Anode Dweevil: Difference between revisions
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====Captains==== | ====Captains==== | ||
Run up to it and attack it until it starts glowing. If the [[Dream Material]] has already been acquired, keep attacking. If not, run away before it attacks, then run back when the electricity stops and repeat the assault. | Run up to it and attack it until it starts glowing. If the [[Dream Material]] has already been acquired, keep attacking. If not, run away before it attacks, then run back when the electricity stops and repeat the assault. | ||
==Technical information== | |||
{{p2 enemy technical | |||
|name = elecotakara | |||
|fp00 = 150 | |||
|fp01 = 80 | |||
|fp02 = 0.1 | |||
|fp03 = 0.1 | |||
|fp04 = 0.5 | |||
|fp05 = 0.01 | |||
|fp06 = 80 | |||
|fp07 = | |||
|fp08 = 0.25 | |||
|fp09 = 200 | |||
|fp10 = 1 | |||
|fp11 = 1.25 | |||
|fp12 = 200 | |||
|fp13 = 180 | |||
|fp14 = 300 | |||
|fp15 = 90 | |||
|fp16 = 1 | |||
|fp17 = 250 | |||
|fp18 = 1 | |||
|fp19 = 25 | |||
|fp20 = 25 | |||
|fp21 = 2.5 | |||
|fp22 = 60 | |||
|fp23 = 0 | |||
|fp24 = 10 | |||
|fp25 = 50 | |||
|fp26 = 50 | |||
|fp27 = 75 | |||
|fp28 = 4 | |||
|fp29 = 15 | |||
|fp30 = 50 | |||
|fp31 = 0 | |||
|fp32 = 50 | |||
|fp33 = 25 | |||
|fp34 = 5 | |||
|fp35 = 1 | |||
|fp36 = 50 | |||
|fp37 = 1 | |||
|fp38 = 5 | |||
|ip01 = 6 | |||
|ip02 = 5 | |||
|ip03 = 12 | |||
|ip04 = 10 | |||
|ip05 = 17 | |||
|ip06 = 20 | |||
|ip07 = 22 | |||
}} | |||
==Gallery== | ==Gallery== |
Revision as of 08:43, July 10, 2014
| |||
---|---|---|---|
Appears in | Pikmin 2 | ||
Scientific name | Mandarachnia volticula | ||
Family | Dweevil | ||
Areas | None | ||
Caves | Shower Room, Submerged Castle, Hole of Heroes, Dream Den | ||
Challenge Mode stages | Cryptic Cavern, Dweevil Nest, Cave of Pain, Bully Den | ||
2-Player Battle stages | None | ||
Attacks | Discharges electricity |
The Anode Dweevil is an enemy in Pikmin 2. It is a yellow dweevil that will emit an electrical discharge when agitated by attacks. This electrical discharge will immediately electrocute and kill attacking Pikmin without a chance to save them, thus making it one of the most dangerous Dweevils. It also picks up dead foes and treasures, which is common to all Dweevils. This suitably makes Yellow Pikmin the best choice in battle. Since Purple Pikmin can stun any small Dweevil, they will also work well; however, this is a very risky strategy..
Notes
Olimar's notes
Louie's notes
Strategy
Pikmin
Attack it with yellows. If yellows are not available, it's probably better to kill it with captains, especially if you have the Anti-Electrifier. Purples also work, as they have a hundred percent chance of stunning any small Dweevil; however, due to electricity's instant lethality, this is a risky strategy.
Captains
Run up to it and attack it until it starts glowing. If the Dream Material has already been acquired, keep attacking. If not, run away before it attacks, then run back when the electricity stops and repeat the assault.
Technical information
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | elecotakara
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | {{{s000}}} |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | {{{s001}}} |
s002 | faceDirAdjust | Unknown | {{{s002}}} |
s003 | accel | Acceleration | {{{s003}}} |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | {{{s004}}} |
fp00 | ライフ | HP | 150 |
fp01 | マップとの当り | Unknown (related to slopes) | 80 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.1 |
fp03 | ダメージスケールY | Vertical damage scale | 0.1 |
fp04 | ダメージフレーム | Damage scale duration | 0.5 |
fp05 | 質量 | Unknown (weight?) | 0.01 |
fp06 | 速度 | Move speed | 80 |
fp08 | 回転速度率 | Rotation acceleration | 0.25 |
fp09 | テリトリー | Territory radius | 200 |
fp10 | ホーム範囲 | "Home" radius | 1 |
fp11 | プライベート距離 | "Private" radius | 1.25 |
fp12 | 視界距離 | Sight radius | 200 |
fp13 | 視界角度 | FOV | 180 |
fp14 | 探索距離 | Unknown (exploration radius?) | 300 |
fp15 | 探索角度 | Unknown (exploration angle?) | 90 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 250 |
fp18 | 振り払いダメージ | Shake damage | 1 |
fp19 | 振り払い範囲 | Shake range | 25 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 25 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 2.5 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 60 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 0 |
fp24 | 攻撃力 | Attack damage | 10 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 50 |
fp27 | ライフの高さ | HP wheel height | 75 |
fp28 | 回転最大速度 | Rotation speed | 4 |
fp29 | 警戒時間 | Unknown (warning time?) | 15 |
fp30 | 警戒ライフ | Unknown | 50 |
fp31 | ライフ回復率 | Regeneration rate | 0 |
fp32 | LOD半径 | Off-camera radius | 50 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 25 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 5 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 1 |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 5 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 6 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 5 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 12 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 10 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 17 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 20 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 22 |
Specific properties | |||
None |
Gallery
Trivia
- On the main menu's "Spring" theme, one can see some Anode Dweevils scurry along the tree as the camera moves to the ground. These Dweevils, however, have yellow feelers, as opposed to the regular in-game Dweevils' red feelers.
- In Super Smash Bros. Brawl, Anode Dweevils are mentioned in the description for the Yellow Pikmin Trophy.