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(Policy. Also, it's best if we have a "canon" image first, prerelease later.) |
(Specializing the TODO template.) |
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{{clear}} | {{clear}} | ||
==Locations== | ==Locations== | ||
{{ | {{game help|p3|Add locations in ''Pikmin 3'''s non-story modes.}} | ||
===''Pikmin''=== | ===''Pikmin''=== | ||
*Story mode | *Story mode | ||
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==Fragment== | ==Fragment== | ||
[[File:ZlCfzRE4Yk4QPrxX58.jpg|250px|thumb|A pile of fragments.]] | [[File:ZlCfzRE4Yk4QPrxX58.jpg|250px|thumb|A pile of fragments.]] | ||
{{ | {{game help|p3|List the location of all piles of fragments in the game.}} | ||
'''Fragments''' are ceramic tiles that are used to build bridges in ''[[Pikmin 3]]''. Fragments are clustered together in piles, and the [[Pikmin family|Pikmin]] will [[carry]] them to the bridge of the corresponding fragment color, then return to the pile, even if there aren't any fragments left. However, if a Pikmin [[carrying]] a fragment is [[Whistle|called]] back, that fragment will vanish and reappear at the pile it came from. Pikmin carrying fragments can also be pushed, making them carry it faster. | '''Fragments''' are ceramic tiles that are used to build bridges in ''[[Pikmin 3]]''. Fragments are clustered together in piles, and the [[Pikmin family|Pikmin]] will [[carry]] them to the bridge of the corresponding fragment color, then return to the pile, even if there aren't any fragments left. However, if a Pikmin [[carrying]] a fragment is [[Whistle|called]] back, that fragment will vanish and reappear at the pile it came from. Pikmin carrying fragments can also be pushed, making them carry it faster. | ||