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Iridescent Flint Beetle: Difference between revisions

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== Pikmin 3 ==
== Pikmin 3 ==
[[Image:IridescentFlintBeetle Pikmin3.png|thumb|The Iridescent Flint Beetle as it appears in ''Pikmin 3.'']]
[[Image:IridescentFlintBeetle Pikmin3.png|thumb|The Iridescent Flint Beetle as it appears in ''Pikmin 3.'']]
In ''[[Pikmin 3]]'', this creature's appearance is greatly altered. Its eyes are still on stalks, but it sports two antennae that look almost like a mustache, its shiny exoskeleton seems to have layers and appears less shiny, and its underside appears to have four glowing, blue spots. The only way to harm one of these creatures, as with previous games, is by throwing Pikmin on its back, upon which it drops nectar or pellets.
In ''[[Pikmin 3]]'', this creature's appearance is greatly altered. Its eyes are still on stalks, but it sports two antennae that look almost like a mustache, its shiny exoskeleton seems to have layers and appears less vibrant, and its underside appears to have four glowing, blue spots. The only way to harm one of these creatures, as with previous games, is by throwing Pikmin on its back, upon which it drops nectar or pellets.


{{Notes|reel=y|olimar=y|louie=y|voyage=y}}
{{Notes|reel=y|olimar=y|louie=y|voyage=y}}
==Behavior==
The Flint Beetle is harmless and will remain underground until a [[Captain]] or Pikmin approaches its resting spot. Once active, the Flint Beetle will scurry about in no particular direction; only away from the player after being hit. It moves quickly and can be difficult to hit at times, but repeatedly flipping it over for up to three times will provide increasingly valuable rewards. After being hit three times, or being active for a certain amount of time, the creature will scurry back underground. Though it does not die, it will not return for the rest of the day/challenge.


==Strategy==
==Strategy==
{{guide}}
While the Flint Beetle cannot be killed, it can have certain items knocked out of it. The creature can only be attacked with Pikmin, as [[Captains]] have no way of damaging this creature. Pikmin must be thrown at the Beetle's shell to flip it, knocking out useful items. The [[Iridescent Glint Beetle]] and the [[Doodlebug]] are damaged in the same way.
While the Flint Beetle cannot be killed, it can have certain items knocked out of it. The creature can only be attacked with Pikmin, as [[Captains]] have no way of damaging this creature. Pikmin must be thrown at the Beetle's shell to flip it, knocking out useful items. The [[Iridescent Glint Beetle]] and the [[Doodlebug]] are damaged in the same way.



Revision as of 12:02, November 29, 2014

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Iridescent Flint Beetle In-game icon.
20iridescentflintbeetle.png
Appears in PikminPikmin 2Pikmin 3
Scientific name Pilli envelopens
Family Flint Beetle
Areas The Impact Site, The Forest of Hope, The Forest Navel, Awakening Wood
Caves Citadel of Spiders, Cavern of Chaos, Hole of Heroes, Dream Den
Challenge Mode stages The Impact Site, The Distant Spring, Novice Training
Mission Mode Collect Treasure! stages None
Mission Mode Battle Enemies! stages None
Side Story days None
2-Player Battle stages None
Bingo Battle stages None
Attacks None

The Iridescent Flint Beetle is an enemy in all three Pikmin games. Attack one by throwing a Pikmin on top of it, at which it glows red while overturning and drops a useful object; Pikmin attacking from on the ground cannot harm it. This creature disappears after a certain amount of time has passed or it has been overturned enough times.

Pikmin

In Pikmin, these bugs look rather larger than in the second game and have a different coloration. They are more common, and are somewhat helpful. They are mostly found in foliage or in corners. When hit, they first drop a 1-pellet, then, when hit again, they drop two doses of nectar. Upon the next direct hit more doses of nectar are released, and then a 5-pellet. This cycle repeats once more, ending after the second 5 -and swift movement. It also poses an indirect threat to Pikmin, as it will often run through Olimar's army. This results in the Pikmin automatically attacking and chasing it unless called back, which can lead them into danger.

Pikmin 2

File:NPC Flint Beetle.jpg
Artwork depicting the Flint Beetle's rear.

In Pikmin 2, Pikmin no longer attack Iridescent Flint Beetles automatically as they do in the original game. In all Pikmin 2 Challenge Mode levels they're in, these creatures drop treasures. They are found in similar locations, but only drop three things: a 1-pellet (a dose of nectar if it's underground), 2 doses of nectar, and then a dose of ultra-spicy spray (3 doses of nectar if the Ultra-spicy spray hasn't been discovered yet). Using Purple Pikmin, it is easier to fight them due to the shockwaves that the heavy Purple Pikmin produce when thrown.

As a side note, it is possible to defeat these creatures while petrified, but they drop neither nectar nor spray and leave no corpse.

On the main menu, if the player presses Y / the Z Button on the Nunchuk, an Iridescent Flint Beetle may appear that can be controlled with C / the + Control Pad on the Wii Remote. The beetle will be swarmed if it gets close to the Pikmin. This is just one of the main menu easter eggs.

Pikmin 3

File:IridescentFlintBeetle Pikmin3.png
The Iridescent Flint Beetle as it appears in Pikmin 3.

In Pikmin 3, this creature's appearance is greatly altered. Its eyes are still on stalks, but it sports two antennae that look almost like a mustache, its shiny exoskeleton seems to have layers and appears less vibrant, and its underside appears to have four glowing, blue spots. The only way to harm one of these creatures, as with previous games, is by throwing Pikmin on its back, upon which it drops nectar or pellets.

Notes

Olimar's voyage log

This creature's hypnotic reflective body is quite hard, giving it a good defense against Pikmin attacks. Why, then, do the Pikmin chase it in such a frenzy? I wonder if it will undergo any change if I hit it directly with Pikmin...

Reel notes

This forager stores undigested pellets in its stomach for winter.

Olimar's notes

Flint beetles are nocturnal, choosing to hide in the grass by day and stay active at night. These creatures keep undigested food pellets in their stomachs to sustain them through winter, but given the right stimulus they will spit them out. Recent research has revealed that these pellets are enveloped in a membrane that seals and preserves them in a sterile, airtight environment. If kept at room temperature, it seems that this pellet membrane will keep its contents fresh for up to six months. The membrane may be made from the same substance that gives the exoskeleton of the flint beetle its beautiful sheen.

Louie's notes

An essential flavor-accentuating ingredient in gumbo and jambalaya. Also delicious in soups, broths, and marinades.

Behavior

The Flint Beetle is harmless and will remain underground until a Captain or Pikmin approaches its resting spot. Once active, the Flint Beetle will scurry about in no particular direction; only away from the player after being hit. It moves quickly and can be difficult to hit at times, but repeatedly flipping it over for up to three times will provide increasingly valuable rewards. After being hit three times, or being active for a certain amount of time, the creature will scurry back underground. Though it does not die, it will not return for the rest of the day/challenge.

Strategy

The following article or section contains guides.
The strategies shown are just suggestions.

While the Flint Beetle cannot be killed, it can have certain items knocked out of it. The creature can only be attacked with Pikmin, as Captains have no way of damaging this creature. Pikmin must be thrown at the Beetle's shell to flip it, knocking out useful items. The Iridescent Glint Beetle and the Doodlebug are damaged in the same way.

Technical information

Pikmin technical information (?)
Internal name kogane
HP N/A
Pikmin 2 technical information (?)
Internal name kogane
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction 0.5
s001 wallReflection Unknown (wall bounce speed multiplier?) 0.5
s002 faceDirAdjust Unknown 0.25
s003 accel Acceleration 0.15
s004 bounceFactor Unknown (bounce when it hits the ground?) 0.3
fp00 ライフ HP 1000
fp01 マップとの当り Unknown (related to slopes) 15
fp02 ダメージスケールXZ Horizontal damage scale 0
fp03 ダメージスケールY Vertical damage scale 0
fp04 ダメージフレーム Damage scale duration 0
fp05 質量 Unknown (weight?) 0.01
fp06 速度 Move speed 200
fp08 回転速度率 Rotation acceleration 0.4
fp09 テリトリー Territory radius 1
fp10 ホーム範囲 "Home" radius 1
fp11 プライベート距離 "Private" radius 0
fp12 視界距離 Sight radius 50
fp13 視界角度 FOV 180
fp14 探索距離 Unknown (exploration radius?) 0
fp15 探索角度 Unknown (exploration angle?) 0
fp16 振り払い率 Successful shake rate 0
fp17 振り払い力 Shake knockback 0
fp18 振り払いダメージ Shake damage 0
fp19 振り払い範囲 Shake range 0
fp20 攻撃可能範囲 Unknown (shock attack max range?) 0
fp21 攻撃可能角度 Unknown (shock attack max angle?) 0
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 0
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 0
fp24 攻撃力 Attack damage 0
fp25 視界高 Unknown (height visibility?) 50
fp26 探索高 Unknown (exploration height?) 0
fp27 ライフの高さ HP wheel height 50
fp28 回転最大速度 Rotation speed 360
fp29 警戒時間 Unknown (warning time?) 0
fp30 警戒ライフ Unknown 0
fp31 ライフ回復率 Regeneration rate 0.00001
fp32 LOD半径 Off-camera radius 50
fp33 マップとのあたりポリゴンの選定 Collision processing radius 30
fp34 ピクミンとのあたり Pikmin damage radius 15
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage 50
fp37 地震気絶確立 Purple Pikmin stun chance 0.3 (30%)
fp38 地震気絶時間 Purple Pikmin stun time 5
ip01 振り払い打撃A Shake mode 1 – hit count 0
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 0
ip03 振り払い打撃B Shake mode 2 – hit count 0
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 0
ip05 振り払い打撃C Shake mode 3 – hit count 0
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 0
ip07 振り払い打撃D Shake mode 4 – hit count 0
Specific properties
ID Japanese comment Property Value
fp01 出現時間(Min) Min time spent out of the ground 20
fp02 出現時間(Max) Max time spent out of the ground 30
fp10 移動時間(Min) Min time spent walking 0.3
fp11 移動時間(Max) Max time spent walking 0.7
fp20 停止時間(Min) Min time spent stopped 0.5
fp21 停止時間(Max) Max time spent stopped 2
fp30 向き変え角度 Max angle change between walks 90
fp40 スケール Scale 0.8

Brawl Trophy Description

"A member of the flint beetle family featuring an iridecent, shining shell that is also prized for its strengh. These beetles are packed with nectar and pellets, which they drop when attacked. These can be collected, although the reason for doing so is unknown. Apparently, Pikmin are quite attracted to these beetles – the sight of one will send them running after it."

Trivia

  • There are two enemies in the Pikmin games similar to the Iridescent Flint Beetle. All are in different families while their genera are the same. In real life, however, it is impossible for members of different families to share a genus.