Snagret Hole: Difference between revisions
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{{image|Cave location.}} | {{image|Cave location.}} | ||
[[File:Snagret Hole Location.png|thumb|Location of the cave.]] | [[File:Snagret Hole Location.png|thumb|The cave entrance.]] | ||
[[File:sh_aw.png|thumb|Location of the cave.]] | |||
To reach the Snagret Hole, you should start near the location of the [[Geographic Projection]]. Proceeding past the treasure will lead to water containing two [[Yellow Wollywog]]s and two bridges. [[Blue Pikmin]] are required to reach the first bridge, and [[White Pikmin]] are needed to unfurl the second, owing to the [[gas pipe]]s underneath it. A [[Burrowing Snagret]] can be found guarding a bramble gate under a tree's roots. Destroying the bramble gate allows access to the Snagret Hole. | To reach the Snagret Hole, you should start near the location of the [[Geographic Projection]]. Proceeding past the treasure will lead to water containing two [[Yellow Wollywog]]s and two bridges. [[Blue Pikmin]] are required to reach the first bridge, and [[White Pikmin]] are needed to unfurl the second, owing to the [[gas pipe]]s underneath it. A [[Burrowing Snagret]] can be found guarding a bramble gate under a tree's roots. Destroying the bramble gate allows access to the Snagret Hole. | ||
Revision as of 17:50, June 27, 2017
Snagret Hole | |
---|---|
Location | Awakening Wood |
Sublevels | 7 |
Treasures | 15 |
Hazards |
The following article or section contains guides. |
The Snagret Hole (ヘビガラスの穴?, lit.: "Snagret Hole") is likely the final hole entered in the Awakening Wood region. It is located past the small valley near the Geographic Projection's past residence. It is the hardest cave found within the Awakening Wood, featuring mid-bosses. Its main boss is the Pileated Snagret. In this cave, for the US version, there are 1215 Pokos worth of treasures. In the European version, there are 1245 Pokos worth of treasures.
How to reach
This article or section is in need of more images. Particularly: |
To reach the Snagret Hole, you should start near the location of the Geographic Projection. Proceeding past the treasure will lead to water containing two Yellow Wollywogs and two bridges. Blue Pikmin are required to reach the first bridge, and White Pikmin are needed to unfurl the second, owing to the gas pipes underneath it. A Burrowing Snagret can be found guarding a bramble gate under a tree's roots. Destroying the bramble gate allows access to the Snagret Hole.
There is no fire in the Snagret Hole, but there are Candypop Buds. Only bring Red Pikmin if you intend to use them in the Candypop Buds. A large squad of Blue Pikmin is recommended due to the large amount of water in sublevel 6, and the Salivatrix requires 20 Pikmin.
Notes
Ship's dialogs
“Intriguing! My acoustic sensors are picking up a high-pitched wail.
It seems to emanate from the area near this gigantic stump.
This large root must penetrate deep beneath the planet's surface. Fascinating...”Sublevel 1
- Theme: Garden (note)
- Music: Snagret
- Treasures:
- Crystallized Telekinesis (inside the Orange Bulborb)
- Leviathan Feather
- Enemies:
- Male Sheargrub × 4
- Orange Bulborb × 1
- Obstacles:
- None
- Plants and fungi:
- None
- Others:
- None
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | forest_4 | ||||
"Main" object maximum (?) | 5 | ||||
"Treasure" object maximum (?) | 1 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 1 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_units_torigoya_kusachi.txt | ||||
Lighting file (?) | normal_light_lv0.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Corridor connected to bird house |
The first sublevel of the Snagret Hole isn't that difficult, but you should be alert. Take some Pikmin and go to the main circular area. Go in and rid the area of the Male Sheargrubs. After that, take a small squad of Purple Pikmin and defeat the Orange Bulborb that holds the Crystallized Telekinesis. A good idea is to touch it with a leader and run away so it will go back to sleep while facing the other way.
After the treasure is retrieved, go up the rising trail into the wooden bird house. The hole to the next sublevel is there, but make sure to get the Leviathan Feather, which should be next to it. After that is put into the pod, jump in the hole.
Sublevel 2
- Theme: Garden
- Music: Yard
- Treasures:
- Enemies:
- Cloaking Burrow-nit × 2
- Creeping Chrysanthemum × 2
- Male Sheargrub × 5
- Shearwig × 3
- Obstacles:
- None
- Plants and fungi:
- Clover × 8
- Dandelion × 2
- Figwort (small) × 8
- Ivory Candypop Bud × 1 (in a dead end)
- Margaret × 6
- Others:
- Egg × 1 (in a dead end)
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | forest_4 | ||||
"Main" object maximum (?) | 12 | ||||
"Treasure" object maximum (?) | 2 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 100 | ||||
Number of rooms (?) | 3 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | 0 | ||||
Cave units file (?) | 3_ABE_5X5a_ike_big_kusachi.txt | ||||
Lighting file (?) | kusachi_light_lv0.ini | ||||
Background (?) | hiroba ( garden)
| ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Room with round corridors | Room with an upside-down bucket | Room with small pond |
The second sublevel of the Snagret Hole is quite large. There are Creeping Chrysanthemums, Cloaking Burrow-nits, Male Sheargrubs, and Shearwigs. It is a very large grassy plain, and it has two rather large treasures as well.
Keep the Pikmin close and it should be a breeze. Take the Pikmin and scout out the area. Defeat enemies that get in the leader's way. You may need to overcome bodies of water that get in your way. Pikmin can be thrown on the side of the rock barrier and lead around by moving the group, or can be waded across the lake.
Be careful, and make sure an enemy would not happen to be residing in it. Find the two treasures, which are both in alcoves; the Combustion Berry, and the Taste Sensation are these treasures. There may be eggs in alcoves if nectar is needed. After patrolling the large area, you can move on.
Sublevel 3
- Theme: Soil
- Music: Boss (only when combating a Snagret); Snagret (otherwise)
- Treasures:
- Meat Satchel (inside a Burrowing Snagret)
- Enemies:
- Burrowing Snagret × 2
- Swooping Snitchbug × 1
- Obstacles:
- None
- Plants and fungi:
- Figwort (large) × 4
- Figwort (small) × 6
- Ivory Candypop Bud × 1 (in a dead end)
- Violet Candypop Bud × 1 (in a dead end)
- Others:
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | forest_4 | ||||
"Main" object maximum (?) | 3 | ||||
"Treasure" object maximum (?) | 0 | ||||
"Gate" object maximum (?) | 6 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 1 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_ABE_mid1_boss_tsuchi.txt | ||||
Lighting file (?) | normal_light_lv2.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Room with 6 exits |
- See also: Burrowing Snagret strategy.
The third sublevel of the Snagret Hole will reveal very easily why the cave was given its name, for there is not only one, but two Burrowing Snagrets found here. One of them has the treasure, the Meat Satchel. Use the Treasure Gauge to find it, and then defeat it. Pay attention to where it appears, because the foliage may make it slightly hard to see it when it comes out. You may want to fight the other one as well, for both of them protect bramble-gate-blocked alcoves, which may have useful resources for you. A Swooping Snitchbug is also here, and it may be distracting. Defeat it if necessary.
After the area is secured from all enemy threats, go and destroy all six of the gates, one has the hole to the next area, one has an Ivory Candypop Bud, and another one has a Violet Candypop Bud, and the others may have eggs to flower the Pikmin if they faced a gruesome time. After replenishing the Pikmin, proceed to the next area.
Sublevel 4
- Theme: Metal
- Music: Metal 1
- Treasures:
- Crystallized Telepathy
- Cupid's Grenade
- Heavy-duty Magnetizer (inside the Armored Cannon Beetle Larva that drops from the sky)
- Enemies:
- Armored Cannon Beetle Larva × 2 (one drops from the sky)
- Dwarf Orange Bulborb × 5
- Watery Blowhog × 2
- Obstacles:
- Electrical wire × 3
- Plants and fungi:
- Others:
- Egg × 3 (drop from the sky on dead ends)
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | forest_4 | ||||
"Main" object maximum (?) | 12 | ||||
"Treasure" object maximum (?) | 2 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 50 | ||||
Number of rooms (?) | 3 | ||||
Corridor-to-room ratio (?) | 0.05 | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 3_ABE_mid2_hit446_hit344.txt | ||||
Lighting file (?) | metal_light_lv3.ini | ||||
Background (?) | test ( cavern)
| ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
T-shaped room | Roughly plus-shaped room | Room with hatch |
This next sublevel is rather complex, for it is mixed with all sorts of problems and obstacles for the Pikmin. This is a metallic area, so make sure enemies are targeted well. There are three treasures, and you need to be careful not to let the Pikmin wander into danger when the treasure is collected.
First off, deal with any electrical wires with Yellow Pikmin, so they don't get in the way in the future. Then take in a squad of Purple Pikmin and have them defeat all the enemies. There are Watery Blowhogs, Dwarf Orange Bulborbs and Armored Cannon Beetle Larvae that will pose a threat, however, the Armored Cannon Beetles can be used for your benefit if you lead them to aim their rocks at other enemies. Watch out for any boulders that the Beetles launch, and make sure that when the large enemies buck your Pikmin off, that they aren't facing the void, otherwise, your handy purples won't be handy any more.
Be warned, there is one Armored Cannon Beetle Larva that falls from the sky, and could give the leader and the Pikmin a very nasty ambush. If there is trouble attempting to find it, use the Treasure Gauge, for it must be defeated in order to get the Heavy-duty Magnetizer. After the area is secured, find the Cupid's Grenade and the Crystallized Telepathy. A few eggs may appear on this sublevel, but after that, move on.
Sublevel 5
- Theme: Metal
- Music: Metal 3
- Treasures:
- Crystallized Clairvoyance (inside a Dwarf Orange Bulborb)
- Emperor Whistle (inside the Antenna Beetle)
- Enemies:
- Antenna Beetle × 1
- Dwarf Orange Bulborb × 6 (drop from the sky, 1 in a dead end)
- Obstacles:
- None
- Plants and fungi:
- Others:
- Egg × 1 (in a dead end)
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | forest_4 | ||||
"Main" object maximum (?) | 6 | ||||
"Treasure" object maximum (?) | 0 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 50 | ||||
Number of rooms (?) | 3 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 3_ABE_cent_4x4_mid1_metal.txt | ||||
Lighting file (?) | metal_light_lv4.ini | ||||
Background (?) | test ( cavern)
| ||||
Cave units (?) | |||||
Dead end | Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor |
Circular room with 4 exits | Room with large blue circle | Long room with 6 exits |
Another metallic sublevel, but less dangerous; the only thing close to dangerous around here is the Antenna Beetle, but it shouldn't be that hard to fight. Take a squad of Purple Pikmin, and go after the quirky creature, making sure that if Dwarf Orange Bulborbs fall from the sky that you deal with them. Once you've pinpointed the Antenna Beetle, pound it with your bulky purples, and it should be gone quickly. It should drop the Emperor Whistle.
Now that the Treasure Gauge is operating correctly, use it to find the last treasure on this sublevel which is actually held by one of the Dwarf Orange Bulborbs that fall from the sky (unless it is already found and killed), which should be the Crystallized Clairvoyance. There are quite a few eggs, but you can move on after finding them.
Sublevel 6
- Theme: Concrete
- Music: Boss (only when combating a Snagret); Snagret (otherwise)
- Treasures:
- Salivatrix
- Science Project
- Stupendous Lens (US) / Mysterious Remains (Europe) (either version: inside the Dwarf Orange Bulborb)
- Triple Sugar Threat (inside a Burrowing Snagret)
- Enemies:
- Antenna Beetle × 1
- Burrowing Snagret × 2
- Dwarf Orange Bulborb × 1 (drops from the sky)
- Obstacles:
- Plants and fungi:
- Clover × 7 (1 in a dead end)
- Ivory Candypop Bud × 1 (in a dead end)
- Lapis Lazuli Candypop Bud × 3 (in a dead end)
- Queen Candypop Bud × 1 (in a dead end)
- Others:
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | forest_4 | ||||
"Main" object maximum (?) | 9 | ||||
"Treasure" object maximum (?) | 2 | ||||
"Gate" object maximum (?) | 3 | ||||
Dead end unit probability (?) | 100 | ||||
Number of rooms (?) | 4 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 3_ABE_b_f_g_conc.txt | ||||
Lighting file (?) | normal_light_lv4.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Room with 4 exits | Room with 4 exits and a stone ledge | Room with 4 exits and 2 walls |
- See also: Burrowing Snagret strategy.
The cave shows the meaning behind its name once more, as you are now on another sublevel with two Burrowing Snagrets. This sixth sublevel is still not very hard if prepared. If there are very few Blue Pikmin, it is recommended to use the three Lapis Lazuli Candypop Buds along with a Queen Candypop Bud because quite a few might be needed.
Take some Blue Pikmin and Purple Pikmin, and scout out the area. Use White Pikmin to take out poisonous pipes that you will come across. Be warned, if a very enclosed space surrounded by many water puddles is found, get ready to fight the first Snagret. It is near water, so a lot of caution is required when fighting it. Use the same Snagret fighting strategies when fighting it; just don't let any Pikmin drown. This particular Snagret, when defeated, will always hold the Triple Sugar Threat, the other one has no treasure at all.
When treasures are being transported, make sure to use Blue Pikmin when necessary, this is why a large amount of Blue Pikmin is recommended. If the little strips of land are seen, you may be able to guide non-Blue Pikmin around these lakes, and into the next area. The other Snagret is easier to beat because it is in a wider area, but be careful, an Antenna Beetle will usually lurk around this area. Once the other Snagret is gone it will be easier to find the other treasures.
Take out the Antenna Beetle so the Treasure Gauge is usable, and search for a Dwarf Orange Bulborb that drops from the sky out of nowhere. Then defeat it to get the Stupendous Lens (only in the US version). Take large squads of Pikmin, and find the bramble gate that the Salivatrix is hidden behind. After that, find the elusive Science Project, a small, but important treasure that is actually a four-leaf clover. There is no nectar or other useful items to be found here, so progress to the last sublevel.
Sublevel 7
- Theme: Concrete
- Music: Boss (only when combating)
- Treasures:
- Justice Alloy (inside the Pileated Snagret)
- Enemies:
- Pileated Snagret × 1
- Obstacles:
- None
- Plants and fungi:
- Queen Candypop Bud × 2 (in dead ends)
- Others:
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | forest_4 | ||||
"Main" object maximum (?) | 1 | ||||
"Treasure" object maximum (?) | 0 | ||||
"Gate" object maximum (?) | 5 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 1 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | Yes | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_ABE_manp_boss_conc.txt | ||||
Lighting file (?) | normal_light_lv4.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Pileated Snagret arena |
- See also: Pileated Snagret strategy.
The Pileated Snagret is found on this floor, and it is best to be ready, for it is one fearsome fowl to reckon with. This bigger, more powerful, and tougher version of the Burrowing Snagret can eat Pikmin at a greater range, and they'll be harder to save without keeping the Snagret distracted with damage, so it would be at your best interest to use an ultra-spicy spray while fighting it.
The leaders will spawn along the outer edge of a large raised plateau, but don't move forward just yet. Take Purple Pikmin and/or Yellow Pikmin if you wish, and when the Snagret comes out, start attacking it, making sure the Pikmin land close and on its head to cause damage. If a corrective amount of damage is dealt, the Snagret won't have a chance to retaliate, and will burrow back into the ground.
Follow the strategy, and when the bird is defeated, it will leave the Justice Alloy. With it, the Metal Suit Z is unlocked, a powerful armor that is impervious to heavy damage, allowing the leaders to take a beating from other enemies without being knocked out.
If the Pikmin have been knocked out from the terrifyingly powerful beast, destroy some of the Bramble Gates that seal off two Queen Candypop Buds, and several eggs. After the Pikmin army's recovery is complete, exit the cave with the geyser.
Gallery
Trivia
- It is entirely possible to reach this cave without going to the Perplexing Pool or getting Blue Pikmin. After eliminating the Wollywogs in the pond leading to the cave as well as any shear grubs on the middle island, one could, with enough skill, throw a Red Pikmin to the far shore, build the bridge, then have White Pikmin build the other. This could be considered a type of challenge or a speedrunning tactic for some, as you can also enter the cave in this way without Yellow Pikmin. In addition, one carrying path oversight allows a leader to reach the cave's ledge from the landing site with minimal effort.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ダチョウの巣窟? Hebigarasu no Ana |
Snagret Hole |
French | Gîte Snabrek | Snabrek Gite |
German | Schnappers Nest | Snapper's Nest |
Italian | Covo Letale | Lethal Den |
Spanish (NoA) | Nido del Tagarrote | Snagret Nest |
See also
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