Wild, Tropical Wilds, Garden of Hope, Serene Shores | ||
Caves | Citadel of Spiders, Shower Room, Hole of Heroes, Dream Den, The Mud Pit | ||
Challenge Mode stages | Creator's Garden, The Giant's Bath | ||
Mission Mode Collect Treasure! stages | Forgotten Cove, Clockwork Chasm, Shaded Garden Remix | ||
Mission Mode Battle Enemies! stages | Clockwork Chasm | ||
Side Story days | Creature Hunting, Land, Sea, and Sky, First Part Found, Looking for Louie, Big Fruit Carnival | ||
Dandori Challenge stages | None | ||
Dandori Battle stages | Leafy Showdown | ||
2-Player Battle stages | None | ||
Bingo Battle stages | Stagnant Sea, Parched Brook | ||
Attacks | Eat Pikmin |
The Hermit Crawmad (シャコモドキ?, lit.: "Pseudo Mantis Shrimp") is an enemy in Pikmin 2, Pikmin 3, and Pikmin 4, and the first known member of the Crawmad family. Hermit Crawmads are similar to stout lobster- or shrimp-like crustaceans whose claws resemble those of squillas, but are in fact related to hermit crabs. These enemies live their lives in holes, and pop out when prey approach. With a quick lunge, they can catch their target, reel back, and feed on it in its burrow.
This is one of two enemies in the series (the other being the Swarming Sheargrub) that can change size. Each Hermit Crawmad's size is randomly determined every time they are generated on a map. They only have different sizes in Pikmin 2, and their size does not change the amount of Pokos they are worth, how much health they have, or the number of Pikmin seeds they produce. Their nests also vary in size to accommodate the creatures.
Stats
Game | Weight | Max. carriers |
Seeds | Value | Health | Regen. |
---|---|---|---|---|---|---|
5 | 8 | 8 | × 3 | 500 | No | |
(?) | 5 | 10 (normally) | 8 | × 30 × 30 |
750 | No |
5 | 10 | 5 | × 5 | 750 | No |
Notes
Olimar's notes
Louie's notes
Alph's comments
“Structural flaw: exposed hips
Weight: 5
Brittany's comments
Charlie's comments
Louie's comments
Olimar's comments
“Hermit Crawmad
Camabarus rustica
Crawmad family
Dalmo's Notes
“Here we have one of the cleverest of creatures. It has many different nest holes that all connect belowground. Using this network, it can move from hole to hole to sneak up on prey or evade predators. A smart little darling indeed!”
Pikmin 2 Nintendo Player's Guide
Pikmin 3 Prima Guide
“The Hermit Crawmad is a burrowing amphibious creature. When you approach the enemy's hiding spot, it pops out of the ground and lunges towards your squad. If the enemy manages to snatch any of your Pikmin, it drags its prey back underground.
After you coax a Hermit Crawmad out of its hole, flank the creature to keep your Pikmin out of harm's way, then send your squad charging in to attack the Hermit Crawmad's fleshy body. Since these enemies tend to lurk in the water, it's best to use only Blue Pikmin during these encounters.”Behavior
The Hermit Crawmad is a semi-passive creature. It sits inside its hole, and is usually found around watery areas, although it can survive on dry land as well. It will peek out of its hole when the Pikmin or leaders approach it and it will attack if one gets too near its dwelling. It attacks by charging out of its hole and grabbing a Pikmin, then backpedaling to its nest, where the Pikmin is eaten. If it misses, it will turn back around and return to its dwelling, slower than usual. It can climb walls if it is necessary for it to get back to its nest. While sitting on the nest and peeking out, if it can no longer see prey nearby, it'll retreat back inside. In Pikmin 2, its nest will disintegrate if it is killed, but will always remain in the sequel.
Strategy
The following article or section contains guides. |
Pikmin
Lure it out of its hole by moving some Pikmin near the nest, then run away. It'll come out and try to get a Pikmin. Whistle the Pikmin to safety, and when the creature starts to turn around, swarm its backside. Another strategy would be to move the current leader to lure the Hermit Crawmad away from its hole, then swarming it. In Pikmin 2, you can also use Purple Pikmin to stun the Hermit Crawmad on its way back to its hole, and in Pikmin 3, dodging is a great way to get out of the way of an incoming Crawmad. Charging is also very useful for a swift victory.
Leaders
Go near the hole and wait a second, then run. It'll come out. Proceed to punch its backside. This will have to be done multiple times to finish it off.
Glitches
- If the player petrifies a Hermit Crawmad while it is performing its lunge out of water, and then pushes the creature into the water, it will generate the splash effect even though it's not moving. If the enemy dies, the effect will stay there forever.[1]
- While petrified and on the water, a Crawmad can be damaged simply by having Pikmin walk into it. The reason for this is not known.
Technical information
Creature
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | jigumo
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.04 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 500 |
fp01 | マップとの当り | Unknown (related to slopes) | 5 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.2 |
fp03 | ダメージスケールY | Vertical damage scale | 0.25 |
fp04 | ダメージフレーム | Damage scale duration | 0.35 |
fp05 | 質量 | Unknown (weight?) | 0.5 |
fp06 | 速度 | Move speed | 300 |
fp08 | 回転速度率 | Rotation acceleration | 0.2 |
fp09 | テリトリー | Territory radius | 400 |
fp10 | ホーム範囲 | "Home" radius | 25 |
fp11 | プライベート距離 | "Private" radius | 0 |
fp12 | 視界距離 | Sight radius | 400 |
fp13 | 視界角度 | FOV | 180 |
fp14 | 探索距離 | Unknown (exploration radius?) | 200 |
fp15 | 探索角度 | Unknown (exploration angle?) | 10 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 80 |
fp18 | 振り払いダメージ | Shake damage | 1 |
fp19 | 振り払い範囲 | Shake range | 30 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 200 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 20 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 40 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 20 |
fp24 | 攻撃力 | Attack damage | 10 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 200 |
fp27 | ライフの高さ | HP wheel height | 20 |
fp28 | 回転最大速度 | Rotation speed | 5 |
fp29 | 警戒時間 | Unknown (warning time?) | 0 |
fp30 | 警戒ライフ | Unknown | 0 |
fp31 | ライフ回復率 | Regeneration rate | 0 |
fp32 | LOD半径 | Off-camera radius | 25 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 20 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 15 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0.3 (30%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 5 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 25 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 3 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 30 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 8 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 30 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 12 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 30 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp01 | 運搬速度 | Speed it carries a Pikmin at when returning to it's nest | 75 |
fp02 | 戻り速度 | Speed at which it returns to it's nest while vulnerable | 30 |
fp03 | スケール最小 | Min scale | 1 |
fp04 | スケール最大 | Max scale | 2 |
fp05 | 白ピクミン | White Pikmin poison damage | 500 |
ip01 | 隠れている時間 | Unknown (time spent underground between surfaces?) | 30 |
Nest
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | jigumohouse
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.1 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 1100 |
fp01 | マップとの当り | Unknown (related to slopes) | 40 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.5 |
fp03 | ダメージスケールY | Vertical damage scale | 0.5 |
fp04 | ダメージフレーム | Damage scale duration | 0.35 |
fp05 | 質量 | Unknown (weight?) | 0.1 |
fp06 | 速度 | Move speed | 40 |
fp08 | 回転速度率 | Rotation acceleration | 0.1 |
fp09 | テリトリー | Territory radius | 200 |
fp10 | ホーム範囲 | "Home" radius | 30 |
fp11 | プライベート距離 | "Private" radius | 70 |
fp12 | 視界距離 | Sight radius | 500 |
fp13 | 視界角度 | FOV | 90 |
fp14 | 探索距離 | Unknown (exploration radius?) | 500 |
fp15 | 探索角度 | Unknown (exploration angle?) | 120 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 200 |
fp18 | 振り払いダメージ | Shake damage | 0 |
fp19 | 振り払い範囲 | Shake range | 30 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 80 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 50 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 80 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 50 |
fp24 | 攻撃力 | Attack damage | 10 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 50 |
fp27 | ライフの高さ | HP wheel height | 45 |
fp28 | 回転最大速度 | Rotation speed | 8 |
fp29 | 警戒時間 | Unknown (warning time?) | 15 |
fp30 | 警戒ライフ | Unknown | 30 |
fp31 | ライフ回復率 | Regeneration rate | 0.0001 |
fp32 | LOD半径 | Off-camera radius | 50 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 40 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 40 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | N/A |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | N/A |
fp38 | 地震気絶時間 | Purple Pikmin stun time | N/A |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 6 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 5 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 12 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 10 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 17 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 20 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 22 |
Specific properties | |||
None |
Pikmin 3 technical information (?) | |
---|---|
Internal name | shako
|
HP | 750 |
Rock Pikmin throw hits to kill | 10 |
White Pikmin ingestions to kill | 1 |
Bomb rock explosions to kill | 1 |
Bomb rock ingestions to kill | 0 |
Number of direct hits on top to kill | 0 |
Damage to leaders | 10 |
Territory radius | 240 |
Mission Mode value | 30 |
Other information
- Size: Body length: 68mm, as per the e-card
- Pikmin 2 Piklopedia number: #30
Naming
- See more: Crawmad family#Naming.
- Common name: Hermit Crawmad. The "Hermit" part of the enemy's name refers to the real world hermit crab, given how both creatures have a vulnerable abdomen that they wish to keep hidden most of the time.
- Japanese nickname: シャコモドキ?. It loosely translates to "Pseudo Mantis Shrimp" or "Fake Mantis Shrimp".
- Japanese name: アメリケシャコガニ? (lit.: "American Mantis Shrimp Crab"). アメリケ? is similar to アメリカ? (lit.: "America").
- Scientific name: Camabarus rustica. Rustica is related to the Latin rusticus, which means rural.
- Internal names: Internally, this enemy is called
jigumo
in Pikmin 2, which is the Japanese name of the atypus karschi, a type of spider. In Pikmin 3, the internal name was changed to simplyshako
, which is part of the Japanese name (シャコ?). - Prerelease: None.
Names in other languages
The following article or section needs help from someone who can translate Korean text. |
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | シャコモドキ? Shako Modoki |
Pseudo Mantis Shrimp | |
Chinese (traditional) |
仿瀨尿蝦 Fǎng Lài Niào Xiā |
Imitation Mantis Shrimp | |
Chinese (simplified) |
仿濑尿虾 Fǎng Lài Niào Xiā |
Imitation Mantis Shrimp | |
Dutch | Naakte grondkreeft | Naked ground lobster | |
French | Crabamok ermite | Hermit crawmad | |
German | Einsiedlerkropf (Pikmin 2) Einsiedlergreifer (Pikmin 3,4) |
Hermit Goiter (Pikmin 2) Hermit Grabber (Pikmin 3,4) |
|
Italian | Bernardo l'anfibio | Bernard the amphibian | Bernardo might come from the colloquial name "Paguro bernardo", given to the the common hermit crab Pagurus bernhardus |
Korean | 갯가재닮은꼴 | ||
Portuguese | Cavarão-paguro | from "cavar" (to dig), "camarão" (shrimp) and paguro (hermit crab) | |
Spanish | Cavaloco ermitaño | Hermit crazydigger |
Gallery
Pikmin 2
Artwork of the Hermit Crawmad from Pikmin 2.
A Hermit Crawmad in Pikmin 2's Piklopedia.
The Piklopedia icon of the Hermit Crawmad in the Nintendo Switch version of Pikmin 2.
Pikmin 3
Artwork of the Hermit Crawmad from Pikmin 3.
The Hermit Crawmad in the Bingo Battle map Stagnant Sea. It can be seen on player 1's screen.
Pikmin 4
Two Hermit Crawmads in Pikmin 4's Piklopedia.
Other
The Hermit Crawmad's e-card, #34 (7th red card).
Trivia
- The nests of Hermit Crawmads are the only enemy-related object not to appear in the game's early configuration files, making it likely that they were originally going to appear without the nest or reuse the Breadbug's nest.
- While the Piklopedia entry states that the Hermit Crawmad's pincers evolved into a fin shape, in Pikmin 3 they were changed to actual pincers, possibly to match the Bug-Eyed Crawmad's design. Olimar’s notes in Pikmin 3 Deluxe were updated slightly to reflect this change, making the Hermit Crawmad one of the only returning creatures from Pikmin 2 to have a changed entry.
- Due to a glitch, the Hermit Crawmad may possibly die in the Piklopedia.
- In Pikmin 2, if a non-Blue Pikmin is carried by a Hermit Crawmad to water, it will escape the creature's grasp and start drowning instead. If the player does nothing, the enemy will repeatedly attempt to eat the Pikmin, which will in turn repeatedly escape and start the drowning process from scratch.[2]
- The Hermit Crawmad and the Bulborb are the only enemies in Pikmin 2 to have a clay figure modelled after them.
See also
References
- ^ YouTube video of a petrified Hermit Crawmad leaving a water splash effect behind
- ^ Twitch clip on Twitch
- Pikmin 2
- Pikmin 3
- Pikmin 4
- Crawmad family
- Pikmin 2 enemies
- Pikmin 3 enemies
- Pikmin 4 enemies
- Pikmin-eating enemies
- Perplexing Pool
- Wistful Wild
- Citadel of Spiders
- Shower Room
- Hole of Heroes
- Dream Den
- Tropical Wilds
- Garden of Hope
- Serene Shores
- The Mud Pit
- Pikmin 2 Challenge Mode
- Mission Mode
- Side Stories
- Bingo Battle
- Dandori Battle
- Olimar's Shipwreck Tale