Mamuta: Difference between revisions
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[[Category:Pikmin 2]] | [[Category:Pikmin 2]] | ||
[[Category:The Impact Site]] | [[Category:The Impact Site]] | ||
[[Category: The Distant Spring]] | |||
[[Category:Frontier Cavern]] | [[Category:Frontier Cavern]] | ||
[[Category:Cavern of Chaos]] | [[Category:Cavern of Chaos]] |
Revision as of 01:02, September 18, 2021
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Appears in | Pikmin, Pikmin 2 | ||
Scientific name | Unknown | ||
Family | Unknown | ||
Areas | The Impact Site | ||
Caves | Frontier Cavern, Cavern of Chaos, Hole of Heroes | ||
Challenge Mode stages | The Distant Spring, Trampled Garden | ||
2-Player Battle stages | None | ||
Attacks | Pound Pikmin into the ground |
The Mamuta (ミウリン?) is an enemy found in the first two Pikmin games. It is fairly large, seemingly rocky and has two small eyes with dark markings around each one. Its body is notably asymmetrical with large, muscular arms that have strange markings around the wrists, and is covered in tiny white and gray hairs. The single Mamuta in the first game is neutral, and just stands and watches when Pikmin walk by; if any harm comes to it, however, it becomes enraged and attacks. In Pikmin 2, despite being initially so gentle that Unmarked Spectralids can land on them, Mamutas become aggressive when approached.
These creatures attack by pounding Pikmin into the ground. This doesn't kill them, but replants them and turns them into flowered Pikmin by some unknown process. This can be used to one's advantage, though it can get very annoying when it comes to plucking the Pikmin if one is in a hurry. With the Pluckaphone, however, a Mamuta can do more good than bad, as the planted Pikmin can simply be called out of the ground. Leaders, as opposed to Pikmin, do take damage from Mamuta attacks.
In Pikmin, the Mamuta is found at The Impact Site on even-numbered days, starting on day 8 (on odd-numbered days, the Goolix is encountered instead), but in Pikmin 2, Mamutas are only found underground, and their health and weight is less than in Pikmin. A Mamuta inside the Frontier Cavern holds the Brute Knuckles, making it the only non-boss enemy which carries a piece of the Explorer's Friend Series, which constitutes the Exploration Kit.
Stats
Game | Weight | Max. carriers |
Seeds | Value | Health | Regen. |
---|---|---|---|---|---|---|
8 | 20 | 15 | N/A | 2500 | Unknown | |
7 | 15 | 8[note 1] | × 3 | 500 | No |
- ^ This enemy cannot be delivered to Onions in-game. This information is obtained from the game files.
Behavior
In the first Pikmin game, the creature starts off just wandering around the arena randomly. If attacked, it will start raging and will attack back, smacking both Olimar and Pikmin. This causes the creature to stop attacking and appear to relax, after emitting some odd donkey-like noises. It will only attack again if Pikmin are plucked or if it is attacked.
In Pikmin 2, they are motionless – they are so still that Unmarked Spectralids will land on them, if there are any nearby. Once a leader or Pikmin approach however, it will enter an aggressive state, and any Unmarked Spectralids on it will fly off. Unlike in Pikmin, a Mamuta in this game will not rest after attacking.
Strategy
The following article or section contains guides. |
Pikmin
There is no threat to your Pikmin, only the problem of having to pluck planted Pikmin, which can take a while without the Pluckaphone (Pikmin 2 only), although it can be troublesome if the Mamuta hits the leaders, incapacitating him for a second or more. Throwing Pikmin onto it from a distance is often more effective to avoid this than swarming, unless Olimar is accompanied by a large group of Pikmin. Attacking from behind is also advantageous. Purple Pikmin allow for an especially easy defeat. One must try to be careful; some Pikmin being planted is inevitable, but if all of your army is planted, then it is likely that you will have to either resort to throwing and calling back two or three salvaged Pikmin, as the Mamuta will attempt to attack you if you pluck any more than that; or, you could be forced to use the below strategy, which is marginally simpler and much harder.
Leaders
Although very difficult, Olimar can defeat the Mamuta by attacking it from behind. However, it is recommended that Olimar uses Pikmin, as attacking the Mamuta by himself is time-consuming. In Pikmin 2, this is less of a problem due to Mamutas only appearing in caves with no time limit. Also, the Mamutas in both games cause major damage to Olimar and, at least in the first game, can land multiple hits on him while he is incapacitated. This can damage him even to the point of death. Inexperienced players, beware.
Notes
Olimar's voyage log
Reel notes
Olimar's notes
Louie's notes
Nintendo Player's Guide
Technical information
Pikmin technical information (?) | |||
---|---|---|---|
Internal name | miurin
| ||
HP | 2500 |
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | miulin
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.05 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 500 |
fp01 | マップとの当り | Unknown (related to slopes) | 35 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.2 |
fp03 | ダメージスケールY | Vertical damage scale | 0.25 |
fp04 | ダメージフレーム | Damage scale duration | 0.35 |
fp05 | 質量 | Unknown (weight?) | 0.5 |
fp06 | 速度 | Move speed | 30 |
fp08 | 回転速度率 | Rotation acceleration | 0.07 |
fp09 | テリトリー | Territory radius | 250 |
fp10 | ホーム範囲 | "Home" radius | 20 |
fp11 | プライベート距離 | "Private" radius | 50 |
fp12 | 視界距離 | Sight radius | 150 |
fp13 | 視界角度 | FOV | 80 |
fp14 | 探索距離 | Unknown (exploration radius?) | 200 |
fp15 | 探索角度 | Unknown (exploration angle?) | 80 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 40 |
fp18 | 振り払いダメージ | Shake damage | 1 |
fp19 | 振り払い範囲 | Shake range | 40 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 30 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 15 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 40 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 15 |
fp24 | 攻撃力 | Attack damage | 10 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 50 |
fp27 | ライフの高さ | HP wheel height | 70 |
fp28 | 回転最大速度 | Rotation speed | 30 |
fp29 | 警戒時間 | Unknown (warning time?) | 2 |
fp30 | 警戒ライフ | Unknown | 0 |
fp31 | ライフ回復率 | Regeneration rate | 0 |
fp32 | LOD半径 | Off-camera radius | 30 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 20 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 15 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0.3 (30%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 5 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 1 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 1 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 2 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 2 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 5 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 3 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 10 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp01 | リターンカウンタ | Unknown (return counter?) | 200 |
fp03 | 連続プレス角度 | Unknown (if Pikmin are within this angle, keep slapping without rotating?) | 20 |
fp04 | ダッシュ速度倍率 | Unknown (running speed multiplier?) | 3 |
fp05 | ダッシュアニメ倍率 | Unknown (running animation speed multiplier?) | 2 |
fp06 | 旋回終了角度 | Unknown (turning angle end?) | 10 |
fp07 | ダッシュ可能角度 | Unknown (running angle?) | 30 |
fp08 | 攻撃範囲最小 | Min attack range | 25 |
Other information
- Technical name in The Official Nintendo Player's Guide: The Great Protector (God of All Pikmin)
- Size: Body length: 60mm, as per the e-card
- Pikmin 2 Piklopedia number: #56
Naming
Both the English and Japanese names seem to have no real meaning. Its scientific name is also unknown, and the internal name in both games is simply the Japanese name (ミウリン?), although written as miulin
instead of miurin
in Pikmin 2. Erroneously, its scientific name in the GameCube Interactive Multi-Game Demo Disc Version 18 is Mamuta.[1]
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ミウリン? Miurin |
|
French | Mamuta (Pikmin), Babuta (Pikmin 2) | |
German | Mamuta | |
Italian | Mamuta | |
Korean | 마뮤타 Mamuta |
Gallery
A Mamuta on the enemy reel.
A Mamuta on the Piklopedia.
The creature's e-card, #62 (8th yellow card).
Trivia
- Interestingly, the patterns on the Mamuta's wrists are the same as the patterns on the Onions.
- In a prototype version of Pikmin 2, the Mamuta was meant to have a recipe, but it was scrapped and replaced to "inedible."
- In Pikmin, the Mamuta appears to be resistant to bomb rocks, taking minuscule damage when struck.
- In Pikmin 2, the Mamuta is never seen above ground, but it has an unused seed value of 8.
- The Burrowing Snagret's recipe in the Japanese version of Louie's notes is strikingly similar to that of the Mamuta's American notes, stating it's "like grilled chicken". Because of this, the Mamuta's recipe is very different in the Japanese Version, instead saying to be quick about boiling it as it spoils quickly, but to be kept for 2-3 days when boiling.
- Coincidentally, the early recipe for the Mamuta is exactly the same as the Japanese version, even changing it from inedible to edible.[2]
See also
- Smoky Progg – thought to be a malformed larval Mamuta.
- Goolix
References
- ^ Proto:Pikmin 2/Piklopedia Entries on The Cutting Room Floor
- ^ Pikmin 2/Early English Script/Louie's Notes on The Cutting Room Floor