Honeywisp: Difference between revisions
Tempinveir (talk | contribs) (added an image to P4) |
Tag: Mobile edit |
||
Line 173: | Line 173: | ||
|KorM = Pik Aphid | |KorM = Pik Aphid | ||
|Spa = Agarramiel | |Spa = Agarramiel | ||
|SpaM = From "agarrar" (to hold on to) and "miel" (honey) | |SpaM = Honeyholder | ||
|SpaN = From "agarrar" (to hold on to) and "miel" (honey) | |||
|Por = Marimel | |Por = Marimel | ||
|PorM = From "mel" (honey) | |PorM = From "mel" (honey) |
Revision as of 08:05, September 3, 2024
| |||
---|---|---|---|
Appears in | Pikmin, Pikmin 2, Pikmin 4 | ||
Scientific name | Nektara fatuus | ||
Family | Honeywisp | ||
Areas | The Forest of Hope, The Forest Navel, Valley of Repose, Awakening Wood, Perplexing Pool, Serene Shores, Primordial Thicket, | ||
Caves | White Flower Garden, Bulblax Kingdom, Hole of Heroes, Industrial Maze, Kingdom of Beasts, Below-Grade Discotheque, Engulfed Castle, Frozen Inferno, Cavern for a King | ||
Challenge Mode stages | The Forest Navel | ||
Dandori Challenge stages | None | ||
Dandori Battle stages | None | ||
2-Player Battle stages | Rusty Gulch | ||
Attacks | None |
The Honeywisp (ピキマキ?, lit.: "Piki Aphid") is a creature found in the first two Pikmin games and Pikmin 4. Honeywisps float across the air carrying nectar (in Pikmin) or an egg (in Pikmin 2 and Pikmin 4), and tend to glow and make high pitched cries, appearing and disappearing out of thin air if a leader passes nearby set places where they can show. A Honeywisp's egg, like any other, may contain nectar, a spray drop, or Mitites.
Stats
Game | Weight | Max. carriers |
Seeds | Value | Health | Regen. |
---|---|---|---|---|---|---|
N/A | N/A | N/A | N/A | N/A[note 1] | No | |
N/A | N/A | N/A | N/A | N/A[note 2] | No | |
N/A | N/A | N/A | N/A | 1 | No |
Notes
Olimar's voyage log
Reel notes
Olimar's notes
Louie's notes
“Although the eggs are small, the yolk has a distinctly bold and tangy flavor. Try tossing a few in a pan along with your choice of meat and
fresh vegetables and cook up a country scramble!”Dalmo's notes
Olimar's notes (Pikmin 4)
“This floating life-form drifts effortlessly on the winds. Upon death, its physical structure instantly collapses, and as the creature is particularly elusive and difficult to catch, no sample specimens have been acquired as of yet.
If we could simply recover a live sample, research on this species would likely proceed more smoothly...”Louie's notes (Pikmin 4)
Pikmin Nintendo Player's Guide
Pikmin Nintendo Power booklet description
Pikmin 2 Nintendo Player's Guide
Behavior
Honeywisps appear only when approached and disappear after a short amount of time. They float a considerable distance above the ground at a slow pace, and they take no note of the presence of leaders or Pikmin, unless attacked, at which point they will feverishly drop their nectar or egg and vanish. They are frequently found grouped in a general area, though not all will be activated at the same time.
Strategy
The following article or section contains guides. |
The Honeywisp is a constantly airborne enemy. As such, it can only be killed with Pikmin. If a Pikmin is thrown at one, it will vanish and drop its nectar. Yellow Pikmin are your best option due to their high throwing arc. When trying to take down a Honeywisp or a group of Honeywisps, its usually fine to throw quickly with less precision to take them down, as there is no risk in fighting them unless other creatures are nearby.
Neither White nor Purple Pikmin are especially effective against this creature, and it cannot be petrified in any way.
In Pikmin 4, the Honeywisp can actually be killed with an Ice Blast as it will die upon falling into the ground in a frozen state.
Technical information
Pikmin technical information (?) | |||
---|---|---|---|
Internal name | qurione
| ||
HP | 1 |
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | qurione
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.1 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 99999 |
fp01 | マップとの当り | Unknown (related to slopes) | 15 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0 |
fp03 | ダメージスケールY | Vertical damage scale | 0 |
fp04 | ダメージフレーム | Damage scale duration | 0 |
fp05 | 質量 | Unknown (weight?) | 0.01 |
fp06 | 速度 | Move speed | 35 |
fp08 | 回転速度率 | Rotation acceleration | 0 |
fp09 | テリトリー | Territory radius | 1 |
fp10 | ホーム範囲 | "Home" radius | 1 |
fp11 | プライベート距離 | "Private" radius | 75 |
fp12 | 視界距離 | Sight radius | 100 |
fp13 | 視界角度 | FOV | 180 |
fp14 | 探索距離 | Unknown (exploration radius?) | 0 |
fp15 | 探索角度 | Unknown (exploration angle?) | 0 |
fp16 | 振り払い率 | Successful shake rate | 0 |
fp17 | 振り払い力 | Shake knockback | 0 |
fp18 | 振り払いダメージ | Shake damage | 0 |
fp19 | 振り払い範囲 | Shake range | 0 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 0 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 0 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 0 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 0 |
fp24 | 攻撃力 | Attack damage | 0 |
fp25 | 視界高 | Unknown (height visibility?) | 250 |
fp26 | 探索高 | Unknown (exploration height?) | 0 |
fp27 | ライフの高さ | HP wheel height | 0 |
fp28 | 回転最大速度 | Rotation speed | 0 |
fp29 | 警戒時間 | Unknown (warning time?) | 0 |
fp30 | 警戒ライフ | Unknown | 0 |
fp31 | ライフ回復率 | Regeneration rate | 0 |
fp32 | LOD半径 | Off-camera radius | 50 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 30 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 15 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 10 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0.05 (5%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 10 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 0 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 0 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 0 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 0 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 0 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 0 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 0 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp01 | 飛行高さ | Unknown (flying height?) | 90 |
fp02 | 上下の揺れ速度 | Unknown (vertical swing speed?) | 1.75 |
fp03 | 上下の揺れ幅 | Unknown (horizontal swing speed?) | 20 |
fp04 | 死亡速度 | Unknown (death rate?) | 400 |
fp05 | 死亡時間 | Unknown (time of death?) | 0.5 |
Other information
- Technical name in The Official Nintendo Player's Guide: Nectar Spectre
- Size: Body length: 25mm, as per the e-card
- Pikmin 2 Piklopedia number: #55
- Pikmin 4 Piklopedia number: #82
Naming
- Common name: Honeywisp. It is a combination of "honey", due to the sack of nectar it carries in the first game, and "wisp", a mythical entity that resembles a floating lamp's light; effectively, the Honeywisp faintly emits light and floats about.
- Japanese nickname: ピキマキ?. It is similar to アリマキ? (lit.: "aphid"), but with アリ? (lit.: "ant") replaced with "Piki" (an early name for Pikmin), since the way Pikmin drink the Honeywisps' nectar is similar to how some ants farm aphids and drink their honeydew.
- Japanese name: ピキマキミツムシ?, lit.: "Piki Aphid Nectar Bug"
- Scientific name: Nektara fatuus. Nektara is close to the Latin nectaris, or "related to nectar", and fatuus being the Latin component of the term ignis fatuus, another name for the will-o'-the-wisp, a similarly ephemeral floating creature.
- Internal names: Internally, it is called
qurione
, a romanization of "clione". A clione, or sea angel, is a creature with a transparent body, much like that of the Honeywisp. In Pikmin 4 its internal name isKURIONE
. - Prerelease: None.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ピキマキ? Piki Maki |
Piki Aphid | |
Chinese (traditional) |
皮基天使 Píjī Tiānshǐ |
Piki Angel | |
Chinese (simplified) |
皮基天使 Píjī Tiānshǐ |
Piki Angel | |
Dutch | Draaggeest | Carry spirit | |
French | Mouchamiel | From "mouche à miel" (honey bee, lit.: "honey fly") | |
German | Nektarelfe | Nectar Elf | |
Italian | Vespa nettarice | Nettar wasp | From "nettare" (nectar) |
Korean | 피크진디 Pikeu-Jindi |
Pik Aphid | |
Portuguese | Marimel | From "mel" (honey) | Possibly a portmanteau of "mariposa" (moth) and "mel" (honey) |
Spanish | Agarramiel | Honeyholder | From "agarrar" (to hold on to) and "miel" (honey) |
Gallery
Pikmin
The Honeywisp in the enemy reel.
Two idle Honeywisps in the Forest of Hope.
A Honeywisp just after it drop its nectar.
Pikmin 2
A Honeywisp in the Piklopedia.
The Piklopedia icon of the Honeywisp in the Nintendo Switch version of Pikmin 2.
Pikmin 4
The Piklopedia icon of the Honeywisp.
Three Honeywisps immediately after being struck by a Lightning Shock and dropping their eggs as a result.
A Honeywisp in Hero's Hideaway.
A Honeywisp that appears before the Porquillion fight in Olimar's Shipwreck Tale.
Three Honeywisps found next to the Golden Vaulting Table in Primordial Thicket.
Other
The Honeywisp's e-card, #52 (18th yellow card).
Trivia
- Although the Honeywisp cannot be killed, it still has a health value of 99999 in Pikmin 2's files.
- A near-copy of the Pikmin 2 Honeywisp exists unused inside Pikmin 3. It functions identically to the Pikmin 2 counterpart, except throwing a Pikmin at the egg causes Pikmin 3 to instantly crash.
See also
- Pikmin 1
- Pikmin 2
- Pikmin 4
- Honeywisp family
- Pikmin 1 enemies
- Pikmin 2 enemies
- Pikmin 4 enemies
- Harmless enemies
- Airborne enemies
- Hiding enemies
- Nectar and sprays
- The Forest of Hope
- The Forest Navel
- Valley of Repose
- Perplexing Pool
- Awakening Wood
- Bulblax Kingdom
- White Flower Garden
- Hole of Heroes
- Serene Shores
- Primordial Thicket
- Industrial Maze
- Below-Grade Discotheque
- Engulfed Castle
- Frozen Inferno
- Cavern for a King
- 2-Player Battle
- Olimar's Shipwreck Tale