Man-at-Legs: Difference between revisions

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==Stratagems for Success==
==Strategies for Success==
[[Image:Man-at-legs.jpg|thumb|left|200px|A Man-At-Legs preparing to fire its cannon.]]
[[Image:Man-at-legs.jpg|thumb|left|200px|A Man-At-Legs preparing to fire its cannon.]]
*The best way to defeat it is to run for cover when it begins firing, then run in and attack them when it lowers its head. When it shakes them off in a fury, you run to hide. Unfortunately, this is easier said than done. If your Pikmin try to go through a blast, they will be immediately killed.  
*The best way to defeat it is to run for cover when it begins firing, then run in and attack them when it lowers its head. When it shakes them off in a fury, you run to hide. Unfortunately, this is easier said than done. If your Pikmin try to go through a blast, they will be immediately killed.  

Revision as of 15:27, August 17, 2008

Man-at-Legs
File:76man-at-legs.png
Appears in N/A
Scientific name Pseudoarachnia navaronia
Family Arachnorb
Areas None
Attacks Fires explosive projectiles

The Man-at-legs is a member of the Arachnorb family, and first appeared as a boss in Pikmin 2. Unlike the two other Arachnorbs, it is a bio-mechanical creature and has very spindly legs and almost no feet, making its battle strategy different. It moves around quickly, and stops only to use its machine gun-like weapon to attack, usually when you have agitated it with attacks. It has its flaws, though; there is a visible laser it uses to target the Pikmin, making it obvious where it's going to shoot. Unfortunately, the blasts come very quickly, so the laser is not of much use when avoiding the enemy. These enemies, thankfully, are usually found in arenas that have raised ground that can be used as shields against the blasts. When it dies, it explodes; this is quite different from its relatives. When it explodes it releases the Stellar Orb. As a side note, this enemy cannot be petrified while it is dormant.

It is only found on the last (9) sub-level of the Subterranean Complex, Sublevel 13 of the Hole of Heroes, or Sub-level 2 in the Secret Testing Range in Challenge Mode.

The name is a pun on "man at arms", a professional soldier during the Middle Ages. All knights were technically men-at-arms, but not all men-at-arms were knights; seargents were non-noble men-at-arms.


Strategies for Success

Artwork of a Man-at-Legs.
A Man-At-Legs preparing to fire its cannon.
  • The best way to defeat it is to run for cover when it begins firing, then run in and attack them when it lowers its head. When it shakes them off in a fury, you run to hide. Unfortunately, this is easier said than done. If your Pikmin try to go through a blast, they will be immediately killed.
  • Another great way to defeat them is to take a large mob of Purple Pikmin, and while it lays dormant in the ground, pummel it with all the purples you have by throwing them. It should drop its health to a substantial fraction if you do it correctly.
  • Unfortunately, the player often faces a Man-At-Legs in a watery area, leaving the aforementioned strategy of Purple Pikmin useless. In such circumstances it is best to attempt the "Hit and Run" technique of number one.
  • Another strategy is to attack it violently when it is dormant, and as soon as it is all the way out of the ground, petrify it. When it is frozen, throw very quickly at its belly, and freeze it again as soon as it wakes up. Ultra-Spicy Spray is optional.

{{notes:enemy/{{{2}}}|block=y}}