Dandelion: Difference between revisions
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<gallery> | <gallery> | ||
File:Dandelion art.jpg|Artwork of the dandelion. | File:Dandelion art.jpg|Artwork of the dandelion. | ||
File:Dandelion.jpg|In-game dandelion. | |||
Dandelion Real.jpg|A real world dandelion. | Dandelion Real.jpg|A real world dandelion. | ||
</gallery> | </gallery> |
Revision as of 18:28, May 16, 2015
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Appears in | Pikmin, Pikmin 2, Pikmin 3 | ||
Scientific name | Taraxacum officinale | ||
Family | Dandelion | ||
Areas | The Forest of Hope, Awakening Wood | ||
Caves | Snagret Hole | ||
Challenge Mode levels | Twilight Garden, Concrete Maze, Cave of Snarls, Hidden Garden, Breeding Ground, Sniper Room, Emperor's Realm | ||
Collect treasure! levels | None | ||
Battle enemies! levels | None | ||
Side Story levels | None | ||
2-Player Battle levels | Brawl Yard | ||
Bingo Battle levels | None |
To do: Add Pikmin 3 locations to the infobox. |
The Dandelion, although an all-too-common weedy plant in the real world, is somewhat rare in the Pikmin games, appearing in only two overworld locations, one cave, and seven challenge mode levels. Dandelions are used merely for scenery and do not affect gameplay. Seeding Dandelions can also be found in Pikmin 2, but are just as non-functional and are even more rare. The Dandelion is among the few organisms in the Pikmin series named after its real world counterpart.
Notes
Olimar's notes
“This perennial grows best in locations with full sun exposure. Its flowers boast countless tiny yellow petals packed together in a head. The species seems to have as many weedlike variants as petals, so more detailed research on these plants would best be left to a botanical research specialist.”
Louie's notes
“Young leaves are only suitable in garden salads. Use the flower to add color to your dishes.”
Technical information
Pikmin 2 technical information (?) | |||
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Internal name | tanpopo
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Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.1 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 1100 |
fp01 | マップとの当り | Unknown (related to slopes) | 40 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.5 |
fp03 | ダメージスケールY | Vertical damage scale | 0.5 |
fp04 | ダメージフレーム | Damage scale duration | 0.35 |
fp05 | 質量 | Unknown (weight?) | 0.1 |
fp06 | 速度 | Move speed | 50 |
fp08 | 回転速度率 | Rotation acceleration | 0.2 |
fp09 | テリトリー | Territory radius | 25 |
fp10 | ホーム範囲 | "Home" radius | 30 |
fp11 | プライベート距離 | "Private" radius | 70 |
fp12 | 視界距離 | Sight radius | 500 |
fp13 | 視界角度 | FOV | 90 |
fp14 | 探索距離 | Unknown (exploration radius?) | 500 |
fp15 | 探索角度 | Unknown (exploration angle?) | 120 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 200 |
fp18 | 振り払いダメージ | Shake damage | 0 |
fp19 | 振り払い範囲 | Shake range | 30 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 80 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 50 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 80 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 50 |
fp24 | 攻撃力 | Attack damage | 10 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 50 |
fp27 | ライフの高さ | HP wheel height | 80 |
fp28 | 回転最大速度 | Rotation speed | 8 |
fp29 | 警戒時間 | Unknown (warning time?) | 15 |
fp30 | 警戒ライフ | Unknown | 30 |
fp31 | ライフ回復率 | Regeneration rate | 0.0001 |
fp32 | LOD半径 | Off-camera radius | 55 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 40 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 40 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | N/A |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | N/A |
fp38 | 地震気絶時間 | Purple Pikmin stun time | N/A |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 6 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 5 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 12 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 10 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 17 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 20 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 22 |
Specific properties | |||
None |
Gallery
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