Puffy Blowhog: Difference between revisions
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|hp1 = 3000 | |hp1 = 3000 |
Revision as of 17:31, February 9, 2015
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Appears in | Pikmin, Pikmin 2, Pikmin 3 | ||
Scientific name | Sus inflata | ||
Family | Blowhog | ||
Areas | The Distant Spring, Twilight River | ||
Caves | Glutton's Kitchen, Cavern of Chaos, Hole of Heroes, Dream Den | ||
Challenge Mode stages | The Distant Spring, Novice Training, Cave of Snarls | ||
Mission Mode Collect Treasure! stages | Twilight Hollow | ||
Mission Mode Battle Enemies! stages | Fortress of Festivity | ||
Side Story days | None | ||
2-Player Battle stages | Carpet Plain | ||
Bingo Battle stages | Sandpit Kingdom | ||
Attacks | Blows away Pikmin and leaders |
To do: Find a source for the "12 centimeters off the ground" statement. |
The Puffy Blowhog (センドックリ?, lit.: "Tokkuri Balloon") is an enemy in all three Pikmin games. It is the more recognized of the two airborne blowhog species, although much more rare than the one introduced in the second game, the Withering Blowhog. It floats gently in the air, and when it finds Pikmin or leaders, it blows them away with a strong gust of air.
Before blowing air, it first needs to stop and inhale. In Pikmin, this creature knocks down Olimar and blows away Pikmin, causing their flowers to wilt. In Pikmin 2, its breath is notably stronger than that of the Withering Blowhog but weaker than that of Puffy Blowhogs in Pikmin, and it does not cause Pikmin flowers to wilt, nor does it knock them back as far. Purple Pikmin are immune to the wind, and collecting the Rush Boots makes the captains immune too. Regardless of game, their strong gusts can knock Pikmin into hazards or other dangers.
It floats high in the air, and at maximum height, it is exactly 12 centimeters off the ground. This is low enough for thrown Pikmin to reach, however. It can shake Pikmin off, but if overwhelmed and weighed down, it'll be brought to the ground, and be vulnerable to attacks for a few seconds. It will then attempt to go back into the air, but if it has too many Pikmin on it, will not succeed. In Pikmin 3, it can instantly inflate when it crashes on the ground, throwing off latched Pikmin. It also drops a corpse in Pikmin 3, after it deflates itself from defeat.
In the first game, they appear in The Distant Spring, usually near water and other enemies, making them much more dangerous, as there is an abundance of hazards for them to blow Pikmin into. Puffy Blowhogs are only rarely seen within a few caves in Pikmin 2, as well as the multiplayer stage Carpet Plain. In Pikmin 3, the Puffy Blowhog only appears in Story Mode once in the Twilight River area, as well as in the Defeat enemies! version of Fortress of Festivity.
Appearance
The Puffy Blowhog is a large creature, resembling a half-inflated balloon. It has a striped body, with cyan and purple stripes, two small flipper-like appendages on the sides, and several harmless spikes on the back. It also has four holes on the sides. Periodically, a flash of light blazes through the creature's body
In Pikmin, the Puffy Blowhog is slightly larger than that in Pikmin 2. In Pikmin 3, it looks noticeably more balloon-like than its previous appearances. The purple stripes are slightly translucent, and appear stretched by the air inside of it, while the blue stripes seem painted-on, as they are opaque and shiny. Its corpse looks like a completely deflated balloon, much smaller than the living creature. Its eyes also seem to have changed, due to its pupils being larger and the sclera not as noticeable compared to the previous games.
Notes
Olimar's voyage log
Reel notes
Olimar's notes
Louie's notes
Strategy
Due to their speed when flying away, these enemies are hard to combat. It is possible to throw Pikmin at it while it is moving, but hard. Instead, lure it into attacking, and while it is busy inhaling air, quickly get under it and bombard it with Pikmin. If you threw enough of them, it will eventually fall. Swarm or charge it, and it should be dead in a few seconds. If there are other enemies nearby and you can afford to leave a distraction, keep the Puffy Blowhog busy while you clear out the other enemies, so that the fight with the flying beast will be easier.
In Pikmin, it moves in the air much faster, making a head-on ambush nearly impossible unless the enemy is cornered. In the second game, they're in caves often with many gates, so they can be a problem to hit when they're behind a gate. They're weaker, and a single purple Pikmin is enough to make one fall.
In Pikmin 3, winged Pikmin can be used to swarm it in mid-air and defeat it easily, but otherwise, the strategies from the first two games work well. Seeing as they cannot make Pikmin flowers or buds wilt, leaving a group of winged Pikmin to take care of it is normally a good idea, as the Pikmin do not need a leader to throw them in order to attack. Rock Pikmin can also drain the enemy's health rather quickly. Because it inflates when it lands on the ground, it is advised to whistle your Pikmin to you when you see that the creature is starting to fall; it will not push away Pikmin if there are none attacking it. Then, proceed to charge like normal.
Glitch
When battling a Puffy Blowhog in either Pikmin or Pikmin 2, there may be times when a Blowhog that is being pulled down by Pikmin that are latched-on will land on a border or ledge of some sort. The enemy will be unable to reach the programmed "ground", and stay on the obstacle and repeat its struggling animation infinitely. In The Distant Spring, the stone pathways around the UV Lamp may cause this glitch to occur, and it can also happen on the walls of sublevels in various caves in Pikmin 2, wherever Puffy Blowhogs are found. In Pikmin 3, it will merely slide off walls or use them as a ramp to get back up.
Technical information
Pikmin technical information (?) | |||
---|---|---|---|
Internal name | mar
| ||
HP | 3000 |
Pikmin 2 technical information (?) | |||
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Internal name | mar
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.5 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 3000 |
fp01 | マップとの当り | Unknown (related to slopes) | 75 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.2 |
fp03 | ダメージスケールY | Vertical damage scale | 0.25 |
fp04 | ダメージフレーム | Damage scale duration | 0.35 |
fp05 | 質量 | Unknown (weight?) | 0.0001 |
fp06 | 速度 | Move speed | 120 |
fp08 | 回転速度率 | Rotation acceleration | 0.05 |
fp09 | テリトリー | Territory radius | 400 |
fp10 | ホーム範囲 | "Home" radius | 100 |
fp11 | プライベート距離 | "Private" radius | 100 |
fp12 | 視界距離 | Sight radius | 275 |
fp13 | 視界角度 | FOV | 90 |
fp14 | 探索距離 | Unknown (exploration radius?) | 200 |
fp15 | 探索角度 | Unknown (exploration angle?) | 120 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 200 |
fp18 | 振り払いダメージ | Shake damage | 1 |
fp19 | 振り払い範囲 | Shake range | 55 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 200 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 20 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 300 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 20 |
fp24 | 攻撃力 | Attack damage | 0 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 50 |
fp27 | ライフの高さ | HP wheel height | 50 |
fp28 | 回転最大速度 | Rotation speed | 10 |
fp29 | 警戒時間 | Unknown (warning time?) | 15 |
fp30 | 警戒ライフ | Unknown | 30 |
fp31 | ライフ回復率 | Regeneration rate | 0.00005 |
fp32 | LOD半径 | Off-camera radius | 125 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 100 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 40 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0.3 (30%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 5 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 3 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 3 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 8 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 5 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 15 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 10 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 30 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp01 | 基準飛行高さ | Unknown (regular flying height?) | 80 |
fp02 | 上昇係数 | Unknown (rise coefficient?) | 1 |
fp03 | 空中ウェイト時間 | Unknown (wait time before blowing?) | 3 |
fp10 | 地上ウェイト時間 | Unknown (ground wait time?) | 1 |
fp04 | 振払落下時間 | Unknown | 1 |
ip01 | 落下最低ピキ数 | Unknown (min number of Pikmin that get knocked down?) | 6 |
fp05 | 上下の揺れ速度 | Unknown (vertical swing speed?) | 2.5 |
fp06 | 上下の揺れ幅 | Unknown (horizontal swing speed?) | 5 |
Gallery
A Puffy Blowhog floating around in The Distant Spring.
A Puffy Blowhog attacking in the Piklopedia.
- Puffy Blowhog.png
Another image of the enemy attacking in the Piklopedia.
A Puffy Blowhog being attacked by winged Pikmin in Pikmin 3.
- ZlCfzREdzb8mdrzdMW.jpg
Side view of the Puffy Blowhog in Pikmin 3.
A Puffy Blowhog in the enemy reel.
- Beta Pikmin.jpg
The Puffy Blowhog as it appears in a prototype version of Pikmin.
- Puffyblowhog.jpg
Artwork of the Puffy Blowhog from Pikmin.
- Puffyhogattack.jpg
Artwork from Pikmin, showing the Puffy Blowhog being attacked by different types of Pikmin.
Trivia
- Their technical name, sus inflata means "inflated pig", with sus being the technical name for a pig, and inflata being related to inflation.
Names in other languages
Language | Name | Meaning |
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Japanese | フーセンドックリ? Fūsen Dokkuri |
Tokkuri Balloon |
German | Ballonerus | From Ballon (balloon). |