Moving walkway: Difference between revisions
No edit summary |
Tags: Mobile edit Advanced mobile edit |
||
Line 25: | Line 25: | ||
*[[Giant's Hearth]] (does not appear above ground) | *[[Giant's Hearth]] (does not appear above ground) | ||
**[[Ultimate Testing Range]] | **[[Ultimate Testing Range]] | ||
**Sublevel 4 × 10 | ***Sublevel 4 × 10 | ||
*[[Dandori Challenge]]s | *[[Dandori Challenge]]s | ||
**[[Trial of the Sage Leaf]] 6th Story: Gimmick Gambit × 4 | **[[Trial of the Sage Leaf]] 6th Story: Gimmick Gambit × 4 |
Revision as of 08:10, June 30, 2024
Moving walkways are tools in Pikmin 3 and Pikmin 4. They are silver conveyor belts that constantly move in a certain direction, and their direction can be switched by activating a switch. Objects on top of one are carried along the belt until they reach static land or fall off, sometimes into the pit. In Pikmin 3, they are found only in the Mission Mode stage Clockwork Chasm, while in Pikmin 4 they are found in several caves.
Some belts are faster than others, and although leaders and Pikmin are fast enough to cross against the slower ones, faster ones may make it impossible to go against the flow other than by Oatchi's rush. Regardless of speed, Pikmin will only carry objects with the flow. The direction of all belts in the stage can be reversed if a Pikmin, leader or pikpik carrot is thrown onto a switch or if Oatchi jumps on top of it. Due to their nature, they're also used alongside other tools, like Bouncy Mushrooms and fans.
The conveyor belts in Clockwork Chasm are used as the stage's main gimmick; so much so that the leaders and a blob of nectar begin on top of one on the Collect Treasure! mission, which carries them to the main platform. They mostly provide a strategy element to the stage, since players have to plan out their usual routine, but also have to coordinate when and where the conveyor belts must be switched, to help Pikmin move quicker or open up paths. In this stage, there are 22 belts in the Collect Treasure! mission, and 18 in the Battle Enemies! mission.
Locations
- Pikmin 3
- Clockwork Chasm
- Collect Treasure! × 22
- Battle Enemies! × 18
- Pikmin 4
- Sun-Speckled Terrace (does not appear above ground)
- Industrial Maze
- Sublevel 1 × 4
- Industrial Maze
- Serene Shores (does not appear above ground)
- Below-Grade Discotheque
- Sublevel 3 × 3
- Below-Grade Discotheque
- Hero's Hideaway (does not appear above ground)
- Doppelgänger's Den
- Sublevel 3 × 5
- Doppelgänger's Den
- Giant's Hearth (does not appear above ground)
- Ultimate Testing Range
- Sublevel 4 × 10
- Ultimate Testing Range
- Dandori Challenges
- Trial of the Sage Leaf 6th Story: Gimmick Gambit × 4
Gallery
This article or section is in need of more images. |
Some Blue Pikmin carrying Puckering Blinnow corpses across a conveyor belt.
A group of moving walkways inside sublevel 3 of the Below-Grade Discotheque.
Trivia
- Conveyor belts, alongside conveyor switches, are the only tools in Pikmin 3 to only appear in Mission Mode.
- Pikmin sprouts will not be carried by conveyor belts.[1] This can be seen in the Battle Enemies! variant of the stage, since there is a Swooping Snitchbug flying above a conveyor belt.
See also
References
- ^ Twitter clip on Twitter, published on September 29th, 2021, retrieved on September 29th, 2021
Tools |
---|
Bloominous Stemple • Bouncy Mushroom • Bridge ( Stick • Fragment • Hay) • Clay ( Bridge • Climbing wall • Mound • Valve) • Climbing rope • Climbing stick • Dirt-mound • Electrode • Fan • Fire starter • Floating platform • Flukeweed • Fragments • Geyser • Iron ball • Liftable rock • Lily pad • Moving walkway • Potted mushroom • Pulley rock • Seesaw blocks ( Elevator platforms) |
Minor tools |