Honeywisp: Difference between revisions
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|family = Honeywisp | |family = Honeywisp | ||
|areas = [[The Forest of Hope]], [[The Forest Navel]], [[Valley of Repose]], [[Awakening Wood]], [[Perplexing Pool]], [[Sun-Speckled Terrace]], [[Serene Shores]] | |areas = [[The Forest of Hope]], [[The Forest Navel]], [[Valley of Repose]], [[Awakening Wood]], [[Perplexing Pool]], [[Sun-Speckled Terrace]], [[Serene Shores]] | ||
|underground = [[White Flower Garden]], [[Bulblax Kingdom]], [[Hole of Heroes]], [[Industrial Maze]], [[Below-Grade Discotheque]], [[Engulfed Castle]], [[Cavern for a King]] | |underground = [[White Flower Garden]], [[Bulblax Kingdom]], [[Hole of Heroes]], [[Industrial Maze]], [[Below-Grade Discotheque]], [[Engulfed Castle]], [[Frozen Inferno]], [[Cavern for a King]] | ||
|2p = [[Rusty Gulch]] | |2p = [[Rusty Gulch]] | ||
|attacks = None | |attacks = None |
Revision as of 17:16, August 12, 2023
| |||
---|---|---|---|
Appears in | Pikmin, Pikmin 2, Pikmin 4 | ||
Scientific name | Nektara fatuus | ||
Family | Honeywisp | ||
Areas | The Forest of Hope, The Forest Navel, Valley of Repose, Awakening Wood, Perplexing Pool, Sun-Speckled Terrace, Serene Shores | ||
Caves | White Flower Garden, Bulblax Kingdom, Hole of Heroes, Industrial Maze, Below-Grade Discotheque, Engulfed Castle, Frozen Inferno, Cavern for a King | ||
Challenge Mode stages | None | ||
Dandori Challenge stages | None | ||
Dandori Battle stages | None | ||
2-Player Battle stages | Rusty Gulch | ||
Attacks | None |
Honeywisps (ピキマキ?, lit.: "Pikmin Aphid") are creatures found in the first two Pikmin games and Pikmin 4. They float across the air carrying nectar (in Pikmin) or an egg (in Pikmin 2 and Pikmin 4), and tend to glow and make high pitched cries, appearing and disappearing out of thin air if a leader passes nearby set places where they can show. A Honeywisp's egg, like any other, may contain nectar, a spray drop, or Mitites.
Stats
Game | Weight | Max. carriers |
Seeds | Value | Health | Regen. |
---|---|---|---|---|---|---|
N/A | N/A | N/A | N/A | N/A[note 1] | No | |
N/A | N/A | N/A | N/A | N/A[note 2] | No | |
N/A | N/A | N/A | N/A | 1 | No |
Notes
Olimar's voyage log
Reel notes
Olimar's notes
Louie's notes
“Although the eggs are small, the yolk has a distinctly bold and tangy flavor. Try tossing a few in a pan along with your choice of meat and
fresh vegetables and cook up a country scramble!”Dalmo's Notes
Pikmin Nintendo Player's Guide
Pikmin Nintendo Power booklet description
Pikmin 2 Nintendo Player's Guide
Behavior
Honeywisps appear only when approached and disappear after a short amount of time. They float a considerable distance above the ground at a slow pace, and they take no note of the presence of leaders or Pikmin, unless attacked, at which point they will feverishly drop their nectar or egg and vanish. They are frequently found grouped in a general area, though not all will be activated at the same time.
Strategy
The following article or section contains guides. |
The Honeywisp is a constantly airborne enemy. As such, it can only be killed with Pikmin. If a Pikmin is thrown at one, it will vanish and drop its nectar. Yellow Pikmin are your best option due to their high throwing arc. When trying to take down a Honeywisp or a group of Honeywisps, its usually fine to throw quickly with less precision to take them down, as there is no risk in fighting them unless other creatures are nearby.
Neither White nor Purple Pikmin are especially effective against this creature, and it cannot be petrified in any way.
Technical information
Pikmin technical information (?) | |||
---|---|---|---|
Internal name | qurione
| ||
HP | 1 |
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | qurione
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.1 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 99999 |
fp01 | マップとの当り | Unknown (related to slopes) | 15 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0 |
fp03 | ダメージスケールY | Vertical damage scale | 0 |
fp04 | ダメージフレーム | Damage scale duration | 0 |
fp05 | 質量 | Unknown (weight?) | 0.01 |
fp06 | 速度 | Move speed | 35 |
fp08 | 回転速度率 | Rotation acceleration | 0 |
fp09 | テリトリー | Territory radius | 1 |
fp10 | ホーム範囲 | "Home" radius | 1 |
fp11 | プライベート距離 | "Private" radius | 75 |
fp12 | 視界距離 | Sight radius | 100 |
fp13 | 視界角度 | FOV | 180 |
fp14 | 探索距離 | Unknown (exploration radius?) | 0 |
fp15 | 探索角度 | Unknown (exploration angle?) | 0 |
fp16 | 振り払い率 | Successful shake rate | 0 |
fp17 | 振り払い力 | Shake knockback | 0 |
fp18 | 振り払いダメージ | Shake damage | 0 |
fp19 | 振り払い範囲 | Shake range | 0 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 0 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 0 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 0 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 0 |
fp24 | 攻撃力 | Attack damage | 0 |
fp25 | 視界高 | Unknown (height visibility?) | 250 |
fp26 | 探索高 | Unknown (exploration height?) | 0 |
fp27 | ライフの高さ | HP wheel height | 0 |
fp28 | 回転最大速度 | Rotation speed | 0 |
fp29 | 警戒時間 | Unknown (warning time?) | 0 |
fp30 | 警戒ライフ | Unknown | 0 |
fp31 | ライフ回復率 | Regeneration rate | 0 |
fp32 | LOD半径 | Off-camera radius | 50 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 30 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 15 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 10 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0.05 (5%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 10 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 0 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 0 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 0 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 0 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 0 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 0 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 0 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp01 | 飛行高さ | Unknown (flying height?) | 90 |
fp02 | 上下の揺れ速度 | Unknown (vertical swing speed?) | 1.75 |
fp03 | 上下の揺れ幅 | Unknown (horizontal swing speed?) | 20 |
fp04 | 死亡速度 | Unknown (death rate?) | 400 |
fp05 | 死亡時間 | Unknown (time of death?) | 0.5 |
Other information
- Technical name in The Official Nintendo Player's Guide: Nectar Spectre
- Size: Body length: 25mm, as per the e-card
- Japanese name: ピキマキミツムシ?, lit.: "Pikmin aphid nectar bug"
- Pikmin 2 Piklopedia number: #55
Naming
The name "Honeywisp" is a combination of "honey", due to the sack of nectar it carries in the first game, and "wisp", a mythical entity that resembles a floating lamp's light; effectively, the Honeywisp faintly emits light and floats about. In Japan, the creature is called ピキマキ?, which translates to "Pikmin Aphid", with "Piki" being a shortening of "Pikmin", and "aphid" referring to real-life aphids, since some ants farm these creatures and drink their honeydew.
Its scientific name is Nektara fatuus, with Nektara being close to the Latin nectaris, or "related to nectar", and fatuus being the Latin word for "silly", perhaps due to its blissfully ignorant nature. Internally, it is called qurione
, a romanization of "clione". A clione, or sea angel, is a creature with a transparent body, much like that of the Honeywisp.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ピキマキ? Piki maki |
Pikmin Aphid |
French | Mouchamiel | From "mouche à miel" (literally "honey fly", but meaning "honey bee") |
German | Nektarelfe | From "nektar" (nectar) and "elfe" (elf) |
Korean | 피크진디 Pik jindi |
Pik plant louse |
Portuguese (NoA) | Marimel | From "mel" (honey) |
Spanish (NoA) | Agarramiel | From "agarrador" (grabber) and "miel" (honey) |
Gallery
- Honeywisp.png
Artwork of the Honeywisp from Pikmin.
The Honeywisp in Pikmin's enemy reel.
- Honeywisp.jpg
Artwork of a Honeywisp from Pikmin 2.
A Honeywisp in Pikmin 2's Piklopedia.
The creature's e-card, #52 (18th yellow card).
Trivia
- Although this enemy cannot be killed, it still has a health value of 99999 in Pikmin 2's files.
- A near-copy of the Pikmin 2 Honeywisp exists unused inside Pikmin 3. It functions identically to the Pikmin 2 counterpart, except throwing a Pikmin at the egg causes Pikmin 3 to instantly crash.
See also
- Pikmin 1
- Pikmin 2
- Pikmin 4
- Honeywisp family
- Pikmin 1 enemies
- Pikmin 2 enemies
- Pikmin 4 enemies
- Harmless enemies
- Nectar and sprays
- Airborne enemies
- Hiding enemies
- The Forest of Hope
- The Forest Navel
- Valley of Repose
- Perplexing Pool
- Awakening Wood
- Hole of Heroes
- Bulblax Kingdom
- White Flower Garden
- Pikmin 1 Challenge Mode