Wollyhop: Difference between revisions
(This is JonLikesPikmin, I just got timed out.) |
(Merged.) |
||
Line 1: | Line 1: | ||
{{Infobox enemy | {{Infobox enemy | ||
|pikmin = y | |pikmin = y | ||
|pikmin2 = y | |pikmin2 = y | ||
|pikmin3 = y | |pikmin3 = y | ||
|image = | |image = Wollywog.jpg | ||
|size = 270px | |size = 270px | ||
|icon = Piklopedia Wollywog.png | |icon = Piklopedia Wollywog.png | ||
Line 11: | Line 9: | ||
|name = Amphicaris albino | |name = Amphicaris albino | ||
|family = Amphituber | |family = Amphituber | ||
|areas = [[The Forest Navel]] | |areas = [[The Forest Navel]], [[Garden of Hope]] | ||
|underground = [[Bulblax Kingdom]], [[Shower Room]], [[Submerged Castle]], [[Cavern of Chaos]], [[Hole of Heroes]], [[Dream Den]]. | |underground = [[Bulblax Kingdom]], [[Shower Room]], [[Submerged Castle]], [[Cavern of Chaos]], [[Hole of Heroes]], [[Dream Den]]. | ||
|challenge = [[Bully Den]] | |challenge = [[Bully Den]] | ||
Line 17: | Line 15: | ||
|height = 48 | |height = 48 | ||
|max_pikmin = 14 | |max_pikmin = 14 | ||
|seeds = {{tt|8| | |seeds = {{tt|8|In ''Pikmin 2'', this enemy cannot be delivered to Onions in the main story mode. This information is obtained from the 2-Player Battle mode.}} | ||
|value = 7 | |value = 7 | ||
|attacks = | |attacks = Crush Pikmin | ||
|hp1 = 1800 | |hp1 = 1800 | ||
|hp2 = 1100 | |hp2 = 1100 | ||
Line 27: | Line 25: | ||
{{otheruses|the white frog-like enemy|the yellow variant|Yellow Wollywog}} | {{otheruses|the white frog-like enemy|the yellow variant|Yellow Wollywog}} | ||
'''Wollywogs''' ( | '''Wollywogs''' ({{j|マロガエル|Maro gaeru|Marshmallow Frog}}, also known as '''Wollyhops''') are a species of frog-like creatures found in all three [[Pikmin (series)|''Pikmin'' games]] that live in the bowels of subterranean areas. As an adaptation to environments with little or no sunlight, they have lost most of their skin pigmentation, giving them an albino-like appearance. In the European [[Region|version]] of ''[[New Play Control! Pikmin]]'', ''[[New Play Control! Pikmin 2]]'' and ''[[Pikmin 3]]'' they are known as "Wollyhops", possibly because British players could find the "wog" in the older name offensive. Nevertheless, ''New Play Control! Pikmin''<nowiki>'</nowiki>s [[enemy reel]] leaves the enemy's original name, "Wollywog". | ||
{{Notes|reel=y|olimar=y|louie=y|voyage=y}} | {{Notes|reel=y|olimar=y|louie=y|voyage=y}} | ||
===Nintendo Player's Guide=== | |||
"''Standard Wollywogs are pale because they never get any sun. You'll find them underground areas exclusively, and often in the water. Attack the hoppers with small squads of tossed Pikmin. If you swarm them, chances are some of your troops will get squashed.''" | |||
===Brawl | ===''Brawl'' trophy=== | ||
The Wollywog is seen as a trophy in ''[[Super Smash Bros. Brawl]]''. | The Wollywog is seen as a trophy in ''[[Super Smash Bros. Brawl]]''. | ||
{{smash trophy | |||
|image = WollywogTrophy.png | |||
|desc = A member of the amphituber family known to be quite quick witted upon spotting enemies, despite its slow- moving, easygoing nature. Be aware that wollywogs will make aggressive attempts to smash Pikmin. It is believed that the wollywog's whitish coloration is a result of a lack of sunlight over its generations spent in caves. | |||
|obtain = Random drop. | |||
}} | |||
==Strategy== | ==Strategy== | ||
====''Pikmin''==== | ====''Pikmin''==== | ||
[[Group move|Swarm]] it with a large group of Pikmin. The more Pikmin are attacking at once, the more likely the Wollywog will be weighed down and unable to jump (50 or more will keep it grounded almost every time). If it does get airborne, call back the Pikmin and get them away from the Wollywog's shadow (the area where it will land). Re-swarm when it lands. Note this strategy can cause the [[Glitches in Pikmin#Crushing glitch|crushing glitch]]. | [[Group move|Swarm]] it with a large group of Pikmin. The more Pikmin are attacking at once, the more likely the Wollywog will be weighed down and unable to jump (50 or more will keep it grounded almost every time). If it does get airborne, call back the Pikmin and get them away from the Wollywog's shadow (the area where it will land). Re-swarm when it lands. Note this strategy can cause the [[Glitches in Pikmin#Crushing glitch|crushing glitch]] to occur. | ||
An alternative method is to get two [[Yellow Pikmin]] and give each a [[ | An alternative method is to get two [[Yellow Pikmin]] and give each a [[bomb-rock]]. [[Throw]] an armed Yellow Pikmin into the Wollywog's vicinity and the Wollywog will target the Pikmin. When it does, immediately call back the Pikmin and by the time it lands, the bomb-rock will explode next to it. Repeat once more to kill it. In the ''[[New Play Control!]]'' version of the game, as Pikmin no longer drop the bomb-rocks when whistled at, a bomb-holding Pikmin must be thrown close to the Wollywog while it is in the air so the Pikmin throws it while it is on the ground. | ||
The alternative strategy mentioned for ''Pikmin 2'' also works here, but it takes longer than swarming, since throwing is slower on the first game. | The alternative strategy mentioned for ''Pikmin 2'' also works here, but it takes longer than swarming, since throwing is slower on the first game. | ||
====''Pikmin 2''==== | ====''Pikmin 2''==== | ||
Swarming is less effective here, so attack by repeatedly throwing Pikmin, preferably | Swarming is less effective here, so attack by repeatedly throwing Pikmin, preferably Purples, onto its back. It appears to be easier to pin the Wollywog to the ground here than in Pikmin, so it is in fact easier to kill. Once again, in the event that it does get off the ground, call the Pikmin back immediately and move them out of the way. An alternate strategy (if you don't have [[Purple Pikmin]]) is to use a group of about 10-20 Pikmin, and throw all the Pikmin before the Wollywog takes off. It should become airborne, and the moment it starts to land, recall the Pikmin. Because of the falling speeds of Pikmin and the Wollywog, and the fact that Pikmin are invincible when airborne, this is a very viable strategy. | ||
====''Pikmin 3''==== | ====''Pikmin 3''==== | ||
Line 118: | Line 119: | ||
{{p2 enemy property | fp04 | 落下初速度 | Initial fall speed | 330 }} | {{p2 enemy property | fp04 | 落下初速度 | Initial fall speed | 330 }} | ||
}} | }} | ||
==Gallery== | |||
<gallery> | |||
Reel26 Wollywog.png|A Wollywog in the [[enemy reel]] of ''[[Pikmin (game)|Pikmin]]''. | |||
Wollywog.png|A Wollywog in the [[Piklopedia]] of ''[[Pikmin 2]]'', rubbing its face. | |||
44wollywog.png|Another image in the Piklopedia. | |||
</gallery> | |||
==Trivia== | |||
*Their scientific name, ''amphicaris albino'', means "amphibious albino". ''Amphicaris'' is very similar to amphibious, and ''albino'' refers to the creature's pale skin and red eyes. | |||
==Names in other languages== | ==Names in other languages== | ||
{{Foreignname | {{Foreignname | ||
|Jap=マロガエル | |Jap = マロガエル | ||
|JapR= | |JapR = Maro gaeru | ||
|JapM=Roughly translates to Marshmallow frog. | |JapM = Roughly translates to Marshmallow frog. {{j|まろ|maro}} is lit. marshmallow, {{j|ガエル|gaeru}} is close to {{j|カエル|kaeru}} which means frog. | ||
}} | }} | ||
{{Enemies}} | {{Enemies}} | ||
[[Category:Crushing enemies]] | [[Category:Crushing enemies]] | ||
[[Category:Cavern of Chaos]] | |||
[[Category:Dream Den]] | |||
[[Category:The Forest Navel]] | |||
[[Category:Bulblax Kingdom]] | |||
[[Category:Shower Room]] | |||
[[Category:Submerged Castle]] | |||
[[Category:Hole of Heroes]] | |||
[[Category:Pikmin 2 Challenge Mode]] | |||
[[Category:Super Smash Bros. series]] |
Revision as of 11:32, January 31, 2015
| |||
---|---|---|---|
File:Wollywog.jpg | |||
Appears in | Pikmin, Pikmin 2, Pikmin 3 | ||
Scientific name | Amphicaris albino | ||
Family | Amphituber | ||
Areas | The Forest Navel, Garden of Hope | ||
Caves | Bulblax Kingdom, Shower Room, Submerged Castle, Cavern of Chaos, Hole of Heroes, Dream Den. | ||
Challenge Mode stages | Bully Den | ||
Mission Mode Collect Treasure! stages | None | ||
Mission Mode Battle Enemies! stages | None | ||
Side Story days | None | ||
2-Player Battle stages | None | ||
Bingo Battle stages | None | ||
Attacks | Crush Pikmin |
- This article is about the white frog-like enemy. For the yellow variant, see Yellow Wollywog.
Wollywogs (マロガエル?, lit.: "Marshmallow Frog", also known as Wollyhops) are a species of frog-like creatures found in all three Pikmin games that live in the bowels of subterranean areas. As an adaptation to environments with little or no sunlight, they have lost most of their skin pigmentation, giving them an albino-like appearance. In the European version of New Play Control! Pikmin, New Play Control! Pikmin 2 and Pikmin 3 they are known as "Wollyhops", possibly because British players could find the "wog" in the older name offensive. Nevertheless, New Play Control! Pikmin's enemy reel leaves the enemy's original name, "Wollywog".
Notes
Olimar's voyage log
Reel notes
Olimar's notes
Louie's notes
Nintendo Player's Guide
"Standard Wollywogs are pale because they never get any sun. You'll find them underground areas exclusively, and often in the water. Attack the hoppers with small squads of tossed Pikmin. If you swarm them, chances are some of your troops will get squashed."
Brawl trophy
The Wollywog is seen as a trophy in Super Smash Bros. Brawl.
File:WollywogTrophy.png | Description:
“A member of the amphituber family known to be quite quick witted upon spotting enemies, despite its slow- moving, easygoing nature. Be aware that wollywogs will make aggressive attempts to smash Pikmin. It is believed that the wollywog's whitish coloration is a result of a lack of sunlight over its generations spent in caves.”
| |
How to obtain: Random drop. | Type: {{{type}}} |
Strategy
Pikmin
Swarm it with a large group of Pikmin. The more Pikmin are attacking at once, the more likely the Wollywog will be weighed down and unable to jump (50 or more will keep it grounded almost every time). If it does get airborne, call back the Pikmin and get them away from the Wollywog's shadow (the area where it will land). Re-swarm when it lands. Note this strategy can cause the crushing glitch to occur.
An alternative method is to get two Yellow Pikmin and give each a bomb-rock. Throw an armed Yellow Pikmin into the Wollywog's vicinity and the Wollywog will target the Pikmin. When it does, immediately call back the Pikmin and by the time it lands, the bomb-rock will explode next to it. Repeat once more to kill it. In the New Play Control! version of the game, as Pikmin no longer drop the bomb-rocks when whistled at, a bomb-holding Pikmin must be thrown close to the Wollywog while it is in the air so the Pikmin throws it while it is on the ground.
The alternative strategy mentioned for Pikmin 2 also works here, but it takes longer than swarming, since throwing is slower on the first game.
Pikmin 2
Swarming is less effective here, so attack by repeatedly throwing Pikmin, preferably Purples, onto its back. It appears to be easier to pin the Wollywog to the ground here than in Pikmin, so it is in fact easier to kill. Once again, in the event that it does get off the ground, call the Pikmin back immediately and move them out of the way. An alternate strategy (if you don't have Purple Pikmin) is to use a group of about 10-20 Pikmin, and throw all the Pikmin before the Wollywog takes off. It should become airborne, and the moment it starts to land, recall the Pikmin. Because of the falling speeds of Pikmin and the Wollywog, and the fact that Pikmin are invincible when airborne, this is a very viable strategy.
Pikmin 3
Again, Wollywogs would mostly be defeated by throwing Pikmin at them. However, in Pikmin 3, Wollywogs will take damage simply by landing on a Rock Pikmin, so Rock Pikmin are therefore the best choice of Pikmin to use on the offense.
Technical information
Pikmin technical information (?) | |||
---|---|---|---|
Internal name | frow
| ||
HP | 1800 |
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | marofrog
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.2 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.05 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 1100 |
fp01 | マップとの当り | Unknown (related to slopes) | 25 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.2 |
fp03 | ダメージスケールY | Vertical damage scale | 0.25 |
fp04 | ダメージフレーム | Damage scale duration | 0.35 |
fp05 | 質量 | Unknown (weight?) | 0.1 |
fp06 | 速度 | Move speed | 100 |
fp08 | 回転速度率 | Rotation acceleration | 0.035 |
fp09 | テリトリー | Territory radius | 300 |
fp10 | ホーム範囲 | "Home" radius | 75 |
fp11 | プライベート距離 | "Private" radius | 75 |
fp12 | 視界距離 | Sight radius | 360 |
fp13 | 視界角度 | FOV | 180 |
fp14 | 探索距離 | Unknown (exploration radius?) | 0 |
fp15 | 探索角度 | Unknown (exploration angle?) | 0 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 200 |
fp18 | 振り払いダメージ | Shake damage | 1 |
fp19 | 振り払い範囲 | Shake range | 40 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 250 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 30 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 30 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 180 |
fp24 | 攻撃力 | Attack damage | 20 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 0 |
fp27 | ライフの高さ | HP wheel height | 70 |
fp28 | 回転最大速度 | Rotation speed | 4 |
fp29 | 警戒時間 | Unknown (warning time?) | 15 |
fp30 | 警戒ライフ | Unknown | 30 |
fp31 | ライフ回復率 | Regeneration rate | 0 |
fp32 | LOD半径 | Off-camera radius | 100 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 35 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 20 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0.3 (30%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 5 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 3 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 5 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 5 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 10 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 15 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 20 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 20 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp01 | 空中時間 | Time spent in mid-air | 1 |
fp02 | ジャンプ速度 | Jump speed | 350 |
fp03 | 失敗確率 | Unknown (chance of a Pikmin surviving?) | 0.1 (10%) |
fp04 | 落下初速度 | Initial fall speed | 330 |
Gallery
A Wollywog in the enemy reel of Pikmin.
- Wollywog.png
A Wollywog in the Piklopedia of Pikmin 2, rubbing its face.
- 44wollywog.png
Another image in the Piklopedia.
Trivia
- Their scientific name, amphicaris albino, means "amphibious albino". Amphicaris is very similar to amphibious, and albino refers to the creature's pale skin and red eyes.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | マロガエル? Maro gaeru |
Roughly translates to Marshmallow frog. まろ? is lit. marshmallow, ガエル? is close to カエル? which means frog. |