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Pikmin 2

Wollyhop: Difference between revisions

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{{Infobox enemy
{{Infobox enemy
|pikmin     = y
|pikmin=y
|pikmin2     = y
|pikmin2=y
|pikmin3    = y
|image=WollywogArt.jpg
|image       = 44wollywog.png‎
|size=270px
|size       = 270px
|technical=Amphituber
|icon        = Piklopedia Wollywog.png
|name=Amphicaris albino
|technical   = Amphituber
|family=Amphituber
|name       = Amphicaris albino
|areas='''''Pikmin'''''<br>[[The Forest Navel]]
|family     = Amphituber
|underground='''''Pikmin 2'''''<br>[[Bulblax Kingdom]]<br>[[Shower Room]]<br>[[Submerged Castle]]<br>[[Cavern of Chaos]]<br>[[Hole of Heroes]]<br>[[Dream Den]].
|areas       = [[The Forest Navel]]<br>[[Garden of Hope]]
|weight=7
|underground = [[Bulblax Kingdom]], [[Shower Room]], [[Submerged Castle]], [[Cavern of Chaos]], [[Hole of Heroes]], [[Dream Den]].
|height=48mm
|challenge  = [[Bully Den]]
|max_pikmin=14
|weight     = 7
|seeds=8
|height     = 48
|value=7
|max_pikmin = 14
|attacks=Squashes Pikmin
|seeds       = {{tt|8|This enemy cannot be delivered to Onions in the main story mode. This information is obtained from the 2-Player Battle mode.}}
|vitality1=?
|value       = 7
|vitality2=1100}}
|attacks     = Crushes Pikmin
|hp1        = 1800
|hp2        = 1100
|piklopedia  = 44
}}


'''Wollywogs''' are a species of frog-like creatures found in all three [[Pikmin (series)|''Pikmin'' games]] that live in the bowels of subterranean areas. As an adaptation to environments with little or no sunlight, they have lost most of their skin pigmentation, giving them an albino-like appearance. In the European [[Region|version]] of ''[[New Play Control! Pikmin 2]]'' and ''[[Pikmin 3]]'' they are known as "Wollyhops", possibly because the older name could be considered racial or offensive (although unintended).
'''Wollywogs''' <span style="line-height:20px;">(マロガエル) </span>(also known as '''Wollyhops''' in the PAL versions of ''[[New Play Control!]]'') are a species of frog-like creatures found in the first two [[Pikmin (series)|''Pikmin'' games]]. These creatures tend to live in the bowels of subterranean areas. As an adaptation to environments with little or no sunlight, they have lost most of their skin pigmentation, giving them an albino-like appearance.  


[[File:Wollywog.jpg|thumb|Wollywog artwork.]]
Some consider it to be the most irritating enemy to fight in both games, due to their exceptional ease of crushing large numbers of Pikmin. They can jump much farther then their yellow cousins. However, they possess less defense than [[Yellow Wollywog]]s, potentially making them easier to defeat.
==Notes==
===Ship's Log===


{{Notes|reel=y|olimar=y|louie=y|voyage=y}}
''"There is a troublesome creature by the water. It immediately tries to jump on and squish the Pikmin, so if I don't quickly issue commands, the Pikmin get flattened. If they could use their strength to hold the beast down, could it still jump...?"''
===Reel notes===
''"This creature's coloration results from remaining sheltered in its cavernous dwelling."''
===Olimar's Notes===
''"It is believed that juvenile wollywogs were once carried by underground current into caverns, where they thrived in the dark habitat. This troglodytic species of wollywog's coloration results from generations of cave dwelling and lack of sunlight. Comparative differences between the size and shape of this wollywog and other species are thought to be the result of natural selection at work, choosing traits better suited to life in a subterranean environment."''
===Louie's Notes===
''"Wollywogs are best ground up, shaped into a patty, and flame-broiled on a grill. Slap on tomato slices, lettuce, onions, ketchup, and slide the patty between a sesame-seed bun for the ultimate beast-burger experience."''
===Nintendo Player's Guide===
''[[File:WollywogTrophy.png|thumb|141px]]''
''"Standard Wollywogs are pale because they never get any sun. You'll find them underground areas exclusively, and often in the water. Attack the hoppers with small squads of tossed Pikmin. If you swarm them, chances are some of your troops will get squashed."''


===Brawl Trophy Description===
===''Brawl'' Trophy===
The Wollywog is seen as a trophy in ''[[Super Smash Bros. Brawl]]''. It reads as follows:
''A member of the amphituber family known to be quite quick witted upon spotting enemies, despite its slow- moving, easygoing nature. Be aware that wollywogs will make aggressive attempts to smash Pikmin. It is believed that the Wollywog's whitish coloration is a result of a lack of sunlight over its generations spent in caves.''


''A member of the amphituber family known to be quite quick witted upon spotting enemies, despite its slow- moving, easygoing nature. Be aware that wollywogs will make aggressive attempts to smash Pikmin. It is believed that the wollywog's whitish coloration is a result of a lack of sunlight over its generations spent in caves.''
==Battle Strategy==


==Strategy==
===''Pikmin''===
====''Pikmin''====
[[Group move|Swarm]] it with a large group of Pikmin. The more Pikmin are attacking at once, the more likely the Wollywog will be weighed down and unable to jump (50 or more will keep it grounded almost every time). If it does get airborne, call back the Pikmin and get them away from the Wollywog's shadow (the area where it will land). Re-swarm when it lands. Note this strategy can cause the [[Glitches in Pikmin#Crushing glitch|crushing glitch]].


An alternative method is to get two [[Yellow Pikmin]] and give each a [[Bomb-rock]]. [[Throw]] an armed Yellow Pikmin into the Wollywog's vicinity and the Wollywog will target the Pikmin. When it does, immediately call back the Pikmin and by the time it lands, the Bomb-rock will explode next to it. Repeat once more to kill it. In the ''[[New Play Control!]]'' version of the game, as Pikmin no longer drop the bomb-rocks when whistled at, a bomb-holding Pikmin must be thrown close to the Wollywog while it is in the air so the Pikmin throws it while it is on the ground.  
A way to defeat a Wollywog in ''Pikmin'' is to, first, stand in front of it, which should cause the Wollywog to not move from its area. When it is in its standing state, Pikmin can be hurled at it until it hops up, so when the player whistles at the Pikmin, they will return before the Wollywog lands. This can be repeated this until the Wollywog is dead. 


The alternative strategy mentioned for ''Pikmin 2'' also works here, but it takes longer than swarming, since throwing is slower on the first game.
===''Pikmin 2''===


====''Pikmin 2''====
To kill this beast with much ease, Purple Pikmin should be landed in succession on its back. It will then fall back on the ground to remain stuck until it shakes. When it is stuck there, a swarm of Pikmin will ensure a quick kill. Pikmin should not be allowed to swarm it when it is on low health, as it may jump back into the air, and when it actually dies, fall on the entire Pikmin squad, leading to a devastating amount of Pikmin deaths.
Swarming is less effective here, so attack by repeatedly throwing Pikmin, preferably purples, onto its back. It appears to be easier to pin the Wollywog to the ground here than in Pikmin, so it is in fact easier to kill. Once again, in the event it does get off the ground, call the Pikmin back immediately and move them out of the way. An alternate strategy (if one doesn't have [[Purple Pikmin]]) is to use a group of about 10-20 Pikmin, and throw all the Pikmin before the Wollywog takes off. It should become airborne, and the moment it starts to land, recall the Pikmin. Because of the falling speeds of Pikmin and the Wollywog, and the fact that Pikmin are invincible when airborne, this is a very viable strategy.


====''Pikmin 3''====
Another way to kill a Wollywog is to throw about five to ten Pikmin on the Wollywog. Then, when it jumps it will gain damage right before it hits the floor. Pikmin can be whistled back so they don't get thrown off, as those that do get thrown off are more likely to be killed. If this process is succesfully repeated, no Pikmin should be lost.
Again, Wollywogs would mostly be defeated by throwing Pikmin at them. However, in ''Pikmin 3'', Wollywogs will take damage simply by landing on a [[Rock Pikmin]], so Rock Pikmin are therefore the best choice of Pikmin to use on the offense.


==Technical information==
==Gallery==
{{p1 enemy technical
<gallery>
|name = frow
Reel26 Wollywog.png|A Wollywog in the [[Creature Montage]] of ''[[Pikmin]]''.
|hp = 1800
Wollywog.png|A Wollywog in the [[Piklopedia]] of ''[[Pikmin 2]]''.
}}
44wollywog.png|A Wollywog in the Piklopedia of ''Pikmin 2''.
</gallery>


{{p2 enemy technical
|name = marofrog
|s000 = 0.5
|s001 = 0.2
|s002 = 0.25
|s003 = 0.05
|s004 = 0.3
|fp00 = 1100
|fp01 = 25
|fp02 = 0.2
|fp03 = 0.25
|fp04 = 0.35
|fp05 = 0.1
|fp06 = 100
|fp08 = 0.035
|fp09 = 300
|fp10 = 75
|fp11 = 75
|fp12 = 360
|fp13 = 180
|fp14 = 0
|fp15 = 0
|fp16 = 1
|fp17 = 200
|fp18 = 1
|fp19 = 40
|fp20 = 250
|fp21 = 30
|fp22 = 30
|fp23 = 180
|fp24 = 20
|fp25 = 50
|fp26 = 0
|fp27 = 70
|fp28 = 4
|fp29 = 15
|fp30 = 30
|fp31 = 0
|fp32 = 100
|fp33 = 35
|fp34 = 20
|fp35 = 1
|fp36 = 50
|fp37 = 0.3 (30%)
|fp38 = 5
|ip01 = 3
|ip02 = 5
|ip03 = 5
|ip04 = 10
|ip05 = 15
|ip06 = 20
|ip07 = 20
|spec = {{p2 enemy property | fp01 | 空中時間 | Time spent in mid-air | 1 }}
{{!}}-
{{p2 enemy property | fp02 | ジャンプ速度 | Jump speed | 350 }}
{{!}}-
{{p2 enemy property | fp03 | 失敗確率 | Unknown (chance of a Pikmin surviving?) | 0.1 (10%) }}
{{!}}-
{{p2 enemy property | fp04 | 落下初速度 | Initial fall speed | 330 }}
}}


{{Enemies}}
==Trivia==
*Their scientific name, '''''Amphicaris albino''''', means 'Amphibious Albino'. ''Amphicaris'' is very similar to Amphibious, and ''albino'' refers to the creature's pale skin and red eyes.
*Using an Action Replay to access a model test menu in ''Pikmin'', the Wollywog's code name is "frow".
*They were renamed to 'Wollyhop' in Europe's ''Pikmin 2'' for Wii, due to 'wog' being a racial slur.
*Although [[Yellow Wollywog]]s appear in ''[[Pikmin 3]]'', subterranean Wollywogs do not.
{{Template:Enemies}}
[[Category:Pikmin 1 enemies]]
[[Category:Pikmin 1 enemies]]
[[Category:Pikmin 2 enemies]]
[[Category:Pikmin 2 enemies]]
[[Category:Crushing enemies]]
[[Category:Cavern of Chaos]]
[[Category:Dream Den]]
[[Category:The Forest Navel]]
[[Category:Water enemies]]
[[Category:Pikmin 1]]
[[Category:Pikmin 2]]
[[Category:Amphitubers]]
[[Category:Bulblax Kingdom]]
[[Category:Shower Room]]
[[Category:Submerged Castle]]
[[Category:Hole of Heroes]]
[[Category:Pikmin 2 Challenge Mode]]
[[Category:Louie's notes]]
[[Category:Crushing Enemies]]
[[Category:Super Smash Bros. series]]

Revision as of 17:58, August 11, 2014

Wollyhop
File:WollywogArt.jpg
Appears in PikminPikmin 2
Scientific name Amphicaris albino
Family Amphituber
Areas Pikmin
The Forest Navel
Caves Pikmin 2
Bulblax Kingdom
Shower Room
Submerged Castle
Cavern of Chaos
Hole of Heroes
Dream Den.
Challenge Mode stages None
2-Player Battle stages None
Attacks Squashes Pikmin

Wollywogs (マロガエル) (also known as Wollyhops in the PAL versions of New Play Control!) are a species of frog-like creatures found in the first two Pikmin games. These creatures tend to live in the bowels of subterranean areas. As an adaptation to environments with little or no sunlight, they have lost most of their skin pigmentation, giving them an albino-like appearance.  

Some consider it to be the most irritating enemy to fight in both games, due to their exceptional ease of crushing large numbers of Pikmin. They can jump much farther then their yellow cousins. However, they possess less defense than Yellow Wollywogs, potentially making them easier to defeat.

Notes

Ship's Log

"There is a troublesome creature by the water. It immediately tries to jump on and squish the Pikmin, so if I don't quickly issue commands, the Pikmin get flattened. If they could use their strength to hold the beast down, could it still jump...?"

Reel notes

"This creature's coloration results from remaining sheltered in its cavernous dwelling."

Olimar's Notes

"It is believed that juvenile wollywogs were once carried by underground current into caverns, where they thrived in the dark habitat. This troglodytic species of wollywog's coloration results from generations of cave dwelling and lack of sunlight. Comparative differences between the size and shape of this wollywog and other species are thought to be the result of natural selection at work, choosing traits better suited to life in a subterranean environment."

Louie's Notes

"Wollywogs are best ground up, shaped into a patty, and flame-broiled on a grill. Slap on tomato slices, lettuce, onions, ketchup, and slide the patty between a sesame-seed bun for the ultimate beast-burger experience."

Nintendo Player's Guide

"Standard Wollywogs are pale because they never get any sun. You'll find them underground areas exclusively, and often in the water. Attack the hoppers with small squads of tossed Pikmin. If you swarm them, chances are some of your troops will get squashed."

Brawl Trophy

A member of the amphituber family known to be quite quick witted upon spotting enemies, despite its slow- moving, easygoing nature. Be aware that wollywogs will make aggressive attempts to smash Pikmin. It is believed that the Wollywog's whitish coloration is a result of a lack of sunlight over its generations spent in caves.

Battle Strategy

Pikmin

A way to defeat a Wollywog in Pikmin is to, first, stand in front of it, which should cause the Wollywog to not move from its area. When it is in its standing state, Pikmin can be hurled at it until it hops up, so when the player whistles at the Pikmin, they will return before the Wollywog lands. This can be repeated this until the Wollywog is dead. 

Pikmin 2

To kill this beast with much ease, Purple Pikmin should be landed in succession on its back. It will then fall back on the ground to remain stuck until it shakes. When it is stuck there, a swarm of Pikmin will ensure a quick kill. Pikmin should not be allowed to swarm it when it is on low health, as it may jump back into the air, and when it actually dies, fall on the entire Pikmin squad, leading to a devastating amount of Pikmin deaths.

Another way to kill a Wollywog is to throw about five to ten Pikmin on the Wollywog. Then, when it jumps it will gain damage right before it hits the floor. Pikmin can be whistled back so they don't get thrown off, as those that do get thrown off are more likely to be killed. If this process is succesfully repeated, no Pikmin should be lost.

Gallery


Trivia

  • Their scientific name, Amphicaris albino, means 'Amphibious Albino'. Amphicaris is very similar to Amphibious, and albino refers to the creature's pale skin and red eyes.
  • Using an Action Replay to access a model test menu in Pikmin, the Wollywog's code name is "frow".
  • They were renamed to 'Wollyhop' in Europe's Pikmin 2 for Wii, due to 'wog' being a racial slur.
  • Although Yellow Wollywogs appear in Pikmin 3, subterranean Wollywogs do not.