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Pikmin 2

Wollyhop: Difference between revisions

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{{otheruses|the white frog-like enemy|the yellow variant|Yellow Wollywog}}
{{otheruses|the white frog-like enemy|the yellow variant|Yellow Wollywog}}


'''Wollywogs''' ({{j|マロガエル|Maro Gaeru|Chestnut Frog}}, also known as '''Wollyhops''') are a species of frog-like creatures found in the first two [[Pikmin (series)|''Pikmin'' games]] that live in the bowels of subterranean areas. As an adaptation to environments with little or no sunlight, they have lost most of their skin pigmentation, giving them an albino-like appearance.
'''Wollywogs''' ({{j|マロガエル|Maro Gaeru|Chestnut Frog or Ball Frog}}, also known as '''Wollyhops''') are a species of frog-like creatures found in the first two [[Pikmin (series)|''Pikmin'' games]] that live in the bowels of subterranean areas. As an adaptation to environments with little or no sunlight, they have lost most of their skin pigmentation, giving them an albino-like appearance.


==Stats==
==Stats==
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|technical  = Amphituber
|technical  = Amphituber
|size      = Body length: {{mm|48}}
|size      = Body length: {{mm|48}}
|jpname    = {{j|マロイモガエル|Maro imo gaeru|Ball potato frog}}
|piklopedia = 44
|piklopedia = 44
}}
}}
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==Naming==
==Naming==
{{see more|Amphituber family#Naming}}
{{see more|Amphituber family#Naming}}
Like the [[Yellow Wollywog]] and [[Wogpole]], this enemy had to be renamed to "Wollyhop" for the European [[Region|version]] of {{npcp1}} and {{npcp2}}. The creature's Japanese name is {{j|マロガエル|Maro Gaeru}}, which could translate to "Chestnut Frog". {{j|マロン|maron}} is a French word for chestnut (marron), which is apt, given the creature's appearance, but the word {{j|ガエル|gaeru}} is similar to the word {{j|カエル|kaeru}}, which means frog. Its scientific name is ''Amphicaris albino''. ''{{w|Albino}}'' refers to the creature's pale skin and red eyes. In ''Pikmin'', it is internally known as <code>frow</code>, which is <code>frog</code> (the [[Yellow Wollywog]]'s internal name) but with <code>w</code>, likely short for "white", standing in for the last letter. In ''Pikmin 2'', the internal name is <code>marofrog</code>; "maro" is a part of its Japanese name.
Like the [[Yellow Wollywog]] and [[Wogpole]], this enemy had to be renamed to "Wollyhop" for the European [[Region|version]] of {{npcp1}} and {{npcp2}}. The creature's Japanese name is {{j|マロガエル|Maro Gaeru}}, which could translate to "Chestnut Frog" or "Ball Frog". {{j|マロン|maron}} is a French word for chestnut (marron), which is apt, given the creature's appearance, but the maro can also come from {{j|マロイ|maroi}} which means "ball". {{j|ガエル|gaeru}} comes from {{j|カエル|kaeru}}, but it's written with a ga because it's a suffix to maro. Its scientific name is ''Amphicaris albino''. ''{{w|Albino}}'' refers to the creature's pale skin and red eyes. In ''Pikmin'', it is internally known as <code>frow</code>, which is <code>frog</code> (the [[Yellow Wollywog]]'s internal name) but with <code>w</code>, likely short for "white", standing in for the last letter. In ''Pikmin 2'', the internal name is <code>marofrog</code>; "maro" is a part of its Japanese name.


In the GameCube Interactive Multi-Game Demo Disc Version 18, this enemy's genus name is mistakenly the same as the [[Water Dumple]]'s, making its scientific name ''Ichthyosa Albino''.{{cite web|https://tcrf.net/Proto:Pikmin_2/Piklopedia_Entries#044_-_Wollywog|Proto:Pikmin 2/Piklopedia Entries|The Cutting Room Floor}}
In the GameCube Interactive Multi-Game Demo Disc Version 18, this enemy's genus name is mistakenly the same as the [[Water Dumple]]'s, making its scientific name ''Ichthyosa Albino''.{{cite web|https://tcrf.net/Proto:Pikmin_2/Piklopedia_Entries#044_-_Wollywog|Proto:Pikmin 2/Piklopedia Entries|The Cutting Room Floor}}

Revision as of 19:51, May 14, 2019

Wollyhop In-game icon.
File:Wollywog.png
Appears in PikminPikmin 2
Scientific name Amphicaris albino
Family Amphituber
Areas The Forest Navel
Caves Bulblax Kingdom, Shower Room, Submerged Castle, Cavern of Chaos, Hole of Heroes, Dream Den
Challenge Mode stages Bully Den
2-Player Battle stages None
Attacks Crush Pikmin


This article is about the white frog-like enemy. For the yellow variant, see Yellow Wollywog.

Wollywogs (マロガエル?, lit.: "Chestnut Frog or Ball Frog", also known as Wollyhops) are a species of frog-like creatures found in the first two Pikmin games that live in the bowels of subterranean areas. As an adaptation to environments with little or no sunlight, they have lost most of their skin pigmentation, giving them an albino-like appearance.

Stats

Game Weight Max.
carriers
Seeds Value Health Regen.
Pikmin 7 14 8 N/A 1800 Unknown
Pikmin 2 7 14 8 Poko × 7 1100 No

Behavior

Pikmin

Frequently found in or near a body of water, Wollywogs are slow and stocky creatures. Generally passive, they will only attack by leaping into the air if a leader or Pikmin comes nearby. Once on the attack, a Wollywog will likely not pursue if its target is on the move, rather it will return to its general starting location in short hops. Their attacks are sometimes sudden, and they can shake all attacking Pikmin from their bodies. Upon falling, a Wollywog's attack covers a considerable radius, killing all Pikmin within it. Even if a Wollywog is defeated as it is about to fall, any Pikmin caught beneath it will still be killed. Such an attack can be prevented if the Wollywog is weighed down with at least 10 or so Pikmin.

Compared to their counterparts, the Yellow Wollywogs, Wollywogs jump with less vertical movement, but greater horizontal movement. They also have slightly less health.

Pikmin 2

Wollywogs are changed little behaviorally. They are in general slightly weaker than they are in Pikmin, with less hit points, a smaller radius on their attacks, and being easier to weigh down. Also, when one is killed midair, the falling body will not kill any Pikmin beneath it. Because they tend to dwell in darker areas, they are now only found in caves. They actually have more health than Yellow Wollywogs in this game, and can notice a player from anywhere, unlike the Yellow Wollywogs.

Strategy

Pikmin

Swarm it with a large group of Pikmin. The more Pikmin are attacking at once, the more likely the Wollywog will be weighed down and unable to jump (50 or more will keep it grounded almost every time). If it does get airborne, call back the Pikmin and get them away from the Wollywog's shadow (the area where it will land). Re-swarm when it lands. Note this strategy can cause the crushing glitch to occur.

An alternative method is to get two Yellow Pikmin and give each a bomb-rock. Throw an armed Yellow Pikmin into the Wollywog's vicinity and the Wollywog will target the Pikmin. When it does, immediately call back the Pikmin and by the time it lands, the bomb-rock will explode next to it. Repeat once more to kill it. In the New Play Control! version of the game, as Pikmin no longer drop the bomb-rocks when whistled at, a bomb-holding Pikmin must be thrown close to the Wollywog while it is in the air so the Pikmin throws it while it is on the ground.

The alternative strategy mentioned for Pikmin 2 also works here, but it takes longer than swarming, since throwing is slower on the first game.

Pikmin 2

Swarming is less effective here, so attack by repeatedly throwing Pikmin, preferably Purple Pikmin, onto its back. It appears to be easier to pin the Wollywog to the ground here than in Pikmin, so it is in fact easier to kill. Once again, in the event that it does get off the ground, call the Pikmin back immediately and move them out of the way. An alternate strategy (if you don't have Purple Pikmin) is to use a group of about 10-20 Pikmin, and throw all the Pikmin before the Wollywog takes off. It should become airborne, and the moment it starts to land, recall the Pikmin. Because of the falling speeds of Pikmin and the Wollywog, and the fact that Pikmin are invincible when airborne, this is a very viable strategy.

Notes

Olimar's voyage log

There is a troublesome creature by the water. It immediately tries to jump on and squish the Pikmin, so if I don't quickly issue commands, the Pikmin get flattened. If they could use their strength to hold the beast down, could it still jump...?

Reel notes

This creature's coloration results from remaining sheltered in its cavernous dwelling.

Olimar's notes

It is believed that juvenile wollywogs were once carried by underground current into caverns, where they thrived in the dark habitat. This troglodytic species of wollywog's coloration results from generations of cave dwelling and lack of sunlight. Comparative differences between the size and shape of this wollywog and other species are thought to be the result of natural selection at work, choosing traits better suited to life in a subterranean environment.

Louie's notes

Wollywogs are best ground up, shaped into a patty, and flame-broiled on a grill. Slap on tomato slices, lettuce, onions, ketchup, and slide the patty between a sesame-seed bun for the ultimate beast-burger experience.

Nintendo Player's Guide

"Standard Wollywogs are pale because they never get any sun. You'll find them underground areas exclusively, and often in the water. Attack the hoppers with small squads of tossed Pikmin. If you swarm them, chances are some of your troops will get squashed."

In Super Smash Bros. Brawl

The Wollywog appears as a trophy in Super Smash Bros. Brawl.

The Wollywog trophy from Super Smash Bros. Brawl. Description:

A member of the amphituber family known to be quite quick witted upon spotting enemies, despite its slow-moving, easygoing nature. Be aware that wollywogs will make aggressive attempts to smash Pikmin. It is believed that the wollywog's whitish coloration is a result of a lack of sunlight over its generations spent in caves.

GameCube Pikmin
GameCube Pikmin 2
How to obtain: Random appearance. Type: Fighter Related

Technical information

Pikmin technical information (?)
Internal name frow
HP 1800
Pikmin 2 technical information (?)
Internal name marofrog
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction 0.5
s001 wallReflection Unknown (wall bounce speed multiplier?) 0.2
s002 faceDirAdjust Unknown 0.25
s003 accel Acceleration 0.05
s004 bounceFactor Unknown (bounce when it hits the ground?) 0.3
fp00 ライフ HP 1100
fp01 マップとの当り Unknown (related to slopes) 25
fp02 ダメージスケールXZ Horizontal damage scale 0.2
fp03 ダメージスケールY Vertical damage scale 0.25
fp04 ダメージフレーム Damage scale duration 0.35
fp05 質量 Unknown (weight?) 0.1
fp06 速度 Move speed 100
fp08 回転速度率 Rotation acceleration 0.035
fp09 テリトリー Territory radius 300
fp10 ホーム範囲 "Home" radius 75
fp11 プライベート距離 "Private" radius 75
fp12 視界距離 Sight radius 360
fp13 視界角度 FOV 180
fp14 探索距離 Unknown (exploration radius?) 0
fp15 探索角度 Unknown (exploration angle?) 0
fp16 振り払い率 Successful shake rate 1
fp17 振り払い力 Shake knockback 200
fp18 振り払いダメージ Shake damage 1
fp19 振り払い範囲 Shake range 40
fp20 攻撃可能範囲 Unknown (shock attack max range?) 250
fp21 攻撃可能角度 Unknown (shock attack max angle?) 30
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 30
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 180
fp24 攻撃力 Attack damage 20
fp25 視界高 Unknown (height visibility?) 50
fp26 探索高 Unknown (exploration height?) 0
fp27 ライフの高さ HP wheel height 70
fp28 回転最大速度 Rotation speed 4
fp29 警戒時間 Unknown (warning time?) 15
fp30 警戒ライフ Unknown 30
fp31 ライフ回復率 Regeneration rate 0
fp32 LOD半径 Off-camera radius 100
fp33 マップとのあたりポリゴンの選定 Collision processing radius 35
fp34 ピクミンとのあたり Pikmin damage radius 20
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage 50
fp37 地震気絶確立 Purple Pikmin stun chance 0.3 (30%)
fp38 地震気絶時間 Purple Pikmin stun time 5
ip01 振り払い打撃A Shake mode 1 – hit count 3
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 5
ip03 振り払い打撃B Shake mode 2 – hit count 5
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 10
ip05 振り払い打撃C Shake mode 3 – hit count 15
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 20
ip07 振り払い打撃D Shake mode 4 – hit count 20
Specific properties
ID Japanese comment Property Value
fp01 空中時間 Time spent in mid-air 1
fp02 ジャンプ速度 Jump speed 350
fp03 失敗確率 Unknown (chance of a Pikmin surviving?) 0.1 (10%)
fp04 落下初速度 Initial fall speed 330

Other information

Naming

See more: Amphituber family#Naming.

Like the Yellow Wollywog and Wogpole, this enemy had to be renamed to "Wollyhop" for the European version of New Play Control! Pikmin and New Play Control! Pikmin 2. The creature's Japanese name is マロガエル?, which could translate to "Chestnut Frog" or "Ball Frog". マロン? is a French word for chestnut (marron), which is apt, given the creature's appearance, but the maro can also come from マロイ? which means "ball". ガエル? comes from カエル?, but it's written with a ga because it's a suffix to maro. Its scientific name is Amphicaris albino. Albino refers to the creature's pale skin and red eyes. In Pikmin, it is internally known as frow, which is frog (the Yellow Wollywog's internal name) but with w, likely short for "white", standing in for the last letter. In Pikmin 2, the internal name is marofrog; "maro" is a part of its Japanese name.

In the GameCube Interactive Multi-Game Demo Disc Version 18, this enemy's genus name is mistakenly the same as the Water Dumple's, making its scientific name Ichthyosa Albino.[1]

Names in other languages

Language Name Meaning
Flag of Japan Japanese マロガエル?
Maro Gaeru
Chestnut frog
Flag of France French Wog Sauteur Hopper Wollywog
Flag of Germany German Orcalog
Flag of Italy Italian Ranuco idropica
Flag of South Korea Korean 둥글개구리
Dunggeulgaeguri
Round frog
Flag of Spain Spanish Sapo Gigante Giant Toad

Gallery

Trivia

  • The Wollywog and an alternate version with a crystal under its stomach were meant to appear in Pikmin 3, but their data remains unused.
  • The Shearwig and the Wollywog can inflict the most damage to leaders in Pikmin 2: 40% of their health without the Metal Suit Z, and 20% with the Metal Suit Z.

References

  1. ^ Proto:Pikmin 2/Piklopedia Entries on The Cutting Room Floor